Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Marvel vs. Capcom 3] - Salt levels reaching critical mass

17810121341

Posts

  • Fig-DFig-D Registered User regular
    Technical question: in Marvel, does each *hit* cause hit-stun deterioration or each *move*? Like, does Frank's j.M cause the same hit-stun at level one where each j.M is only one hit as at level 4 where each j.M is several hits?

    Training mode has me leaning towards hit-stun and hit-stun deterioration being based on the number of actions instead of the number of hits, but I can't tell.

    Fig-D on
    WeskerSig.jpg
    SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
  • CantidoCantido Registered User regular
    About the comments at the beginning, Western Cultures "save face" while East Asian cultures "give face." Hence East Asian cultures are more self-conscious in public than westerners would be. When Westerners act like lunatics, they're acting alone. When an East Asian person acts nutty they are somehow embarrassing themselves, their family, their race and their entire country.

    But more importantly, fuck kusoge.

    The sound of eight hooves reaches his ears, comes from the heavenly light, two wolves howls fills his heart with fear, and he sees two ravens fly. Down from the sky a warlord rides, like fire his one eye glows, and just before the preacher dies he knows his god is false.
  • House of PaincakesHouse of Paincakes Registered User regular
    Fig-D wrote: »
    Technical question: in Marvel, does each *hit* cause hit-stun deterioration or each *move*? Like, does Frank's j.M cause the same hit-stun at level one where each j.M is only one hit as at level 4 where each j.M is several hits?

    Training mode has me leaning towards hit-stun and hit-stun deterioration being based on the number of actions instead of the number of hits, but I can't tell.

    Hmm...I was under the impression that it was by number of hits and not moves. I know SF4 is by move and I think I remember finding out that MvC3 was the other way. Also, I seem to remember people complaining about certain assists really screwing up their hit-stun deterioration because they do a lot of hits i.e. Chun-Li's legs.

    This is all kinda vague though, haven't really thought about it lately.

    You do have to remember that hit-stun duration is entirely dependent on the character and moves meaning there's no real "constant" that can applied to multiple characters or moves. Dante and Vergil can combo FOREVER but Deadpool can't even do a simple relaunch MMHS without them teching out, and that's just because that's how those characters were designed in terms of hit-stun on their moves.

    In leveling up, Frank's j.M at level 1 could have completely different hit-stun properties than his j.M at level 4, which would explain why his chainsaw-paddles don't cut his combos short.

    House of Paincakes on
  • Fig-DFig-D Registered User regular
    I was testing with Frank, so its possible that he might just not play by the rules. Or maybe multi-hit normals only count as one hit, while specials and assists count as many?

    WeskerSig.jpg
    SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
  • CantidoCantido Registered User regular
    This game is much better with friends :D

    The sound of eight hooves reaches his ears, comes from the heavenly light, two wolves howls fills his heart with fear, and he sees two ravens fly. Down from the sky a warlord rides, like fire his one eye glows, and just before the preacher dies he knows his god is false.
  • RoyallyFlushedRoyallyFlushed Registered User regular
    As far as I know it's a bit of both. Number of hits in your combo will noticeably affect hit stun as the counter rises higher, but each character has a particular amount of hit stun added from their moves as well. As stated, someone like Dante can combo all day long while Deadpool can't even get a full MMHS relaunch combo. Etc, etc...

  • Ninja Snarl PNinja Snarl P Registered User regular
    Histun seems to be a combination of number of hits in a combo, what move is being used, and how much damage a combo has dealt. A high-damage Haggar combo could end halfway through if of the strong hits in it was replaced with a couple of weaker hits because of the number of hits; the overall combo would actually be weaker, but the extra hits deteriorates hitstun too much. The combo could also end early because of using the wrong type of attack that, even though it may do high damage, does different hitstun than other attacks.

