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[DnD 4E PbP] Keep on the Shadowfell (IC)
Posts
1d20+8=11
I am the WORST ELF.
And yet, with the combination of the waterfall and the kobolds milling about, the noise goes unnoticed.
the 'S' stands for Shamanit's attempting some sort of magical ritual.Panmorn and Halvard wait for their companions to situate themselves before making their move. With a silent count, they brandish their weapons and run straight for the waterfall clearing, taking little care to conceal their advance. The sound of the rushing water betrays the kobolds, who are caught completely by surprise as Panmorn crashes through. Their expressions turn from annoyance at their work to twisted anger until, close behind the paladin, a nearly eight-foot-tall Goliath shatters bushes and sends the river bed rocks flying with each monstrous foot fall.
The nearest kobold's expression is priceless. But it's nothing compared to that of the adventurers, who only now notice the rest of the kobold party, hidden in the trees.
KM3 is prone, knocked down by Halvard's charge.
Map
The adventurers have caught the kobolds unaware, who stop what they are doing and turn to face their attackers. Magic emanates from the circle at Panmorn and Halbred's feet.
Map
Stats Sheet
Kobold Minions 1 → 10 (22)
Dire (21)
Barran (18)
Zevi (14)
Kobold Skirmisher (13)
Kobold Dragonshield (10)
Kobold Slinger (8)
Panmorn (7)
Halvard (4)
◄Stat Blocks►
Barren - 23/23
Dire - 21/21
Halvard - 31/31
Panmorn - 28/33
Zevi - 23/23
Kobold Dragonshield [KD] ► ■ HP 36/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
Kobold Skirmisher [KSK] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Slinger [KSL] ► ■ HP 24/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■ ◄
Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 2 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 3 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 5 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 7 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 9 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 10 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.
Players gain a Surprise Round!
[Up Next: @Hensler]
Attack Rolls:
KM1 : 1d20+6-2 9 Miss
KM10: 1d20+6-5 17 Hit
KM6: 1d20+6-5 6 Miss
Damage Roll: 1d6+5 7 KM10 is killed.
Up Next: @El Skid
Up Next: @ronrab
Attack Rolls: 1d20+6=26, 1d20+6=24 Damage Roll: minions with one hp, both are DEAD
Forgot to include the -2 in the rolls, but both are hits regardless.
[Up Next: @Hensler]
Attack Roll: Melee Attack on KD (1d20+7=22) Damage Roll: Damage on KD (1d8+4=5)
Up Next: @Denada
Attack Roll 1d20+6=14 +1 for the circle = dead minion, and I gain 3 Temp HP
Up Next Round 1
As the dust settles momentarily, the adventurers perfectly poised for another attack, the kobolds only now realize what is happening. A great, sudden explosion of flame thunders over the sound of the waterfall, and the clearing bursts into hot, bright light. Time seems to slow very briefly for the surprised kobolds, as one in the trees crumbles to the forest floor in a smoldering pile. Time returns to normal, and the two nearby look to the south to see Dire grinning, through the trees on the opposite shore. The trees around the ashes-once-kobold almost vaporize in the intense heat, leaving a small clearing in memorial to the dead beast.
Three kobolds stand watch at the crook of the river, chittering softly to each other. One kobold looks up to see that an arrow sticks out of each of his companion's chests. Before either of them seem to notice the amount of holes in their chest has simultaneously increased from the once very comfortable 'none,' they fall face-first into the water and go slowly floating southward. The third kobold looks around for the bow the arrows belonged to.
At the sacred circle, the kobold standing in the center--only moments before just kicking at the glowing symbol to see what would happen--feels a sudden pang of agony in his ribs, as the flesh parts to make room for a cold, polished blade. He snaps back and puts his scaled fists in the air, His short sword still sheathed at his side. The little creature can hear one of his comrades let out a quick yelp. A hulking barbarian's back blocks his view of what happened, but there is blood trickling into the circle.
