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[DnD 4E PbP] Keep on the Shadowfell (IC)
Posts
Dire
+1 to attack rolls for the next encounter
Picking through the dead kobolds, you find a total of 5 gold pieces. There is an assortment of old, rusted weaponry as well: a short sword, several daggers, and several light shields.
Give me a !ready when we're good to go in guys. Just want to make sure everyone is done out here.
"Pelor watch over us," he whispers as he grips the hilt of his sword to calm his shaking hand.
At the rear, Barran, Zevi, and Dire stepped through the water. The bard immediately notices a familiar gleam out of the corner of his eye. To the northeast, light glistens off old, golden pots and bowls. It looks like these kobolds have been hoarding treasure! Zevi elbows him in the ribs, gesturing toward something else in front of him that the ranger somehow deems more important.
It is then that Barren notices that the cavern is crawling with kobolds. Not only that, but there's a figure walking toward the treasure pile that is clearly far too big to be one of these creatures, his axe being twice the size of one of them.
The adventurers stand ready, gladdened (only slightly) by the fact that the kobolds have yet to notice them.
Map
Stats Sheet
Zevi (21)
Kobold Minions 1 → 10 (17)
Kobold Skirmisher 1(16)
Kobold Skirmisher 2(16)
Kobold Skirmisher 3(13)
Panmorn (11)
Halvard (10)
Dire (5)
Barran (2)
◄Stat Blocks►
Barren - 23/23
Dire - 21/21
Halvard - 31/31
Panmorn - 33/33
Zevi - 23/23
Kobold Skirmisher [KS1] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Skirmisher [KS2] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Skirmisher [KS3] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Minion 1 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 2 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 3 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 4 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 5 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 7 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 9 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 10 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
[Up Next: @ronrab]
"Small fry first, people. They're most dangerous in numbers."
Attack Roll: vs KM1, KM4 (1d20+6=10, 1d20+6=22) KM4 HIT and is killed
[Up Next: @RedDawn]
Attack Roll: Charge on KM5 (1d20+7=24)Damage Roll: Damage on KM5 (1d8+4=11)
[Up Next: @Denada]
Attack Roll: 1d20+6=19 KM1 is dead and I gain 3 Temp HP.
Up Next: @Hensler
Fountain of Flame vs Reflex, area burst 1 at I7
vs: KS2 1d20+7 14 Hit
vs: KM31d20+7 9 Miss, (Would be Half Damage if he wasn't a minion!)
vs: KM2:1d20+7 17 Hit
Damage Roll: 3d8+5 22
KM2 is killed. KS2 takes 22 damage and is bloodied. A burst 1 zone is created at I7 - any enemy that enters the zone or ends their turn there takes 5 damage.
Up Next: @El Skid
Stats Sheet
Zevi (21)
Kobold Minions 1 → 10 (17)
Kobold Skirmisher 1(16)
Kobold Skirmisher 2(16)
Kobold Skirmisher 3(13)
Panmorn (11)
Halvard (10)
Dire (5)
Barran (2)
◄Stat Blocks►
Barren - 23/23
Dire - 21/21
Halvard - 34/31
Panmorn - 33/33
Zevi - 23/23
Kobold Skirmisher [KS1] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Skirmisher [KS3] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Minion 3 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 7 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 9 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 10 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Attack Roll:vs. KS3 (1d20+6=12, 1d20+6=20)
ONE HIT! Damage Roll: vs. KS3 (1d10+5=6) Six damage!
[Up Next: Irontooth's Irregulars]
The kobolds are made aware of the presence of the adventurers in their lair only by the falling of several of their allies around them. The scaly creatures spring to action, charging at the adventurers grouped in the entryway.
A fury of spears lash out at the group, causing sizable damage. When the dust settles, they find themselves completely surrounded.
▐ Kobold Minion 3 (KM3) ▌
Move Action: to J4 Standard: MBA vs Halvard Minor: Shift K3
Attack Roll: KM3 vs Hal @ J4: 1d20+6 8 - MISS!
▐ Kobold Minion 7 (KM7) ▌
Move Action: Movin' Standard: Charge Dire @ I2
Attack Roll: KM7 vs Dire @ I2: 1d20+6+2 20 - Hit for 4 damage!
