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[Marvel vs. Capcom 3] - Salt levels reaching critical mass
Posts
She-Hulk/Doom/Wolverine
What is specifically built to get her in about this team? Doom missiles? I don't have too much difficulty getting in with Doom and Sent's assists. I just need to find a way to extend/improve her combos. I mean, she's a high-low mixup waiting to happen at all times between either slide or command grab+H (which of course gets stuffed by jumping but you can always cancel...isn't is game fun?) and invincible air grab is kind of difficult to pass up. She's no Wesker or Zero, but she's servicible for sure even with the TAC nerf. She's got more manuverabilty than Frank and he gets in, right?
Pff... whatever zero player.
You're right on though. Lots of shit is viable in this game if you just figure out a good team build.
Further brainstorming, on Maximillians video today he played against a Ghost Rider/Dorm combo. I play both of those characters but never together. Hmmm..... Ghost/Dorm/Doom....
Please, please, PLEASE use all of us as a resource. This game can be hard and frustrating, but there is a lot of fun once you get rolling with it! It's easy to get discouraged as there is a steep learning curve and a large disparity between player skill makes things extremely one-sided.
Doom is a GREAT character and while I don't think he requires high execution, I feel like he's not that great of a starting character for beginners. His corner combos are cake, but his mid-screen combos aren't easy for new players. I'll second that Hulk and X-23 are good starting characters, but I'm not surprised that you found that Iron Man, Spider-Man, and Thor didn't click. You mentioned Ryu as someone else you might try, and he's a pretty good starting character too.
Just sent you a friend request. Do you have a mic? The best thing is to do player matches with us and ask questions and stuff mid match, i.e. Why did that hit? Is that unblockable? What am I doing wrong/what should I be doing?
But when I've seen her used well, she makes me think of a high-mobility Haggar without the insane upper limits of dealing damage. Big character, but she's got good ways to break through blocks and can OTG a lot with assists. Still got nerfed too hard, though, considering that Wesker and Doom were already good and got made even better.
In a player match lobby right now, results are as expected but it's fun with a group watching each other fight. Seeing some neat stuff.
"Be who you are and say what you feel, as those that matter don't mind and those who mind don't matter."
-Dr Seuss.
Although it was kind of funny, the guy had Arthur on point with Haggar second, and I caught the Haggar assist right at the beginning with a chaotic flame. This pushed both him and Arthur all the way to the other side and I just did purification over and over until Haggar was dead. Arthur really couldn't do much.
And I get no end of enjoyment out of combining his spinning lariat with his rapid-fire fist. Folks go for the post-lariat attack like crazy, then take dozens of punches to the face followed up by an air combo and a switch to another character. Just wish the damn online component wasn't so fond of ignoring inputs until the enemy has already started hitting me out of the lariat.
XBL: Mega Spooky // 3DS: 3797-6276-7138
Wentinel and MastaCJ come to mind. MastaCJ is especially known for his Dormammu.
Also for "tomorrow" memes.
XBL: Mega Spooky // 3DS: 3797-6276-7138
We didn't record on that one, alas
He changes Doom assist based on who he's fighting. He usually uses beam unless they jump / run away a lot (he uses missiles on me
He's also VERY good at reading people and knowing when they're about to jump. Add in high HP and ouch.
That tourney..ugh, never shoulda lost to Phillyrider. He even said I had it, dropped like every combo our last match lol.
PSN: Bizazedo
SC2: Bizazedo.930 (I suck, add me).
The rangers/lords/scouts/judges thing is pretty much meaningless. It's supposed to reflect that graph you get at the end of a ranked match (the one with offense, defense, etc), but it can vary wildly over the span of a few matches. I've been a scout, ranger, and lord within the span of a playing session.
It's the rank number in front of the word that says anything, and even that might not say much since they are multiple eminently abusable setups for online.
If you want to see how really awful Ranked can be, search for games against "Any" under the "Rank" option. There are setups that online makes so terrible that it's not even fun to win against them.
Since I'm stuck working till Monday I figure I'll try and work my way through this thick ass Brady guide. I figure my plan will be to start with Hulk and try and learn 1 combo reliably enough to actually use it in a match. That seems like nice achievable goal to work on for now, and it'd be nice to actually be able to do some damage on those rare occasions I get some offense in.
"Be who you are and say what you feel, as those that matter don't mind and those who mind don't matter."
-Dr Seuss.
High five for positive attitude! That alone will get you far.
Looking forward to playing with you sometime.
I tried dorm/doom with gr but wasn't impressed. He's got such a nasty dead zone up and forward of him and it was causing real problems against a lot of crap setups. Hawkeye though. God damn does hawkeye fix a LOT of problems for GR. I use taskmaster also, but if you can use Doom online then let that Plasma Beam rip.
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XBL: Mega Spooky // 3DS: 3797-6276-7138
I would gladly trade Doom for Iceman. At least Iceman would have to do some actual work to catch you in a combo; Doom can just spam dive kicks with insane priority all day long and OTG you roughly a thousand times with zero assistance. Thankfully, Cap's shield slash is a great counter for most Doom crap; double jump with Cap means you can usually jump over finger laser spam and shield slash screws up dive kick spam like crazy. I've had people get tagged with 5-6 shield slashes in a row because they just will not stop playing Doom the one way.
