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[Horus Heresy] Game 3! Traitor Spaceport Victory!
Posts
Taking 4 damage.
Redeploy (2) (Start, Recycle) - Move any units and heroes from any number of areas to any number of destination areas in this region. Activate each destination area.
Moving titan and infantry from 11, adeptus mechanicus from factory and Blood angel from g to lions gate space port.
Move infantry from 17 and 15 to bastion eternal.
Should bring about event phase and change in initiative
2 – Sacrifices Must Be Made – 1 shield – Hero: Apply a point of dmg to 1 of your engaged units to place a card from your combat card discard pile or your Hero card discard pile into your hand. '
Edit: Maps updated.
Imperium's initaitive. Maps updated.
Bury top order in volcanus region.
Play top order in volcanus region-Build Titan (3) - Place 1 Titan from your stockpile in a friendly or neutral factory area in this region.
Place titan in volcanus factory.
Traitors are up.
Coexistence Battle
Imperials 3 cards
Traitors 4 cards
Reviewing the rules and the thread.
3 cards drawn-8 iterations-Traitor to decide active or passive
3 cards drawn, one was already in hand from "the bottom of the deck" we will take first active iteration and pass on playing any cards.
Also I'm challenged this morning and accidentally drew an order card so I will just hang on to that till the orders phase where it will have been drawn anyways I guess.
3 damage+1 damage
4 damage coming at ya
Play 2 damage and 2 damage for 4 damage.
Counter w/ 1 shield so you get 3 damage to place and that ends the battle.
Your turn
Command Decisions - The current team(Chaos) may place up to 3 order cards from his hand onto the strategic map at 0 initiative cost.
Just waiting on a clarification to post my order.
Your turn
-Attacking 21 from Librarium Technoligicus, moving Khan along with the undamaged white scar marine and the 1 damaged white scar marine to the librarium. Based off what I could find in the FAQ the titan remaining in 21 joins the battle.
4 Iterations:
Attacker:8 cards + 2 hero cards(one of which is the extra I drew earlier)
Defender:4 cards
Play 1 – Noose of Ruin – 2 shields – Chaos Space Marines: Eliminate 1 opposing unit regardless of its rank. [5 shields counter] targetting the undamaged marine and 1 damage
Iteration 2: 2 – Diversionary Tactics – 2 shields – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]+ 3 damage
5 damage + diversionary tactics