Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Mass Effect] Resurgence MP DLC on the 10th; 6 chars, 3 guns, 2 maps. MARK SPOILERS!
Posts
Does anyone have any recommendations for the comics/books? I'd like to explore the universe a bit more but don't know if there's anything I should just skip.
Just saw this reply in the other thread, so addressing it
Or if you're talking about long term food, the liveships came with the Quarians in to battle, so they have not only food to feed dextro-based life, they also have seeds and livestock, and whatever else they need to propagate that food for as long as they need.
I mean yeah, it was extremely poorly thought out for sure, and five minutes of an outside party proofreading the thing would have solved a lot of the problems there are with it. I'm just saying what I think the writers' intentions were, since the intended mood for the ending (by the writers' admission) is "bittersweet" not "bleak as fuck".
Origin ID: jazzmess
Amazon Wishlist
The first 3 books are apparently well-done. I know I'll be picking them up next time I have amazon credit. The fourth they're re-issuing or something because it's full of errors.
First three books are good fun. Most of the comics are decent, but not as good as the books.
Xbox Live: GZOTP | Origin: Khuutra
Galaxy at War is nice for keeping your readiness up without having to play multiplayer every single night. The interface on it is shit though. It badly needs a way to collect all your ships and redeploy them to the same place.
It also need to quit fucking forgetting that I'm connected to a wifi network and/or my origin account login. That shit is annoying to re-enter every fucking time.
Fixed
..... tangy.
*shudder*
DS Friend Code: 2981-5734-4728
D3 Battletag: pierceneck#1369
Hip Hop: My friends free mixtape, check it out. Now with 83% more Snoop.
Galaxy isn't even available to buy anymore. I was willing to pay $1 for it even though I heard it sucked, but nope. Not even in the iTune Store anymore.
Also I don't see any upgrades in the store thingy in the data pad app. Is that normal?
Nevermind I figured it out. Im slow sometimes
The first three books are by one Bioware writer, and are generally considered decent although having only read the third one I'd call it aggressively mediocre. The fourth one is by a hired writer who produced something so error-riddled that it's a meme-heavy joke among fans (and from which my sig derives), written in a "style" that makes the other books look like muse-inspired prose.
The comics are pretty decent. You can buy compilations for about $10 each which isn't too bad.
Galaxy was their first iOS game. It was a prequel of sorts to Mass Effect 2. Something about Jacob and Miranda stopping Batarian terrorists on the Citadel or something. There is a quest in-game that references it (Ish on Omega). Supposedly there is an extra line of dialog or something in that quest if you beat Galaxies with a linked EA account.
Hell, I own and have finished Galaxy and I had to Google what you guys were talking about... that's how memorable of a game it is.
You know those wooden mazes that you tilt as a kid to move a marble around? That's basically what Mass Effect Galaxy is.
It was tilt controlled? Wow... I thought it was touch controlled, just really crappy.
Anyways, I just wanted it for the story bits. Wonder if there is a youtube video or something of it.
I'm thinking not.
Origin ID: jazzmess
Amazon Wishlist
It's both. Touch for targeting, tilt for maneuvering.
The biggest problems is the basic interaction of the code w/ the hardware.
Apple demands that all non-enterprise level products be written in Objective-C and they have portions of the kernel and hardware APIs locked out if you're non-enterprise as well. Android is fully open, all hardware is accessable, all APIs are usable and while the majority of programs use Java as a base, it isn't the only game in town when it comes to the coding aspect.
Not to say that iOS is bad, because even having to play within Apple's draconian sandbox there is a whole shitload of awesome shit you can do with it, but trying to convert Objective-C into Java is a clusterfuck and a big reason why a lot of stuff developed with iOS as lead don't see Android ports.
Absolutely. Though, locked, undocumented APIs are probably on the bottom of my list of things I don't like about working with Apple on coding apps. You very rarely have need for them. No, the most draconian part of it is working with code-signing and certification between multiple people on a team who work on multiple machines, and trying to make sure that you can even run the code you're writing. I do love Objective-C though, and if you get on Apple's good side they can do nice things for you, so I deal with it.
And then you get into the entire look and feel issues with both iOS and Android.
It ain't easy doing cross dev work for cheap.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I honestly thought this was widely known.
EA/Bioware has made it pretty clear that was their intent; to clarify the ending. They never said they were going to make a new ending.
Which, if there's still people not realizing this, it would explain why people are still clinging to the indoc theory.
To be fair, the indoc theory could clarify the ending without making a new one
Edit: To be honest though, with as much PR crap was said about the ending before release that turned out to be outright lies, I'm taking a 100% "wait and see" approach on this rather than try to pick apart phrasing of vague promises.
Emphasis mine.
DS Friend Code: 2981-5734-4728
D3 Battletag: pierceneck#1369
Hip Hop: My friends free mixtape, check it out. Now with 83% more Snoop.
I lost out on a hard fought Silver the other day with 1 minute left on the clock.
I really hate that we can spend consumables and lose them, but not have at least credits applied to the account as they're earned. I know calculating experience would be tougher, but the need for exp is zilch with a level 20 character, whereas credits are always going to be in demand.
fixt!
