Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[GW2]GuildWarLands 2: 96.5% more wuvwuv PRE-ORDER DETAILS IN OP OMGYES!

ArthilArthil Henchman 21Registered User regular
edited March 2012 in MMO Extravaganza
roflbot.jpg
PRE-ORDER DETAILS HERE: https://buy.guildwars2.com/
Welcome to the Guild Wars 2 Thread! (Wherein is discussed Arenanet's upcoming font of gold plated awesome, their sequel to their original MMO hit, Guild Wars).
God... Every time I come in this thread I need a change of pants.
Joshmvii wrote: »
Every time I come in my pants I visit this thread.
Zzulu wrote: »
I feel I don't even need any more info on the game. I've been sold for many months now and I just want to buy it and play it already.
Klyka wrote: »
I have to be completely honest here:

I would pay double price if I could have the game NOW.
I can't look at this topic any more. I'm so hard I can't even breathe.
Avynte wrote:
GW2 is going to force me to see a doctor because I don't think holding an erection until Q1/2 is going to be good for my health.
Sarksus wrote:
DROP THIS GAME INTO MY MOUTH ANET I WANT IT
naengwen wrote:
Coming into this thread is like Christmas.
Enig wrote:
I'm getting pretty concerned that GW2 will just be too much fun, and people won't be able to handle it. This could really hurt the game long term.
ironzerg wrote:
I know nothing about GW2 other that what I watched a couple hours ago. The manifesto video. My body is still trying to recover from the sudden explosion of blood that rushed into my penile extremeties.
Caedere wrote:
There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
Rend wrote: »
I'M STILL NOT ON THE WALL

We aim to please.

Welcome to Take 4 of our ongoing saga of Guild Wars 2 game hype, MMO industry discussion and offering praise to ArenaNet , now featuring Arthil as our lovable host while Core plays jailbird for another month. Also beta, that’s pretty important too The old threads can be found in the MMO archive because I’m too lazy to waste space here linking to them, awesome as they were. They live on in an ever growing save file on my computer, brought here for your viewing pleasure. Enjoy!

As you might remember, Guild Wars was an interesting hybrid multiplayer RPG game with MMO elements released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions and countless patch updates, the most recent one being a week ago. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
And now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated and 6 years+ in the making...

182577.png


Trailer:



Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)



Behind the Scenes Retrospective Video: (Another reason to have a boner for Guild Wars 2)



Guild Wars 2 on Three Monitors (Envy this Man):



April Fool's Commando Class Skills Video (GameMasters should use this Class to nuke gold farmers with Predator Drones):



Underwater Combat Walkthrough Demo (AKA, Underwater combat done right and realistically):



The 5 Races: (It isn't just humans anymore!)



The Humans:
Spoiler:

The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. Only through courage, will, and unity can the humans retain their storied culture and reach once more to rise above. The characters you played in the original Guild Wars won't be able to follow you here, but the human race still struggles on in their name to find a place among the new scheme of things, and this time they will need your help. They have also gotten a lot of upgrades in the last 2 centuries, which will be interesting to see when compared to the original game.

The Charr:
Spoiler:

Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle. Think steampunk meets bipedal sabertooth cats. With guns! These guys are no joke, and guaranteed to be the most rolled MMO race since the blood elves.

The Norn:
Spoiler:

The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks. The Vikings have nothing on these guys. If you ever wanted to become a polar bear and tear your opponents limb from limb, this is the race for you.

The Asura:
Spoiler:

The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans. This aesthetic feels similar to many a small yet smart race from other lore (Gibberlings in Allods, Gnomes in WoW and elsewhere, Halflings from LoTR and D&D, etc), but what these big eyed fellows lack for in originality they more then make up for in technology and and having enough differences in viewing the world around them to make them unique among those who love being small and mischievous.

The Sylvari:
Spoiler:

Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power. They are a race that was created at the end of a long quest in the original Guild Wars involving a peace loving centaur who planted his dream of a better world in the form of a tree which is now a forest from which this race has been born. I think this was a great idea for a new player race and i'll definitely be interested to see where their story goes.

Art Section: (Some of the most beautiful fantasy artwork I've ever seen, watch in HD.)


pax-gw2-logo.png

Video Compilation Section: See previous OP for video of 2010 video releases, primarily PAX Prime 2010 and Gamescon 2010 videos).

