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Frank's Concept Colosseum!
Posts
btw, Im still loving this thread.
But there does appear to be three hidden away. That's gotta award the prudish hell some points.
Two things on the lava chick. Her lava boobs are sort of striking me as a weird confederate flag rash. I would increase the contrast, pick a "core" where the heat is highest and then fall off into orange as you get away from it.
Second thing, her eyes. All of your eyes are super flat, left over from more anime style drawing. You are getting better at making characters with different eye shapes, but they are all on this weird flat plain. In this lighting situation, the underside of her lid would be catching light, (though maybe not as bright as here). In general, as you get more painterly, I think you need to make some more apparent choices about your eyes. If you want some cartoon stylized qualities, go for it, but I think you need to make it more decisive.
I feel like when you get to hot girl (and people in general, but girls especially) You stop thinking of them as form and shape and start thinking of them as "hot girl" the quality of painting around the girl, and the quality of painting of zit guy is somehow ten leagues better than the girl. Don't worry about girl hotness over painting quality.
In my opinion- which you can take or leave- either the lava body patches thing should be integrated into the rest of the body's design in a more thought out fashion that looks more naturalistic than "PG-13 convenient", or just ditched entirely.
Further this, but rather I suggest molten rock arms that expand at the forearm. Your characters look best when you exaggerate forms I think. You can do much better with the hot chick + horns + magma concept.
Of course that's just a suggestion. You got the goods either way.
I plan on finishing these up soon, I'm not sure I've ever spent this long on one thing.
Also, a new one I'm starting. From one of the earlier thumbnails.
Thanks everyone for the critiques
Love what you're doing.
Thanks, Faded Sneakers @_@
Or of this:
This is a warning that my sig was too tall.
You could have sent me a PM or something.
Here is a quick one before lunch. I'm trying to design a simple combat training droid that can be equipped with different non-leathal weapons. My plan is to make it as simple as possible while still being cool. Going to model it possibly.
I didn't worry much about the perspective yet, but do you guys think I chose the most interesting thumbnail out of the 3 there?
Deathbot! (from tutorial on youtube)
Could you guys take a look at my new website? (none of the images are correct/ready yet)
I just wanted it to be simple and clean. http://www.f.oceansend.com/test/index.html
Also, cross post of a question I have:
I've heard from others that it's a good idea for a concept artist to be well versed in 3d art as well. I was wondering if you guys had any insight on how much I should try to learn and what sort of things I should create for my portfolio?
I feel like I need to at least know how to model correctly and faster. Then learn how to texture, because I have yet to try that. As for what to include in my portfolio: A couple simple props (Crate, barrel, etc), a character or two, and maybe a creature or building? What's the best way to learn? Do tutorials until I feel comfortable enough to model my own things?
— Robert Heinlein
Edit: Orc Shaman sketch!
Does this Orc seem "D&D" to you guys?
The belt-thing looks very perfectly round, which is fine but it could look more interesting being a bit warped or weathered, along with the cape-thing behind him.
Also, his empty hand looks off-set from the forearm. You might consder a more natural hand position.
You might consider shortening the arms for a more balanced-looking form but I noticed that you enjoy large arms. Making them thicker wouldmake them look fitting.
I took a few minutes to make a terrible example of what I mean here:
Edit: Still fixing up the orc, but I've started this now as well:
Still needs a lot of work.
I would rather not scrap this completely. If he looks like a WoW orc, I have to fix that somehow.
A guard concept WIP:
I notice in most of your work that you could really benefit from paying special attention to how you position and draw hands. Something that helps me is to take a few pages and use full-body reference pictures but just draw them from the forearm down through the hand. While you're doing it, look around at different artists' styles and see if you can imitate a few. I don't draw feet very well so I'm doing it the same thing over but with ankles and feet.
P.S.: Drawing simple characters with giant emphasized hands forces you to form them in a way that looks balanced and functional.
Oh man, thank you Toji! I could not figure out why I liked the house, but at the same time something just seemed really off. You're completely right about the squashed look from the VPs being too close. Also, I painted a simple background, then drew in my perspective lines for the house and sketched it out. Not the right order!
