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[League of Legends] Of Yordles, Suppordles and Sort-of-Yordles
Posts
Well, technically they already can, via IP boosts.
Honestly, the rune pages (and to a lesser extent masteries) were a terrible idea in the first place. Now that they have a huge playerbase they should rework them completely, but any significant change would (justifiably) enrage the people who paid $20 for rune pages, and I doubt Riot is willing to give away that much money in refunds. So I guess we're stuck with them forever. At least maybe they'll get around to changing the stealth mechanics sometime soon...
...too bad the artwork could be a hell of a lot better.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Uh what? The only thing that could be better than Bunny Girl Riven is Zero Riven.
ChaosHat.com - Twitter - Twitch Stream - Steam: ChaosHat - SC2: ChaosHat.444 ggtracker
I WILL PLAY MID. MAN YOU GUYS. I AM SO GOOD AT MID. IS ANYONE STREAMING? THIS WILL BE SICK.
<In Game>
*First blood*
*feed*
*feed*
*feed*
Yes.
This person is so good.
And teemo buff? Is that something that really needed to happen? And when in the hell are they going to nerf fiora's ult, or her in general.
Not really. I mean you sorta can but the conversion rate sucks. Champs cost 6300 IP or 975 RP, or about 6.5x as much IP as RP. If you buy a champ on sale, it's 13x IP per RP. A 10 win IP boost is (assuming you only play summoner's rift PvP) 1500 IP for 670 RP, or about 2.25x IP to RP. The time-duration IP boosts are also a bad deal. Theoretically, the 14 day boost is the most efficient, but you need to play ~120 games in two weeks for it to be as efficient as buying champs on release. Or hell, 240 games if you only buy champs on sale. That's 80 hours of league in two weeks; if you can afford that much time to play, you probably have everything bought anyways.
By far the most efficient uses of RP are buying rune bundles, champ bundles, and champs on sale. Buying champs outright is next best. Buying IP boosts is dead last. Since it's 3-6 times less efficient, I don't really consider it a viable option.
That is what he was saying. The heal component of Soraka's w isn't what was important to the comp, it was the +125 armor (and Soraka passive) that turned Kog-Maw into a tank.
Just had that happen to me.
5/0/3 Ahri incited a quick surrender.
Fiora doesn't need any nerfs, she's very squishy and pretty easy to lock down. If anything, she needs a giant pile of QoL fixes for all the minor things that can completely waste her ult.
Steam: Jacobontap
LoL: FutureBlues
I'm not 'mad', I just think it's boring. It's boring to watch, boring to play against and it's probably boring to play, too.
It's the equivalent of cheesing in Starcraft.
Oh for sure. Still dumb and boring.
Which is what every team comp does (except an AoE comp) primarily, either by CC'ing the other team, debuffing, or direct intervention.
I mean, i only play casually but i have not ever seen a team fight won because the winning side did not protect their carry.
Nope. I ban Soraka.
Uh. I wasn't at the tournament.
A team that is 1 person and 4 people holding him up is boring.
Its not like supports put their ability on a person and it passively buffs them. They have to actively respond to enemy threats and use abilities at the proper time. Just like if you have 4 damage dealers and 1 support.
It feels like taking the 0cs bot lane meta and applying it to the entire god damn game.
-.-
Most teams have to actually position themselves well in order to protect the carry, and the carry has to think about when to engage / disengage.
There is almost zero thought process involved in Dig's strategy. Lulu presses R, Janna applies the shield, Kog activates Bio-Arcane Barrage. GG, teamfight won.
The only person who needs to think a little bit is Soraka.
Uh, yes, it's exactly like that in fact. Did you watch the stream? It was Janna/Lulu/Soraka all passively buffing Kog'Maw at the start of every engagement.
(the .5 is Ahri)
Hahahaha, so mad.
Steam: Jacobontap
LoL: FutureBlues
Solo mid graves doubling up the Ahri I was against in CS...my score pretty much reflects how this game went.
Why on earth would I be mad?
What's the difference between Dig's strat and just stacking armor/mr on your team or picking a bunch of tanky deeps against a squishy team and powering through their burst? It's like, people hate true damage because they buy some armor, mitigate it and make the enemy useless, but as soon as somebody figures out a way to abuse heals people go apeshit because suddenly mitigation is antifun qq.
Can't have your cake and eat it too.
Steam: Jacobontap
LoL: FutureBlues
Its dull. Its dull to watch. Its dull to play against. And I bet its dull as shit for the other team. Kogmaw excluded.