PAX East 2010 Guild Wars 2 Designing Dynamic Events Panel Playlist!: http://www.youtube.com/view_play_lis...69292ECAAB7B5E

PAX East 2011 Demo Videos (For 2010 PAX Prime Demo videos, see Youtube and the previous thread OP, linked at the top of this one; this Demo focuses on the norn, the guardian, the thief, and various gameplay systems such as crafting and has an improved gear stat system in place over last year's Demo):

Guild Wars 2 PAX East Panel, Parts 1- 4:

Alienware Booth Presentation of the Thief Class in the Demo at PAX East (Long video from a streamed original, the good parts start at 14 min in and end at 45 min in, good quality): http://www.justin.tv/alienwarearena/b/281335903

Gamescom 2011 Video Compilation: (Featuring Cynical Brit Totalbiscuit, PvP first looks and Playable, Redesigned Sylvari and Asura)
Spoiler:

GW2Live's Youtube Demo Videos in HD (good quality and played by people who played the first game extensively and know what they are doing, shows off skills and other gameplay features in some videos):
Spoiler:

GW2 Fan Trailer Contest: (Details can be found here (http://www.guildwars2.com/en/contests/video-contest/), winner gets to go with a friend to ArenaNet's new Seattle Development Studio and play the game with the developers. The best entries so far will be added to this list here).
Spoiler:

Winning Entries (First one is better then second but they are both good and informative):
http://www.youtube.com/watch?v=4wm9NMZDN-A

http://www.youtube.com/watch?v=EtAREKLnyzI

Dungeon Section: (This section will expand as we gain more information on Dungeons in the game, indexed based on level requirements.)

From what we know from this article (http://www.pcgamer.com/2010/10/19/gu...ngeon-reveals/), courtesy of reVerse, dungeons are entered for the first time in a setting known as Story Mode, where your characters interact with one or more members of the adventuring group known as Destiny's Edge. These characters will guide a group through their personal story and connect it to the overarching plot as well as what's going on story wise in the instance, and aid the player in combat.
Explorable Mode unlocks afterwards for when you return each time to the instance once you've beaten it in Story Mode. Explorable mode is a random generation dungeon type where the actions you took with your group in Story Mode have consequences to what enemies will spawn and what events will occur within the instance.
This is intended as being a replay friendly mechanic, so that dungeons remain vibrant and fun after the first few runs.
Both modes will have loot, including sets for each profession, and grouping is reported to be very easy, in lieu of as of yet unreleased game systems for grouping. NPC heroes like those from GW1 will not be returning, so expect to group like in other MMOs with players for GW2, which is arguably better anyways.

UPDATE (06/24/11): Watch these videos and read this blog article for more updated info, impressions and a showcase of one of GW2's premiere mid range dungeons, Catacombs of Ascalon.

The videos:
Spoiler:

The article: Dungeons article at GuildCast (Courtesy of Enig, again :))

Come see what the devs themselves think of their game and community:

Arthil on
Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
«13456798

Posts

  • ArthilArthil Henchman 21 Registered User regular
    edited March 2012
    Professions: All classes are now revealed. We all agree they are all awesome and alt worthy; the big question is, which one will you play first?

    3 Scholar Professions:

    Spoiler:
    Elementalist. The Mage/Shaman-esque caster class who calls upon the four traditional elemental powers of Earth, Air, Fire and Water to do everything from nuke things to healing allies, buffing their abilities, modifying their attacks and generally making things explode. They use an Attunement system to focus the elemental powers to the element most suited to their needs in any given situation. GW2 Site link: http://www.guildwars2.com/en/the-game/professions/elementalist/.
    Spoiler:
    Necromancer. Anyone who knows anything about time honoured fantasy IPs, like D&D and Everquest, know that Necromancers are feared, dark magic using spellcasters, who create vile diseases with their evil spells and summon up terrifying undead minions from the very earth to smite their enemies. In Guild Wars 2, they are very much akin to this ideal, and can be seen as a WoW warlock turned up to 11 with more AoEs and, in this game's case, a monopoly on fear mechanic skills, as well as many deadly attacks that hurt opponents while healing allies and giving the Necromancer an exclusive energy type known as life force, with which they can fuel their most potent skills. Another fine, and certainly scary, addition to the profession list. (Now officially confirmed after the Gamescon reveal.) GW2 Site link: http://www.guildwars2.com/en/the-game/professions/necromancer/
    Spoiler:
    Mesmer. Do you like being FABULOUS? How about shooting laser beams? Teleporting around the battlefield and fucking with your enemies? Then mesmers are for you. These masters of illusion and charm can change the flow of a battle and distract and fool enemies with a wide variety of cool abilities, including splitting into mirror images that shatter and damage close foes, AOE invisibility and mantras, abilities which can be charged up prior to an engagement and then used in conjunction with other skills at any time for powerful combos. They are among the more complex classes in GW2, but are sure to delight anyone interested in a unique magic profession that can do some pretty incredible fakeouts and tricks. And look great while doing it! (Officially confirmed after a short pre-reveal by some European game journalists who linked the skill trailer (in French) to Youtube two days early, thus spoiling Arenanet's humorous "Minstrel" class reveal stunt, which still went ahead and was still full of fun and bad vocals. The first of many Mesmer tricks to be sure). GW2 Site link: http://www.guildwars2.com/en/the-game/professions/mesmer/

