Is there an installation option somewhere for the PS3 version? I hate how often this thing has to read the disc. I could cut way down on frame rate issues if I could install it.
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
You've contradicted your original statement now. The text epilogue isn't lazy, its a design choice.
Things can be lazy and be a design choice.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
I do. I want to see Wrex demanding a colony world (after Eve talking him down from a whole cluster) for the krogan, and the turian councillor backing him. I want to see a few Geth Primes with Admirals Koris, Xen, Gerrel, and Tali (with Garrus if you romanced neither) planning the construction of Rannoch's capital city. I want to see Palaven, Thessia, and Earth being rebuilt. I want there to be a ceremony for Shepard. After investing a hundred hours in all three games for each playthrough, I think that sort of epilogue is warranted.
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
I do. I want to see Wrex demanding a colony world (after Eve talking him down from a whole cluster) for the krogan, and the turian councillor backing him. I want to see a few Geth Primes with Admirals Koris, Xen, Gerrel, and Tali (with Garrus if you romanced neither) planning the construction of Rannoch's capital city. I want to see Palaven, Thessia, and Earth being rebuilt. I want there to be a ceremony for Shepard. After investing a hundred hours in all three games for each playthrough, I think that sort of epilogue is warranted.
Understandable. But I don't really like it when endings go into stuff like that, you start to get into that RotK syndrome where the ending just keeps going and going and going.
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
I do. I want to see Wrex demanding a colony world (after Eve talking him down from a whole cluster) for the krogan, and the turian councillor backing him. I want to see a few Geth Primes with Admirals Koris, Xen, Gerrel, and Tali (with Garrus if you romanced neither) planning the construction of Rannoch's capital city. I want to see Palaven, Thessia, and Earth being rebuilt. I want there to be a ceremony for Shepard. After investing a hundred hours in all three games for each playthrough, I think that sort of epilogue is warranted.
I honestly don't understand the logic of "welp the story is over! Who cares about closure!".
But then again, the current trend in just shit-tons of movies is to just suddenly end it as well, so maybe I'm the one who's out of touch.
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
You've contradicted your original statement now. The text dialogue isn't lazy, its a design choice.
Things can be lazy and be a design choice.
Look at the last two words in my statement.
Eh, you could have accepted my statement as simply personal preference, if you're going to insist that for yourself now.
Read the first 3 lines of my second line - "I would prefer."
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
You really don't. Honestly the first time I put her in that outfit, even standing up, it was really noticeable.
I almost had to switch her outfit because it was really distracting once you noticed.
almost
:winky:
EDIT: Thanks for the answers earlier re: ME insanity. I've played it on insanity before so I know how annoying (not hard at all) it is, which is why I wanted to avoid it. I wonder, if full achievements which iirc gives bonus xp, you can get to 60 doing everything. I seem to recall on my Infiltrator back in the day I only made it to about 55 or 56 in a single full playthrough.
EDIT: 2, this page is really lax with spoilers folks. Half the posts above mine should really be put in spoilers.
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
I do. I want to see Wrex demanding a colony world (after Eve talking him down from a whole cluster) for the krogan, and the turian councillor backing him. I want to see a few Geth Primes with Admirals Koris, Xen, Gerrel, and Tali (with Garrus if you romanced neither) planning the construction of Rannoch's capital city. I want to see Palaven, Thessia, and Earth being rebuilt. I want there to be a ceremony for Shepard. After investing a hundred hours in all three games for each playthrough, I think that sort of epilogue is warranted.
Understandable. But I don't really like it when endings go into stuff like that, you start to get into that RotK syndrome where the ending just keeps going and going and going.
Haver a short, snappy in-game ending that is neat and without questions.
Only, you know, without the saccharine optimism and perpetual joy. Thinking about the similarities between the two games, it's almost more annoying knowing that you can, if you try, write your way out of such a cul-de-sac successfully.
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
I do. I want to see Wrex demanding a colony world (after Eve talking him down from a whole cluster) for the krogan, and the turian councillor backing him. I want to see a few Geth Primes with Admirals Koris, Xen, Gerrel, and Tali (with Garrus if you romanced neither) planning the construction of Rannoch's capital city. I want to see Palaven, Thessia, and Earth being rebuilt. I want there to be a ceremony for Shepard. After investing a hundred hours in all three games for each playthrough, I think that sort of epilogue is warranted.