▐ Kobold Minion 8 (KM8) ▌
Move Action: to I3 Standard: MBA vs Halvard Minor: Shift J4
Attack Roll: KM8 vs Halvard @I3: 1d20+6+2+1 15 - Hit for 4 damage!
▐ Kobold Minion 9 (KM9) ▌
Standard:Charge Panmorn @ L4
Attack Roll: KM9 vs Panmorn @ L4: 1d20+6+2 19 - MISS!
▐ Kobold Minion 6 (KM6) ▌
Standard: Charge vs Halvard
Attack Roll: KM6 vs Halvard @ K4: 1d20+6+2 25 - Hit for 4 damage!
▐ Kobold Minion 10 (KM10) ▌
Move Action: to N7 Standard: Javelin @ Panmorn
Attack Roll: KM10@N7 Javelin vs Panmorn: 1d20+5 22 - MISS!
▐ Kobold Skirmisher 1 (KS1) ▌
Standard: Charge Halvard @I3
Attack Roll: KS1 moves then charges Halv @ I3: 1d20+6+2+1+4 23 1d8+1d6 7 - Hit for 7 damage!
▐ Kobold Skirmisher 3 (KS3) ▌
Move Action: to M3 Standard:MBA @ Panmorn
Attack Roll:ks3 mba VS Panmorn: 1d20+6+2+3 27 1d6+1d8 13 - Hit for 13 damage!
Map
Stats Sheet
Zevi (21)
Kobold Minions 1 → 10 (17)
Kobold Skirmisher 1(16)
Kobold Skirmisher 3(13)
Panmorn (11)
Halvard (10)
Dire (5)
Barran (2)
◄Stat Blocks►
Barren - 23/23
Dire - 17/21
Halvard - 19/31
Panmorn - 20/33
Zevi - 23/23
Kobold Skirmisher [KS1] ► ■ HP 27/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Skirmisher [KS3] ► ■ HP 21/27 ■ AC 15 ■ Fort 11 ■ Ref 14 ■ Will 13 ■ ◄
Kobold Minion 3 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 7 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 8 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 9 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 10 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
He then turned his attention to the kobold now behind him. The lizard was quick, but not quick enough. Divine energy poured out of Panmorn as his weapon connected, all of the enemies surrounding him now focused their attention on the paladin.
Attack Roll: Attack on KM3 (1d20+7+2=22)Damage Roll: Minion = Dead
Action Point! Piercing Smite on KS3
Attack Roll:Piercing Smite on KS3 (1d20+7=15) Damage Roll: Damage on KS3 (2d8+4=12)
KS3 KM9 and KM6 are now marked until the end of my next turn.
[Up Next: @Denada]
Hit automatically, Damge: 1d6+5 9
KM7 is dead.
Standard Action: Recuperating Strike vs. KS1
Attack Roll: 1d20+6=26 14 damage, and Halvard gains 3 THP.
Free Action: MBA vs. KS1
Attack Roll: 1d20+6=26 14 damage. KS1 is dead.
Up Next: @Hensler
His notes are disrupted by the beast's proximity, giving it an opening (if it dares to take it)
Standard Action: Vicious Mockery vs KS3 (provokes AoO)
Attack Roll: Vicious Mockery vs will(13) on KS3 (1d20+6=8, 1d6+5=6) MISS
Kobold gets to take a swing at Barran, but it will take damage from Panmorn's mark if it does
Up Next: @ronrab
vs KM8: 1d20+7 15 - Hit, dead minion
vs: KM61d20+7 8 - Miss
vs: KM91d20+7 17 - Hit, dead minion
Damage Roll: 1d6+5 9
Up Next: @Ronrab , I think - El Skid's turn should still be valid, we just swapped order?
Attack Roll: vs. KS3 (1d20+6=26, 1d20+6=23)
CRITICAL HIT! Max Damage: 11; Damage Roll 2: vs KS3 (1d10+1=4)
Total Damage 15 - KS3 IS DEAD
[Up Next: Irontooth's Irregulars]
The remaining two kobolds let out a high pitched scream and turn to run into the back of the cavern. Bits of rock and dust crumble from the ceiling of the cave. At first, it seems odd that such tiny creatures could cause the tremble in the cave floor that the adventurers suddenly notice.