    3 Adventurer Professions:
    Spoiler:
    Ranger. The bow and arrows trailblazer, a survivalist of the wild who is the master of the lonely places of the world and nature, calling forth a loyal animal companion and the spirits of the elements to aid them and their party in any situation. Versatile and awesome, think WoW's hunter with less retarded pets and more interesting skillsets. This profession was a fan favourite of the original and promises to be all that and more in GW2. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/ranger/
    Spoiler:
    Thief. This is the trademark rogue style class, a sneaky and stealthy assassin who sticks daggers in mans and dances around the battlefield picking enemies off at will. This incarnation of the rogue style class structure comes with some marked differences over a WoW style rogue, among the biggest being the limited, tactical nature of stealth, the use of small firearms as active weapons, and the ability to steal generic objects from a target (and not their inventory) which creates new, powerful skillsets on a whim to be used against the target with devastating results. Thieves are all about being subtle, graceful, ambushing from the darkness and keeping an enemy preoccupied, as well as setting traps, and will fit in nicely with support groups in need of a backup plan. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/thief/
    Spoiler:
    Engineer. Engineers are a sexy departure from regular MMO class conventions. They throw down turrets like Team Fortress 2's beloved practical problem solver, concoct grenades and alchemical healing potions among other things to aid in battle and help allies, and generally control the tactical situation of the battlefield with mines, traps and a good old fashioned firearm at their side. This class, the much hypothesized gun class of GW2, as well possesses tool kits and other useful skills to further customize their role in the field, making Engineers that much more expert at what they do. These guys are no joke, and are sure to be the bane of many a foolhardy player in PvP. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/engineer/

    2 Soldier Professions:
    Spoiler:
    Warrior. The typical damage sponge plate wearing melee fighter. Warriors have a variety of skill and damage options related to the variety of weapons they can use in game. They use an adrenaline system, similar to WoW warrior's rage, to build up the energy nessecary for performing a variety of cool abilities, including burst abilities for quick attacks. They also use a variety of buffing abilities related to Shout commands and the use of banners to target enemies and buff allies on the fly in combat. (Now officially confirmed, this class was in the previous Guild Wars and has been mentioned in various Guild Wars 2 Combat and Gameplay articles released so far, side by side with the released Elementalist. It's safe to say Warriors will be returning to GW2, and their combat videos attest to not only their awesomeness, but to the fluid appearance and natural flow of combat gameplay in GW2). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/warrior/
    Spoiler:
    Guardian. The penultimate paladin-esc class described aptly by Ravious of Kill Ten Rats as "a warrior steak with a side of monk potatoes and a small helping of ritualist carrots all covered in paragon gravy". Guardians excel at battle control, defence and support of their allies without the need to make red health bars go up or hold aggro on big scary monsters, preferring instead to think more like a tactician and leader. They can put up wards and shields, buff themselves and allies, and put the hurt on enemies as good as any other. Roll this profession if you want to play Guild Wars 2 as a more support minded character, minus the strict role settings of the Trinity design. (Confirmed by ArenaNet, this class is the second Solider plate wearing class in GW2 as well as the noteworthy first major game reveal of 2011. Grab your popcorn! It's only going to get better as the months pass). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/guardian/

    Guild Wars 2 Skill Calculator (Work in Progress, input race, class and weapon to see preliminary skills and their descriptions available to that combo):
    http://gw2.luna-atra.fr/skills_tool/?lang=en

    THERE WILL BE A PVP SECTION HERE WHEN WE HAVE MORE DEFINITIVE INFORMATION ON IT'S FINAL FORM, INCLUDING WvWvW, 5 MAN ARENAS AND BATTLEGROUNDS. EXPECT THAT OVER THE NEXT FEW MONTHS. ARTICLES AND VIDEOS WILL GO HERE.

