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Mass Effect 3: Welcome To Our Thread, Here Are Your Complimentary Tasers and Cyanide Pills

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Posts

  • chiasaur11chiasaur11 Never doubt a raccoon. Registered User regular
    edited March 2012
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
    That ending also can have people alive who flat out shouldn't be, according to the Catalyst. And maybe even according to basic logic.

    chiasaur11 on
  • PeccaviPeccavi Registered User regular
    Naphtali wrote: »
    Heisenberg wrote: »
    Peccavi wrote: »
    Regarding the required military asset score for the "best" ending.
    It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.

    I had 4050 and got it.

    What kind of readiness % did you guys have

    77%, 5500 total

  • -Tal-Tal Registered User regular
    Langly wrote: »
    Cambiata wrote: »
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.

    My take on the ending theory is
    That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.

    Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
    except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.

    So the game would be punishing you by opening up worse options by you playing the game.

    That is stupid.
    You can actually be forced into either just Destroy or just Control, depending on what you did with the base

    7snB0fc.jpg
  • WeaverWeaver Hail CascadiaRegistered User regular
    I had something around 6400 and 100%, and chose
    destroy

    hCpR4ri.jpg
    Steam: weavermatic
  • -Tal-Tal Registered User regular
    Weaver wrote: »
    I had something around 6400 and 100%, and chose
    destroy

    :^:

    7snB0fc.jpg
  • HeisenbergHeisenberg Registered User regular
    chiasaur11 wrote: »
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.

    That ending also can have people alive who flat out shouldn't be, according to the Catalyst. And maybe even according to basic logic.
    Garrus being with me in the attack and then showing up on the planet is flat out impossible. Also, Shepard breathing in space is impossible though it's not known for sure if there was a protective glass barrier in that section.

  • ZayZay Registered User regular
    Squall wrote: »
    we ran into a bug over the weekend where there were a couple enemies left but we couldnt find them

    since there was more than one enemy left the game wouldnt show where they were

    we could hear then shouting commands at each other but couldnt pinpoint where it was coming from

    right as we're about to disconnect and retry the match i look up and notice two enemies stuck in the rafters

    bizarre

    Yeah this happened to me on that reactor map

    l8cVmul.png
  • Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    Now taking bets on how many new threads we run through before discussion about the ending peters off!

    50-to-1 odds say one thread!

    2cf4m6f.gif
  • WeaverWeaver Hail CascadiaRegistered User regular
    fun thing on multi maps is tossing lift grenades or sentry turrets up into the spawn rooms

    hCpR4ri.jpg
    Steam: weavermatic
  • -Tal-Tal Registered User regular
    edited March 2012
    @chiasaur11 and @Heisenberg you might want to spoil the reference to that character

    -Tal on
    7snB0fc.jpg
  • PeccaviPeccavi Registered User regular
    Zay wrote: »
    Squall wrote: »
    we ran into a bug over the weekend where there were a couple enemies left but we couldnt find them

    since there was more than one enemy left the game wouldnt show where they were

    we could hear then shouting commands at each other but couldnt pinpoint where it was coming from

    right as we're about to disconnect and retry the match i look up and notice two enemies stuck in the rafters

    bizarre

    Yeah this happened to me on that reactor map

    This is where you need a quarians engineer with rocket drone

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2012
    Also I am laughing right now at the "The final boss is
    Marauder Shields"

    Silliness

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Langly wrote: »
    Cambiata wrote: »
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.

    My take on the ending theory is
    That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.

    Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
    except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.

    So the game would be punishing you by opening up worse options by you playing the game.

    That is stupid.
    Yeah it would make more sense if Synthesis and Control were the two standard endings and Destroy was the unlockable one, sort of like how Morinth works in ME2.

    But it's not so the interpretation falls flat.

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    -Tal wrote: »
    Langly wrote: »
    Cambiata wrote: »
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.

    My take on the ending theory is
    That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.

    Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
    except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.

    So the game would be punishing you by opening up worse options by you playing the game.