Especially since the game makes a big deal out of the long term consequences of these decisions!
Things like
Do you really cure the genophage, or give Wrex a fake cure? What happens when Krogan start reproducing in record numbers? Can you really trust the Geth with updated Reaper code? Can the Quarians co-exist with them if you do trust them? And so on.
Well, turns out the answer to these questions are - Nothing! Magic ending solves everything! You don't need to know how.
The ending just leaves a bad taste in my mouth after the whole series was so, so good.
Those kind of epilogues always seemed corny and kind of lazy to me.
Not having it is even lazier!
No it isn't. It's a design choice, nothing more. The story is over, I don't care who died when doing what afterwards.
You've contradicted your original statement now. The text dialogue isn't lazy, its a design choice.
Things can be lazy and be a design choice.
Look at the last two words in my statement.
Eh, you could have accepted my statement as simply personal preference, if you're now going to insist that for yourself now.
Read the first 3 lines of my second line - "I would prefer."
BUT MY PREFERENCES SUPERCEDE YOUR PREFERENCES
That's how it works on the Internet.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Takyris said that the writers of the ending weren't part of the regular writing squad. I wonder what that was all about.
Indeed, since it explains the weird utter disconnect thematically and in storytelling that happens with it. Also the stuff which makes no sense whatsoever.
Takyris said that the writers of the ending weren't part of the regular writing squad. I wonder what that was all about.
Indeed, since it explains the weird utter disconnect thematically and in storytelling that happens with it. Also the stuff which makes no sense whatsoever.
Plausible deniability? Though it is very, very weird. Why would you outsource what's basically the capstone to how many years of work by this point? Did all the regular writing staff come down with some strange disease that made them unable to read or write so bioware, in desperation, chose these other poor souls?
Way too much unspoiler'd ending discussion in here. I'm out. Too bad I can't feel safe reading the thread as I progress through the game. See you all on the flip side.
PS - ME: Infiltrator is hard, and sometimes unfair with checkpoints.
Takyris said that the writers of the ending weren't part of the regular writing squad. I wonder what that was all about.
Indeed, since it explains the weird utter disconnect thematically and in storytelling that happens with it. Also the stuff which makes no sense whatsoever.
It felt like they just called up the Deus Ex: HR writers and asked them for an ending. It felt like it belonged into another story/game, and had next to no relation to the (until this point) fairly "realistic" series, instead getting all new-agey and jarring. And then all the points about no closure etc. just left a very sour aftertaste.
Do we need a separate thread to discuss multiplayer and non-story related game concepts? Every time I wander in here I feel like I'm gonna see some major spoilers up ins.
Takyris said that the writers of the ending weren't part of the regular writing squad. I wonder what that was all about.
Indeed, since it explains the weird utter disconnect thematically and in storytelling that happens with it. Also the stuff which makes no sense whatsoever.
Plausible deniability? Though it is very, very weird. Why would you outsource what's basically the capstone to how many years of work by this point? Did all the regular writing staff come down with some strange disease that made them unable to read or write so bioware, in desperation, chose these other poor souls?
DX:HR comes to mind as well because of that weirdness where the "boss" battles were done by another company - which also led to the jarring disconnect between normal gameplay and "boss" fights.
If the writing thing is true I really feel like that add to the great modern lesson of game and story development which would be don't outsource your creativity.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
The Windicator is basically the best thing if you slap a scope and stability enhancer in it. What's better than a headshot? A 3-round burst headshot!
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Do we need a separate thread to discuss multiplayer and non-story related game concepts? Every time I wander in here I feel like I'm gonna see some major spoilers up ins.
Worst ending I have ever had the misfortune of seeing in a videogame. It has left me addled.
It's not, not really.
"Game over, thankyou for playing" is worse. Kind of.
It's possibly the worst ending they could have ever came up with for Mass Effect though.
I don't know. The head scratching nature of the nonsense I just viewed is more upsetting to me than, "Game over" if for no other reason than the fact someone got paid to write that.
