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[Wiz-War Tournament] Championship - Blood in the Water
Some changes to the above to make it playable over a forum Counter-Spells - Because no one wants to have to wait for everyone to say whether or not they will counter any given spell by another player, all players will instead queue up their counter/reaction spells with conditions. For example, if I had a Full Shield (Counter any spell targeting me) in my hand I could queue it up by saying "Cast only if someone targets me with an attack that does damage" or "Cast if someone targets me with any spell" or "Cast if someone targets me with [specific spell]". These conditions can be as specific, multi-tiered, and creative as you want them to be. These should be PM'd to me once you get your starting hand/draw new cards and can be changed whenever and as often as you like. If you don't set anything up for your counter-spells, they just simply won't get played when its not your turn.
Turns - Turns will also be PM'd to me. You will have 24 hours after the previous player turn is posted for you to PM me your turn (this may change based on various factors or majority player demand). Your PM will contain the exact movement and timing of all the castings of your spells. Because there are counter-spells, however, if something gets countered in the middle of your turn, then it gets countered and your turn will continue on. In order to account for this, you can put conditionals in your turn order. For example, "Move down, Cast Lightning Bolt targeting Red Wizard. If lightning bolt is countered, then transform into Gnome and move Up, Up. If lightning bolt is not countered, then cast Fire Wall on right side of A-4 and move Up, Up." These can be as complicated or as simple as you want/need them to be.
Communication - All communication should be done in this thread. No PMs. Absolutely no sharing direct information about your cards.
Schools of Magic - You will be playing with all of the currently available schools of magic (Thaumaturgy, Conjuring, Mutation, Alchemy, Elemental, Mentalism) and both cantrip decks.
Victory - A wizard needs 3 VPs to win.
The Beginning Maze Status:
stever777<-Current Turn
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
moleface
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
El Skid
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
admanb
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
matev
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
Only one of you can become The First Wizard of Critical Failures.
I still don't know if we should play to 3 VPs or 2 VPs in a five player game. Everywhere I looked on the internet it seems like the older version still played to 2 VPs even in 5 player games. But the older version had VERY different rules than this one. I can see how with 5 players only playing to 2 VPs it could be a little too luck based.
Treasure hunters variant is cool. If/when I run another of these things (it all depends on demand, tbh) I want to roll for variants for each game.
I really like Uncluttered Minds (maintained spells don't count against hand size) and Deadly Treasures (if both of your treasures get captured, you die), too
Its just a recoloring of the green board. Massive credit goes to my wife, who is a photoshop genius (she's on it every day doing photography work), for scanning and cropping all the assets. She also recolored the green board into a purple one to allow the 5 player game and The Pit.
I should let you guys know that I'm out of town till Tuesday. I will have limited internet access while I'm away, so I don't think that I will slow the game down, but it's no guarantee. So if you don't get orders from me on Sunday or Monday, that's why
when you talked about how the first people to die would get a jumpstart on exploring the Pit, that it was going to be a map that expanded randomly like Castle Ravenloft.
when you talked about how the first people to die would get a jumpstart on exploring the Pit, that it was going to be a map that expanded randomly like Castle Ravenloft.
I initially had an idea for there to be a fog of war type effect, but the logistics for displaying that proved to be harder than I originally thought for this first iteration of The Pit.
moleface moves quietly and creates a lifestone to give him a much needed edge for when the pain finally comes. Because it will come.
Actual Orders:
Spoiler:
move to H4
Cast Lifestone
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
Draw 2 cards
Current Map and Player Status:
Spoiler:
stever777
VP - 0
Life - 15
Cards in Hand - 7
Sustained Spells/Held Items:
moleface
VP - 0
Life - 15
Cards in Hand - 6
Sustained Spells/Held Items:
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
El Skid<-Current Turn
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
admanb
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
matev
VP - 0
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
El Skid has now heard sounds and felt magical energy near him. This is all to familiar.
Posts
I still don't know if we should play to 3 VPs or 2 VPs in a five player game. Everywhere I looked on the internet it seems like the older version still played to 2 VPs even in 5 player games. But the older version had VERY different rules than this one. I can see how with 5 players only playing to 2 VPs it could be a little too luck based.
What do you all think?
Also, for the purpose of full disclosure, I RNG'd for the turn order, color, tile side, tile placement, and tile rotation.
Come talk about boardgames with us
Yeah, 3 VPs sounds fine. More opportunity for bloodshed, but less "he killed someone for a VP, gang up on him quick!"
3 VPs it is!
I really like Uncluttered Minds (maintained spells don't count against hand size) and Deadly Treasures (if both of your treasures get captured, you die), too
I'm looking forward to this insanity. 3 VPs is a fine idea and I support it.
PAX Prime 2011 DM Challenge Champion
Die all!
(Oh, did I say that out loud?)
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
I will give everyone 24 hours to get ready and send me counter orders. First turn is due Sunday, @stever777
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
Its just a recoloring of the green board. Massive credit goes to my wife, who is a photoshop genius (she's on it every day doing photography work), for scanning and cropping all the assets. She also recolored the green board into a purple one to allow the 5 player game and The Pit.
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
....cause, y'know, the game hasn't even started yet.
PAX Prime 2011 DM Challenge Champion
Nah!
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
slowver
You know its your turn, right? And that your turn was due on Sunday?
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
PAX Prime 2011 DM Challenge Champion
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
Actual Orders:
Draw 2 cards.
Current Map and Player Status:
stever777
Life - 15
Cards in Hand - 7
Sustained Spells/Held Items:
moleface <-Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
El Skid
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
admanb
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
matev
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
moleface can hear sound of footsteps echoing throughout the halls
ObiFett, requesting permission to consider all squares of the Championship as having LOS from all squares in the Pit. One-way LOS, of course.
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
HAH! That'd be hilarious!
Also, good idea. What if there was a multi-level Pit? Might make for some potential interesting dangers as well as a cool exploring aspect.
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
I initially had an idea for there to be a fog of war type effect, but the logistics for displaying that proved to be harder than I originally thought for this first iteration of The Pit.
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
Come talk about boardgames with us
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
PAX Prime 2011 DM Challenge Champion
Actual Orders:
Cast Lifestone
Current Map and Player Status:
stever777
Life - 15
Cards in Hand - 7
Sustained Spells/Held Items:
moleface
Life - 15
Cards in Hand - 6
Sustained Spells/Held Items:
El Skid <-Current Turn
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
admanb
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
matev
Life - 15
Cards in Hand - 5
Sustained Spells/Held Items:
El Skid has now heard sounds and felt magical energy near him. This is all to familiar.
I was wrong.