    That is stupid.
    You can actually be forced into either just Destroy or just Control, depending on what you did with the base
    Yeah. This is true

    kFJhXwE.jpgkFJhXwE.jpg
  • HambrabaiHambrabai Registered User regular
    Ending Thingie
    This has been bugging me for a while, but at some point it was mentioned that the planet the Normandy plows into at the end of the game would be a familiar one. Is it bad that literally the only jungle planet with two moons is 2175 Aeia (The Idiot Planet). I'd honestly hope that isn't the case but it would be somewhat amusing and horrible that the Nomandy could crash on a planet where the food makes you into a mental midget within a few years.

    ElJeffe wrote: »
    I would be sad, and all because I couldn't keep my dick out of the ground beef.
  • ShabootyShabooty Registered User regular
    Zay wrote: »
    Squall wrote: »
    we ran into a bug over the weekend where there were a couple enemies left but we couldnt find them

    since there was more than one enemy left the game wouldnt show where they were

    we could hear then shouting commands at each other but couldnt pinpoint where it was coming from

    right as we're about to disconnect and retry the match i look up and notice two enemies stuck in the rafters

    bizarre

    Yeah this happened to me on that reactor map

    yep the reactor was where it happened

    sometimes it happens on that map with the big guns, too

  • KwoaruKwoaru Registered User regular
    think I'm gonna load up and see the third ending (I've only watched the left and the right ending's so far) then probably play through again

    I've decided disliking the last 5 minutes isnt a good enough reason to stop me from going through and enjoying literally every other part of the game

    newsigtrimmed.jpg
  • LanglyLangly Registered User regular
    -Tal wrote: »
    Langly wrote: »
    Cambiata wrote: »
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.

    My take on the ending theory is
    That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.

    Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
    except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.

    So the game would be punishing you by opening up worse options by you playing the game.

    That is stupid.
    You can actually be forced into either just Destroy or just Control, depending on what you did with the base
    right that's true, but the fact that what would be basically failing the game isn't the only default makes that theory nonsensical.

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Zay wrote: »
    Squall wrote: »
    we ran into a bug over the weekend where there were a couple enemies left but we couldnt find them

    since there was more than one enemy left the game wouldnt show where they were

    we could hear then shouting commands at each other but couldnt pinpoint where it was coming from

    right as we're about to disconnect and retry the match i look up and notice two enemies stuck in the rafters

    bizarre

    Yeah this happened to me on that reactor map

    Enemies drop down from the rafters in Reactor, and every now and then they decide they'd rather just hang out there than run to the slaughter. Look around on the ceiling and you can usually find them.

  • YukiraYukira Madame Eyebrows Registered User regular
    i think i've figured out the best way to do a failshep run of the suicide mission in 2

    because just picking the wrong thing for everything is boring

    instead, when the time comes

    I'm gonna have my mom decide who to assign for everything

    I'm really considering doing a similar play through for all 3 games with my own mother making all the decisions.

    Final Fantasy XIV: A Realm Reborn - Masha Amariyo
    3DS Friend Code: 4854-6566-1045 | Nintendo Network ID: ModelZ
    Haus. | Office.
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited March 2012
    Once on the desert map I knocked a priority target guardian off the map and the group couldn't do anything to him so we ended up failing

    CorporateLogo on
    Do not have a cow, mortal.

    3DS: 2251-4432-9039

    c9PXgFo.jpg
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Hambrabai wrote: »
    Ending Thingie
    This has been bugging me for a while, but at some point it was mentioned that the planet the Normandy plows into at the end of the game would be a familiar one. Is it bad that literally the only jungle planet with two moons is 2175 Aeia (The Idiot Planet). I'd honestly hope that isn't the case but it would be somewhat amusing and horrible that the Nomandy could crash on a planet where the food makes you into a mental midget within a few years.

    ending
    Presumably they crash onto a planet that's within reach of the Charon relay. IIRC, that planet was on the opposite end of the galaxy from Earth, out on the edges of the Terminus.

