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[WARMACHINE & HORDES] Gargantuans is out and awesome! (Except for the Gargantuans)

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Posts

  • PMAversPMAvers Registered User regular
    I still feel like Hyperion needs a head. That bump on his chest hardly counts, when there's this great honking void between his massive shoulderpads.

    Seacat says...
    Where you want to put the head is where all the energy accumulates for the Starburst effect. House Shyeel arcanists strongly recommend against installing anything you want to keep in that region.

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    COME FORTH, AMATERASU!
  • kaortikaorti Registered User regular
    Game Night is coming up and I could use some advice in list tuning.

    Points: 35/35
    Major Victoria Haley (*5pts)
    * Stormclad (10pts)
    * Squire (2pts)
    Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
    * Arcane Tempest Gun Mage Officer (2pts)
    * * Defender (9pts)
    Stormguard (Leader and 5 Grunts) (6pts)
    Captain Arlan Strangewayes (2pts)
    Journeyman Warcaster (3pts)

    Everything here works great, but I'm not sure about the 6pts spent on stormguard. I could run min boomhowlers or a lancer, or maybe something else. I'm using stormguard right now because they give less line of sight issues for my gun mages than boomhower would.

    I'm expecting to run into either of the doomshapers or grim angus tonight, and I'm not sure about my list matchups. I'm terrible at dealing with trolls. Should I just run eNemo If I expect to be against doomshaper? What are some good matchups against angus?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    I would probably drop the SG and something else to make eight points for either Forgeguard or Boomhowlers. Way more efficient use of points than min SG and way better at what you need.

    Against Grim you'll likely be facing a shooty list and it'll be shooty denial vs. shooty denial, at which point I feel you win. I would never run eNemo against eDoomy... he'll just alpha the shit out of your jacks and then win.

    admanb on
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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    fuck you vanilla

    admanb on
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  • kaortikaorti Registered User regular
    Who should I run against doomshaper/angus then?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    I feel like you can run Haley against both. Against Grim it's pretty much just a denial feat-off that you both try to shoot through, and I feel like he loses that. Especially given that Haley gets a bullet whereas Grim does not. Against eDoomy your feat outranges his massive threat so you feat, jam, and then pick off the big threats or just kill Doomy. Full Boomhowlers would be clutch in that matchup. Against pDoomy you just win, unless he's running the tier in which case it'll be an interesting game.

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  • kaortikaorti Registered User regular
    I'm having serious issues dealing with mulg and Janissa. Any advice?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Mulg is going to fuck you if you can't one-turn him with the Stormclad, so focus on that. You may need to run a damage buff -- i.e. A&H -- to make it work, since I assuming he's running the stone in every game. Though if he's sitting on the edge of that aura applying gun mages to that problem may solve it.

    Is he using Janissa to protect his warlock? That's always a tough thing to deal with. If you're up against Doomy, have a lot of threats on him and have the positioning for it, Haley can move up and pop a boosted TK into him pretty reliably -- two chance with boosted attack rolls, both rerollable with the Squire -- and move him off of the wall and turn him around.

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  • kaortikaorti Registered User regular
    The issue with Janissa is that her ability to generate terrain makes my attacks unreliable, and stacking the stone with an earthborn animus makes Mulg surprisingly resilient. Especially if the wall is between Mulg and the Stormclad. I think part of my issue is impatience, and that I need to stall until I get a really good opportunity to take advantage of the feat.

    eHaley can't piece trade, so I can't afford to spend the Stormclad unless I can prevent a counterattack by another heavy.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    The Earthborn definitely amplifies the Mulg problem. You might be able to pop a boosted Defender shot or two into Janissa, which has a decent chance of taking her down. The Earthborn is also a safer target for bullet>feat, since you can just hang 0.51" away from him and be safe.

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  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    Gorman might help with the piece trading/avoiding counterattack. Trolls don't have random one-off shots that can get to him aside from the bomber, and doomy's not likely to run one. Grim doesn't care though, I guess, but then he's dedicating a bit of shooting or a spell at Gorman. Black oil doesn't care about a wall, especially if you're close enough.

    Out of the country April 14 - May 5. May not respond to threads in that time.

    Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
  • kaortikaorti Registered User regular
    Well, I didn't end up matched against the troll player tonight. One of the other Cygnar players did though, eStryker seems to be a decent matchup to grim angus. Arm 21 tough sword knights are pretty durable, and they mulch beasts with positive charge + flank.

  • SJSJ Registered User regular
    Huh. Mulg shoulda ate that whole unit.

  • NobodyNobody Registered User regular
    So, after finally convincing my LGS owner to look into the Sword Knight packs, I dug through some unopened boxes in my basement...and found a bunch more sword knights :P

  • PixelMonkeyPixelMonkey Registered User regular
    No sign of EVyros still :(.

    [SIGPIC][/SIGPIC]
  • jhunter46jhunter46 Registered User regular
    I tried my hand at dipping for the first time.

    Spoilered for huge:
    Spoiler:

    I primed them with Army Painter Plate Mail, blocked in some Bronze, Cygnar Blue and Yellow, dipped in some Minwax, applied some matte varnish and did a few highlights. Total time was ~20 minutes per knight, pretty happy with the outcome.

    jhunter46 on
  • EterenalEterenal Registered User regular
    You probably don't have the points for her in that list, but remember that eEiryss can remove animi.

    admanb wrote: »
    Always remember that beasts have two states: dead, and fucking your face.
  • PMAversPMAvers Registered User regular
    Stupid question:

    Are models affected by ROF for out-of-activation attacks?

    Say, free attacks granted by Witch Hound on your opponent's turn.

    PMAvers on
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    COME FORTH, AMATERASU!
  • MorskittarMorskittar Registered User regular
    I think I may end up with a Khador battle box today.

    Whoops.

    Any cheap adds to the box to bring it to 15 points?

    snm_sig.jpg
  • DraevenDraeven Registered User regular
    Hmm, how many pts is the battle box now ? 10 or 12 ?

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • MorskittarMorskittar Registered User regular
    Draeven wrote: »
    Hmm, how many pts is the battle box now ? 10 or 12 ?

    11 by my math with Sorscha and the two 'Jacks

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  • DraevenDraeven Registered User regular
    4 pts isn't a whole lot, what can you purchase for those pts ? I know winter guard are a good addition to any khador army,

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • MorskittarMorskittar Registered User regular
    I saw Widomakers would work points-wise. Not sure how they'd complement the box.

    I can also tap my pirates. Aiyana and Holt would fit well in there.

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  • PMAversPMAvers Registered User regular
    Morskittar wrote: »
    I can also tap my pirates. Aiyana and Holt would fit well in there.

    Is there really a list where A&H *don't* fit in?

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    COME FORTH, AMATERASU!
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    PMAvers wrote: »
    Stupid question:

    Are models affected by ROF for out-of-activation attacks?

    Say, free attacks granted by Witch Hound on your opponent's turn.

    No.

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  • MorskittarMorskittar Registered User regular
    PMAvers wrote: »
    Morskittar wrote: »
    I can also tap my pirates. Aiyana and Holt would fit well in there.

    Is there really a list where A&H *don't* fit in?

    I don't know the game well enough yet to say for sure, but they sure as hell show up in many lists online. I'm compelled to use them as my surname is Holt.

    snm_sig.jpg
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    PMAvers wrote: »
    Morskittar wrote: »
    I can also tap my pirates. Aiyana and Holt would fit well in there.

    Is there really a list where A&H *don't* fit in?

    A Khador list with a Bloodlust caster in a meta where you're guaranteed to not face any Incorporeal.

    So... no.

    admanb on
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  • PMAversPMAvers Registered User regular
    admanb wrote: »
    PMAvers wrote: »
    Stupid question:

    Are models affected by ROF for out-of-activation attacks?

    Say, free attacks granted by Witch Hound on your opponent's turn.

    No.

    That's what I figured.

    Had a silly idea of running Kaelyssa + a Hyperion versus a spell-slinging army.

    Yes, please, hit one of my battlegroup models with a spell... YOU GET A LASER!

    PMAvers on
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  • General NemoGeneral Nemo Registered User regular
    admanb wrote: »
    PMAvers wrote: »
    Morskittar wrote: »
    I can also tap my pirates. Aiyana and Holt would fit well in there.