The smaller kobolds catch on quicker than the rest and spring to action. The small reptile creatures dart in and out of the trees as they descend upon the adventurers. Panmorn is surrounded first, around the magical stone circle. The tiny spears lunge out at the paladin, and two of the devils connect. Halvard takes a spear to the ribs from another that slides in to replace his fallen brethren. Zevi and Barren to the south easily avoid injury as one kobold crashes through the water and manages to look even less threatening, soaked from head to toe, and barely able to lift his small sword as it goes 'THWUNK' into the mud at the elf's feet. A javelin twangs harmlessly into a tree about fifteen feet away. Barren and Dire look anxious for a brief moment, thinking there was someone else nearby the kobold must have been aiming at. Turns out, it was just a terrible shot.
Move Action: to I6 Standard: MBA vs Panmorn
Attack Roll: KM1 @ I6 vs Panmorn: 1d20+5 7 - MISS!
▐ Kobold Minion 4 (KM4) ▌
Move Action: to P7 Standard: MBA vs Zevi
Attack Roll: KM4 @ P7 vs
PanmornZevi: 1d20+5 9 - MISS! messed up desc. on the roll, but it was Zevi all along.▐ Kobold Minion 6 (KM6) ▌
Move Action: to J6 Standard: MBA vs Panmorn
Attack Roll: KM6 @ J6 vs Panmorn: 1d20+5+1 21 - HIT for 4 damage!
▐ Kobold Minion 7 (KM7) ▌
Move Action: to I5 Standard: MBA vs Panmorn
Attack Roll: KM7 @ I5 vs Panmorn: 1d20+5 25 - HIT for 4 damage!
▐ Kobold Minion 8 (KM8) ▌
Move Action: to L4 Standard: MBA vs Halvard
Attack Roll: KM8 @ L4 vs Halvard: 1d20+5 21 - HIT for 4 damage!
▐ Kobold Minion 9 (KM9) ▌
Move Action: to K13 Standard: Throw javelin
Attack Roll: KM9 @ K13 throw vs Barren: 1d20+5-2 5 - MISS!
Map
Stats Sheet
Kobold Minions 1 → 10 (22)
Dire (21)
Barran (18)
Zevi (14)
Kobold Skirmisher (13)
Kobold Dragonshield (10)
Kobold Slinger (8)
Panmorn (7)
Halvard (4)
◄Stat Blocks►
Barren - 23/23
Dire - 21/21
Halvard - 27/31
Panmorn - 20/33
Zevi - 23/23
Kobold Dragonshield [KD] ► ■ HP 31/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
Kobold Skirmisher [KSK] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Slinger [KSL] ► ■ HP 24/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■ ◄
Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 7 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 9 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.
[Up Next: @Hensler]
Attack roll on KSL: 1d20+6 7 Miss
Attack roll on KM9: 1d20+6 17 Hit
1d6+5 10 KM9 is dead.
Up next: @El Skid
Minor: Majestic Word on Panmorn- He heals 8+5hp, he is at full HP again
Attack Roll: Staggering Note vs Will on Dragonshield (13) (1d20+6=7) Another 1! Awesome!
Up next: @ronrab, who can still have that free shift if he wants.
Standard: Split the Tree against KSL and KSK
Attack Rolls:Split the tree vs KSL and KSK (1d20+6=13, 1d20+6=16, 2d10+5=17) HIT one (stupid cover)
Elven Accuracy reroll (1d20+6=11, 1d20+6=20) Hit both for 17 damage.
Up next: @Figgy
With the adventurers continuing the assault, the kobolds continue to respond in kind. Zevi finds himself facing both creatures he attacked. While he is able to easily fend off the charging skirmisher, the sling-carrying reptile retreats into the trees and hurls a ceramic orb at the elf. It sails through the air with expert precision and breaks on his chest, leaving half-sunken shards as well as a poisonous fume of gases. Zevi coughs and wheezes, trying to shake the feeling of disorientation that has come over him.
Meanwhile, at the sacred circle, the larger kobold rolls in behind Panmorn and lashes out with its sword, striking beneath armour.
Move Action: to I11 Standard: Charge Zevi
Attack Roll: KSK vs Zevi @ O11: 1d20+6+1 11 - MISS!
