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[TESO] Probably better than a Cliff Racer hunting sim.
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Looks like a bizzarro combo of RIFT and SWTOR, managing to get the worst aspects of both. It's like a weird halfway point between realistic and exaggerated (the hands, OH GOD THE HANDS), and waaaay off Skyrim/Oblivion's style. I mean, it's entirely possible that could change a lot, but after five years in development and a 2013 release date, not sure how much could change as far as art is concerned. Needs something on the level of GW1's art style shift IMO.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Edit: And yes, I'm aware BW heavily modified the HE.
http://i.imgur.com/I7jqv.jpg
That dude's hands are the size of his head.
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
Oh fuck, don't remind me...That's reason enough to run as fast and as far away from anything they promise RE: PvP.
It makes me sad and angry to see another great IP fall into this trap. It's all motivated by corporate/publisher greed mixed up in a desire to avoid corporate greed on the developer end by doing what Blizzard did; create a renewable and reliable revenue stream so you can fund the creation of other great games, MMO or otherwise, and become big and successful to the point where you aren't reliant as much on restrictive developers. Everyone wants a sweet office in California and a convention of their own. But WoW was as much a fluke as much as it was well designed and timed. No amount of Elder Scrolls, Star Wars or whatever will change that. And at the end of the day, the audience doesn't want it anymore.
WE DON'T WANT ANYMORE WOW CLONES. GIVE US PROPER SOCIAL MULTIPLAYER EXPERIENCES THAT INVEST THE PERSON IN THEIR CHARACTER AND THEIR COMMUNITY LIKE WE'VE WANTED SINCE THE MUD DAYS OR GTFO. IT'S BEEN DONE BEFORE, IT CAN BE DONE AGAIN, AND BETTER.
It doubly boggles my mind that they're doing this because they could quite literally nab every TES fan by just (well 'just' being a loaded word) by taking the worlds, lore, characters, art, design, etc from Skyrim, expand it out to Oblivion and Morrowind's areas, and add multiplayer + intelligent persistance to it and viola! I'd buy that in a fucking heartbeat. Obviously it's not super simple to do those things, but I'm while I wouldn't buy what they're describing, I'd sure as fuck buy a true multiplayer Skyrim made just for PC. They literally have the whole game universe handed to them already and they toss it out for being 'too hard' to MMOize.
Add to that they've been working on this for *years* and this is what they came up with.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Having played Asheron's Call I'm not worried. Classless skill-based MMOs work just fine. In fact, such a system wouldn't even be groundbreaking.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
That comment of mine was made before the Game Informer article that has basically unveiled TESO to be a WoW-clone.
I guess we don't have to worry about whether Zenemax can balance a classless system anymore, at least. They clearly stated themselves that it's "Too hard".
I had such high hopes, at least they wont get my money like Bioware did, I have learned.
Can't have said It better myself.
Thanks for the info! My response to the developers is "Too bad". Game development (especially at Bethsoft) is hard. That's why people get paid to do it. They are big boys (and girls) and can figure it out.
Turbine figured it out almost a decade ago and I'm not aware that Turbine is a top-10 developer.
I understand that some other developer (in-house) is doing TESO; I sure hope so - I can't see Todd Howard saying that.
Yeah I agree.
To put it simply I am just plain tired of standard MMOs. I've been there, I've done that. Putting a new coat of paint on it does not make it fresh. It just covers up the rust and stains.
That's why I make it a point to purchase any MMO that tries something new. It may not work, it may very well suck, but I will give any Dev my money and at least 30 days worth of my time if they bring something new or unique to the table.
I still go back and play Fallen Earth from time to time since it is an experience I can't really find in most other MMOs and I enjoy myself while playing it. Same goes for EVE Online. I will also be totally picking up Planetside II and Mechwarrior Online when they drop. Granted those two aren't exactly MMOs in the traditional sense, but you get my point.
Skyrim was great, and so far Skyrim this ain't
Is it too much to hope they just scrap the project now instead of putting even more good money after bad?
Your investors were so preoccupied with whether or not they could, they didn't stop to think if they should.
Perfect.
And why would anybody want to copy WoW? Don't they know WoW is still the best WoW? Whenever a game attempts to mimic WoW I can't help but think, "Oh it's like WoW... but WoW did it better."
The reason everybody is buzzing about GW2 (and to a lesser extent Tera) is because they bring something entirely new to the table. Well, something more than cutscenes. We don't want the next WoW, we want the next generation MMO.
Interesting part starts at around 2 minutes, TES online has that for a baseline to compete against, good luck
I think everything between Skyrim and Morrowind accurately reflects what this game will amount to.
And they said there would be no radiant AI in TES Online. Well, gosh.
Maybe we are being overly critical, WoW is still hugely succesful and though people online are quick to slate this project, will the average WoW player want to buy this? If the answer is yes then they won't give a shit that they are getting quite negative buzz online at the moment.
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Being done with/tired of something you once loved doesn't make it bad. It just means you don't want to play it anymore, you've hit your saturation point.
The Elder Scrolls folks never promised anyone they'd make an MMO custom tailored to anyone's specific desires. They just said they want to make an MMO. Just because they make good single player games doesn't mean they are required to, or even able to, create this perfect, seamless, living online world that these people seem to want. I'm not sure anyone could.