    Which is why Chun-li suffers harshly from hitstun decay and Dante doesn't seem to suffer from it in the slightest. She does a bunch of hits to do damage, but her hitstun generally sucks. Dante, however, gets stupid high amount of hitstun combined with tons of hard knockdown that works repeatedly, so he can just combo forever without a problem even if it means a ton of hits.

    ninja-snarl_zps9453c54d.png
  • CantidoCantido Registered User regular
    I'm back online and full of Red Bull.

    The sound of eight hooves reaches his ears, comes from the heavenly light, two wolves howls fills his heart with fear, and he sees two ravens fly. Down from the sky a warlord rides, like fire his one eye glows, and just before the preacher dies he knows his god is false.
  • KagnarosKagnaros Registered User regular
    Just saw Kinder lost to Viscant at Season's Beatings. Good game man. :( JEANNNNNNNN!

    fss.png
  • House of PaincakesHouse of Paincakes Registered User regular
    Viscant is still looking pretty sharp, him and Yipes just had a pretty good match. It was 2-1 in Yipes favor, then Yipes killed Phoenix early and I thought for sure Yipes had the set. Then Viscant beasted on him with Wesker/Haggar and went on to win the next game as well for the set.

    House of Paincakes on
  • templewulftemplewulf Registered User regular
    Fig-D wrote: »
    Technical question: in Marvel, does each *hit* cause hit-stun deterioration or each *move*? Like, does Frank's j.M cause the same hit-stun at level one where each j.M is only one hit as at level 4 where each j.M is several hits?

    Training mode has me leaning towards hit-stun and hit-stun deterioration being based on the number of actions instead of the number of hits, but I can't tell.

    From some of the comments the developers have made, I think they can tweak each hit to provide more or less hit stun deterioration. So it's a combination of both. If they want Frank's lvl4 M to equal deterioration as his lvl1 M, they can just reduce each individual hit's contribution.

    Of course, weird stuff like Dante being able to combo for longer after prop shredder despite adding a ton of hits makes it seem like there are more exceptions than rules.

    Friend me: Twitter | Google+
    Invite me: XBox Live | PS3 | Steam
    Link to me: Number Sorter | Achievement Generator
  • CantidoCantido Registered User regular
    I'm gonna practice so I can OTG like a gentleman. Last night was my first OTGing using Strider's robots.

    Cantido on
    The sound of eight hooves reaches his ears, comes from the heavenly light, two wolves howls fills his heart with fear, and he sees two ravens fly. Down from the sky a warlord rides, like fire his one eye glows, and just before the preacher dies he knows his god is false.
  • interrobanginterrobang we can tear up this rotten world together we'll break and smash and pound it into dustRegistered User regular
    just your daily reminder that marlinpie is, in fact, a cyborg from the future

  • House of PaincakesHouse of Paincakes Registered User regular
    Good shit on Mike Ross making top 8 at summer slam! He's definitely been in the lab lately.

    I'm watching the Marvel finals from Shadaloo Showdown, and I just watched Zak Bennett vs. Knives. Zak is the shit! Love the Firebrand/Dormammu stuff.

    Edit: Well, then he just got bodied by Wong in the next round. Oh well.
    Edit edit: Hoooollly shit, that last round of grand finals.

    House of Paincakes on
  • interrobanginterrobang we can tear up this rotten world together we'll break and smash and pound it into dustRegistered User regular
    Good shit on Mike Ross making top 8 at summer slam! He's definitely been in the lab lately.

    I'm watching the Marvel finals from Shadaloo Showdown, and I just watched Zak Bennett vs. Knives. Zak is the shit! Love the Firebrand/Dormammu stuff.

    Edit: Well, then he just got bodied by Wong in the next round. Oh well.
    Edit edit: Hoooollly shit, that last round of grand finals.

    i'm telling you, marlinpie is a fucking robot

  • templewulftemplewulf Registered User regular
    So, I think I have my Spidey / Frank synergy almost figured out. If Spider-Man is in the corner, I can web throw, raw tag to Frank, THC and take a picture. No messy TAC needed. The problem is that if Spidey isn't in the corner (e.g. when I'm doing a combo ending in a Hard KD and use an OTG to web throw), it seems impossible to get Frank's cart to the opponent in time to OTG.

