Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Horus Heresy] Game 3! Traitor Spaceport Victory!
Posts
TS Marine
TS Marine
Tzeentch Titan
Slannesh Cultist
Nurgle Cultist
Miss
Hit
TS space marineMiss
Miss
MIss
Stupid laser
Refresh Phase - All activation markers are taken off the board.
Imperium, your initiative.
Focus Fire (1) - Attack a target area in this region from 1 adjacent origin area. Fight 4 iterations. STEF - You may attack from any number of adjacent origin areas.
Attacking Space Port Primus from Fortress of truth-Moving Khan and white scar SM to fortress of truth
4 iterations:
Attacker:5 cards + 2 hero cards
Defender:6 cards + 2 hero cards
1 damage and using the special effect
Play 2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero. and 1 – Lead by Example – 2 shields – Hero: Draw 1 combat card. Then inflict 2 dmg to 1 opposing Hero. for 3 damage to Khan 3 regular damage and I draw a card.
Iteration 3: Play 2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.+2 – Heroic Combat – 1 shield - +Hero: Inflict 1 point of dmg on an opposing Hero.+2 – Diversionary Tactics – 2 shields – Hero: Move your opponent's init marker forward 1 space. [5 shields counter]
6 damage total + 2 damage to Angron, 5 shields to counter diversionary tactics
Play 2 damage, 1 damage and 1 damage
Place 3 damage
Place order in Imperial Plateau region(1)
Last thing, is it 4 or 5 damage for a primarch to be considered wounded?
Event Phase - Vicissitudes of Chaos - Imperial Player chooses up to 6 ranks worth of Chaos units (But not Heroes) in the same area and moves them to 1 adjacent area that does not contain any Imperial Units. The Imperial player cannot cause a stacking limit violation as a result of the movement of these units.
The Traitor player may have any Heroes in the origin area move with the chosen units. He may wait to decide whether to move the Heroes until the Imperial player has finished moving all of the units.
Up to Segatai to move the units, Chaos to move Heroes along with(if they so desire), then Chaos' initiative. Initiative and Strategic maps updated, will update battle map after Event movements.
Imperial's initiative.
EDIT: Maps updated.
Play Counterattack from hand
Attacking Eternity Space wall from A
4 Iterations:
Attacker:5 cards + 2 hero cards
Defender:2 cards
Play 2 – Diversionary Tactics – 2 shields – Attacking Unit: Move your opponent's init marker forward 1 space. [5 shields counter]
Let me know if your sick of that one yet.
Edit: Made a mistake. There was a card that was supposed to just be set aside/buried that I played. Not going to play anything for the second iteration, then.
Play 3 damage+3 damage+1 damage
7 damage plus using ability of seek,strike, secure to remove activation marker from TA
3 – Seek, Strike, Secure – Space Marines: You may either remove your normal activation marker from the target area, or flip your activation marker in the target area to its normal side.