Frankly, I adored Skyrim, but I'm not seeing at the moment why I should be more interested in this than GW2 if not for the lore.
I'm already playing wow.
I'm invested in the characters I've spent an uncomfortable amount of time on.
I like the group of people I play wow with.
Wow is really fucking good at being wow, they've got this shit down thanks to a lot of experience.
So, without offering anything revolutionary you're asking someone to change from subbing to wow to your game which is very like wow only probably a bit less refined and without the above benefits of staying with wow.
Hell, if Bethsoft wanted to copy anyone I wish it was the Mortal Online guys. Only do it better.
I may come off like I'm angry or upset with Bethsoft, but honestly I am just disappointed with them. Not because they aren't making this perfect MMO that caters to all my tastes, but because they are making an MMO in the first place.
Exactly. WoW is the BEST WoW. If your only contribution is "new setting" you're dead in the water. Any players you rip away will probably be temporary.
WoW isn't evil, it just already exists. And not a single WoW-like MMO has been as good as the original. I hate to sound like a broken record, but a game like SWTOR is a perfect example. It added amazing storytelling and character development. The core gamplay was WoW-like... but not as good. And after you get over the glam of the new superficial feature, you're left with a core experience that feels rehashed and simply sub par to the original.
Let me put it this way: I'll be shocked if any game can truly best Blizzard at making the EQ inspired WoW model work. WoW has perfected that style of questing, instance, raiding, and PvP. It's not for everybody, and it's growing stale to many of us, but for what it is it's highly polished and effective.
Any franchise which lifts the gameplay of something else and pastes it onto their own assets will automatically only cater to their own existing fans, and no new customers.
(By contrast, Guild Wars 2 seems to be mentioned a lot lately probably because it went against both these trends, by having some quite distinct settings and finding a way to streamline the gameplay in ways that haven't been done before, probably attracting a lot of new customers curious to try the experience.)
Instead, they went with Elder Scrolls + WoW - Elder Scrolls + Massively Multiplayer + Persistance. Figure out the answer to that second equation, and you'll see the problem.
If you haven't, please take time to read the entire article, or at least the last "what's in/what's out" page. You'll see that they're basically taking out everything that made the ES franchise a franchise, and replacing it with generic MMO 101 stuff. I'm not exagerating here.
You loved the open skills system? GONE. Replaced by classes.
Enjoyed the first person? GONE. Now 3rd person.
You loved killing dragons in Skryim? NO dragons.
Big fan of the visuals? Sorry, we're going to make it look like Rift or ToR.
Have your own horse? NO Mounts.
Player owned houses? NOPE.
Become a werewolf or vampire? TOO HARD to balance.
Loved the Radiant AI system? Won't be in the MMO.
Want to get married? Look somewhere else.
Be any race you want and still have an open world? Uh oh. Three factions cuts out 2/3rds of the game for you.
Play with whatever skills you want? Not really. Skills are all on a hotbar, and you're limited to just a few at a time.
Go wherever you want? SURE** (**Assuming you're the proper level for the area, just like every other MMO).
Enjoy fast travel? That's gone...well, you can walk all the way to a shrine then sorta fast travel.
Thieves guild and Dark Brotherhood are IN**. But we just have no idea what form.
Love the mage guild stuff in Skryim? Not planned for release.
And the icing on the cake. The absolute cream of the cream...and I quote.
The crux, the very foundation of the Elder Scrolls games was HOW the players could interact with the world. All this is being changed for the MMO.
I'm not making this up. All of this is straight from the developer, via that linked article. This IS NOT speculation. These are facts.
As someone who used to play WoW but doesn't anymore, presumably their other potential audience, if I wanted to play WoW again I'd just play WoW again.
I'm sick of WoW, that's why I don't play WoW again. If you want me to take your game the least bit seriously the worst thing you can do is say "Hey look! It's just like that game you used to play that you can't particularly stand playing anymore!"
Still doesn't change the fact that I'm tired of it, and it's game play. Let's move on.
But the classes thing is just lazy. Ultima Online, the granddaddy of all MMOs, had a skill system similar to Elder Scrolls. And player housing. And fast travel anywhere in the world. Etc, etc. If they could do it in the mid 90s, I have a feeling they could make it work now.
I don't want to write the game off entirely just yet. Specifically, if the lore and storylines are good the game could still be good. But I'm not exactly holding my breath either.
That model is slowly dying
Being a WoW-clone in and of itself it not a kiss of death. For example, one of the nicer things about ToR was that I could just jump into the Beta and get familiar with gameplay quickly. I don't mind hot-bar hit-chance gameplay.
What I mind is what *goes along with* being a WoW-clone; which is "no new ideas".
I get that this is hard; WoW itself steals from other MMOs all the time (Badges from CoH for example). but innovation being hard isn't the player's problem to solve, it's the result of effort put into gameplay and design by the Devs.
I already know everything I need to from the release-date announcement; there is no possible way there will be any innovation in the world or the gameplay with a 2013 release. Games take time; 2015 wouldn't raise my eyebrows. This is "get it out the door ASAP" strategy, which is a waste of everyone's time.