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[Marvel vs. Capcom 3] - Salt levels reaching critical mass
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Training mode has me leaning towards hit-stun and hit-stun deterioration being based on the number of actions instead of the number of hits, but I can't tell.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
But more importantly, fuck kusoge.
Hmm...I was under the impression that it was by number of hits and not moves. I know SF4 is by move and I think I remember finding out that MvC3 was the other way. Also, I seem to remember people complaining about certain assists really screwing up their hit-stun deterioration because they do a lot of hits i.e. Chun-Li's legs.
This is all kinda vague though, haven't really thought about it lately.
You do have to remember that hit-stun duration is entirely dependent on the character and moves meaning there's no real "constant" that can applied to multiple characters or moves. Dante and Vergil can combo FOREVER but Deadpool can't even do a simple relaunch MMHS without them teching out, and that's just because that's how those characters were designed in terms of hit-stun on their moves.
In leveling up, Frank's j.M at level 1 could have completely different hit-stun properties than his j.M at level 4, which would explain why his chainsaw-paddles don't cut his combos short.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
Which is why Chun-li suffers harshly from hitstun decay and Dante doesn't seem to suffer from it in the slightest. She does a bunch of hits to do damage, but her hitstun generally sucks. Dante, however, gets stupid high amount of hitstun combined with tons of hard knockdown that works repeatedly, so he can just combo forever without a problem even if it means a ton of hits.
From some of the comments the developers have made, I think they can tweak each hit to provide more or less hit stun deterioration. So it's a combination of both. If they want Frank's lvl4 M to equal deterioration as his lvl1 M, they can just reduce each individual hit's contribution.
Of course, weird stuff like Dante being able to combo for longer after prop shredder despite adding a ton of hits makes it seem like there are more exceptions than rules.
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I'm watching the Marvel finals from Shadaloo Showdown, and I just watched Zak Bennett vs. Knives. Zak is the shit! Love the Firebrand/Dormammu stuff.
Edit: Well, then he just got bodied by Wong in the next round. Oh well.
Edit edit: Hoooollly shit, that last round of grand finals.
i'm telling you, marlinpie is a fucking robot
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I remember seeing a video of Spider-man web-zipping past the opponent into the corner during the OTG. I think it was with a Katana-rama assist. Does anyone remember what I'm talking about? @Ninja Snarl P?
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Along with that, one thing I found out when working on Spidey was a webzip switchup like this: start a combo midscreen, catch the opponent with heavy Spidey Sting, do the second part so they ground bounce, do a standing H, then end with a web ball L. The opponent ends up captured high enough in the air that you can web-zip underneath them, then immediately go into a Ultimate Web Throw reset. The timing is touchy enough that it'd be extremely tough online, but the setup makes it so that the opponent can't air recover in any direction far enough to escape the reset and it works mid-screen.
That might be something that could be modified to work in the corner, though. Maybe by using an air web ball H along with an assist canceled into a web zip under the captured opponent? Similar concept, but different execution and probably isn't so sensitive to the size of the opponent.
During the course of events, Spidey ended up second. His Hawkeye came out.
He baited me into jumping at me and then hyper'd and DHC'd to Spidey Ultimate Web Throw to catch me as I jumped at him.
It was so obvious after he hit me, but it's great. Keep it in mind.
PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
Yeah, I've been thinking about tricks like that after I saw a Japanese team that was Thor / She-Hulk / Whoever. If you jump Thor's grab, She-Hulk will get you and vice versa. Of course, his Thor was as terrible as everyone else's, but it's interesting how differently Japanese players view the game (kusoge forever!)
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That guy running She-Hulk/Thor/Tronne was so fun to watch. I especially liked his lunch rush DHC into Thor's grab (whiff), then double lighting-beam during lunch rush. It did a surprising amount of damage.
I was absolutely sick of Vergil after watching that tournament though. Apparently he is Japan's Wesker. This does get me excited for EVO though, assuming some of these guys come out for it.
Dang, I was sure I saw one with Deadpool. His Photon Array probably doesn't last long enough for Frank to end his cart hyper and get a picture, does it?
Thanks for posting that, though. It gives me something to think about.
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I would guess not. Photon Array really doesn't last long.
That's fine; I didn't really want to learn Doom anyway!
In looking for the original video I mentioned, I found this one:
I'm not a fan of anything going on in that video except the dash-under after the web zip OTG. I might be able to use that.
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Use it literally anywhere in a combo that hasn't had a ground bounce yet, and you get a free Frank level 4 using Deadpool or Dante guns as the third super. Probably an assload of other characters too.
My own personal variation on this idea: Air zip, air H, cr. L, st. M, st. H, Frank Cart Assist*, web throw L, air zip, air H, st. M, st. H, web throw M, air zip, air H, st. M, st. H, Spider-Sting H xx Spider-Bite, raw tag Frank, THC (Cart, Crawler Assault, Deadpool guns), picture
*Frank's cart isn't meant to hit more than once. It's meant to occupy the opponent in case you drop the combo and web throw gets blocked. That recovery is messed up.
** You can add another loop of air zip to web throw, but the hit stun decay overtakes you if you let Frank hit more than once or twice. It's easier just to do the two and go for Spider Sting.
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PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
Been spending a good bit of time with Frank lately. Haggar/Frank/Dormammu works pretty well together; pretty much any of Haggar's stuff can easily convert it into a combo for Frank that gets him to level 5 in one go and does a million damage on top of that. Big downside is that it requires an air tag, so there's a 1 in 3 chance the opponent will interrupt it; the upside is that even if they interrupt it, they've already taken something like 500-600k damage from Haggar. Frank's cart assist also seems to work pretty well for Haggar, pinning the enemy long enough to get them set up for a command grab or to let Haggar get close.