Ah yes, 'DLC'... we have dismissed this theory...
only vanguard as host
or if you're playing bronze and the chances of dying mid charge are basically zero
I wouldn't say that anything they've said was "pretty clear". It's just been a bunch of delaying tactic textbook PR bullshit. I imagine the devs know the kind of shitstorm they're in for if they botch it again and have just been trying to buy themselves some time while they figure out a plan of attack on this huge problem.
The Indoctrination Theory is wishful thinking. Believing that Bioware is going to try to make good on this problem is... not. Bio actually has a pretty good track record of addressing fan concerns with DLC recently. Look at DA2: high production values on both DLC, addressing most of the complaints about the main game and previous DLC (whatever else you say about them, the environments were not re-used, and your NPCs were just as chatty in the DLC as they were in the main game).
Bioware has shown signs of some soul-searching (assuming the news about DA3 isn't just trying to prep us for a series cancellation or something). I think they want to do the right thing here, and the right thing to do is, you know, actually give the fans the conclusion that they have been looking forward to for half a decade.
EA, by contrast, doesn't give a shit about artistic integrity, and just sees the fact that their beloved critical darling franchise made the interwebs explode. They don't want that to happen again. I expect they'll be helpful in the process, just to be seen as supporting the fanbase or whatnot.
Really? I should try these out. I bought Legacy but never got around to playing it. Figured I wouldn't buy the Felica Day one until I bothered to play Legacy
It's infuriating.
Any gamers in the Danville, PA area? PM me if you're interested in some tabletop gaming.
Every time I see this line it reminds me of the absolute best dialogue moment in all of ME3
Starting with ME.
The most memorable ones are the ones where I simply had to cheese it. Liara's mom gaining stand out as one of those. Your starting position combined with the sudden influx of very strong asari commando's flanking you made for a very difficult fight as a soldier. I had to find a way to run and kill the commando's on one side then pot shot momy from the saftey of high catwalk above the room she paces in.
The on foot fight of the geth tank thingy on the lava planet caused more than a few reloads.
Rescuing Liara was challenge in its own right. That freaking charging Krogan wrecked me so many times.
The entirety of the combat after you save/kill wrex on that beautiful planet. Hold the line indeed.
The final fight with Saren the first time was nail biter as well.
Indeed it seems like most of the set piece fights were a bit more difficult as a Soldier Shepard. Playing through ME1 multiple times as other classes was a lot easier. Biotic skills of any type just made the game a lot easier.
That being said most of what I ended up thinking as bullshit fight involved dealing with several dozen husks/bug things suddenly swarming you in the generic prefab tunnels.
Lots an lots and lots of the game combat was complete filler. Great if you enjoyed it. Otherwise I understand when people didn't like it so much.
Best part though? Fully tricked out sniper rifle's with the damage enhancement and explosive rounds *swoon*. Nothing in the world like blowing away groups of max level geth on the citadel for the minor irritant of an over heat. Yes I like OP things.
ME2
The mission to recover the mechs I thought was terrific. A very good pace and lots of tension as those are not easy targets to take down.
As much as I hate endless enemies the fights aboard the derelict reaper were filled with tension, especially on later difficulty levels. Husks are still terrifying in this game in many places.
Any of the collector proper missions had a lot of built in tension. It always felt like a fight against the unknown with them, at least before the suicide mission proper.
That goddamn fight where you are trying to get some machine online collectors just keep showing up. Large areas with lots of cover but the collectors keep flanking you. I remember that fight well even if I don't remember what the actual mission/planet was.
Every single squad members personal mission was fantastic to me. Every mission had something that made what you were fighting interesting. This fusion of story and set pieces along with some spectacular fights made for a "the whole is better than the individual pieces" combat.
Except Miranda's. I have a had a hard time even remembering hers. Saving her sister right? Its starting to uncloud now.
I almost forgot! The best fight I ever ever had in this game. Tuchanka!
Im finally fighting the thresher maw. Im getting close to running out of all my ammo and only a third of the Threshers bar is gone. Getting desperate. I thumb through all my guns until I hit the heavy weapons. Im carrying the Cain. Ive been carrying the damn thing for true emergencies for the last 3 missions. Guess this qualifies. WRRRWRWRWRWRWRWRWRRRRRRRRRRRRR goes the Cain as I level it at the threshers head. SHHHCAAABOOM! The whole screen turns apocalypse red. The sand, the ground, the columns. As the cloud disappears so does that fucking Thresher maw! I have never felt more satisfied than at that moment ever. Of course it cheapens the next moment with the other Krogan. I mean I did bring a nuke launcher to a fight. Its just not a very Quad like kill you know?
ME3
Saving Jack and the kids was somewhat difficult.
Fighting the asian wana be badass was just... well, Fucking plot armor fucker. Really? He almost kills me because up to this point the game has been a less than challenging and he really did surprise me. But now I can't take you out? Then when I do get to kill him it was over way, way faster than I thought it was going to be. Just disappointing really.
The very last battle. I must have reloaded that thing like 10 times. It seemed like no matter where I went a banshie was spawning directly behind me. Didn't seem to matter how many you killed either. That was the example of why I normally hate unlimited enemies.
Being in the underground ruins of tuchanka seems like a real missed opportunity for some horror survival and just fell short. Although getting bum rushed by 3 brutes on the surface made up for that.
Reaper laser beam dodging was alright I guess. Just as a one off thing.
You know what though? The horde mode multi-player really is so good that it makes up for it in spades. I just seems that this would be a classic case of the multi-player taking something from the single player.