    Is there really a list where A&H *don't* fit in?

    A Khador list with a Bloodlust caster in a meta where you're guaranteed to not face any Incorporeal.

    So... no.
    Four points for two models in one unit always makes me leery. I recognize their value, I do, but lucky deviation is a variable and I don't want it taking out 2-4 points of my army.
    I usually pick two independently operating support solos instead. Gorman and Sylas tend to be my picks over them.

    General Nemo on
  • EterenalEterenal Registered User regular
    How about 6 point in-faction A&H? Defender's Warded A&H!

    admanb wrote: »
    Always remember that beasts have two states: dead, and fucking your face.
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Eterenal wrote: »
    How about 6 point in-faction A&H? Defender's Warded A&H!

    ur dum

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  • General NemoGeneral Nemo Registered User regular
    Eterenal wrote: »
    How about 6 point in-faction A&H? Defender's Warded A&H!

    What is this Defender's Ward you speak of? :I

  • SJSJ Registered User regular
    Can't wait until Cygnar gets Defender's Ward.

  • W2W2 Registered User
    Draeven wrote: »
    4 pts isn't a whole lot, what can you purchase for those pts ? I know winter guard are a good addition to any khador army,

    In-faction, for four points you can get:

    - Widowmakers (4 models)
    - Greylord Ternion (3 models)
    - Minimum Winterguard Infantry (6 models, I believe)

    Of these, I'd probably recommend the Widowmakers. They become DEF 18 with Sorscha's Fog of War up, they've got quite a long threat range with their rifles and Pathfinder, and they're accurate. They'd be pretty good at picking off the sort of support units/solos you'd be likely to come up against at 15 points (Choir, Beast Handlers, etc.) I'd advise against Winterguard at 15 points, as they only really come into their own as a full unit with UA and Kovnik Joe. Six low-def, low RAT models wouldn't be my choice (though you'll probably eventually want Winterguard anyway, so they might not be a bad buy.)

    There's also quite a few good 2-point solos available, the Widowmaker Marksman and the Koldun Lord would be the two I'd recommend to make up your 4 points. The Koldun Lord would be able to either marshal the Destroyer and give it an extra focus (or just give it the focus and leave the Destroyer in Sorscha's battlegroup) giving it a fully boosted bombard on the assassination turn. Koldun Lord is my go-to two pointer, he's an excellent toolbox and he usually pulls his weight with power boosts and sprays.


    edit: Whoops, I've replied to Draeven's question, but this answer is for @Morskittar as well. :)

    W2 on
  • General NemoGeneral Nemo Registered User regular
    The above stuff is p. true.
    There are also some sweet merc solos that can fill 4 points pretty handily.
    Edit: But then I read what the post was about and felt like a dummy.

    General Nemo on
  • MorskittarMorskittar Registered User regular
    Thanks @W2!

    Both the Marksman and the Koldun Lord are pretty badass models.

    Morskittar on
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  • Edith_Bagot-DixEdith_Bagot-Dix Registered User regular
    So my Menoth arrived today. My friend is now encouraging me to be able to field 25 points. I was wondering if I could get some thoughts on units to add. Right now I have the battlebox (pKreoss, Crusader, Revenger, Repenter), a Choir, and a Vassal. I really like the look of the various Examplar models, particularly Cinerators and Bastions. Are they worthwhile at this level?

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  • kaortikaorti Registered User regular
    Bastions are excellent, Cinerators almost never reach the target. It's best to learn the game by playing battlebox games though. Stick to the battlebox until you understand the turn structure, focus allocation, power attacks, and how your caster works with your jacks. Then move up to 15pt games using the Choir and Vassal to get the hang of your order of activation.

    25pt games are about making a gimmick list and trying to get your gimmick to work better and faster. Warmachine doesn't really come together until 35pt games, so don't worry too much about sizing up.

  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    Bastions are decent, yes. Knights Exemplar are good at these low points, and Exemplars Errant with the UA are good at any point level. Cinerators are awesome models with mediocre rules and work well only with certain casters.

    Otherwise, i agree with Kaorti - play battlebox and 15 point games first for a while.

    Out of the country April 14 - May 5. May not respond to threads in that time.

    Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
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