    I remember seeing a video of Spider-man web-zipping past the opponent into the corner during the OTG. I think it was with a Katana-rama assist. Does anyone remember what I'm talking about? @Ninja Snarl P?

    templewulf on
    Friend me: Twitter | Google+
    Invite me: XBox Live | PS3 | Steam
    Link to me: Number Sorter | Achievement Generator
  • Ninja Snarl PNinja Snarl P Registered User regular
    Yeah, I remember seeing that in a Spidey vid. To the best of my recollection, it did involve Katana-rama on the assist. Spidey was off the ground (maybe a normal jump?), then did a webzip that landed just behind the bounced opponent (who was in the air at that point from the OTG) so Spidey ended up in the corner. Looked really really touchey, but I guess everything Spidey does is pretty touchy.

    Along with that, one thing I found out when working on Spidey was a webzip switchup like this: start a combo midscreen, catch the opponent with heavy Spidey Sting, do the second part so they ground bounce, do a standing H, then end with a web ball L. The opponent ends up captured high enough in the air that you can web-zip underneath them, then immediately go into a Ultimate Web Throw reset. The timing is touchy enough that it'd be extremely tough online, but the setup makes it so that the opponent can't air recover in any direction far enough to escape the reset and it works mid-screen.

    That might be something that could be modified to work in the corner, though. Maybe by using an air web ball H along with an assist canceled into a web zip under the captured opponent? Similar concept, but different execution and probably isn't so sensitive to the size of the opponent.

    ninja-snarl_zps9453c54d.png
  • BizazedoBizazedo Registered User regular
    Temple, just brawled with my buddy again who uses Spidey. Showed me something new.

    During the course of events, Spidey ended up second. His Hawkeye came out.

    He baited me into jumping at me and then hyper'd and DHC'd to Spidey Ultimate Web Throw to catch me as I jumped at him.

    It was so obvious after he hit me, but it's great. Keep it in mind.

    XBL: Bizazedo
    PSN: Bizazedo
    SC2: Bizazedo.930 (I suck, add me).
  • templewulftemplewulf Registered User regular
    Bizazedo wrote: »
    Temple, just brawled with my buddy again who uses Spidey. Showed me something new.

    During the course of events, Spidey ended up second. His Hawkeye came out.

    He baited me into jumping at me and then hyper'd and DHC'd to Spidey Ultimate Web Throw to catch me as I jumped at him.

    It was so obvious after he hit me, but it's great. Keep it in mind.

    Yeah, I've been thinking about tricks like that after I saw a Japanese team that was Thor / She-Hulk / Whoever. If you jump Thor's grab, She-Hulk will get you and vice versa. Of course, his Thor was as terrible as everyone else's, but it's interesting how differently Japanese players view the game (kusoge forever!)

    Friend me: Twitter | Google+
    Invite me: XBox Live | PS3 | Steam
    Link to me: Number Sorter | Achievement Generator
  • House of PaincakesHouse of Paincakes Registered User regular
    templewulf wrote: »
    Bizazedo wrote: »
    Temple, just brawled with my buddy again who uses Spidey. Showed me something new.

    During the course of events, Spidey ended up second. His Hawkeye came out.

    He baited me into jumping at me and then hyper'd and DHC'd to Spidey Ultimate Web Throw to catch me as I jumped at him.

    It was so obvious after he hit me, but it's great. Keep it in mind.

    Yeah, I've been thinking about tricks like that after I saw a Japanese team that was Thor / She-Hulk / Whoever. If you jump Thor's grab, She-Hulk will get you and vice versa. Of course, his Thor was as terrible as everyone else's, but it's interesting how differently Japanese players view the game (kusoge forever!)

    That guy running She-Hulk/Thor/Tronne was so fun to watch. I especially liked his lunch rush DHC into Thor's grab (whiff), then double lighting-beam during lunch rush. It did a surprising amount of damage.

