Wasteland 2 - Your Mind Just Exploded Like a Blood SausageOfficial Blog
Note: Now that kickstarter is complete I will be updating this thread less. The following blog is a decent source of news for post apoc games, including Wasteland 2.
No Mutants Allowed.
Latest news
4/17 Kickstarter over, 3million+ reached.
4/4 Fargo announced the final tier of funding will
ensure mod tools.
3/20 Chris Avellone and Obsidian
co-develop at 2.1 million.
Confirmed Staff:
Brian Fargo - Original Wasteland Designer
Ken St. Andre - Original Wasteland Designer
Alan Pavlish - Original Wasteland Designer
Michael Stackpole - Original Wasteland Designer
Liz Danforth - Original Wasteland Designer
Mark Morgan - Fallout Music Composer
Andrée Wallin - Concept Art
Chris Avellone at 2.1 Million. Whaaaaaaat?
InterviewsPart 1 - Brian FargoPart 2 - Michael A. StackpoleRPS interview w/ Brian FargoPart 3: Brian Fargo on Community FeedbackRipten interview with Brian FargoNowGamer.com interview w/ Brian FargoGameBanshee interview with Chris AvelloneTwitterBrian FargoImportant Notes:
Will be available on Steam and a
DRM free version.
Will be cross platform, PC, Mac, and Linux.
Fargo pledges to donate 5% of profits to other Kickstarter games. Called the project "
Kicking It Forward"
Kickstarter funding
graphFan Input
Submit your ideas
at the official site.
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Anyone over the age of 30 should be recovering from a heart attack after reading the thread title. Yes, Wasteland has been
confirmed as inXile's next project, and will they will be doing a Kickstarter campaign to fund it.
My balls haven't dropped and thus I can't press them up against this wall of awesome. Why should I care?
Well, Wasteland was the direct inspiration of a little franchise known as Fallout. It is often listed in those "best game of all time" lists. This sequel has the
original creator
Brian Fargo at the helm, and already he is putting together a team of Fallout and Wasteland
veterans. The potential is huge.
I am old enough to grow a beard. And I'm stroking the shit out of it right now. Tell me, will this game be faithful to the original, or a crap FPS remake?
No, this is going to fly pretty close to the original. Here's what Brian Fargo has to say to your beard:
My vision of this game is far closer to the original and will feel a lot more comfortable to the typical RPG player so what changes there are should fit comfortably with the gameplay conventions. I want anyone who played Fallout or Wasteland to feel comfortable stepping right into the shoes of this Wasteland. I have wanted to play and make a party based RPG for some time and my hopes are that the fans will also. Besides graphics the biggest element that needs to be focused on is the audio. We have some clever ideas on the use of radio communication and we are going to spend considerable time creating a mood with the use of an atmospheric sound track and sound effects. We want to build on what was done before rather than "rework" it.
The thing about this project being fan-funded is that I’m not worried about this new group of people and how they might get it. This is being made for people like yourself that grew up playing Wasteland, Fallout and Fallout 2. These new people, who have never played these games, I think they’re going to check it out and have a great time. I’m simply not going to worry about how I get these console guys to come over and like it, because there is no reason to
We are going to build upon all the elements that made Wasteland great. You control of a group of desert rangers in the southwest part of the states who are seeking to restore some law and order into a post apocalyptic world.
But despite their mission of restoring peace it is up to the players to decide the morality of their choices. We will not preach what behavior to take and nor will every negative thing you do necessarily turn into something bad happening to you.
The game will be party based like the original, feature modern day weapons for combat and use the skill system that everyone loved so much. Visual themes will run the gamut from desolate and bleak to cities that are attempting to recover from destruction.
I'm in, where can I throw my money?KICKSTART IT NOWI want to play Wasteland 1, where can I download it legally?
You can't. Sorry. EA owns the rights to the original game and they are sitting on it with their big mean hairy butts.
What the hell was Wasteland?Here's a retrospective video. It is a half hour long, which is one millionth of the amount of time I spent wasting on this game.
Posts
I... I have never been so tempted in all my days as to post the 'shut up and take my money' jpeg.
All dicks etc.
I've seen things you people wouldn't believe. A ranger hits a home run in the mind of a dead man. I watched Base Cochise explode in the night near Sleeper base. I thought all those moments will be lost in time, like tears in rain.
Joe's Stream.
And then wandering into the middle of the city with leather armor and assault rifles.
Because when it came out I was 4.
And we did not own a computer.
Still pretty interesting though.
I read the thread title, had a heart attack, clicked on the thread, saw that it wasn't a joke, had another heart attack, and now I'm stroking the shit out of my beard waiting for the paramedics to arrive. Thanks, Schwa.
Seriously, this is fucking awesome.
the "no true scotch man" fallacy.
finally figuring your way out of whats-his-names brain...
Joe's Stream.