Quick question that just occurred to me, the setting that basically makes superjumping after a launch automatic, is that something I should turn off now to learn to do it myself or is it not a big deal?
"Be who you are and say what you feel, as those that matter don't mind and those who mind don't matter."
-Dr Seuss.
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If somebody just hops most of the time, they'll more or less completely negate Iron Fist's ability to do any real damage even if they constantly get hit by him. Probably the best I've seen him used as a second character to get his invincible angled dragon kick, which would be a fantastic move for him to use on point except it's locked away in a combo and thus unavailable for use when you might actually need it. But since he couldn't launch somebody off the wall-bounce it causes anyway, it's all sort of a moot issue.
Much like Iron Fist.
I mean, it's not like I'm worried about winning or anything
"Be who you are and say what you feel, as those that matter don't mind and those who mind don't matter."
-Dr Seuss.
Eventually you'll want to take this off, yes. Accidentally jumping when you don't mean to = death.
Your post makes it sound like just because he can't do air-combos, he's not a viable character. Iron Fist is just one of the characters who's game revolves around ground-based combos whereas everyone else is air-based. He's not really meant to launch characters.
If he was such a "moot" character, I doubt Justin Wong would be able to be as effective as he is with Iron Fist. You might say, "But it's Justin Wong" but he is still playing against the BEST players in the world and having success.
The only time I run into issues with this is when I'm using characters who have a double or triple jump. I always press "up" to super jump after a launcher, and if the autojump is on and my character has a double/triple jump, then sometimes the super jump gets canceled into a regular double jump and I don't go up into the air with my opponent. Super annoying. I'm pretty sure it only autojumps if you hold S though, though the required hold time seems pretty short.
I don't think it's a big deal either way though as it's pretty rare that you wouldn't want to jump after a launcher. The only instance I can think of off the top of my head is Spencer and his corner launch --> vertical grapple loops.
Spidey also has some similar stuff with web throw. If you tiger-knee the input (S, 632147H) you can do a vertical web throw immediately after launching. Not a big deal to miss out on, though.
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The Iron Fist vids I'm seeing with Wong show Fist doing good stuff... if the opponent stays near enough to the ground and Fist has some meter and good assists and Fist doesn't get snagged in the middle of using standing M. Fist can't do squat against a high enough opponent; even Justin Wong thinks Iron Fist is low tier despite being good with him. Even characters that don't 100% depend on launchers still need them as a good tool to get somebody into a good comboable spot.
I'd never claim to be pro level at this game, but even against people using Fist like Wong does, I've never, ever had problems fighting the character. His whole combat style revolves around that standing M, which makes him extremely predictable. If he doesn't get lucky, he gets smashed, which happens repeatedly even when Wong is using Fist.
Obviously, somebody could use him if they really, really wanted to, but they're in for a lot of frustration as virtually any character can stay out of Fist's danger zone without much effort. So I wouldn't say he's completely non-viable for any fighting, but he's definitely crippled by missing one of the basic tools of the game, if for no other reason than it would let Fist do serious damage without needing the enemy to be in a pretty specific range or catch them on the ground or having some meter handy.
Working on trying out more characters too. I've maybe tried 7-8 of the Marvel side and haven't even touched the Capcom side.
"Be who you are and say what you feel, as those that matter don't mind and those who mind don't matter."
-Dr Seuss.
just because you need to autopilot ABC launch doesn't mean the character can't do more than that
Scrubby dooms are scrubby. Super jump, Air-dash back, finger lasers, fly, finger lasers, finger lasers, land plasma beam is stupid hard to counter with Cap. Just have to be a little careful with confirming the last finger lasers before committing to plasma beam so you don't get charged. Otherise just jump and repeat.
Regarding Ghost Rider on my team, I know the pros don't like him but I do. Being able to punish idiots from 3/4 screen is just too good. And he just eats assists for breakfast without using meter. You just have to not throw out the chains with abandon because of how easy he is to punish. Doom beam is excellent for for him but dormammu's assists leave a little to be desired. At least you can just throw Dark Hole out there and if it hits easily confirm into a (extremely damage scaled) juggle.
Plus I just really like fire. If I wasn't so well practiced with Doom, I'd find another fire character to go along with Ghost Rider and Dormammu. Maybe Skrull?
XBL: Mega Spooky // 3DS: 3797-6276-7138
Making it so you only get the ending for the character who landed the killing blow seems a little silly too; seems unreasonable to expect some of these characters to stand up to him. I mean, my main guy so far is Vergil, and I struggled - I look it up and he's considered the easiest to beat the final boss with? Nope. Mission mode from now on, I think!
I was getting frustrated when I got to the point where I'm supposed to throw an Anti-Air Gamma Charge into this combo and it just wasn't happening, but I eventually realized that the reason it wasn't working was because I was doing it before the previous moved had even animated. Making myself go a little slower and not doing the input until I see the previous move start was one of 'oh, duh' moments.
"Be who you are and say what you feel, as those that matter don't mind and those who mind don't matter."
-Dr Seuss.
spiral swords HSHSHSHSHSHS
I've never played arcade but I can see why he'd be pretty good at it
What are you having problems with during the galactus fight?
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