    UPDATE: Read this if you want to ruin your pants with joy at the prospect of huge, 3 server large scale PvP. Seriously, you have to read this if you love PvP but hate it in other MMOs: arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world

    Feel free to ask in the thread about it as we do have a lot of information, some of it (like the Battle of Kyhlo) quantitative.

    To conserve OP space, and because the FAQ has changed somewhat in the years this thread has been following the game, I'm providing a link to it rather then a wall of text from now on. Read the official site's Frequently Asked Questions here: http://www.guildwars2.com/en/the-game/game-faq/

    Also (as a outsider opinion piece attachment to the somewhat old FAQ page), a really good article you should read which eloquently details various innovative design systems and functions which will be in the game, why they are innovative and awesome, why they will most likely be pulled off, and why you might not like them now, but might learn to love them later:
    sidhaethe wrote:
    I don't like much about mmorpg.com, but this article by a regular forumer (and GW2Guru denizen) really nails, in exquisite detail, what has me so excited about GW2:

    The Tao of Arenanet


    Relevant Site Links Section:

    http://www.guildwars2.com/en/ The Official Game Site.
    http://www.mmorpg.com/gamelist.cfm/game/473/Guild-Wars-2.html MMORPG.com's GW2 Page, (With frequent updates on the game.)
    http://www.guildwars2guru.com/ MMOGuru's Guild Wars 2 Community Site.
    http://www.massively.com/category/guild-wars-2 Massively.com's Guild Wars 2 News and Updates Page.
    http://www.guildwars.com/white_mantle/ ArenaNet's upcoming White Mantle vs. Shining Blade Civil War event in Kryta, involving lore and events which will carry on into GW2. (For more info click the link and the picture in the next page.)
    http://wiki.guildwars2.com/wiki/Main_Page Guild Wars 2 Wikipedia Site. (Has a lot of actually useful information confirmed by developers, as well as speculation on the game.)
    http://www.arena.net/blog/gaming-outside-the-game-rick-ellis-talks-the-guild-wars-2-extended-experience Blogpost on iOS stuff, for those interested.
    http://www.tentonhammer.com/node/83246 TenTonHammer GW2 Art Interview (courtesy of Enig.)
    http://guildwars.incgamers.com/blog/...s_2_interview/ IncGamer GW2 Interview (courtesy of Enig.)
    http://www.arena.net/blog/guild-wars-2-design-manifesto Anet's Blog Entry on GW's 5th Anniversary, includes more reveals on GW2 including the first look at the new version of the Elementalist class. Flame Wall = Flaming Arrows!
    http://www.arena.net/blog/link-round...d-elementalist ArenaNet Super Link. Has lots of relevant information and links.
    http://surveymonkey.com/s/guildwars2-merchandise-survey Guild Wars 2 Merchandizing Survey. (Have your opinion heard on the development of future GW2 swag.)
    http://pc.ign.com/articles/110/1102939p1.html Information about non-combat activities. IGN Article on Non Combat activities, achievements, feats and more. (Bar Fights involving mundane objects to the face included. Good times.)

    182567.png

    http://www.guildfans.com/ Among the most useful GW2 Fansites around, newly opened and already teeming with info on the game. Pretty much the Darth Hater of GW2. Check it out.