    I was absolutely sick of Vergil after watching that tournament though. Apparently he is Japan's Wesker. This does get me excited for EVO though, assuming some of these guys come out for it.

    House of Paincakes on
  • Merton BlaskMerton Blask Registered User regular
    Temple, on the offchance that you haven't found it, here's one that uses the OTG from Hidden Missiles for that crossup web zip in the corner.

    It would be like if the Queen woke you up every morning. Too special.
  • templewulftemplewulf Registered User regular
    Temple, on the offchance that you haven't found it, here's one that uses the OTG from Hidden Missiles for that crossup web zip in the corner.


    Dang, I was sure I saw one with Deadpool. His Photon Array probably doesn't last long enough for Frank to end his cart hyper and get a picture, does it?

    Thanks for posting that, though. It gives me something to think about.

    templewulf on
    Friend me: Twitter | Google+
    Invite me: XBox Live | PS3 | Steam
    Link to me: Number Sorter | Achievement Generator
  • House of PaincakesHouse of Paincakes Registered User regular
    templewulf wrote: »
    Dang, I was sure I saw one with Deadpool. His Photon Array probably doesn't last long enough for Frank to end his cart hyper and get a picture, does it?

    Thanks for posting that, though. It gives me something to think about.

    I would guess not. Photon Array really doesn't last long.

  • templewulftemplewulf Registered User regular
    templewulf wrote: »
    Dang, I was sure I saw one with Deadpool. His Photon Array probably doesn't last long enough for Frank to end his cart hyper and get a picture, does it?

    Thanks for posting that, though. It gives me something to think about.

    I would guess not. Photon Array really doesn't last long.

    That's fine; I didn't really want to learn Doom anyway!

    In looking for the original video I mentioned, I found this one:
    Spoiler:

    I'm not a fan of anything going on in that video except the dash-under after the web zip OTG. I might be able to use that.

    templewulf on
    Friend me: Twitter | Google+
    Invite me: XBox Live | PS3 | Steam
    Link to me: Number Sorter | Achievement Generator
  • Ninja Snarl PNinja Snarl P Registered User regular
    Yeah, there was definitely a Spidey vid using the Deadpool assist in the corner for the OTG crossup. It was a thread or two ago, though, so I have no idea where to find it but it's out there somewhere.

    Ninja Snarl P on
    ninja-snarl_zps9453c54d.png
  • templewulftemplewulf Registered User regular
    Okay, so I'm apparently retarded. I never did get that cross-under working, but I didn't need to! His Spider Bite (623H xx H) ground bounces them right in front of him, and they stay in hard KD long enough to raw tag Frank and THC.

    Use it literally anywhere in a combo that hasn't had a ground bounce yet, and you get a free Frank level 4 using Deadpool or Dante guns as the third super. Probably an assload of other characters too.

    My own personal variation on this idea: Air zip, air H, cr. L, st. M, st. H, Frank Cart Assist*, web throw L, air zip, air H, st. M, st. H, web throw M, air zip, air H, st. M, st. H, Spider-Sting H xx Spider-Bite, raw tag Frank, THC (Cart, Crawler Assault, Deadpool guns), picture

    *Frank's cart isn't meant to hit more than once. It's meant to occupy the opponent in case you drop the combo and web throw gets blocked. That recovery is messed up.
    ** You can add another loop of air zip to web throw, but the hit stun decay overtakes you if you let Frank hit more than once or twice. It's easier just to do the two and go for Spider Sting.

    templewulf on
    Friend me: Twitter | Google+
    Invite me: XBox Live | PS3 | Steam
    Link to me: Number Sorter | Achievement Generator
  • BizazedoBizazedo Registered User regular
    GG's Paincakes. I thought our connection was good, btw, which means we both probably spend a lot on it lol.