▐ Kobold Slinger (KSL) ▌
Move Action: to E13 Standard: Range vs Zevi
Attack Roll: KSL @ E13 vs Zevi @ O11: 1d20+5 25 - CRITICAL HIT!! (9 damage and Stinkpot: Target takes -2 hit on attack rolls. Save ends))
▐ Kobold Dragonshield (KD) ▌
Move Action: Shift to K5 Standard: MBA vs Panmorn
Attack Roll: KD@K5 vs Panmorn: 1d20+7+3+1+2 26 1d6+3 4 - HIT for 4 damage!
[/color]
Map
Stats Sheet
Kobold Minions 1 → 10 (22)
Dire (21)
Barran (18)
Zevi (14)
Kobold Skirmisher (13)
Kobold Dragonshield (10)
Kobold Slinger (8)
Panmorn (7)
Halvard (4)
◄Stat Blocks►
Barren - 23/23
Dire - 21/21
Halvard - 27/31
Panmorn - 29/33
Zevi - 14/23
Kobold Dragonshield [KD] ► ■ HP 31/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes)
Kobold Skirmisher [KSK] ► ■ HP 10/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄ Bloodied!
Kobold Slinger [KSL] ► ■ HP 7/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■ ◄ Bloodied!
Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 7 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.
[Up Next: @Hensler]
Attack Roll: Attack on KM7 (1d20+7+4+1=15)Damage Roll: Damage on KM7 (1d8+4=7)
[Up Next: @Denada]
Attack Roll 1d20+6+1=20+2(forgot flanking)=22 Damage Roll 1d10+1d6+4=17
Up Next @Figgy
Kobolds continue to fall across the forest clearing. Panmorn takes an expert stroke from one of the beasts but deflects another. Halvard, distracted by the commotion, is unable to stop his own assailant, who digs a spearhead into the barbarian's calf.
To the south, the lone kobold in the trees lashes out at the bard and connects before letting loose an ear piercing cry. The sound echoes throughout the wood, and the kobold makes a mad dash to the east.
"Irontooth!" it screams. "Irooontoooth!"
His shouts are not unlike a child running home to his mother.
Move: Shift I5 Minor: Shifty Shift J4 Standard: MBA Panmorn
Attack Roll: KM1 vs Panmorn: 1d20+5+2 27 - Critical Hit! 4 damage.
▐ Kobold Minion (KM6) ▌
Standard: MBA vs Panmorn
Attack Roll: KM6 vs Panmorn: 1d20+5+2+1 14 - MISS!
▐ Kobold Minion 8 (KM8) ▌
Standard: MBA vs Halvard
Attack Roll: KM8 vs Halvard: 1d20+5 25 - Critical Hit! 4 damage.
▐ Kobold Minion 4 (KM4) ▌
Standard: MBA vs Barren Minor: Shifty Shift Q7 Move: Run to O13 (avoids OA)
Attack Roll: KM4 vs Barren: 1d20+5 22 - Hit! 4 damage.
Wasting 20s on minion rolls err'day.
Map
Stats Sheet
Kobold Minions 1 → 10 (22)
Dire (21)
Barran (18)
Zevi (14)
Kobold Skirmisher (13)
Kobold Dragonshield (10)
Kobold Slinger (8)
Panmorn (7)
Halvard (4)
◄Stat Blocks►
Barren - 19/23
Dire - 21/21
Halvard - 23/31
Panmorn - 25/33
Zevi - 14/23
Kobold Dragonshield [KD] ► ■ HP 14/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes) Bloodied!
Kobold Skirmisher [KSK] ► ■ HP 10/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄ Bloodied!
Kobold Slinger [KSL] ► ■ HP 7/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■ ◄ Bloodied!
Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 7 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.
[Up Next: @Hensler]
Standard Action: Scorching Burst vs Reflex, Target: K3:
Attack Roll vs KM1: 1d20+8 21
Attack Roll vs KM 8: 1d20+6 24
Damage Roll: 1d6+5 8. KM1, KM8 are killed.
Up Next: @El Skid
Standard: Blunder on Kobold Slinger
Attack Roll: Blunder on Kobold Slinger vs Will(12) (1d20+6+1-2=24, 1d6+5=6) HIT... And I roll a 1 for damage. Brilliant- he's still up with 1 hp, shift him to G11.
Up Next: @ronrab
Attack Roll: 1d20+6-2=9, 1d20+6-2=18 MISS, HIT Damage Roll: 1d10+1=11 IT FALLS!