    http://www.pcgamer.com/2010/07/14/in...obatic-ranger/ PC Gamer Ranger Article with extra detail in regards to weapon combinations for that profession. (Courtesy of Enig.)
    http://pc.ign.com/articles/110/1106052p1.html IGN Ranger Article. (Courtesy of Enig.)
    http://www.gw2fans.com/content/ GW2Fans.com, a GW2 Fansite with great coverage of press releases and events such as the recent Gamescon GW2 Demo and showcase.
    http://hom.guildwars2.com/ Hall of Monuments Achievement Calculator (Type in your GW1 Character name, and if you've done anything significant in Guild Wars and own Eye Of The North, expect to see the rewards found here in Guild Wars 2!)
    http://twitter.com/guildwars2 GW2 Twitter! For day by day updates on the game, events, etc.
    http://www.tentonhammer.com/gw2/feat...ews/pax-combat TenTonHammer PAX Demo Combat Article. (Courtesy of reVerse).
    http://www.arena.net/blog/live-and-l...gw2-dye-system ArenaNet Blog Article on the GW2 Dye System. (Very cool, a must read for anyone interested in character personalization).
    http://www.arena.net/blog/a-rewardin...loot#more-3320 ArenaNet's John Hargrove talks Armor Personalization on the Blog. (Must read for WoW players who hate having the same tier gear as everyone else, or looking like a lowbie clown).
    http://www.killtenrats.com/2010/09/3...ons/#more-7234 Kill Ten Rats Article on the Sneak Peek Info on GW2 Dungeons from PC Gamer UK October Edition. Looks very interesting.
    http://www.arena.net/blog/jon-peters-talks-combat ANet's Jon Peters talks more about Combat in Guild Wars 2.
    Interview with Daniel Dociu"]Interview with Daniel Dociu (Courtesy of Enig).
    http://www.guildwars2.com/en/the-game/professions/commando/ April Fools Commando Class Page.
    http://gw2.variance.hu/2011/05/04/variance-guild-wars-2-arenanet-interview/ Variance GW2 Blog with new May info on PvP and WvW maps.
    http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3 Czech Fansite Guild-Hall English Article on General GW2 Q&A.
    http://tap-repeatedly.com/2011/05/07/exclusive-interview-arenanets-bobby-stein/ Tap Repeatedly's Bobby Stein Interview on the writing and voice acting going into GW2.
    http://www.gamespot.com/pc/rpg/guildwars2/news/6314553/guild-wars-2-preview-the-engineer-revealed?sid=6314553&mode=previews IGN Engineer reveal article.
    http://www.guildwarsinsider.com/arenanet-explains-server-overflow-mechanic Martin Kerstein explains Server Overflow Mechanics. No server Queues in GW2.

    Be sure to check the thread as links with new info come in all the time as well!

    Core's GW2 Wallpaper Pick: http://fc08.deviantart.net/fs71/f/2010/356/0/3/guild_wars_2_wallpaper__black_by_xfecal_facex-d35gwfk.jpg

    gw2_arch_blogheader.jpg

    And a really weirdly awesome comic shared with us courtesy of reVerse, creator unknown:
    reVerse wrote:
    Spoiler:

    If you have any suggestions for the OP/info that should be in it, let me know here and i'll get it updated.
    A big thanks to reVerse, Sidhaethe, Loki, Enig, zZulu, Arthil and everyone else who has contributed to the OP and the thread, and our resident ArenaNet insider, World as Myth, for providing us with art assets, up to date info and kind words. Let the BETA dissection recommence!
    ironzerg wrote:
    Re-read the OP. Ripped another pair of pants...if this keeps up, I'm not going to have anything to wear by release. Pun intended.

    Thread Link for Reference: PA Guild Wars 2 Thread.

    Arthil on
    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • ArthilArthil Henchman 21 Registered User regular
    edited March 2012
    PAthread.jpg

    Because it's just as much about the people you're with as it is about crushing skulls and storytime.

    This post is reserved for future beta information/how to get in/PA community stuff concerning beta and release.
    THERE IS NO BETA CURRENTLY DETAILS BELOW:

    UPDATE: The first closed press beta weekend is over. Tons of notable game journalism outlets large and small got access to 3 races, WvWvW PvP, Competitive PvP, quite a bit of varied PvE content, and virtual face time with many of the devs. See their collective videos and articles here, courtesy of Gamebreaker.tv: forum.gamebreaker.tv/viewtopic.php?id=3883. A.net put up a list as well, here it is: guildwars2journal.com/_/news/guild-wars-2-press-beta-compilation-r106. If you want more, Google is your friend, as this is certainly not a comprehensive list. Check the A.net official blog as well.

    UPDATE: 03/03/12: 48 HOUR LONG BETA SIGNUP PAGE HERE (Sign ups are over, sorry if you missed it :(): https://beta.guildwars2.com/dxdiag

    The NDA at this initial stage of closed beta is pretty tight; no leaking or screenies or whatnot permitted without prior authorization. This extends, oddly enough, to letting others know your even in beta, and under what name, class, race, etc. To allow any PA beta testers to get in touch with other forumers who got in any given beta event, we have some things you can try in game to find us. This list will grow as necessary and is only for as long as we stick with it/until the NDA lifts or eases up a bit.

    OFFICIAL PA BETA GUILD: What A Nice Guild [WANG]. (This is subject to change in open beta or release, but will serve as a nexus guild for any other guilds we create now or later for more specific purposes in PvP and PvE. The GW2 Guild system allows players to be in multiple guilds simultaniously, so we will be using a prime guild for networking between smaller, specialized guilds that will be focused on specific aspects of the game. More on all that later as we get closer to release).

