Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Rex: Fall of an Empire] Game 01 - End of Round 6, Game Over!
Posts
The future is shrouded in mysteries
Egos, you can take 2 free units from the casualties; would you like to spend Influence to retrieve any more?
Round 3: Phase 3: Recruitment Phase Summary
Alegis retrieves 1 free unit. (Xxcha Cas --> 1, Res --> 10)
BobCesca retrieves 1 free unit and spends 4 Influence to retrieve 2 more. (Hacan Inf --> 12, Cas --> 0, Res --> 6)
Egos retrieves 2 free units and spends 4 Influence to retrieve 2 more. (Letnev Inf --> 1, Cas --> 6, Res --> 12)
Round 3: Phase 4: Maneuvering Phase
vertroue starts the round by peeking at the top card of the Influence Deck. Each player, in turn starting with Phyphor, may make one Movement action and one Deployment action.
vertroue is up for Maneuvering.
BobCesca is up for deployment, current map follows.
Deploy 6 units in Imperial Intelligence HQ
Egos is up next for Maneuvering.
And phyphor, you could have engaged jol nar north-east as well so you have little to complain about. Now he only has to worry about me.
Which would have been avoided had you been there.
edit: oh, he already had his deployment phase. Well he sure is confident. I wonder why
I might just remain in turtle mode just to be a jerk like you jerks.
Heh. I really, really don't. Against anyone else, maybe, but not someone who knows what weapons to use, what defenses to use and can pick and choose their cards
Egos, you can still try to take the south.
Red will probably try to take northwest, he has to get to safety anyways for the impending bombardment.
Or and I am sure the 3 of you that have special wins want to do it solo style, but (I am sooo fishing here) again if you want to team up and win lets do it.
Round 3: Phase 4: Maneuvering Phase Summary
Phyphor moves 9 units from Tilzin Commerce Region to Sector Incarcatorum.
Alegis moves 3 units from Galactic Council to Imperial Navy Base.
vertroue deploys 2 units to Adminus Imperialis (Jol-Nar Inf --> 0, Hacan Inf --> 14). Alegis deploys a free unit to the Galactic Council.
BobCesca deploys 6 units to Imperial Intelligence HQ (Hacan Inf --> 11). Alegis deploys a free unit to the Galactic Council.
Egos moves 2 units from Holonet Central to Adminus Imperialis.
BobCesca moves 7 units and 3 Mechanized units from Embassy Headquarters to Imperial Palace.
Current Situation
Deployed Units: 2 Units
Reserve Units: 12 Units
Available Leaders: Spy Master (Strength 1), Legate (Strength 2), Magistrate (Strength 3), Overseer (Strength 6)
Casualties: 6 Units, Sovereign (Strength 4)
Strategy Cards: 6
Traitor Cards: 4
Deployed Units: 15 Units + 5 Mechanized Units
Reserve Units: 0
Available Leaders: Centurion (Strength 2), Praetor (Strength 3), Prefect (Strength 3), Chancellor (Strength 5), Mirritar (Strength 6)
Casualties: 0
Strategy Cards: 4
Traitor Cards: 1
Deployed Units: 20 Units
Reserve Units: 0
Available Leaders: Commander (Strength 2), Captain (Strength 3), Colonel (Strength 5), General (Strength 6), Admiral (Strength 7)
Casualties: 0
Strategy Cards: 4
Traitor Cards: 1
Deployed Units: 11 Units
Reserve Units: 8 Units
Available Leaders: Ambassador (Strength 5), Diplomat (Strength 5), Emissary (Strength 5), Envoy (Strength 5), Orator (Strength 5)
Casualties: 1 Unit
Strategy Cards: 3
Traitor Cards: 1
Deployed Units: 20 Units
Reserve Units: 0 Units
Available Leaders: Engineer (Strength 1), Analyst (Strength 2), Factorum (Strength 4), Preceptor (Strength 5), Technocrat (Strength 5)
Casualties: 0
Strategy Cards: 2
Traitor Cards: 1
Deployed Units: 20 Units
Reserve Units: 0 Units
Available Leaders: Negotiator (Strength 1), Trade Captain (Strength 2), Smuggler Lord (Strength 4), Merchant Prince (Strength 5)
Casualties: Master of Lies (Strength 3)
Strategy Cards: 4
Traitor Cards: 1
Round 3: Phase 5: Battle Phase
Before we move into battles, Alegis, will you keep your tokens in the Imperial Navy Base face down, or will you flip them upwards?
Alright, then we have two battles to resolve: Sol vs. Lazax in the Imperial Palace and Jol-Nar vs. Letnev in Adminus Imperialis. We start with the Imperial Palace: Phyphor and jakobagger, I need your battle orders, including any conditionals depending on what is dialed or committed.
Phyphor reveals his initial committments of 10 units led by the Commander (Strength 2), playing no strategy cards. jakobagger reveals his initial commitments of 12 units led by the Chancellor (Strength 5), playing a defense card. Strategy cards are committed; no traitors are played.
jakobagger reveals his Strategy card, it is a Magen Energy Shield. Total strength is 12 Sol, 17 Lazax; jakobagger wins the conflict. Phyphor moves his 11 units to the casualties; jakobagger moves 6 units and 3 mechanized units to casualties. jakobagger, will you keep your Magen Energy Shield or will you discard it?
In the meantime, vertroue and Egos, prepare for your battle in Adminus Imperialis. vertroue, you may ask Egos to set one of his commitments (number of units, leader, attack card, or defense card) before both making your allotments.