Do we need a separate thread to discuss multiplayer and non-story related game concepts? Every time I wander in here I feel like I'm gonna see some major spoilers up ins.
The mods said no.
Sigh. Guess I just won't come in this thread anymore then.
Posts
This game wasn't made by a german company for a german audience, that wouldn't go over all too well :P
You've contradicted your original statement now. The text epilogue isn't lazy, its a design choice.
Things can be lazy and be a design choice.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Never finish the game and you shall remain untainted for all eternity.
Look at the last two words in my statement.
Shitty Tumblr:lighthouse1138.tumblr.com
Understandable. But I don't really like it when endings go into stuff like that, you start to get into that RotK syndrome where the ending just keeps going and going and going.
Shitty Tumblr:lighthouse1138.tumblr.com
I honestly don't understand the logic of "welp the story is over! Who cares about closure!".
But then again, the current trend in just shit-tons of movies is to just suddenly end it as well, so maybe I'm the one who's out of touch.
Eh, you could have accepted my statement as simply personal preference, if you're going to insist that for yourself now.
Read the first 3 lines of my second line - "I would prefer."
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
It's not. It's there.
You really don't. Honestly the first time I put her in that outfit, even standing up, it was really noticeable.
I almost had to switch her outfit because it was really distracting once you noticed.
almost
:winky:
EDIT: Thanks for the answers earlier re: ME insanity. I've played it on insanity before so I know how annoying (not hard at all) it is, which is why I wanted to avoid it. I wonder, if full achievements which iirc gives bonus xp, you can get to 60 doing everything. I seem to recall on my Infiltrator back in the day I only made it to about 55 or 56 in a single full playthrough.
EDIT: 2, this page is really lax with spoilers folks. Half the posts above mine should really be put in spoilers.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Haver a short, snappy in-game ending that is neat and without questions.
Then roll all that shit into the credits.
Here's how you fucking do it:
http://www.youtube.com/watch?v=QWbpGL9UPhM
Only, you know, without the saccharine optimism and perpetual joy. Thinking about the similarities between the two games, it's almost more annoying knowing that you can, if you try, write your way out of such a cul-de-sac successfully.
Shitty Tumblr:lighthouse1138.tumblr.com
BUT MY PREFERENCES SUPERCEDE YOUR PREFERENCES
That's how it works on the Internet.
Shitty Tumblr:lighthouse1138.tumblr.com
Especially since the game makes a big deal out of the long term consequences of these decisions!
Things like
Well, turns out the answer to these questions are - Nothing! Magic ending solves everything! You don't need to know how.
The ending just leaves a bad taste in my mouth after the whole series was so, so good.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
It's not, not really.
"Game over, thankyou for playing" is worse. Kind of.
It's possibly the worst ending they could have ever came up with for Mass Effect though.
Indeed, since it explains the weird utter disconnect thematically and in storytelling that happens with it. Also the stuff which makes no sense whatsoever.
my little brother is just at Palaven now, and I want to warn him
and yet I don't know what to do
../
O--- Let's play some Multiplayer
..\__
.......[Tell him the ending]
I'm not going to be able to get this game for a month.
Plausible deniability? Though it is very, very weird. Why would you outsource what's basically the capstone to how many years of work by this point? Did all the regular writing staff come down with some strange disease that made them unable to read or write so bioware, in desperation, chose these other poor souls?
PS - ME: Infiltrator is hard, and sometimes unfair with checkpoints.
And @Rhan9
DX:HR comes to mind as well because of that weirdness where the "boss" battles were done by another company - which also led to the jarring disconnect between normal gameplay and "boss" fights.
If the writing thing is true I really feel like that add to the great modern lesson of game and story development which would be don't outsource your creativity.
Warframe/Steam: NFyt
The mods said no.
I don't know. The head scratching nature of the nonsense I just viewed is more upsetting to me than, "Game over" if for no other reason than the fact someone got paid to write that.
Sigh. Guess I just won't come in this thread anymore then.
Callin BS
apart from maybe the first one
There are endgame spoilers in there...
So painfully tacky to personally experience.