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[WARMACHINE & HORDES] Gargantuans is out and awesome! (Except for the Gargantuans)
Posts
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
The rest you can skip.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Or maybe the idea that at some point down the road, you'll be required to have War Room and not be able to use cards at all, in which case the person on the other side of the table is some mucky chap with sticky fingers.
Or that an iphone (or whatever) will get damaged by the other person, and that they'll be liable for replacing it.
Really, if you think of an awful reason, then chances are it has come up.
We're talking about a forum that had a multiple page thread that was based on the idea of "is it illegal for me to ask loads of questions in an opponents turn, with the idea of running down their turn clock?", when you'd have thought "how's about you don't be a goose and try game the system?" would cover all answers.
Some of those jacks are...interesting. It'll be interesting to see if Caine's Sentinel makes it through as-is.
And Caine's Sentinel is broken, but does not even compare to Harby's Devout.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Still better than Triumph.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
...God damn shame for Triumph. It'd fit right at home in that list.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
I'm not so sure. The shifts between RAT 6, RAT 7 and RAT 8 are pretty significant. It's the difference between maybe hitting and reliably hitting.
+1RAT is the major benefit to bringing triumph. It's pretty significant.
Nemlock for online gaming
Getting rid of the (incredibly awesome) cortex busting hammer in favor of a shield, though, is what really kills it. Arcane Precision is pretty jank. You're probably doing your opponent a favor by wasting a pow 15 shot from a 10 point model on some stealthed guy. All the good ones can do their job from beyond a 16" stationary threat range, anyway. It also doesn't take very much to position yourself against a single stationary shooting model.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
The plus RAT is important on a model that has a solid slug, single shot. Then you need to hit something to make it worth it. On a model with a 4" AOE that causes auto-fire, the difference between hitting or not matters much less. You're not usually going after high def models with the intention of hitting them directly anyway - usually, a small scatter is just as good since the important thing is that stuff is on fire.
Very interesting... 100 pages of background fluff information is pretty intense. A 7 page Bestiary is slightly alarming, though; I'm guessing standard "Bandit/Town Guardsman/Foot Soldier/etc" stats will be fairly easy to derive and modify on the fly depending on circumstances, though they're gonna have a lot of creatures to flesh out in future books and No Quarters.
2011 PAX Warmachine/Hordes Champion
(Since it's still the best monster manual ever written.)
EDIT: Or not.
COME FORTH, AMATERASU!
EDIT: Okay, maybe not a Monsternomicon, but definitely a new... baddies book of some kind.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
COME FORTH, AMATERASU!
2011 PAX Warmachine/Hordes Champion
I have finally been lured into it by my buddies, all of who play this game extensively (whole club of them)
Decided to go with mercenary pirates because mercs are cool and characterful and pirates seem like a fun list. My first warcaster will be the esteemed Phineus Shae, along with his entire crew, basically. Today I got him, a box of sea dogs, Mr Walls, First Mate Hawk and a Buccaneer.
The plan so far is to buff the hell out of the Sea Dogs using all the various solos that are in Shae's tier list for a point cheaper than otherwise, so they get tough on a 4+ with immune to knockdown, another dice on melee damage and on Shae's feat turn with Coup De Main and the use of Rockbottom something stupid like a 3" move and then a charge of 11" with boosted melee attack rolls, additional damage dice and charge boosts. First Mate Hawk gets some sort of ridiculous 15" charge overall ignoring line of sight and intervening models so she might be a caster killer right there.
Dirty Meg (hehe) Jack Marshalls the Buccaneer because all it needs to do is Assault with the net and bring someone down, with the Freebooter then getting additional dice against whatever the net takes down (also with a ridiculous charge). And then Aiyana and Holt with the Commodore because they are cool and themed and seem pretty damn good.
If have been informed that this is a remarkably good list and if that's true I'm pretty happy with that, since I've never played a game before.
Thoughts? Advice? Insults?
Just don't get frustrated when you lose a lot 'cause Warmachine is a very complex game.
but that's okay, you only get better by playing and losses teach more than wins
EDIT: Oh, damnit. From today's Insider:
Want.
COME FORTH, AMATERASU!
That base would be... stupid.
COME FORTH, AMATERASU!