  • DichotomyDichotomy Registered User regular
    ah yes, "momshep"

    0BnD8l3.gif
  • BugBoyBugBoy WINNERS DO LIKE BUGS Registered User regular
    ending stuff
    I really don't like that indoc theory

    I mean, in a whole game defined by choices, the final decision has two booby trapped options that are hidden bad ends?

    there's something to be said for the synthesis ending, I think it ties in well with a lot of the themes of the game

    I hope bioware doesn't go with the indoc thing in response to backlash

    the ending needs work, but not like that

    You see lots of things, out there in the swamp at night. Some of them might even be real. But the Bugboy? That's just plain impossible.
  • DichotomyDichotomy Registered User regular
    BugBoy wrote: »
    ending stuff
    I really don't like that indoc theory

    I mean, in a whole game defined by choices, the final decision has two booby trapped options that are hidden bad ends?

    there's something to be said for the synthesis ending, I think it ties in well with a lot of the themes of the game

    I hope bioware doesn't go with the indoc thing in response to backlash

    the ending needs work, but not like that
    bugboy the synthesis ending is the silliest ending

    and not good silly

    0BnD8l3.gif
  • royardroyard Registered User
    Langly wrote: »
    royard wrote: »
    Heisenberg wrote: »
    this is some really compelling evidence for the something something ending theory
    Yeah. I'm almost sure that the indoc theory is correct now. But I'm really not sure about the delivery. I mean, they should have given the player a chance to talk to star child and slowly realize what is going on. Sure, letting people figure it out is rewarding if they can figure it out, but the clues are kinda vague.

    The audience is not detective novel fans, but people who likes to shoot and enjoy a story at its face value.

    There is zero chance this is correect based on how the ending is presented. The information the game gives you does not support it, and it is all supposition based on the player wanting something else.

    You care to elaborate? Specifically, please watch the video embedded in the quote tree.

    Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
    2 minutes. No commentary. Spoiler obviously.
  • YukiraYukira Madame Eyebrows Registered User regular
    Dichotomy wrote: »
    ah yes, "momshep"

    It should be interesting.

    Final Fantasy XIV: A Realm Reborn - Masha Amariyo
    3DS Friend Code: 4854-6566-1045 | Nintendo Network ID: ModelZ
    Haus. | Office.
  • ZayZay Registered User regular
    Once on the desert map I knocked a priority target guardian off the map and the group couldn't do anything to him so we ended up failing

    I did that to one and just watched him fall

    But then it died

    l8cVmul.png
  • royardroyard Registered User
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.

    Joker crash-landing could be a hallucination.

    Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
    2 minutes. No commentary. Spoiler obviously.
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    royard wrote: »
    Langly wrote: »
    royard wrote: »
    Heisenberg wrote: »
    this is some really compelling evidence for the something something ending theory
    Yeah. I'm almost sure that the indoc theory is correct now. But I'm really not sure about the delivery. I mean, they should have given the player a chance to talk to star child and slowly realize what is going on. Sure, letting people figure it out is rewarding if they can figure it out, but the clues are kinda vague.

    The audience is not detective novel fans, but people who likes to shoot and enjoy a story at its face value.

    There is zero chance this is correect based on how the ending is presented. The information the game gives you does not support it, and it is all supposition based on the player wanting something else.

    You care to elaborate? Specifically, please watch the video embedded in the quote tree.

    ending
    Again

    it's possible, by playing poorly, to only have the option to destroy the reapers

    silver bullet, interpretation's dead

  • KwoaruKwoaru Registered User regular
    I hate the grey and glass office type multiplayer map, geth pyro's can be a big hassle on it and it can be really hard to revive somebody because all the cover makes my character constantly crouch against/jump over things

    newsigtrimmed.jpg
  • BugBoyBugBoy WINNERS DO LIKE BUGS Registered User regular
    Dichotomy wrote: »
    BugBoy wrote: »
    ending stuff
    I really don't like that indoc theory

    I mean, in a whole game defined by choices, the final decision has two booby trapped options that are hidden bad ends?

    there's something to be said for the synthesis ending, I think it ties in well with a lot of the themes of the game

    I hope bioware doesn't go with the indoc thing in response to backlash

    the ending needs work, but not like that
    bugboy the synthesis ending is the silliest ending

    and not good silly
    it works, though

    everything with EDI and the Quarians/Geth and shepard's reincarnation was about synthetics vs organics

    according to the catalyst, the reapers were a manifestation of this conflict too

    the whole series is organics vs synthetics

    and by fusing them, the problem is finally and truly at an end

    no more conflict

    You see lots of things, out there in the swamp at night. Some of them might even be real. But the Bugboy? That's just plain impossible.
  • WeaverWeaver Hail CascadiaRegistered User regular
    edited March 2012
    Last night I was heavy meleeing baddies so hard that when they'd bounce off of the ground or a wall or whatever, part of their character model would stick to it, with the rest of the body flying off leaving a stretched "string" of their body that would either snap off or pull them back like a elastic band.

