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[WARMACHINE & HORDES] Gargantuans is out and awesome! (Except for the Gargantuans)

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Posts

  • General NemoGeneral Nemo Registered User regular
    I swear, the PP forum goers are the whiningest people. People are threatening to not go to tournaments that allow War Room.

  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    W....why?

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  • Redcoat-13Redcoat-13 Registered User regular
    The PP forums are good for seeing questions and answers on rules, and for some factions, to get a nice positive review of models in a faction.

    The rest you can skip.

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  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    Why are they boycotting tournaments with War Room, though? Buttmad over Ibodger?

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  • Redcoat-13Redcoat-13 Registered User regular
    They're getting annoyed at the thought that they'll have to look at someone's smart phone to see what a model does, instead of being able to see a card, with the former taking "longer" than the latter.

    Or maybe the idea that at some point down the road, you'll be required to have War Room and not be able to use cards at all, in which case the person on the other side of the table is some mucky chap with sticky fingers.

    Or that an iphone (or whatever) will get damaged by the other person, and that they'll be liable for replacing it.

    Really, if you think of an awful reason, then chances are it has come up.

    We're talking about a forum that had a multiple page thread that was based on the idea of "is it illegal for me to ask loads of questions in an opponents turn, with the idea of running down their turn clock?", when you'd have thought "how's about you don't be a goose and try game the system?" would cover all answers.

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  • NobodyNobody Registered User regular

    Some of those jacks are...interesting. It'll be interesting to see if Caine's Sentinel makes it through as-is.

  • SJSJ Registered User regular
    None of those are going to make it through as is.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    None of those will ever exist except for testing purposes.

    And Caine's Sentinel is broken, but does not even compare to Harby's Devout.

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  • NobodyNobody Registered User regular
    Oh I figured, and I honestly hadn't looked at the other jacks other than the Cygnar ones due to not really knowing as much about the factions.

  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    I honestly didn't see the big deal about most of them, save for the 360 degree vanquisher, Harby's fucking Devout, and Caine's Sentinel in particular.

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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    The Vanquisher is pretty bad. 180 degree LOS is plenty for ranged and 360 doesn't make .5" Thresher good. Also you would never bond it to eFeora so that's useless.

    Still better than Triumph.

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  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    I dunno. Plenty of casters who can exploit that firing arc. I'm just showing my anti menoth bias here.

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  • kaortikaorti Registered User regular
    The thing on the vanquisher is it's RAT 6. RAT 8 POW 16 with choir. On an 4" aoe with autofire.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited July 2012
    but a Vanquisher is already a RAT7 POW16 4" aoe with auto fire. Adding +1RAT and a bigger firing arc isn't worth more than half a point.

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  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    Aha, see. There we go. That's the kind of good feedback they want too. Some models are perhaps intentionally shitty.

    ...God damn shame for Triumph. It'd fit right at home in that list.

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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Honestly, my feedback would just be that even if it ends up being worth its cost it's super boring. Triumph is terrible because of his point cost but at least he's an interesting take on the Defender.

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  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    Triumph should've cost the same. He very visibly trades away a few things in return for what he gets. It's a wash.

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  • kaortikaorti Registered User regular
    admanb wrote: »
    but a Vanquisher is already a RAT7 POW16 4" aoe with auto fire. Adding +1RAT and a bigger firing arc isn't worth more than half a point.

    I'm not so sure. The shifts between RAT 6, RAT 7 and RAT 8 are pretty significant. It's the difference between maybe hitting and reliably hitting.

    +1RAT is the major benefit to bringing triumph. It's pretty significant.

  • CaenemCaenem Registered User regular
    Straight up broken jacks in that list are: Harby's Devout (possibly the most broken), and Caine's jack. Caine's jack being able to armor pierce on d6 shots is crazy. Talked it over with the core of my group tonight and we came up with some good fixes for some. But Feora's Vanquisher we all sorta looked at and wasn't sure wtf the big deal is. Vanquisher's don't really care about hitting something anyway. They are just trying to get infantry on fire.