    XBL: Bizazedo
    PSN: Bizazedo
    SC2: Bizazedo.930 (I suck, add me).
  • Ninja Snarl PNinja Snarl P Registered User regular
    templewulf wrote: »
    Okay, so I'm apparently retarded. I never did get that cross-under working, but I didn't need to! His Spider Bite (623H xx H) ground bounces them right in front of him, and they stay in hard KD long enough to raw tag Frank and THC.

    Use it literally anywhere in a combo that hasn't had a ground bounce yet, and you get a free Frank level 4 using Deadpool or Dante guns as the third super. Probably an assload of other characters too.

    My own personal variation on this idea: Air zip, air H, cr. L, st. M, st. H, Frank Cart Assist*, web throw L, air zip H, st. M, st. H, web throw M, air zip H, st. M, st. H, Spider-Sting H xx Spider-Bite, raw tag Frank, THC (Cart, Maximum Spider, Deadpool guns), picture

    *Frank's cart isn't meant to hit more than once. It's meant to occupy the opponent in case you drop the combo and web throw gets blocked. That recovery is messed up.
    ** You can add another loop of air zip to web throw, but the hit stun decay overtakes you if you let Frank hit more than once or twice. It's easier just to do the two and go for Spider Sting.

    Been spending a good bit of time with Frank lately. Haggar/Frank/Dormammu works pretty well together; pretty much any of Haggar's stuff can easily convert it into a combo for Frank that gets him to level 5 in one go and does a million damage on top of that. Big downside is that it requires an air tag, so there's a 1 in 3 chance the opponent will interrupt it; the upside is that even if they interrupt it, they've already taken something like 500-600k damage from Haggar. Frank's cart assist also seems to work pretty well for Haggar, pinning the enemy long enough to get them set up for a command grab or to let Haggar get close.

    Haven't run the team online yet since I'm still getting the hang of Frank, but Frank's invincible roll plus Haggar's lariat assist looks promising. Might be able to work something out to get Frank those picture points without the air tag, but this is finals week so I haven't had the chance to try it out. Still, I'm thinking I'll like Frank; sort of a goofy character, but with hijinx and loads of damage potential. Weird to play a character that has three different "forms", though; sometimes find myself mixing up what he can and can't do at a given level and drop combos due to it.

    ninja-snarl_zps9453c54d.png
  • House of PaincakesHouse of Paincakes Registered User regular
    Bizazedo wrote: »
    GG's Paincakes. I thought our connection was good, btw, which means we both probably spend a lot on it lol.

    Haha, yeah, good games. Sorry I wasn't a little more of a challenge. I have a lot of distractions in the house right now. My wife and I have a new baby and my mother-in-law is staying with us for a little while to help with cleaning, cooking, etc. She kept walking in front of the TV and I felt bad saying anything. My execution was pretty off too. I choked on at least two matches where I had you in game-ending combos but flubbed Akuma's air demon flip input, and I kept getting dark hole instead of purification OTG with Dormammu in our first few games, which is a frustrating first. I also need to work on my corner relaunch using Firebrand's assist, which I think I only landed once but tried 5 or 6 times.

    So yeah, wasn't too happy there. I did have a few convincing wins but you had at least 3 perfects, soo....

    Zero and Nova are easily too of my hardest match-ups (just personally, nothing to do with my characters). I'm ALWAYS getting grabbed by Nova, which he can always capitalize on. Does he have an easier time throwing than other characters? It seems like even at the pro level, Nova players are throwing left and right. Honestly I don't find Wesker that scary anymore, especially when he's by himself.

    So which character "should" I be using against Zero? I started our set with Firebrand but seemed to have better luck with Dormammu later on. I don't really have a game plan though so I just kind of wing it each game. Any input?

  • templewulftemplewulf Registered User regular
    Zero and Nova are easily too of my hardest match-ups (just personally, nothing to do with my characters). I'm ALWAYS getting grabbed by Nova, which he can always capitalize on. Does he have an easier time throwing than other characters? It seems like even at the pro level, Nova players are throwing left and right. Honestly I don't find Wesker that scary anymore, especially when he's by himself.

