Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Okay, let's get all the snickers about length out of our systems.
Cool, moving on. I've frequently heard complaints about the lengths of games. A lot of people seem to feel that shorter games are worse, while longer games are better. I can understand this reasoning, after all, games are expensive things. But honestly, I think what matters more for a game is the pacing. Take, for instance, Final Fantasy XIII. Final Fantasy XIII doesn't even let you pick your party until your thirty hours in, and is full of melodrama and clunky writing. Compare with the Darkness II, where you have all your powers at the start of the seven hour campaign, which is tight and focused.
Or, even better, Vanquished is three hours long, total, but the pacing is amazing. Like Portal's 1 and 2 it never overstays it's welcome, it never becomes a tedium to play through the shitty bits to get to the exciting parts.