[Up Next: @Figgy]
The kobolds continue the assault, further injuring the bard as he advances on the kobold slinger. Quickly losing their will to attack, the creatures begin eying the waterfall hopefully.
▐ Kobold Minion 4 (KM4) ▌
Attack of Opportunity: AOA vs Barren: 1d20+5 10 - MISS!
▐ Kobold Dragonshield (KD) ▌
Standard: MBA vs Panmorn
Attack Roll: KD vs Panmorn: 1d20+7+1 15 - MISS!
▐ Kobold Slinger (KSL) ▌
Standard: Ranged vs Barren
Attack Roll: Slinger vs Barren: 1d20+6 21 1d6+3 7 - Hit! 7 damage.
Map
Stats Sheet
Kobold Minions 1 → 10 (22)
Dire (21)
Barran (18)
Zevi (14)
Kobold Dragonshield (10)
Kobold Slinger (8)
Panmorn (7)
Halvard (4)
◄Stat Blocks►
Barren - 12/23
Dire - 21/21
Halvard - 23/31
Panmorn - 25/33
Zevi - 14/23
Kobold Dragonshield [KD] ► ■ HP 14/36 ■ AC 18 ■ Fort 14 ■ Ref 13 ■ Will 13 ■ ◄ Resist fire 5 - Dragonshield Tactics (see notes) Bloodied!
Kobold Slinger [KSL] ► ■ HP 1/24 ■ AC 13 ■ Fort 12 ■ Ref 14 ■ Will 12 ■ ◄ Bloodied!
Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.
[Up Next: @RedDawn]
Attack Roll: Piercing Strike on KD (1d20+7+2=25)Damage Roll: Damage on KD (2d8+4=7)
[Up Next: @Denada]
Attack Roll 1d20+6+2+2=26 Damage Roll 3d10+4=18 KD is dead.
Free Action Rage Drake free attack vs KM8
Attack Roll 1d20+6+1=24 Damage Roll 1d10+4=13 KM8 is dead.
Free Action Swift Charge (Howling Strike) to H9 vs. KSL
Attack Roll 1d20+6+1=19 Damage Roll1d10+1d6+4+2=18 KSL is dead.
Up Next @Figgy
The last remaining kobold, his companions vanquished, loses his steel and runs straight for the waterfall.
"They're upon us!" it cries, as it tries its best to make it through the crashing water, before any of the adventurers are able to give chase.
Move: Run to L13
Note: I will sometimes not post an updated map for a round. This will only happen when the map update would be very, very simple. This round, for example, all you need to know is that a single minion remains, and he resides at L13.
Stats Sheet
Kobold Minions 1 → 10 (22)
Dire (21)
Barran (18)
Zevi (14)
Panmorn (7)
Halvard (4)
◄Stat Blocks►
Barren - 12/23
Dire - 21/21
Halvard - 23/31
Panmorn - 25/33
Zevi - 14/23
Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Kobold Dragonshields are tricky! As an immediate interrupt, they can shift 1 when an adjacent enemy shifts away or when an enemy moves into an adjacent space. That means if you move next to one, he's going to shift away. If you charge however, you can make your attack before he moves away since the reaction would occur after the attack. Also, an immediate action can only occur once per round. So, if the kobold shifts away from one player, another player can easily move in and strike.
[Up Next: @Hensler]
Standard Action: Magic Missile on KM4
Automatically hits for 7 damage, killing KM4
[Up Next: @Figgy]
What do you do?
Roll: Perception Check on Waterfall (1d20+2=19)
"We have a difficult decision, now. Clearly more enemies lie behind the waterfall, but we're expanding well beyond our initial goal of locating their lair. We are starting to tire. If we leave for a longer rest overnight, they will find the bodies and no doubt have a trap or ambush waiting."
"I assume we will catch our breath and push on beyond the waterfall? Not optimal, but it seems likely to be the way of things," he says with resignation.
"Yes, yes, this is clearly their lair. I'm just not sure we want to assault it in our current condition. Now that we know where it is, do we want to go back to town, tell them, and rest?"
"I'll be damned if we leave here and someone dies because of it, they are vermin and they need to be taken care of."
This all started with a clue from a dead kobold...may as well look for some more...