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  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    kaorti wrote: »
    admanb wrote: »
    but a Vanquisher is already a RAT7 POW16 4" aoe with auto fire. Adding +1RAT and a bigger firing arc isn't worth more than half a point.

    I'm not so sure. The shifts between RAT 6, RAT 7 and RAT 8 are pretty significant. It's the difference between maybe hitting and reliably hitting.

    +1RAT is the major benefit to bringing triumph. It's pretty significant.

    Getting rid of the (incredibly awesome) cortex busting hammer in favor of a shield, though, is what really kills it. Arcane Precision is pretty jank. You're probably doing your opponent a favor by wasting a pow 15 shot from a 10 point model on some stealthed guy. All the good ones can do their job from beyond a 16" stationary threat range, anyway. It also doesn't take very much to position yourself against a single stationary shooting model.

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  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    kaorti wrote: »
    admanb wrote: »
    but a Vanquisher is already a RAT7 POW16 4" aoe with auto fire. Adding +1RAT and a bigger firing arc isn't worth more than half a point.

    I'm not so sure. The shifts between RAT 6, RAT 7 and RAT 8 are pretty significant. It's the difference between maybe hitting and reliably hitting.

    +1RAT is the major benefit to bringing triumph. It's pretty significant.

    The plus RAT is important on a model that has a solid slug, single shot. Then you need to hit something to make it worth it. On a model with a 4" AOE that causes auto-fire, the difference between hitting or not matters much less. You're not usually going after high def models with the intention of hitting them directly anyway - usually, a small scatter is just as good since the important thing is that stuff is on fire.

  • kaortikaorti Registered User regular
    But a high RAT lets it do both jobs at once. Feora's Vanquisher is reliably hitting Warpwolves and probably blowing an aspect off in one good hit.Then it's lighting them on fire and getting another hit with ancillary attack. Versatility is valuable, and the +RAT gives the vanquisher more versatility in it's target choice.

  • susansusan Registered User regular
    IKRPG Table of Contents in Today's Insider.

    Very interesting... 100 pages of background fluff information is pretty intense. A 7 page Bestiary is slightly alarming, though; I'm guessing standard "Bandit/Town Guardsman/Foot Soldier/etc" stats will be fairly easy to derive and modify on the fly depending on circumstances, though they're gonna have a lot of creatures to flesh out in future books and No Quarters.

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  • PMAversPMAvers Registered User regular
    edited July 2012
    I fully expect to see the Monsternomicon updated to version 3.0 for it.

    (Since it's still the best monster manual ever written.)

    EDIT: Or not.
    PPS_Simon wrote:
    Just to clarify, we are not currently planning to release a book along the lines of the Monsternomicon, though there will be a significant amount of monsters when we introduce warlock and warbeasts in book 3.

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  • see317see317 Registered User regular
    susan wrote: »
    IKRPG Table of Contents in Today's Insider.

    Very interesting... 100 pages of background fluff information is pretty intense. A 7 page Bestiary is slightly alarming, though; I'm guessing standard "Bandit/Town Guardsman/Foot Soldier/etc" stats will be fairly easy to derive and modify on the fly depending on circumstances, though they're gonna have a lot of creatures to flesh out in future books and No Quarters.
    I'm hoping that, somewhere in the book, there's a simple chart that let's you convert a WarMaHordes stat line into an npc IKRPG stat line. Seems like it would be a simple enough way to boost the bestiary without adding a lot of space. Get some harriers or shredders running around for your noob level characters, maybe some light jacks/journeymen apprentices for your slightly higher levels. No need to retread stuff if it's already out there. Heck, that 7 page bestiary might be entirely fluff free and just have stat lines for stuff from the WMH books.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • SJSJ Registered User regular
    I feel like that would be a cop-out, and probably wouldn't work well anyways. I want a full fledged RPG system, not a halfway.

  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    edited July 2012
    Core books for RPGs never had impressive Bestiaries. Pretty sure they'll just want you to convert current warmahordes models until they release the new Monsternomicons that flesh them out and give them better RPG-suited rules.

    EDIT: Okay, maybe not a Monsternomicon, but definitely a new... baddies book of some kind.