    You can also find PA people using the GW2 UI's social networking style Contacts tab, shown in a few of the press beta videos, to search for familiar faces and the above guild. If and when I am in the beta, I will do my best to manage the guild and get the PA peeps in each event networked, so PM Trajan Corehealer in game to get in touch with me. If nothing else, try asking in general chat for any PA people, specifically in starting areas or cities. Maybe drop a wang here and there.

    USEFUL/FUN TOOLS TO KEEP YOU FROM GOING CRAZY OVER LACK OF GW2

    Allows for you to go through the character creation process, even 'choose' your look via screenshots.
    Streamchan

    Useful all around tool that has most skill/trait information. Disclaimer: It's in french, but there's a little button to make it show in the Queen's English. *Monocle*
    LUNA-ATRA

    Only provides the traits but all around seems to have a bit more information, sadly neither tools have info on all traits.
    GW2Tools

    We have an 18 man Ventrilo server lovingly provided by Entaru, who was concerned about it's lack of love now that it's former purpose as guild vent of the LOTRO PA Barrovian Society has waned in recent months. The information is below, but requires a password; PM me or Entaru for the password, we'd like to start getting people on it so we can begin planning how the guild stuff in GW2 will work, what channels we will need and who our first in colonists will be so we can get an idea how big the server should be in future. We are also considering making the switch to Mumble, should the desire be strong enough. Suggestions are welcome.

    GW2 PA Ventrilo: ventrilo.typefrag.com
    port: 24810
    Password on request, PM me or Entaru.

    Also, I have a livestream that I'm currently playing around with and tweaking in preparation for GW2, with it being the main focus of my channel. When the game goes live/If I get access to a NDA free beta, expect to see it and assorted other games there with live commentary by yours truly with some guest commentary via our GW2 Ventrilo/Skype. Link is here and in my signature(which will return when I'm not jailed): http://www.twitch.tv/corehealer

    Arthil on
    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • ArthilArthil Henchman 21 Registered User regular
    There, hello new thread smell!

    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • RendRend Registered User regular
    I'M STILL NOT ON THE WALL

  • ArthilArthil Henchman 21 Registered User regular
    am0n wrote: »
    Arthil wrote: »
    Well the way the original game worked was... you mostly waited until the new expansion/new GW campaign. I think they will still have 'campaigns' that make up practically new games, that you can enjoy from Level 1-80 I'd hope, but also expect smaller content to be sold as well. Mind you they did add other content for free in patches, but... I don't know how much, though the only thing comparable to the campaigns has been the Guild Wars Beyond stuff.

    This is my expectation. We won't have a monthly fee, but every 2-3 months we'll have a $20-$30 content patch that adds a new dungeon or two, a new quest area, etc. I may be wrong, but I fully expect the large content patches we'd normally get in an MMO every few months will have a price tag in GW2.

    Don't expect such paltry amount of content for so much money. The prices you're flinging around there sound like new Campaign/Mini-Campaign material to me.

    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • RednazRednaz Registered User
    Someone posted this link in the old thread. It is very similar to what is in the gw2.luna link calc but only has the trait system, but it is English (for those that don't speak french).

    http://www.gw2tools.com/calc

    Steam: The_Zeta
    LOL NA: Rednaz
    Currently Playing: Dark Forces
  • TolerantZeroTolerantZero Registered User regular
    Since you can edit the OP, why not put the impressions video from page 2 to page 1? You aren't jailed after all.

    Still can't wait for this to come out.

    Steam | Raptr | 3DS - 2552-2106-0321
  • am0nam0n Waltham, MARegistered User regular
    Arthil wrote: »
    am0n wrote: »
    Arthil wrote: »
    Well the way the original game worked was... you mostly waited until the new expansion/new GW campaign. I think they will still have 'campaigns' that make up practically new games, that you can enjoy from Level 1-80 I'd hope, but also expect smaller content to be sold as well. Mind you they did add other content for free in patches, but... I don't know how much, though the only thing comparable to the campaigns has been the Guild Wars Beyond stuff.

    This is my expectation. We won't have a monthly fee, but every 2-3 months we'll have a $20-$30 content patch that adds a new dungeon or two, a new quest area, etc. I may be wrong, but I fully expect the large content patches we'd normally get in an MMO every few months will have a price tag in GW2.

    Don't expect such paltry amount of content for so much money. The prices you're flinging around there sound like new Campaign/Mini-Campaign material to me.