SeveredHead - Thanks : )
Edit: I learned a interesting new technique (sort of) and I did 2 quickies to test it out!
The high contrast works really well, very graphic. It's a little hard to figure out how far away the snow in the background of the second image is though, it seems to blend in to the midground. Otherwise I like them a lot.
PORTFOLIO
Well, a very very simple version of it. Here is a full explanation: http://www.conceptart.org/forums/showthread.php?t=201403
PORTFOLIO
Solid drawing! It's brimming with personality. The proportions are accurate to the reference.
The skull's dome needs to be smaller, and his right arm looks unnaturally, rigidly posed. Based on Schindehette's crits, here's what I can suggest:
-Let the viewer know why he is a shaman by
• Artifacts
• Physical handicap
• Costume
Right now I would guess that he's a warrior. He looks muscular, has excellent posture, and the closest shaman element he has is a skull, but it's presented as if it were a pauldron—typical warrior faire. Don't give him a weapon. If anything, look at Keun Chul's entry on the art-order page: it was a bitchin' staff with an animal spine on the top! On a tiny nitpick, my entry had fur trimming that was pushing white, but I should have kept it more drab. Don't make this guy look clean!
This guard, like the orc, is a great drawing. It's a cohesive design. But I wouldn't associate this with the references for the art test.
Here are some notes I jotted down when I was reference-hunting:
Concerning the Nomadic Soldier:
•Lengthy, tall forms
-Right angles
-Occasional diagonals.
•Plating, including long fabric
•Eclectic colours
•Fur, fabric, rarely leather
•Layers
-Warmth + aeration
-Mobility
•Minority/guest element: pattern
-Pale skin
-Horse?
-Symmetry
Look up Mongolian and nomadic cultures. If this doesn't read as nomad you need to tweak it. Based on the only two coloured references we received, these guys are supposed to look a little Goodwill. This guy looks too classy to be nomad, with his limited colour pallet and awesome shoes.
Your biggest problem, in short, is that your designs are too good.
My Artist Corner Thread
Thanks! If you don't have an account on WIPnation, that'd be a good place to continue as well. (check out the custom tag "ao art test")
My Artist Corner Thread
Here is a new painting I'm starting! I did a handful of thumbs and sketches to get to this point and I'm pretty happy with it so far.
Here's a quick and dirty balancing job in PS.
If I could add an amateurish opinion, I've been reading a lot of these how-to's by people like Stan Lee on how to ink, and one thing they stress as part of an image to portray motion is a more dynamic pose. In your picture it isn't clear what action is happening. Is she jumping up, forward, toward the creature, or dodging, where is she jumping from? That seems awfully high to be jumping from a puddle of water. As it is her pose seems flat, without dynamic. I propose one of two solutions, either finding some sort of motion blur thing to give us the direction she's traveling or find an alternate pose.
I did a pretty shitty draw-over cuz I don't good at the digital yet, trying to articulate what I mean. Maybe this isn't the correct pose for the composition, but it's just an example. I think honestly just rotating her to the right 10 or 15 degrees may also be a solution. The yellow are where the eyes are going. With her current pose the eye is led in an awkward direction off the page and out of the circular composition.
Current
A suggestion
This video and a lot of his other videos better articulate what I'm trying to say, and explains things with examples of good and bad composition. Please don't misunderstand, I'm terrible at this and I don't assume that I'm more experienced than you are, but maybe these will help you, maybe they won't.
Edit: If I could quickly add one other observation. In your thread I see many pictures of people, and they're typically doing one of two things, (though there are one or two exceptions) Standing or Brandishing, square on their two feet, there isn't any real action happening in your other character centric drawings as there is with this one. What I mean is that it appears that you are avoiding drawing pictures such as this one, with motion and action. This may be an area for improvement.
And please understand I'm saying these things from lack of experience and observation only, so please don't be offended
This is a warning that my sig was too tall.
You could have sent me a PM or something.