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[WoW] Chat Thread: Patch 5.0 on August 28th! Change your passwords.
Posts
RE: Legendaries in LFR, it'll probably never happen. Whether that's good or bad I suppose is subjective. Personally, I don't really care about the exclusivity of equipment; and if I have it I'm happy, regardless of how many othe rpeople have it. But I'm not someone who has Legendaries (because MC hates me, and every ICC pug is put together by someone already needing the Shadowmourne stuff).
I wouldn't mind a LFR version of legendaries. Make it considerably weaker and not something that would really keep into the next raid tier or anything; but at the very least it would allow people to see the content added with legendaries these days. The only problem is, if they make them actually legendaries you run into a shitstorm of epeen bitching, and if you make them just normal epics you'd have to change their graphics or they'd be sought after for transmog purposes which, long term, would make them more appealing than the actual legendaries.
Long story short, the idea of even trying is probably such a massive headache to begin with, that they won't ever bother. And that's fine.
Legendaries in LFR is dumb though because 1) they'd have to be weaker than normal mode drops and therefore not very 'legendary,' or 2) every raid would have everybody farming LFR for legendaries all the time and nobody would ever want to use any normal mode drops.
It'd be like the issue with agility daggers dropping in DS writ large.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
I guess there's some threshold of development effort that Blizzard is OK with for content that most people will just have to Youtube to see.
On the other hand both of the legendary chains needed to be designed around some fairly specific mechanics; you couldn't have just walked into the dagger chain as a class that couldn't stealth.
I guess I'd rather just see more stuff like the legendary chains for other classes, rather than an endless parade of mindless dailies
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
Am I the only one thinking that eventually they'll have to go back and redo the questing experience again? Cause it's getting really really disjointed. Again. Think about it. Thrall is gonna become warchief again, okay cool... But what happens the expac after Mists when someone's going through leveling? Particularly as Alliance? They get to Hyjal and start going through Cata content, "wait why is Thrall here he's the warchief why am I helping him I'm alliance he's horde aaaaaaaaaa".
And not only that, but the flow itself is messed up. 1-60 is a post-cataclysm/deathwing EK/Kalimdor, then you go to Outland for 60-70 to deal with the burning legion and Illidan except oh wait that already happened, then you go back to Azeroth and over to Northrend for 70-80 to deal with the scourge and the Lich King except oh wait that already happened, then you go back to Azeroth and go ALL over Azeroth for 80-85. And then you go to Pandaria for 85-90. That doesn't feel right to me.
Also also, Deathwing's dead. Yet a lot of the quests in 1-60 and 80-85 deal with him, directly and indirectly. It's just... It's gonna be really messy. Outland/Northrend situation all over again. I like that they're doing this whole story push with the quests, but it seems like awful foresight to be doing it like this.
(Soul Silver): 4383 4318 1528
Lv 85 Tauren Shaman Lv 85 Worgen Druid
I think the best bang for the buck "challenging solo content" thing they've done is the Darkrune event for the Ogri'la stuff. Content where you're not using your specific character is the most reasonable way for them to put that stuff in the game. They even have two ways to do that: the "mind control something else" mechanic or vehicles. The biggest issue is when the vehicle is inexplicably laggy and unresponsive, like the Argent Tournament jousting mounts.
I'd really like it if they made both Outland and Northrend 60-80 continents so at least you have some options in that level bracket.
If your server has beaten the Dragon Soul raid then nope.
Ah well.
"Get killed by Deathwing".
On the subject of class specific stuff, the staff chain does a pretty good job of being accessible to the various caster classes (iirc elemental shamans have a hard time with it though, and for mages it's really easy.) I don't think it's that unreasonable for 'caster' or 'melee' stuff like that to exist.
Druids actually used to have the epic flight form quest, which encouraged you to use all the different forms to solve little enemies/puzzles encounters, but it wasn't nearly as developed as the legendary chains and iirc it was pretty hard for restos.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
It's like "oh, your first time on spine with that guy?"
There really isnt a whole lot of "content" to legendaries. Its more of some sort of large event that is the result of alot of coordinated effort and time. People looking at this as wasted content is essentially people not wanting to do the effort required to get it. So in my view its the standard "cry more" stance. But then again the masses of bads have already got retard access to raids so it might be something down the path if people whine loud enough.
/run SetAllowLowLevelRaid(1)
You need to do that once on the level 1 dude(and maybe on your other character, don't recall) ever and he can be your lil raid buddy until the end of time. I don't remember if you need to be in a regular group first or not... it's been awhile. Laziness prevails!