    Weaver on
    hCpR4ri.jpg
    Steam: weavermatic
  • royardroyard Registered User
    ending
    I kinda like the indoctrination interpretation but there's a few big problems with it.

    First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something

    secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.

    and what's more
    even if that is what happens, it still does a really poor job of getting that across and doesn't give you any particular sense of failure for picking one of the "indoctrination" endings or a greater sense of success for picking Destroy, other than Shepard living which I don't really see as all that big of a deal in the grand scheme of things.

    It's a shitty job, no argument at all.

    Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
    2 minutes. No commentary. Spoiler obviously.
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    There are some really really great ideas for how the game could've ended out there
    Taken from here
    After you take out the Cerberus base, TIM says that all the Reapers have retreated to Earth.

    There's a very easy way to defeat the Reapers, if they've collected themselves in one handy solar system.

    Specifically, a solar system with a mass relay.

    I wish there had been an option for Shepard to say, "Earth is a gutted hellhole and we have a chance to end this without relying on any Prothean space magic. Just drive the damn Crucible into the Charon mass relay."

    Sol goes nova, and all the Reapers die. Earth is sacrificed to end the Reaper threat.

    That would be the PERFECT Renegade ending. I'm just saying.
    That would've been pretty damn awesome

    kFJhXwE.jpgkFJhXwE.jpg
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    one of my favorite moments in the multiplayer was when I was a low-leveled drell adept

    my biotic explosions weren't strong enough to clear out a health bar yet

    i triggered on, which ripped off half the health of an assault trooper. He flew up, smashed into the ceiling, lost another quarter of his health, then bounced off the ceiling and slammed into the ground, which finally killed him

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    royard wrote: »
    Langly wrote: »
    royard wrote: »
    Heisenberg wrote: »
    this is some really compelling evidence for the something something ending theory
    Yeah. I'm almost sure that the indoc theory is correct now. But I'm really not sure about the delivery. I mean, they should have given the player a chance to talk to star child and slowly realize what is going on. Sure, letting people figure it out is rewarding if they can figure it out, but the clues are kinda vague.

    The audience is not detective novel fans, but people who likes to shoot and enjoy a story at its face value.

    There is zero chance this is correect based on how the ending is presented. The information the game gives you does not support it, and it is all supposition based on the player wanting something else.

    You care to elaborate? Specifically, please watch the video embedded in the quote tree.

    ending
    Again

    it's possible, by playing poorly, to only have the option to destroy the reapers

    silver bullet, interpretation's dead
    No. It's possible, by playing poorly
    to have no choice at all. THIS is the worst outcome

    kFJhXwE.jpgkFJhXwE.jpg
  • BugBoyBugBoy WINNERS DO LIKE BUGS Registered User regular
    re, ending theory
    if the kid is harbinger trying to indoc you, why does he even tell you about the destroy ending

    he could just tell shepard his only choice is synthesis or control and hope shep doesn't get the bright idea of using that gun

    it just doesn't work

    it seems like fans grasping at straws because the ending they wanted is the destroy all reapers, you're a hero, everything returns to normal ending

    it was never going to happen that way

    the reapers devastated the galaxy far too much

    You see lots of things, out there in the swamp at night. Some of them might even be real. But the Bugboy? That's just plain impossible.
  • royardroyard Registered User
    Peccavi wrote: »
    Regarding the required military asset score for the "best" ending.
    It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.

    It's more complicated than that.
    It is 5000 if you didn't make TIM pull a Saren. If you use persuade on him every time, you only need 4000.

    Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
    2 minutes. No commentary. Spoiler obviously.
  • WeaverWeaver Hail CascadiaRegistered User regular
    datapad app
    Javik hates twitter

    hCpR4ri.jpg
    Steam: weavermatic
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