    I dunno. It'll be nice if my overall monthly fee (accounting for periodic content updates) is reduced in comparison to my current gaming habits, but the gremlin in the back of my head is doubting it. I am fully expecting a much less frequent, but higher cost, "payment" plan that ultimately evens out to $15ish a month. But again, I do hope I end up wrong (I understand how GW works, but ultimately GW2 is a different game).

  • reVersereVerse Never odd or even Registered User regular
    edited March 2012
    The Luna calculator has an English language option, you know.

    reVerse on
  • RednazRednaz Registered User
    reVerse wrote: »
    The Luna calculator has English language option, you know.

    Well.........fuck. Ignore me then.

    Steam: The_Zeta
    LOL NA: Rednaz
    Currently Playing: Dark Forces
  • QuintessinQuintessin Registered User regular
    That video on the last page, said something about no auto-attacks, I thought the 1 skill for everyone was an auto-attack? Like, you hit it once, and it just keeps doing it.

  • RendRend Registered User regular
    Quintessin wrote: »
    That video on the last page, said something about no auto-attacks, I thought the 1 skill for everyone was an auto-attack? Like, you hit it once, and it just keeps doing it.

    That is indeed the case.
    There is just no "right click and weapon attack" deal. Autoattacks as they are known in most games are not present.

  • reVersereVerse Never odd or even Registered User regular
    Quintessin wrote: »
    That video on the last page, said something about no auto-attacks, I thought the 1 skill for everyone was an auto-attack? Like, you hit it once, and it just keeps doing it.

    You can set it to auto-attack, but it's not a traditional "white damage out of nowhere" auto-attack.

  • ghost_master2000ghost_master2000 Registered User regular
    Quintessin wrote: »
    That video on the last page, said something about no auto-attacks, I thought the 1 skill for everyone was an auto-attack? Like, you hit it once, and it just keeps doing it.

    I don't think so. it's the auto-attack in the sense that it has no cooldown and you can spam the shit out of it if you want.

  • QuintessinQuintessin Registered User regular
    Rednaz wrote: »
    Someone posted this link in the old thread. It is very similar to what is in the gw2.luna link calc but only has the trait system, but it is English (for those that don't speak french).

    http://www.gw2tools.com/calc

    If you're talking about http://gw2.luna-atra.fr/skills_tool/?lang=en - there's an English button right on the thing.

  • ShenShen Go placidly amid the noise and haste Registered User regular
    Typo in part 3; It's just as much about the people you're* with

    :P

    NDBwPJF.jpg
    Origin: shenlongxz | 3DS: 2234-8122-8398 | D3: Ladi#2485 (EU)
  • ArthilArthil Henchman 21 Registered User regular
    Okay since the third bit is about US, do you want me to round up useful stuff like the trait/character/skill calculators and put it in it's own little section? Also your glorious Bear Lord and Master requires fish.

    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • RendRend Registered User regular
    Oh my god

    Pistol/Shield engineer what the hell that is so good

  • shrykeshryke Member of the Beast Registered User regular
    edited March 2012
    Quintessin wrote: »
    That video on the last page, said something about no auto-attacks, I thought the 1 skill for everyone was an auto-attack? Like, you hit it once, and it just keeps doing it.

    I don't think so. it's the auto-attack in the sense that it has no cooldown and you can spam the shit out of it if you want.

    The first skill is basically an auto-attack.

    It's either an auto-cast attack (for ranged weapons) or an auto-cast 3 skill chain (for melee weapons). Note that's "used for melee". So an axe that is used as a ranged weapon (like Necro or Ranger) is treated like a ranged weapon for that class.

    The only thing is, all the "auto-attacks" do something extra. They apply a condition or some other thing to make them more then just "smack in face".


    *Note: Thief is an exception to the above because they actually have a resource system

    shryke on
  • QuintessinQuintessin Registered User regular
    edited March 2012
    I still consider that an auto-attack, in that you press it and it automatically attacks. I guess I'm just not as picky about it. Not to say that video is neccesarily wrong in any sense, but a few things were repeated and some of them just aren't true. Still, I want this fucking game so bad.

    Quintessin on
  • ArthilArthil Henchman 21 Registered User regular
    It all depends on if you don't mind hammering the 1 key, I guess.

    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • EntaruEntaru Registered User regular
    edited March 2012
    Rend wrote: »
    Oh my god

    Pistol/Shield engineer what the hell that is so good

    This is the combo that gives my guardian love a run for it's money.