Haven't run the team online yet since I'm still getting the hang of Frank, but Frank's invincible roll plus Haggar's lariat assist looks promising. Might be able to work something out to get Frank those picture points without the air tag, but this is finals week so I haven't had the chance to try it out. Still, I'm thinking I'll like Frank; sort of a goofy character, but with hijinx and loads of damage potential. Weird to play a character that has three different "forms", though; sometimes find myself mixing up what he can and can't do at a given level and drop combos due to it.
Haha, yeah, good games. Sorry I wasn't a little more of a challenge. I have a lot of distractions in the house right now. My wife and I have a new baby and my mother-in-law is staying with us for a little while to help with cleaning, cooking, etc. She kept walking in front of the TV and I felt bad saying anything. My execution was pretty off too. I choked on at least two matches where I had you in game-ending combos but flubbed Akuma's air demon flip input, and I kept getting dark hole instead of purification OTG with Dormammu in our first few games, which is a frustrating first. I also need to work on my corner relaunch using Firebrand's assist, which I think I only landed once but tried 5 or 6 times.
So yeah, wasn't too happy there. I did have a few convincing wins but you had at least 3 perfects, soo....
Zero and Nova are easily too of my hardest match-ups (just personally, nothing to do with my characters). I'm ALWAYS getting grabbed by Nova, which he can always capitalize on. Does he have an easier time throwing than other characters? It seems like even at the pro level, Nova players are throwing left and right. Honestly I don't find Wesker that scary anymore, especially when he's by himself.
So which character "should" I be using against Zero? I started our set with Firebrand but seemed to have better luck with Dormammu later on. I don't really have a game plan though so I just kind of wing it each game. Any input?
I don't have the hit box images, but it feels like the best throwers in the game are Spidey, Amaterasu and Nova. It may just be that they're always in position for it, but Ammy especially seems like she has a huge throw range for her size.
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In fact, my first match of the night against some random before you was a perfect.
Yeah, if you have a ton of match up experience against Wesker, he's not THAT scary. I also, usually, try and blow X-factor 2 on Nova, sooo.
Yes, Nova's throw range is enormous. That's why that reset where I threw you worked so well.
I did have some good brawls with Wesker, though
It depends. I would say Firebrand because your combos with Dorm when you did catch Zero didn't kill Zero. He has 830k, you gotta kill him in one combo (without X-factor) if you hit him. I'd say it's unacceptable to let him live if you catch a solid combo on him.
The trick is to not let Firebrand get hit since I can't kill Dormammu off one combo without using a ground reset / hitting you with a Buster or something pre-combo...which I was doing a lot of both, but still.
Problem is, you couldn't get that space in the beginning to begin Firebrands bullshit when you started him, so it also just might be an issue of learning to escape better.
Also keep an eye on random hypers / raw launchers. Both got you killed several times simply by being punished or, even worse, robbing you of meter that would've cemented a kill later.
PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
If I'm able to relaunch, I think I can kill Zero (not entirely sure). I just remember landing a corner relaunch once and it left Zero with a sliver, so it might have killed with more mashing. One of my alt teams uses Deadpool as my mid which allows Dormammu to do relaunch combos anywhere (which I love), but I'm not great with actually using Deadpool. I might need to invest some more time into him. I usually just do a raw launch after the katanarama assist but I've been meaning to go into the lab to see if Dormammu can do the fly, a.H, a.S, c.M, s.H, S (or something like that) thing that he can do with Wesker's assist.
I'll have to look into ways of hitting that 830k. Firebrand does pretty poor damage and can only gain about 90% of a meter per combo, but he does THC extremely well with Akuma and Dorammu because he always takes the opponent into the corner.
Yeah, I got pretty frustrated with myself on some of those. I could tell I was getting tired.
And yeah, knowing the damage of your combos is vital. I mess it up sometimes, but I try and keep track of how much HP you have so I know what combo to do.
"Okay, Dorm is 1 million, okay...GOT HIM WITH A BUSTER, -100k, okay, 'normal' combo kills now.."
etc.
PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
My big problem with Firebrand is opening people up, and so many characters can one-touch-kill him so I'm wary of just going in there. My basic gameplan is to abuse air bon voyage because I'm +10 on block and it will beat out a lot of moves.
Honestly I think both my Firebrand and my Dormammu would do better with a beam assist on my anchor rather than Akuma. I used Doom for a while but kind of felt like I was "part of the problem," especially because I wasn't that great with him. I could do his combos fine but most of those started with heavy LOLFOOTDIVE abuse, which kind of made me groan as much as my opponent.
I was considering trying to learn some Magneto (who I've never really touched) but haven't taken the time to go into the lab.
P.S. I haven't posted here in a long time, and my avatar makes me laugh...I set that wayyy before the craze which began in February 2011.
Yo Jetman! I thought that name looked familiar, haha. Nice to see someone from my local scene here. Not going to PAX though
I don't even know who that is in your avatar...it looks like a super-muscular Flash without his mask.
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BTW, is it cool if I add you on Live?
Of course you can add me, gamertag is in the sig. I'm surprised we didn't do that sooner, but I guess when you play locally you kind of forget the online part.
(just realized you might not have even connected the dots because our SRK thread is kind of dead and we've only played a couple times in person, but this is Derek)
All these guys are pretty cool and I'm sure none of them would mind you adding them. Or just post your tag here and ask people to send requests. I know I have good connections with Bizazedo and templewulf, so you should too.