It's not like they need to keep adding new class-specific quests, but pulling out all the ones that were in there, that seems to diminish the game somewhat.
(Note, I'm not saying to keep them as is...totem quests, I'm looking at you...but just getting them from the trainer, or just getting them automatically seems kind of lame. Like when my Warlock hit 20 last night and I get "Giddy Up" in the middle of Shadowfang Keep.)
oh yeah that was a fun one (it's actually right after the first raid collection step though)
Most of the time, the felhunter wouldn't know how to interrupt or dispel the boss unless he was positioned correctly. But the fire on ground didn't seem to count as AoE damage for damage reduction, and move to is extremely unreliable, so you had to spend a lot of time positioning him manually.
When I did that quest, Tarecgosa also didn't break him out of the block of ice she does earlier, so I actually spent the first couple of attempts trying to do it without him. I think it's technically possible, but I didn't want to spend 40 minutes fighting through the dispellable healing buff. The block of ice is an infinite duration CC, so I ended up spending an attempt forcing him to die via soul link.
BUSINESS AS USUAL.
And the block is hiding my character from the shot.
Edit - Or a massive penis.
PA Lets Play Archive - Twitter - Blog
Also it made me realize there's a title track to the expansion I guess. I like that the first minute and a half goes back to the bare roots of vanilla / TBC, but really hate that they're holding onto the long-ass medley formula. TBC had the best 'title' track to the game. Original game theme, mashed up with the theme of Eversong / the Blood Elves, which was the most important point of the expansion, and boom, done.
PA Lets Play Archive - Twitter - Blog
Some people like the look of thier character now and when they created them. What if they do the revamp and ta da you look like melted max or a clown?
We really need new animations which is far easier to do than just a whole graphics overall
New models means having to recreate animations, and that opens the door for tweaking existing animations (some, not all), or maybe even redoing all animations if they really feel like it. Which I hope they do the latter because a lot of that shit is lacking big time.
PA Lets Play Archive - Twitter - Blog
Thrall is a good person but, thanks to Cataclysm, one of the shittiest characters.
I can't say "shittiest" because Me'dan is out there. Waiting. Plotting.
Having the urge to mess around with some old characters and see what's changed.
sure thing, pm'd you
Cough cough
Female trolls and a lesser extent male trolls
Animations are FAR easier to do when you have the skeleton in place
We are getting better pixels as it no longer runs on a ham and cheese as it once did
Steam ID: darklite_x Xbox Gamertag: Darklite 37
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
That's not a bad idea. I'm thinking they could have it start from multiple points but have it lead back to a single quest npc. You could consolidate the quest lines at that point. Questy guy sends you out to do long, hard quest chain to assemble your materials. After finishing up questy guy asks you to customize your legendary so it's tailored to your specific class/spec. The quest lines branch back out again for the last couple steps to accommodate that.
I think the quest design should be such that you can work on the majority of it at your own pace but the time investment/difficulty means it's still going to take awhile. I think they should make it unapologetically hard too. I think this is one instance where they don't need to make it casual friendly. There are people out there who like a challenge and this would provide that without taking anything away from anyone.
Edit: Just thinking some more about how the quest might start. It could be a quest item drop, possibly found off an npc you wouldn't normally kill. The clues eventually lead you to questy guy(possibly a Titan creation who is tasked with building stuff). As a start, he might ask you to obtain a worthy item that will serve as the base for the legendary. For example he might ask you to retrieve Gorehowl off Prince Malchezaar in Karazahn. After that it's a process of obtaining the materials to upgrade the weapon to legendary status, said materials ranging from the mundane to extremely rare and difficult to obtain(raids).
'Course, it'll never happen.
New talent trees, what the fuck.
This is the way Everquest epics worked. There was a different quest line for every class, with different rewards tailored to your class. I don't understand why WoW shies away from this, the epic quests in EQ were some of the best and most fun things to do in that game. It's not like everyone had them either, these things took months of camping rare spawns, getting rare materials from raids, and getting 50+ people together for your own specific epic raid encounters.
Which is kinda odd, since I haven't actually played the game in 2 years. I don't even own cataclysm. Is it open to everyone?
Edit: Nevermind I actually got fooled by a spam email. It actually ended up in my inbox instead of my spam and all the links I checked was correct, but the "Download Now" button was fake.
That seems like all the stuff people hated doing in EQ/old WoW.
I can understand them wanting to keep legendaries limited to a single item, because they want that item to be legendary, and recognizable. Do people want legendary items, or do they want items with orange names?