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Class of Heroes 2 - PSN Release Date is 6/4.
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This whole thing pretty much highlights the reason why I decided to stop playing Japanese games in English, and just play them in their original form.
PSN: astronautcowboy 3DS: 5343-8146-1833
I want this game.
I wish they'd put more effort on this kickstarter because I *really* wanted it to happen.
Are they even planning on releasing more info on the contents? There must be people out there who have been holding off until they know exactly what the package is going to include.
Edit: now this is how to push a kickstarter project: http://www.kickstarter.com/projects/1613260297/shadowrun-returns
PSN: astronautcowboy 3DS: 5343-8146-1833
!! Come on now, that's awesome.
Also there's a video now. It really looks a lot better than CoH1.
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Doesn't look like he's done anything on the VA front since Working Designs died.
There were two gigantic problems that largely were responsible for this thing failing.
1. The original Class of Heroes had a particularly lukewarm reception outside of its niche(admit it) fanbase. If it had been a more "legendarily" good game like Shadowrun, or Wasteland, or pretty much anything Tim Shafer was involved in back in the day, there would be much greater support. All three of those examples also prove that the game doesn't necessarily have to be universally known at the onset either, they just have to be good.
2. No digital code in earlier tiers. Hell, they did this with Wasteland 2's kickstarter for god's sake, where they're openly admitting that $15 is not going to be the final price of the game, but if you pitch in to the kickstarter, you'll get it anyway for that special price as a thank you. What do you get for pitching in to CoH2? A thank you letter and the ability to see other people get their deluxe boxes if the kickstarter succeeds. Great. I'm all for the selflessness of mankind but not when someone's borderline abusing it.
Isn't the video of the PS3 remake? Not exactly a fair comparison.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
It is, but I imagine the game is largely similar, according to Vic. That was the only way they could get a video of it.
I honestly think they could've earned twice as much if they'd spent an extra week laying out things like this and extra groundwork(and maybe learned from the successful KSes), but I suppose Vic's learned a valuable lesson if nothing else.
Worse case scenario, at least we're still getting it.
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To be honest, I have no clue how you'd make a kickstarter work with a console or portable localization project. People are willing to spend money to bring over games they want that wouldn't come out otherwise but the only way you can do a kickstarter is if you've already got permission to bring the game over so then, what's the point from the backers point of view? The fact that it's difficult to provide a copy of the game at a low reward tier just makes things worse.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
If he had made an improved localization the focus of this Kickstarter, given digital copies of the game at a reasonable reward tier, and kept the goal reasonably low, it probably would have funded despite any issues with the game being niche as hell and the fact that we're getting the game even if the kickstarter fails.
People don't want UMDs, an obsolete media that can't even be played on the newest hardware, and they don't want to spend sixty bucks on a UMD and a bunch of deluxe crap which I'll remind everyone he never actually elaborated upon what would be in the deluxe edition.
3DS: 3351-4199-8917
Not really. CFW PSP's can stream straight to a computer screen. It's how we get most fan footage of PSP games.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Well, to be fair, in Atlus' case it was because of their staunchly sluggish response with regard to price drops on the playstation network. Every one of their PSP titles were still sitting at full MSRP on the PSN up until about a month ago, when fans finally managed to convince them to drop their prices. People were buying the physical copies because they were so much cheaper than the PSN copies. Hell, that's the only reason I got the UMD versions of the Persona games, because there was no way I was paying $120 for the three Persona games on PSN when I could get them for a total of $60 for the UMDs.
I was referring to the CE versions of their games, not just the physical releases.
3DS: 3351-4199-8917
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It's unfortunate how bad the reputation of the first game is because IMO it's much better than that, and I highly enjoyed it. But it is a very niche game, you're right about that.
Yup. The whole thing would have better even with a "give a buck to support better localization, get exclusive wallpapers" approach. The "better localization" part was missed by a lot of people.
This failed because the launch was a fucking disaster. First impressions matter the most in this kind of thing. They had a single chance to make it right and they failed when they had the press.
Had they had pictures, video, actual non-stupid tiers that made /sense/, better defined what they wanted to do and had an actual mockup of what the deluxe edition would be? I think they would have made it. Or at least done much, much better.
My Backloggery
A deluxe physical edition for a PSP game would be a hard sell these days even under ideal conditions.
Even had the target been greatly lower, it'd probably need to be a more well regarded game to have a reasonable shot a funding.
Trying to sell people UMDs right now doesn't strike me as a terribly realistic business decision.
Also, I just had a terrible thought - what price are they planning on selling the digital version of this game? I had just assumed it would be $15-$20 since that's what Wizardry PSN & Grimrock cost, but with all the bad decisions made in this kickstarter, they might very well be planning on selling it for $30-$40. If that's the case, then forget them - I hope it bombs.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
So yeah, he's planning to sell it for $40 on PSN. Further proof he has no idea what he's doing.
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I really don't understand why they didn't just jump ahead to 3 or Final instead of trying to do the whole series. If you think the PSP is dead now, it's going to be even worse in a year or two.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
And something that really annoys me about this Kickstarter is that Vic insists that it's an important step for Japanese developers to take, and if it fails, it probably won't be a model they can be convinced to use again. So if that's true, he just screwed Western consumers with his poorly planned project. Thanks, jerk.
PSN: astronautcowboy 3DS: 5343-8146-1833
PSN: astronautcowboy 3DS: 5343-8146-1833
Maybe 2 is that worth playing? I have heard good things.
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That assumes Japanese devs will have even heard about this attempt. Which, given the support the game has, isn't that likely.
In other words, he screwed it up so badly that not even enough people know about it in order to prevent future attempts.
"If less than 7000 fans can't be found to pledge for a Physical Deluxe pack for a dying, increasingly download-reliant format then no-one will ever support one for ANY game, EVER, IN THE ENTIRE HISTORY OF THE FUTURE!"
"What are you complaining about Vita owners? Just buy the collector's pack for $100 and then sell part of it, THAT'S WHAT REAL COLLECTORS DO! Every time you look at the empty UMD-case hole in your deluxe packaging a part of your soul will wither up and die, but NEVER MIND!"
It also has roughly two thousand more backers on that reward tier than the CoH2 $59 tier.
Shadowrun's $125 tier backers would make up the bulk of CoH2's entire funding goal, in fact.
I don't know exactly what information you can take away from that, I just felt like pointing out how ultimately meaningless the price difference is. What matters more is whether you're selling something that people actually want.
I have too but I've also heard that 3 and Final are still leagues better.
Maybe the game will disappoint. However, Shadowrun isn't going to be on a dead format for a system that already has a successor.
The Shadowrun dudes are also pretty awesome, one even letting himself get pegged in apology for a horrible Shadowrun FPS.
Vic Ireland is a dick, has always been a dick, and blames it on everything but his own dickishness.
Goodwill goes a long way towards people giving you money.
My Backloggery
The big problem is that he's coming at this from a Japanese perspective and not a US one. If you look at the Japanese industry right now, selling overpriced special editions to a small but fanatical fanbase is a very common and successful tactic - hence all the otaku-pandering games and anime. However, in the US, digital distribution is getting more and more popular and people are becoming accustomed to buying games at dirt-cheap prices. The way you make money here these days is usually by focusing on quantity, not quality of sale.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games