Yeah, that's what he's talking about with the hidden health regen. The shield looks like shit, but it actually regens health really fast. It's great for Mordecai; since he doesn't have any shield boosting talents, the relative weakness of it doesn't hurt him too much.
I haven't played Mordecai yet, so I'll keep that in mind when I do. The other classes all regen their health easy enough though, so I'd rather have the bigger shields.
Borderlands is one of those games that's near broken out of the box on PC. You pretty much have to mess with the game files to get it to be the great shooter that it is.
This isn't 1998, we don't expect to edit *.ini files anymore. If I had paid full price on release day, I'd have been upset. But I got it later while on sale and decided to tweak it. And once tweaked, the shooting mechanics and feel and breadth of guns surpass any game out there. If you found a gun that you thought might be fun to play with, you could easily respect in such a way that you take better advantage of it. There's alot of focus on fun there.
And weapon proficiencies aren't really a big deal. If you're level 35 and have never used a revolver, find a nice revolver, and decide to start using a revolver - your pistol skill is going to go up really really fast because of the relative experience levels you're getting. Sure, it won't be as high as if you had only been using pistols from the get-go, but we're talking only a few levels difference after a little gameplay.
It's not like in WoW where you couldn't hit an even level enemy if your weapon skill was too low, and you had to actually hit him to gain skill. I remember seeing a video of a guy soloing Crawmerax on his Siren showing off a really nice sniper he got (Orion). He had some low level skill or whatever because he just got it and never regularly used snipers before but wanted to show off this new gun, and he still used it to kill Craw. Point is, if you find a nice gun and want to use it, weapon proficiency doesn't hold you back, it just rewards you for continuing to use it.
So I haven't changed Borderlands at all. What are tweaks that make it so much better? Since I love it as is, I'm guessing I'll love it even more.
EDIT: I've looked over the stuff in the OP, but none of that seems particularly amazing in terms of changing how good the game is.
FOV tweaks will change your life. No, seriously.
Other things that are useful/necessary are setting refresh rates (my Borderlands screentore like crazy), disabling mouse smoothing, setting zoom-in to toggle (if you prefer that), etc.
The FOV and the mouse smoothing made a big difference to me. At default I felt like I was walking around a little drunk, or on a mild depressant. Once fixed it made me feel like I was on a mild stimulant, or hallucinogen. If Borderlands were a controlled substance, what would it be? And what would the side effects be, other than joy puking of course?
The FOV and the mouse smoothing made a big difference to me. At default I felt like I was walking around a little drunk, or on a mild depressant. Once fixed it made me feel like I was on a mild stimulant, or hallucinogen. If Borderlands were a controlled substance, what would it be? And what would the side effects be, other than joy puking of course?
Don't know what it would do but I know it would come in at least 1000 varieties .
What are these testers providing to Gearbox in return? Information and tons of it. Then Gearbox crunches it and decides if they should make changes to the game. For instance, Borderlands testers thought that the sprint speed felt way too slow. But instead of just upping the speed, Gearbox just put more stuff on the ground to make it look like they were running faster. The result? Players thought the spring speed was faster.
Finally: Testers have expectations that may not match the developer's.
"For instance, Borderlands is a game about wanting things," Armstrong explained. "But one of the common things we hear people say is 'Boy, I'd like to build my own gun.' Okay, you can build your own gun. Now the game's over, congratulations. The quest for the perfect gun is over. It ends when you can build your own gun, and if you can do that in the first hour of the game, the game's over."
Upping your FOV makes it feel like you're running considerably faster too.
Before I realized there was no reason to not bind the FOV change to walking forward, I'd sometimes forget to hit it and couldn't figure out why I was running so slow. Changing the FOV "fixed" that.
Upping your FOV makes it feel like you're running considerably faster too.
Before I realized there was no reason to not bind the FOV change to walking forward, I'd sometimes forget to hit it and couldn't figure out why I was running so slow. Changing the FOV "fixed" that.
Silly thing, that.
I bound it to 'sprint'.
Origin: Viycktor
0
Options
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited March 2012
I dunno, to say "broken out of the box" is a bit harsh; I've never once had to adjust any ini settings for borderlands. I've never messed with FOV in *any* game I've owned. The only problem I had was the gamespy stuff; they could literally release the same exact game they did last time with true Steamworks integration and I'd buy it. A four pack, in fact.
In other news, I finally dinged 41 on my Brick on playthrough 1 and I am just starting to really tear up the Knoxx DLC. The driving part sucks but I love the enemies and dialog ("ICEEEEE CREAAAAM! IT'S ICE CREEEEEAM DAYYYYYY!). The APC was huge let down, though. I see no reason to ever not use a monster.
I dunno, to say "broken out of the box" is a bit harsh; I've never once had to adjust any ini settings for borderlands.
The APC was huge let down, though. I see no reason to ever not use a monster.