A moment later, it becomes clear that the tremble is from something else entirely.
"Irontooth!" shrieks a reptilian voice from somewhere to the east.
Minor Action: Shift to K5 Move:Run to K13
▐ Kobold Minion 10 (KM10) ▌
Move:Run to L14
Map
Stats Sheet
Zevi (21)
Kobold Minions 1 → 10 (17)
Panmorn (11)
Halvard (10)
Dire (5)
Barran (2)
◄Stat Blocks►
Barren - 23/23
Dire - 17/21
Halvard - 31/31
Panmorn - 20/33
Zevi - 23/23
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 10 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
Attack Roll: Charge on KM6 (1d20+7+1=10)Damage Roll: Miss!
[Up Next: @Denada]
As Panmorn's sword arm recovers from the attempt, he straightens himself up and notices something troubling. Along with the two cowardly kobolds are three more. Another creature looms over them all, brandishing a battle axe.
Map
Stats Sheet
Zevi (21)
Kobold Minions 1 → 10 (17)
Irontooth
Kobold Wyrmpriest
Kobold Denwarden 1
Kobold Denwarden 2
Panmorn (11)
Halvard (10)
Dire (5)
Barran (2)
◄Stat Blocks►
Barren - 23/23
Dire - 17/21
Halvard - 31/31
Panmorn - 20/33
Zevi - 23/23
Irontooth ► ■ HP 106/106 ■ AC 16 ■ Fort 16 ■ Ref 14 ■ Will 15 ■ ◄ Immediate reaction: Can shift 1 square when missed by a melee attack
Kobold Wyrmpriest ► ■ HP 36/36 ■ AC 17 ■ Fort 13 ■ Ref 15 ■ Will 15 ■ ◄
Kobold Denwarden 1 ► ■ HP 36/36 ■ AC 18 ■ Fort 16 ■ Ref 16 ■ Will 16 ■ ◄
Kobold Denwarden 2 ► ■ HP 36/36 ■ AC 18 ■ Fort 16 ■ Ref 16 ■ Will 16 ■ ◄
Kobold Minion 6 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Kobold Minion 10 ► ■ HP 1/1 ■ AC 15 ■ Fort 11 ■ Ref 13 ■ Will 11 ■ ◄ Takes -2 to all defenses when not adjacent to another Kobold
Notes
[Up Next: @Denada]
Move Action: I4 to G10
Standard Action: Charge (Howling Strike) to J13 vs. DW2
Attack Roll: 1d20+6+1=26 Damage Roll: 1d10+1d6+4+2=16
Up Next: @Hensler
Starndard Action: Scorching Burst vs Reflex, Target: L13:
vs KM61d20+7 14 = Hit
vs KM101d20+7 13 = Hit
vs Irontooth1d20+7 22 = Hit
vs DW11d20+7 15 = Miss, Free Action - Wand of Accuracy (Attack Roll +2) = Hit
Damage Roll: 1d6+5 9
KM6 and KM10 are killed, Irontooth and DW1 take 9 damage.
Up next @El Skid
Hearing sounds of battle on the other side of the den, Barran ran forward until he was behind Panmorn. Shouting encouragement at the battered warrior, he brought his flute to his lips and played a Stirring melody that stirred a wild desire in his companions to take down the kobold champion.
Move: Run to I12
Standard: Stirring Shout vs Irontooth
Minor: Majestic Word on Panmorn (spend a surge to recover surge value+5 HPs)
Attack Roll: Stirring Shout on Irontooth vs Will (15) (1d20+6=18, 2d6+5=10) HIT for 10 damage. For the rest of the encounter, anyone who hits Irontooth regains 5 HP.
(note, that was my last majestic word for the encounter. You guys should beat on the big guy if you need HPs, and don't forget your second winds!)
Up Next: @ronrab
Hearing sounds of battle on the other side of the den, Barran moves forward and shouts inspiration to Panmorn, who seems to feel better. He then brings his flute to his mouth, but the notes are drowned out by the din of battle.