Fuck it, I'd be just interested since this I'm starting to forget what the last party-based RPG I've played was (DA1, I guess?). Fargo and some Fallout vets on board is smooth gravy.
Well you know, assuming that there are enough people pitching in to actually make it into a reality, anyway. Just a hunch, but I'm thinking they're not going to replicate Doublefine's ridonkulous kickstart by the Wasteland name.
And, certainly. A party-based RPG? On PC? Set in the Wasteland world?
I have a feeling this deserves to be very, very oldschool, and should also work as a solid counterpoint/foil to the Bethsoft Fallout titles.
FENSTER'S BRAIN!
yeh - the bard's tale revival sucked, but they didnt stay true to the genre at all...
Joe's Stream.
For sure. Each year that goes by without an isometric turn-based RPG weakens the seals on Dedrogon's dimensional prison. Sadly for all of us the Dedrogon Cultists (colloquially known as FPS devs) have been making great strides to free their Dark God.
(Please do not gift. My game bank is already full.)
I expressed my doubts in the Fallout thread that Wasteland and/or Fargo have enough recognition to get the money. So let me spend this space saying Wasteland was one of my first PC games and, indeed, my first true favorite game. So many crazy things you could do to mess with it... rerolling characters until I got the magic 18 IQ, 'restarting' by copying game files from the disk, rolling up dummy characters to sell their gear and buy carbines and kevlar at Quartz.
Then there's the game itself. I loved how puzzles and combat situations usually had multiple solutions. In fact I still have fond memories of storming Ugly's hideout: sending one team in with the proper passcode, positioning them properly, then having the other team take out the snipers on the roof and break in through the skylight. When I first played it I was too young to really appreciate what was going on - why did the clerk draw a gun just because I hopped the counter? - but there was some dark subject matter at hand. The 'alternate' Highpool creeped me out once I finally understood what had happened, and by then the game had already saved; no going back.
Usually wound up creating just two rangers - one general combat expert, one tech specialist - and grabbing NPCs as I went, using most just for situational purposes and keeping only a handful for the endgame. Ace, Christina, Covenant, Mad Dog Fargo and so on may have just been stat blocks with scraps of text upon recruitment, but it was damn fun building them up into a well-rounded team.
Man, the more I think about this game the more I need it. Need it. I still have my doubts, but I will throw up some cash to see this happen.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
(Except for using some of Jason Anderson's design work for a potential W2 when he was at inXile)
Steam: MightyPotatoKing
Take a look at that FTL game. An indie space rougelike made by devs who have (AFAIK) jack all under their belts ended up making three times what they needed in just one day. Granted, they were already far along in development and didn't need that much.
I doubt inXile will have any problems getting funding. More than likely not Double Fine levels, but I am willing to bet they make the amount they need and then some.
edit-
Let me further state that a lot of people who have fond memories of Wasteland are now of an age where they probably have some disposable income they can throw to the very same devs who created such great childhood memories. Likewise, the people who miss classic turn-based isometric RPGs are probably also of the age where sending this project some money wouldn't force them to eat Ramen for a couple weeks.
Yeah, that gets right to the core of it. Double Fine succeeded under very specific circumstances: not so big they didn't need funding, but name recognition isn't a problem and their fanbase trusts them enough to gamble on the project. A lot of developers won't have the same leeway. Fargo seems to be banking solely on there being enough Fallout fans who remember Wasteland and are willing to part with the cash. Of course they exist, I'm just not confident they're numerous enough to fund the project.
I could be wrong, though. I actually hope I am this time.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Cloned Covenants + Proton Axes were good times.
I'll be putting in on this. Wasteland was fantastic on my Atari 800.
- The Four Horsemen of the Apocalypse (2017, colorized)
That and rabbits exploding like blood sausages.
Mark Morgan's back? Cool, the soundtrack to the first two Fallout games was often more ambient noise in some places but it was really atmospheric. I can still remember the intro tune, the sirens blaring as Ron Perlman narrates about the end of the world.
And PS:T.
Though, with plenty of *drama*(In retrospect). Even if it arguably wasn't his fault.
*Insert Apex Twins Drama here*
*Insert Lustmord Drama here*
He's also working on the Prey 2 soundtrack together with Jason Graves. That's gonna be so awesome.
Crossing fingers for OS X and Linux versions too, DRM free of course.
Think of it, a classic, free-roaming, turn based, really proper stat based CRPG in this day an age. People spoon-fed dumbed down shit for years will get their mind blown!
Not because I want the game, no no.
With how the world is currently going, I consider this an investment on a how to survival guide for the future.
I understand the doubts, but I want this project to succeed for the industry as a whole and will do what I can to see it does.
I pray to all gods for this to lead to Neuromancer.
All I can afford is the retail price of a game; $50. Still, I think it is possible there are twenty thousand people out there that might be willing to do the same. Fingers crossed!