-Sort of agree. My first couple of playthroughs were on bone stock installs of the game, and I still rabidly enjoyed them. That being said, I edited out the goddamn intro movies, then tweaked the mouse smoothing, and it feels so damn fresh. Give it a whirl next time you play.
-Isn't the APC more geared for multiplayer? Unless I'm mistaken, aren't there two gunner spots, or at least room for an entire four-party crew? The reason for so many question marks is that I've also driven one for maybe a grand total of 10 seconds before I also went back to the Monster :]
I dunno, to say "broken out of the box" is a bit harsh; I've never once had to adjust any ini settings for borderlands.
The APC was huge let down, though. I see no reason to ever not use a monster.
-Sort of agree. My first couple of playthroughs were on bone stock installs of the game, and I still rabidly enjoyed them. That being said, I edited out the goddamn intro movies, then tweaked the mouse smoothing, and it feels so damn fresh. Give it a whirl next time you play.
-Isn't the APC more geared for multiplayer? Unless I'm mistaken, aren't there two gunner spots, or at least room for an entire four-party crew? The reason for so many question marks is that I've also driven one for maybe a grand total of 10 seconds before I also went back to the Monster :]
The APC is definitely geared for multiplayer. Theres two guns, a mine layer and a driver. It's pretty great.
So I finished Knoxx and got a sniper that fires 6 bullets per shot. This also means that my bloodwing completely cools down with a single pull of the trigger.
:rotate:
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
Options
mrt144King of the NumbernamesRegistered Userregular
So I finished Knoxx and got a sniper that fires 6 bullets per shot. This also means that my bloodwing completely cools down with a single pull of the trigger.
:rotate:
LMAO, that is so crazy
0
Options
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
I got a chance to read that "Truth Team" article, and the one that struck me is the "Testers want to build their own guns" piece. I agree with thier assessment: letting someone build the "perfect" gun would defeat a lot of the loot purposes. But someone earlier in the thread mentioned that it'd be cool to "deconstruct" a gun and get parts that could be re-used. I sort of like that idea; and to add some randomness to it, maybe instead of getting all the pieces you only get half; if it's not the part you need, tough noogies!
I also liked the socketing idea.
0
Options
mrt144King of the NumbernamesRegistered Userregular
Here's an idea:
You can combine any two guns of same type BUT the attributes that get passed on are totally random.
it's like the game says "yo bro i see you use this type of gun a lot WOULD YOU LIKE TO BE EVEN BETTER WITH IT?"
the answer is always HELL YES PLEASE
That's how I always viewed it; not having a high prof in gun didn't penalize you; having one just meant that you had a preference. And it rewarded loyalty.
it's like the game says "yo bro i see you use this type of gun a lot WOULD YOU LIKE TO BE EVEN BETTER WITH IT?"
the answer is always HELL YES PLEASE
That's how I always viewed it; not having a high prof in gun didn't penalize you; having one just meant that you had a preference. And it rewarded loyalty.
My problem with it is what happens when you make a new character. All of a sudden it feels like you are some kind of block handed fumble-fuck.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
But that's mostly because of how bad starting weapons are, not because of how you aren't proficient in anything yet. All of that early stuff has crappy stats for everything.
0
Options
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
But that's mostly because of how bad starting weapons are, not because of how you aren't proficient in anything yet. All of that early stuff has crappy stats for everything.
Exactly. I think the first rifle I had with my hunter was like, 88.1 accuracy?
I could live with that as a weapon. You are quite literally using a horrible monster as a weapon to defeat enemies; then when it's done, it comes after you as an enemy.
Shoot the enemy too many times and you screw yourself over because you end up facing a swarm of horrible gun monsters.
I dont know how many times I've played through the game and I still crack up to Tannis's audio logs.
Also Knoxx's messages.
Yeah Tannis is just insane enough where you love her but dont put too much thought into how deeply disturbed she must be.
Tannis is the crazy you wouldn't dare stick it in.
Edit: Especially when she starts talking about what happened to her underwear.
The vanilla game is the story of Tannis and Pandora. You (the main character) are just a merc along for the ride.
Now... as to your comment regarding personality and copulation: Tannis is a crazy, self-centered sociopath. Basically, the perfect one-night stand. So long as you know how to stroke egos.
Posts
This isn't 1998, we don't expect to edit *.ini files anymore. If I had paid full price on release day, I'd have been upset. But I got it later while on sale and decided to tweak it. And once tweaked, the shooting mechanics and feel and breadth of guns surpass any game out there. If you found a gun that you thought might be fun to play with, you could easily respect in such a way that you take better advantage of it. There's alot of focus on fun there.
And weapon proficiencies aren't really a big deal. If you're level 35 and have never used a revolver, find a nice revolver, and decide to start using a revolver - your pistol skill is going to go up really really fast because of the relative experience levels you're getting. Sure, it won't be as high as if you had only been using pistols from the get-go, but we're talking only a few levels difference after a little gameplay.