    I don't have the hit box images, but it feels like the best throwers in the game are Spidey, Amaterasu and Nova. It may just be that they're always in position for it, but Ammy especially seems like she has a huge throw range for her size.

    templewulf on
    Friend me: Twitter | Google+
    Invite me: XBox Live | PS3 | Steam
    Link to me: Number Sorter | Achievement Generator
  • Ninja Snarl PNinja Snarl P Registered User regular
    Air throws need to be tweaked way down, at least for most characters; I'm really, really tired of getting grabbed when the opponent is a quarter of the screen away and nowhere near me. When people can air grab you from underneath and you can't even see them on the screen yet, that's pretty messed up.

    ninja-snarl_zps9453c54d.png
  • BizazedoBizazedo Registered User regular
    So yeah, wasn't too happy there. I did have a few convincing wins but you had at least 3 perfects, soo....
    If it's any consolation I am pulling in a few perfects a night these days with that team. When it gets rolling, it hurts.

    In fact, my first match of the night against some random before you was a perfect.

    Zero and Nova are easily too of my hardest match-ups (just personally, nothing to do with my characters). I'm ALWAYS getting grabbed by Nova, which he can always capitalize on. Does he have an easier time throwing than other characters? It seems like even at the pro level, Nova players are throwing left and right. Honestly I don't find Wesker that scary anymore, especially when he's by himself.

    Yeah, if you have a ton of match up experience against Wesker, he's not THAT scary. I also, usually, try and blow X-factor 2 on Nova, sooo.

    Yes, Nova's throw range is enormous. That's why that reset where I threw you worked so well.

    I did have some good brawls with Wesker, though :).

    So which character "should" I be using against Zero? I started our set with Firebrand but seemed to have better luck with Dormammu later on. I don't really have a game plan though so I just kind of wing it each game. Any input?

    It depends. I would say Firebrand because your combos with Dorm when you did catch Zero didn't kill Zero. He has 830k, you gotta kill him in one combo (without X-factor) if you hit him. I'd say it's unacceptable to let him live if you catch a solid combo on him.

    The trick is to not let Firebrand get hit since I can't kill Dormammu off one combo without using a ground reset / hitting you with a Buster or something pre-combo...which I was doing a lot of both, but still.

    Problem is, you couldn't get that space in the beginning to begin Firebrands bullshit when you started him, so it also just might be an issue of learning to escape better.

    Also keep an eye on random hypers / raw launchers. Both got you killed several times simply by being punished or, even worse, robbing you of meter that would've cemented a kill later.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    SC2: Bizazedo.930 (I suck, add me).
  • House of PaincakesHouse of Paincakes Registered User regular
    Bizazedo wrote: »
    It depends. I would say Firebrand because your combos with Dorm when you did catch Zero didn't kill Zero. He has 830k, you gotta kill him in one combo (without X-factor) if you hit him. I'd say it's unacceptable to let him live if you catch a solid combo on him.

    The trick is to not let Firebrand get hit since I can't kill Dormammu off one combo without using a ground reset / hitting you with a Buster or something pre-combo...which I was doing a lot of both, but still.

    Problem is, you couldn't get that space in the beginning to begin Firebrands bullshit when you started him, so it also just might be an issue of learning to escape better.

    If I'm able to relaunch, I think I can kill Zero (not entirely sure). I just remember landing a corner relaunch once and it left Zero with a sliver, so it might have killed with more mashing. One of my alt teams uses Deadpool as my mid which allows Dormammu to do relaunch combos anywhere (which I love), but I'm not great with actually using Deadpool. I might need to invest some more time into him. I usually just do a raw launch after the katanarama assist but I've been meaning to go into the lab to see if Dormammu can do the fly, a.H, a.S, c.M, s.H, S (or something like that) thing that he can do with Wesker's assist.

    I'll have to look into ways of hitting that 830k. Firebrand does pretty poor damage and can only gain about 90% of a meter per combo, but he does THC extremely well with Akuma and Dorammu because he always takes the opponent into the corner.
    Bizazedo wrote: »
    Also keep an eye on random hypers / raw launchers. Both got you killed several times simply by being punished or, even worse, robbing you of meter that would've cemented a kill later.