Standard: Staggering Note on DW2
Minor: Majestic Word on Panmorn (spend a surge to recover surge value+5 HPs)
Attack Roll: Staggering Note on DW2 vs Will (15) (1d20+6=11) MISS
Up Next: @ronrab
Standard Action: Twin Strike on DW2
Attack Roll: 2 attack rolls on DW2 (1d20+6=12, 1d20+6=23)Damage Roll: Damage on DW2 (1d10+1=5)
[Up Next: @Figgy]
Irontooth lowers his enormous battle axe behind him and charges towards the two adventurers. The blade sparks off the tiled floor as he runs, and he swings in a great, wide arc, missing the paladin completely. He makes a low grunting noise, and the two kobold denwardens seem to respond to an incomprehensible command. They lunge at the others, grouped to the east. While Zevi manages to deflect a blow, Dire takes a spear in the side.
Meanwhile, a robed kobold emerges from the south, muttering an blasphemous prayer with its forked tongue. The kobolds in the cavern seem to gain strength, and the priest unleashes a glowing ball of energy that only dissipates against Halvard's hardened skin.
▐ Irontooth ▌
Standard Action: Charge K12 vs Panmorn
Attack Roll: IT charge K12 vs Panmorn: 1d20+8+1 12 - MISS!
▐ Kobold Denwarden 2 (DW2) ▌
Standard: Charge G10 vs Zevi
Attack Roll: DW2 crg vs Zevi: 1d20+7+1 9 - MISS!
▐ Kobold Denwarden 1 (DW1) ▌
Standard: Charge H9 vs Dire
Attack Roll: DW1 chrg vs Dire: 1d20+7+1 15 1d8+1 6 - Hit for 6 damage!
▐ Kobold Wyrmpriest (KW) ▌
Move Action: to L15 Standard: Energy Orb vs Halvard Minor: Incite Faith (Close Burst 10-kobolds gain +5 temp HP and can shift 1 square)
Attack Roll: Orb vs Halvard: 1d20+6 18 1d10+3 6 - Hit for 3 damage! Halvard resists.
DW2 shifts to F9 as Free Action
Map
Stats Sheet
Zevi (21)
Irontooth
Kobold Wyrmpriest
Kobold Denwarden 1
Kobold Denwarden 2
Panmorn (11)
Halvard (10)
Dire (5)
Barran (2)
◄Stat Blocks►
Barren - 23/23
Dire - 11/21
Halvard - 31/31 RESIST ALL 5 until EONT
Panmorn - 33/33
Zevi - 23/23
Irontooth ► ■ HP 97/106 ■ AC 16 ■ Fort 16 ■ Ref 14 ■ Will 15 ■ ◄ Immediate reaction: Can shift 1 square when missed by a melee attack
Kobold Wyrmpriest ► ■ HP 36/36 ■ AC 17 ■ Fort 13 ■ Ref 15 ■ Will 15 ■ ◄
Kobold Denwarden 1 ► ■ HP 33/36 ■ AC 18 ■ Fort 16 ■ Ref 16 ■ Will 16 ■ ◄
Kobold Denwarden 2 ► ■ HP 20/36 ■ AC 18 ■ Fort 16 ■ Ref 16 ■ Will 16 ■ ◄
Notes
[Up Next: @RedDawn]
Panmorn took a mighty swing at Irontooth while calling out words of encouragement to Dire. Irontooth was almost able to block the attack, but Panmorn bore down and pushed passed the kobold's defense.
Panmorn wasn't sure if it was his words, or if it was seeing Irontooth take a vicious blow, but Dire seemed to recover from some of his wounds.
Standard Action: Paladin's Judgment
Attack Roll: Paladin's Judgment on Irontooth (1d20+7=12) Heroic Effort +4 to attack roll = 16 hit!
Damage Roll: Damage on Irontooth (3d8+4=17)
Dire can spend a healing surge
[Up Next: @Denada]
Standard Action: Charge (Howling Strike) to K14 vs. KW
Attack Roll: 1d20+6+1=16
Up Next: @Figgy I guess?