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  • PMAversPMAvers Registered User regular
    Book 3 sounds like it'll be the closest thing, since it'll be focusing on the wilds. It sounds like the core book has more of a urban focus instead of dungeon-delving, so less monsters shouldn't be a major problem. And it sounds like it has rules for making quick NPC's out of the player races, which will be most of what you run into in such a campaign.

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  • susansusan Registered User regular
    edited July 2012
    PPS_Simon:

    "As far as antagonists, we have detailed rules for crafting NPCs of varying complexity from the core player races. Since the Iron Kingdoms are more focused on the organizations and political entities than monster hunting and dungeon delving you shouldn't have any problem crafting those kinds of encounters from the core books. We will of course be releasing more monsters through No Quarter Magazine and in future books. As for Free RPG Day, the schedule in which we produced the book and the submission deadlines for that event prevented us from participating this year. We are producing a free introductory adventure with quick start rules that will be released sometime after Gen Con, though! "

    ...

    "Just to clarify, we are not currently planning to release a book along the lines of the Monsternomicon, though there will be a significant amount of monsters when we introduce warlock and warbeasts in book 3. "

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  • SolarSolar Registered User regular
    So War Machine then

    I have finally been lured into it by my buddies, all of who play this game extensively (whole club of them)

    Decided to go with mercenary pirates because mercs are cool and characterful and pirates seem like a fun list. My first warcaster will be the esteemed Phineus Shae, along with his entire crew, basically. Today I got him, a box of sea dogs, Mr Walls, First Mate Hawk and a Buccaneer.

    The plan so far is to buff the hell out of the Sea Dogs using all the various solos that are in Shae's tier list for a point cheaper than otherwise, so they get tough on a 4+ with immune to knockdown, another dice on melee damage and on Shae's feat turn with Coup De Main and the use of Rockbottom something stupid like a 3" move and then a charge of 11" with boosted melee attack rolls, additional damage dice and charge boosts. First Mate Hawk gets some sort of ridiculous 15" charge overall ignoring line of sight and intervening models so she might be a caster killer right there.

    Dirty Meg (hehe) Jack Marshalls the Buccaneer because all it needs to do is Assault with the net and bring someone down, with the Freebooter then getting additional dice against whatever the net takes down (also with a ridiculous charge). And then Aiyana and Holt with the Commodore because they are cool and themed and seem pretty damn good.

    If have been informed that this is a remarkably good list and if that's true I'm pretty happy with that, since I've never played a game before.

    Thoughts? Advice? Insults?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Sounds like you've got the right idea. You've got a good tarpitty core that also brings a lot of kill potential, decent jack killing with A&H + whatever, and decent kill condition.

    Just don't get frustrated when you lose a lot 'cause Warmachine is a very complex game. :)

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  • SolarSolar Registered User regular
    Oh yeah I am totally expecting to lose my first half dozen games hard

    but that's okay, you only get better by playing and losses teach more than wins

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Starting with Pirates could add to the frustration because limited options means more bad match ups, but on the flip side you're buying a lot of things that can be used in a wide variety of lists and factions.

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  • PMAversPMAvers Registered User regular
    edited July 2012
    Man, I just realized how long it's been since the Pirates have gotten a new release. Galleon will be the first in ages, won't it?

    EDIT: Oh, damnit. From today's Insider:

    joEku.jpg

    Want.

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  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    Is that real or a conversion? Looks like a conversion, but that's really impressive.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    A conversion for sure.

    That base would be... stupid.

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  • MorskittarMorskittar Registered User regular
    Even as a noob, I've managed to catch a few vets off guard with the Shae/Hawk assassination hijinks. A pretty fun army, even if short on options.

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  • PMAversPMAvers Registered User regular
    edited July 2012
    New errata's up. Shield Guard got fixed, weapon locks can only be used on equal-or-smaller bases, Legion got a little nerf (never enough, though).

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  • tzeentchlingtzeentchling Dr. Doctor Oakland, CARegistered User regular
    Nuts to the weapons locks. Makes the Vigilant even that much more useless.

  • HefflingHeffling Registered User regular
    Conquest arrives tomorrow. So excited!

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