It's not like in WoW where you couldn't hit an even level enemy if your weapon skill was too low, and you had to actually hit him to gain skill. I remember seeing a video of a guy soloing Crawmerax on his Siren showing off a really nice sniper he got (Orion). He had some low level skill or whatever because he just got it and never regularly used snipers before but wanted to show off this new gun, and he still used it to kill Craw. Point is, if you find a nice gun and want to use it, weapon proficiency doesn't hold you back, it just rewards you for continuing to use it.
Origin: Viycktor
EDIT: I've looked over the stuff in the OP, but none of that seems particularly amazing in terms of changing how good the game is.
FOV tweaks will change your life. No, seriously.
Other things that are useful/necessary are setting refresh rates (my Borderlands screentore like crazy), disabling mouse smoothing, setting zoom-in to toggle (if you prefer that), etc.
The FOV and the mouse smoothing made a big difference to me. At default I felt like I was walking around a little drunk, or on a mild depressant. Once fixed it made me feel like I was on a mild stimulant, or hallucinogen. If Borderlands were a controlled substance, what would it be? And what would the side effects be, other than joy puking of course?
Origin: Viycktor
Don't know what it would do but I know it would come in at least 1000 varieties .
Some highlights:
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Before I realized there was no reason to not bind the FOV change to walking forward, I'd sometimes forget to hit it and couldn't figure out why I was running so slow. Changing the FOV "fixed" that.
Silly thing, that.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I bound it to 'sprint'.
Origin: Viycktor
In other news, I finally dinged 41 on my Brick on playthrough 1 and I am just starting to really tear up the Knoxx DLC. The driving part sucks but I love the enemies and dialog ("ICEEEEE CREAAAAM! IT'S ICE CREEEEEAM DAYYYYYY!). The APC was huge let down, though. I see no reason to ever not use a monster.
Though I stick to the racers. Can't remember what they're called, but getting places as fast as possible is what's most important to me in Knoxx.
-Sort of agree. My first couple of playthroughs were on bone stock installs of the game, and I still rabidly enjoyed them. That being said, I edited out the goddamn intro movies, then tweaked the mouse smoothing, and it feels so damn fresh. Give it a whirl next time you play.
-Isn't the APC more geared for multiplayer? Unless I'm mistaken, aren't there two gunner spots, or at least room for an entire four-party crew? The reason for so many question marks is that I've also driven one for maybe a grand total of 10 seconds before I also went back to the Monster :]
The APC is definitely geared for multiplayer. Theres two guns, a mine layer and a driver. It's pretty great.
:rotate:
LMAO, that is so crazy
I also liked the socketing idea.
You can combine any two guns of same type BUT the attributes that get passed on are totally random.
it's like the game says "yo bro i see you use this type of gun a lot WOULD YOU LIKE TO BE EVEN BETTER WITH IT?"
the answer is always HELL YES PLEASE
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
That's how I always viewed it; not having a high prof in gun didn't penalize you; having one just meant that you had a preference. And it rewarded loyalty.
Harumph-- it's actually a Master's in Firearm Husbandry, thank you very much.
Also, possibility of getting a litter of guns instead of just one. Keep the best version, ditch the runts.
Also also, possibility of creating horrible little angry gun monsters if you mix mean enough guns.
My problem with it is what happens when you make a new character. All of a sudden it feels like you are some kind of block handed fumble-fuck.
Exactly. I think the first rifle I had with my hunter was like, 88.1 accuracy?
1000 damage meatshot monster
Deals 1000 damage, consumes enemies
chases after you as well
Also Knoxx's messages.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeah, starting out a game and shortly after hearing Tannis' logs about the fat researcher and getting the nice chair is hilarious.
And then going through it all and hearing Knoxx's messages just continues to raise the bar.
Yeah Tannis is just insane enough where you love her but dont put too much thought into how deeply disturbed she must be.
I could live with that as a weapon. You are quite literally using a horrible monster as a weapon to defeat enemies; then when it's done, it comes after you as an enemy.
Shoot the enemy too many times and you screw yourself over because you end up facing a swarm of horrible gun monsters.
Knoxx's stuff is one of my favorite things about the game. He's so angry at everything that it completely exhausts him.
Tannis is the crazy you wouldn't dare stick it in.
Edit: Especially when she starts talking about what happened to her underwear.
chair to Creation and then suplex the Void.
Shin megami tensei: borderlands.
We can put it back together
together
you just need some parts from the scrapyard
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
The vanilla game is the story of Tannis and Pandora. You (the main character) are just a merc along for the ride.
Now... as to your comment regarding personality and copulation: Tannis is a crazy, self-centered sociopath. Basically, the perfect one-night stand. So long as you know how to stroke egos.
:^: I think she'd see it as an opportunity to add some features.
Origin: Viycktor