    Yeah, I got pretty frustrated with myself on some of those. I could tell I was getting tired.

    House of Paincakes on
  • BizazedoBizazedo Registered User regular
    I'll play anytime, just yell. Firebrand is not a character I see a lot so any xp is good xp.
    And yeah, knowing the damage of your combos is vital. I mess it up sometimes, but I try and keep track of how much HP you have so I know what combo to do.

    "Okay, Dorm is 1 million, okay...GOT HIM WITH A BUSTER, -100k, okay, 'normal' combo kills now.."

    etc.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    SC2: Bizazedo.930 (I suck, add me).
  • Luncheon LoafLuncheon Loaf Registered User
    Friend request sent.

    xbl: halophilicNC
  • House of PaincakesHouse of Paincakes Registered User regular
    Bizazedo wrote: »
    I'll play anytime, just yell. Firebrand is not a character I see a lot so any xp is good xp.
    And yeah, knowing the damage of your combos is vital. I mess it up sometimes, but I try and keep track of how much HP you have so I know what combo to do.

    "Okay, Dorm is 1 million, okay...GOT HIM WITH A BUSTER, -100k, okay, 'normal' combo kills now.."

    etc.

    My big problem with Firebrand is opening people up, and so many characters can one-touch-kill him so I'm wary of just going in there. My basic gameplan is to abuse air bon voyage because I'm +10 on block and it will beat out a lot of moves.

    Honestly I think both my Firebrand and my Dormammu would do better with a beam assist on my anchor rather than Akuma. I used Doom for a while but kind of felt like I was "part of the problem," especially because I wasn't that great with him. I could do his combos fine but most of those started with heavy LOLFOOTDIVE abuse, which kind of made me groan as much as my opponent.

    I was considering trying to learn some Magneto (who I've never really touched) but haven't taken the time to go into the lab.

    House of Paincakes on
  • JeTmAnJeTmAn Registered User
    Yo Mahvel! I see some familiar names in here. Biz from NeoGAF, Paincakes from SRK. Anybody planning a Marvel tourney for Pax Prime? I'm totally in favor of that.

    P.S. I haven't posted here in a long time, and my avatar makes me laugh...I set that wayyy before the craze which began in February 2011.

  • House of PaincakesHouse of Paincakes Registered User regular
    JeTmAn wrote: »
    Yo Mahvel! I see some familiar names in here. Biz from NeoGAF, Paincakes from SRK. Anybody planning a Marvel tourney for Pax Prime? I'm totally in favor of that.

    P.S. I haven't posted here in a long time, and my avatar makes me laugh...I set that wayyy before the craze which began in February 2011.

    Yo Jetman! I thought that name looked familiar, haha. Nice to see someone from my local scene here. Not going to PAX though :(

    I don't even know who that is in your avatar...it looks like a super-muscular Flash without his mask.

    House of Paincakes on
  • JeTmAnJeTmAn Registered User
    This might help...

    http://en.wikipedia.org/wiki/Captain_Marvel_(DC_Comics)

    BTW, is it cool if I add you on Live?

  • House of PaincakesHouse of Paincakes Registered User regular
    Ah, DC comics...you can see my confusion, as this is a Marvel vs. Capcom 3 thread. You might be confusing us with some filthy Mortal Kombat vs. DC people :P

    Of course you can add me, gamertag is in the sig. I'm surprised we didn't do that sooner, but I guess when you play locally you kind of forget the online part.

    (just realized you might not have even connected the dots because our SRK thread is kind of dead and we've only played a couple times in person, but this is Derek)

    All these guys are pretty cool and I'm sure none of them would mind you adding them. Or just post your tag here and ask people to send requests. I know I have good connections with Bizazedo and templewulf, so you should too.

    House of Paincakes on
Sign In or Register to comment.