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If you have Blood and Thunder
Rend > Thunder Clap+Cleave > Shockwave > Then just thunderclap and cleave on cooldown.
You don't want to Shockwave first, especially if they are stunable, cause then they won't be hitting you and you won't be gaining rage to generate threat and someone will be blasting the shit out of them and pull off you.
Rend ->Thunder ->Shockwave then Tunder up to two or three stacks and shock. Tab through and use interrupts on casters or Conc blow. Make sure to use Demo shout. I see no warrior tanks use it these days. Every little bit helps. Also if your chain pulling Leap helps get some extra initial agro on all mobs. Make sure you have Revenge cleaving and use it on CD. Use Shield slam on CD and use Shield Block on CD. If you have the rage use glyphed cleave for rage dumps.
From Opty's example (Wrath doesn't work, Starsurge does), maybe they changed something low level (software speaking, not game levels) about class abilities vs. spec abilities and one kind doesn't work in macros because the /cast command doesn't recognize that the character actually should be able to use the ability, even though it's not a spec ability.
realistically any trash hit by shockwave is pretty much stuck to you until it dies
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
Now I need to figure out how to get 100 Arcanite Bars. Gah. There's only like 12 on the AH.
Anyone else have this problem?
Edit: Googled the problem and found a fix. Nevermind.
Start a miner. Sell the extra ore.
Make friends with an alchemist
Then make lots of circuits farming Thorium, you should also get quite a few arcane crystals. In fact, there's probably a few of each on the AH thanks to flying making it quite a bit easier to farm.
Which reminds me, I need to start farming these...I want to be ready when in 5 years the other binding finally drops for me >.>
Optimist huh?
Encapsulation!
I have 53 crystals in the bank but some of them go to the hammer since I am jsu 4 blood and 2 Ingots away for it and then kill rags
Each enchanted elementium bar requires 10 arcanite bars (among other things) to smelt. So it's 100 arcanite bars total if you can't get any of the finished enchanted elementium bars off the AH or something.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
So you have a reason to use Feint.
*vanish!*
maybe it's a placeholder
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
rogues generally don't have cds to actively save tanks, though
it's very roguish, i think, and has some nice utility
Hey, look. The Eye of Sulfuras.
I'm glad you could come up with kind words to that.
All it makes me want to do is reach through the internet and strangle him!
Come on, son. Who you fooling?
Good times.
Steam: cristke
For what the druid gets there's two ways to handle it. Either no matter which class you pick you get something that helps your job or no matter what class you pick you only ever get utility stuff. Right now it's a mixed bag, meaning druids will want specific classes around to make their jobs easier. To demonstrate, Balance gets almost all utility spells except for one--Mirror Image--such that Moonkins will always want a mage in the group for that spell. All of the other specs suffer from the same thing, where almost everything is utility except for one or two spells (Cats: Shaman and partially Warlocks, Bears: DKs and partially Warriors, Restos: Priests and partially Paladins)
For the target though, it needs to be utility or nothing because otherwise it makes having a druid around be a requirement for that class to be at top level. As it is right now some classes are getting stuff that helps them out. First example: all tank specs get an extra cooldown. This not only means tanks will want a druid in the raid for the extra cooldown but it also means bear tanks are screwed competitively if there isn't a DK in the raid since that's the only class that gives bears an extra cooldown. In addition, it means that druids will be expected to symbiosis the tanks before any other raid members. The only other case of a target getting a beneficial spell is DPS DKs who get a spell that helps dps in aoe situations.
Note that this is focused around 10m raiding since that's what I do. I realize that some of what I've pointed out doesn't matter as much in a 25m scenario since you're much more likely to have one of every class but since you can feasibly be missing a class or two in that raid size it's still possible to come up so I think it's worth thinking about.
I hope they can make it work though, cause it looks cool.
Of course, they are generally good with this kind of thing now and it's Beta, so I expect it'll change.
I don't think the current incarnation of Symbiosis is going to make it live because it's way too complex, thus being way to hard to balance. Even if they get it to pure utility, there is almost always going to be a case where X class always gets Symbiosis for Y encounter when the druid is Z spec, which kind of defeats the purpose of "choice."
I suspect they'd have an easier time with it if they went along the lines of:
All non-druid specs are divided into four categories: melee, tank, caster, healer
All specs belonging to a category (ex. melee) get the same ability (ex. barkskin).
What the druid gets will be based on just the spec the druid happens to be, the spec of the recipient will only influence the graphics of the symbiosis ability (ex. the boomkin would always get a stun but each one would have a different animation and spell effect).
Yes, it's not as cool as the current iteration but it would be a hell of lot easier to implement and players would have much more control over who they give it to. Sure you might get an encounter where it's always better from a min/max stand point to give it to a healer but even then you get to pick which healer gets it instead of potentially always having to give it to your resto shaman, who happens to also be the least skilled player in the raid.
If you still need it just pm me your bnet id or character/server you want it sent to.