    Entaru on
    Mostly just huntin' monsters.
  • steejeesteejee Registered User regular
    Hopefully I'll be hitting my 25pt GW1 goal for HoM within a week, 'cause I got some other games I need to clear out of my backlog before GW2 comes out... (or the beta hits)

    The Great DAMNED STEAM SALES AND WII/U Backlog
    Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
    Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
    On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
    Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
  • reVersereVerse Never odd or even Registered User regular
    Quintessin wrote: »
    I still consider that an auto-attack, in that you press it and it automatically attacks.

    Well, no. Using the ability and toggling it to auto-attack are two different things. It's not an auto-attack by default.

  • RednazRednaz Registered User
    edited March 2012
    Quintessin wrote: »
    I still consider that an auto-attack, in that you press it and it automatically attacks.

    Um...then technically you press every any button and it automatically attacks. It's just your other skills have a CD. It is only an auto attack if you manually set it that way. If you just keep pressing the key to attack with the first skill, that isn't an automatic attack.

    Rednaz on
    Steam: The_Zeta
    LOL NA: Rednaz
    Currently Playing: Dark Forces
  • QuintessinQuintessin Registered User regular
    If you can set it to automatically keep doing it, why wouldn't you?

  • reVersereVerse Never odd or even Registered User regular
    Quintessin wrote: »
    If you can set it to automatically keep doing it, why wouldn't you?

    Because of retaliation and several counter-attack abilities that people have.

  • RendRend Registered User regular
    Quintessin wrote: »
    If you can set it to automatically keep doing it, why wouldn't you?
    the only winning move
    
    is not to play
    

  • QuintessinQuintessin Registered User regular
    edited March 2012
    Read that wrong.

    I suppose that would be the case, but in most combat I'd find it pretty hard to stop attacking in the time it takes to see them doing a counter-attack ability.

    Quintessin on
  • naengwennaengwen Registered User regular
    Not to mention you'd look pretty stupid just running around slashing at air.

    VQnLrrE.jpg
  • reVersereVerse Never odd or even Registered User regular
    Quintessin wrote: »
    Wouldn't using them stop the attack...?

    ... you wouldn't want to attack someone who has retaliation or goes into counter-attack stance.

  • CorehealerCorehealer The Apothecary When has it ever been different, old friend?Registered User regular
    Yay new thread smell. Next one's on me hopefully.

    God help me if you bastards burn through this before the 29th I'm going to hunt you all down and... hug you. To death.

    Also, Arthil, there's a surprise waiting for you on Steam to help pass the time while we wait for beta. I hope you enjoy it, I know I did. :)

    4dTEXLV.jpg
  • FoefallerFoefaller Registered User regular
    Rend wrote: »
    Quintessin wrote: »
    If you can set it to automatically keep doing it, why wouldn't you?
    the only winning move
    
    is not to play
    
    How about a nice game of chess?
    

    steam_sig.png
  • CorehealerCorehealer The Apothecary When has it ever been different, old friend?Registered User regular
    Foefaller wrote: »
    Rend wrote: »
    Quintessin wrote: »
    If you can set it to automatically keep doing it, why wouldn't you?
    the only winning move
    
    is not to play
    
    How about a nice game of chess?
    
    This is a neat feature.
    

    4dTEXLV.jpg
  • ArthilArthil Henchman 21 Registered User regular
    Corehealer wrote: »
    Yay new thread smell. Next one's on me hopefully.

    God help me if you bastards burn through this before the 29th I'm going to hunt you all down and... hug you. To death.

    Also, Arthil, there's a surprise waiting for you on Steam to help pass the time while we wait for beta. I hope you enjoy it, I know I did. :)

    Gonna be a motherfuckin' vampire.

    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • reVersereVerse Never odd or even Registered User regular
    Stop peeing all over the thread, guys.

  • DemonStaceyDemonStacey TTODewback's Daughter Registered User regular
    My mesmer is going to be an asshole in PvP. So much movement. Constant illusions. So much cloaking. Just a straight up annoying dick.

    archer2.png
  • TolerantZeroTolerantZero Registered User regular
    Hoping that there will be a random name option in character creation. I have absolutely no idea what to name my characters.

    Steam | Raptr | 3DS - 2552-2106-0321
  • naengwennaengwen Registered User regular
    Your name is Chair.

    Son of Air Conditioner, Lord of Lava Lamp.

    VQnLrrE.jpg
  • reVersereVerse Never odd or even Registered User regular
    Toshiba Benq, Duke of Hyundai.

«13456798
This discussion has been closed.