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[Chaos] CitOW Game 74 - In doldari's 4th Old World, who will be able to destroy it?

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Posts

  • CutfangCutfang Registered User regular
    Play Empty the Warrens to Norsca. Move a skaven token from the stockpile to this region, or from Tilea if there are none.

    5/7 PP remaining

    Dancing Bagel
  • doldaridoldari Registered User regular
    edited May 2012
    Round 4-3. Summon Phases

    game74state45.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
    Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
    Infested Colony - When you dominate a region, place two corruption tokens in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    Kislev : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    The Empire : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    The Border Princes : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Virulent Outbreak (This region is considered Populous)

    @";Rius" active.

    doldari on
  • BoardGamerBoardGamer Registered User regular
    edited May 2012
    Leper to Kislev.
    0/6PP

    BoardGamer on
  • LoserForHireXLoserForHireX Registered User regular
    edited May 2012
    Warp Portal in Kislev, covering up the Bloodbath (sorry Khorne buddy!). I will be discarding Bolt of Change to move the Keeper of Secrets to Bretonnia.

    2/6 PP

    LoserForHireX on
    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • doldaridoldari Registered User regular
    edited May 2012
    Round 4-3. Summon Phases

    game74state46.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
    Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
    Infested Colony - When you dominate a region, place two corruption tokens in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    Kislev : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    The Empire : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    The Border Princes : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Virulent Outbreak (This region is considered Populous)

    @";Overhamsteren" active.

    doldari on
  • LoserForHireXLoserForHireX Registered User regular
    Rius wrote: »
    I AM MOST DISAPPOINTED, TZEENTCH

    And honestly a little bit baffled.

    I didn't have a very good move there. It was perhaps my least bad one. Besides it might prevent the region from ruining this round which I'm a-okay with.

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • OverhamsterenOverhamsteren Registered User regular
    edited May 2012
    Ascension to Power to Bretonnia: 0/6PP, and rest
    (M) Ascension to Power - 2 - If you dominate this region, you may immediately place a Cultist or Warrior in this region.

    http://handtracker.heroku.com/games/208/acts/12961

    Overhamsteren on
    make art until someone dies
  • CutfangCutfang Registered User regular
    Play Strength in Numbers to Bretonnia.

    If you have more figures than any one other player in this region, the defense value of your figures is increased by one.

    4/6 PP remaining

    Dancing Bagel
  • RiusRius Registered User regular
    I'm not so sure, Tzeentch. You removed a possible 1-2 corruption from me while also removing 2 attack dice from the region; at best, it's going to break even. At worst, it's still going to ruin, though now Nurgle has an easier time getting VP from there since there's less dice trying to kill his Leper. I'm interested to see what the Rat does; two more cultists in Kislev or a Greater Daemon in Kislev? It would be easy for him to both dominate Kislev and prevent it's ruination.

    Cultist to Estalia; Khorne @ 2/7 PP.

  • doldaridoldari Registered User regular
    edited May 2012
    Round 4-3. Summon Phases

    game74state47.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
    Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
    Infested Colony - When you dominate a region, place two corruption tokens in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region) and Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    Kislev : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    The Empire : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    Bretonnia : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region) and Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one)
    The Border Princes : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Virulent Outbreak (This region is considered Populous)

    Nurgle and Slaanesh rest.
    @";LoserForHireX" active.

    doldari on
  • LoserForHireXLoserForHireX Registered User regular
    Acolyte from Norsica to the Border Princes

    0/6 PP

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • doldaridoldari Registered User regular
    @Rius and @Cutfang remain.

  • CutfangCutfang Registered User regular
    Vermin Lord to Kislev

    0/6 and out

    Dancing Bagel
  • doldaridoldari Registered User regular
    Round 4-4. Battle Phases

    game74state48.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
    Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
    Infested Colony - When you dominate a region, place two corruption tokens in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region) and Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    Kislev : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    The Empire : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    Bretonnia : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region) and Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one)
    The Border Princes : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Virulent Outbreak (This region is considered Populous)

    Battle Dice
    Kislev : 2 Dice, 2 Dice
    The Empire : 2 Dice, 1 Dice
    Bretonnia : 2 Dice, 1 Dice
    Estalia : 2 Dice
    The Border Princes : 2 Dice

  • CutfangCutfang Registered User regular
    Kislev: 1 hit. Smash a Leper

    Dancing Bagel
  • LoserForHireXLoserForHireX Registered User regular
    Whiff in the Empire

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • OverhamsterenOverhamsteren Registered User regular
    Gentle petting in Bretonnia, 0 hits

    http://orokos.com/roll/69139

    make art until someone dies
  • CutfangCutfang Registered User regular
    I'm moronic, didn't notice it was my turn.

    Bretonnia: 2 hits Flail and cry.

    Dancing Bagel
  • BoardGamerBoardGamer Registered User regular
    1 hit to The Empire. Kill a Clan rat.
    5 hit to The Border Princes. Kill all Acolyte.

  • doldaridoldari Registered User regular
    edited May 2012
    Round 4-5. Corruption Phases

    game74state50.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
    Vermin Outbreak - The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.

    - Upgrade Effects
    Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter.
    Infested Colony - When you dominate a region, place two corruption tokens in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Troll Country : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region) and Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region)
    Kislev : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    The Empire : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
    Bretonnia : Ascension to Power (If you dominate this region, you may immediately place a Cultist or Warrior in this region) and Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one)
    The Border Princes : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Virulent Outbreak (This region is considered Populous)

    Domination Step
    Norsca : +1VP
    Troll Country : +3VP, Place two Slaanesh cultist or warrior
    Kislev : +4VP DAC
    The Empire : +6VP, +2 Corruption DAC
    Bretonnia : +3VP DAC
    Estalia : +4VP
    Tilea : +2VP DAC
    The Border Princes : +1VP, +2 Corruption DAC, Nurgle dial one tick
    18 - Score 3 VP

    Corruption Step
    Norsca : +2 DAC
    Kislev : +2, +2 DAC
    The Empire : +3
    Estalia : +4

    Check for Ruination
    Kislev 1st : +3VP, +3VP, +3VP

    Updated VP
    25 + 4 = 29VP
    18 + 7 + 3 = 28VP
    9 + 1 + 3 = 13VP
    11 + 3 + 3 = 17VP
    7 + 9 + 3 = 19VP

    Things that need to happen:
    1. @Overhamsteren, place your figure in Troll Country.

    doldari on
  • doldaridoldari Registered User regular
    edited May 2012
    Double Post

    doldari on
  • RiusRius Registered User regular
    I think you gave me 2 VP for my kill in Estalia but shouldn't have as I have no Bloodletters there (sadface)

  • doldaridoldari Registered User regular
    Rius wrote: »
    I think you gave me 2 VP for my kill in Estalia but shouldn't have as I have no Bloodletters there (sadface)

    Oh~ Sorry! Fixed!

  • RiusRius Registered User regular
    I'm keeping track of all the VP I've been screwed out of thanks to lousy dice. IT IS A LOT OF VICTORY POINTS I TELL YOU

  • LoserForHireXLoserForHireX Registered User regular
    BoardGamer wrote: »
    1 hit to The Empire. Kill a Clan rat.
    5 hit to The Border Princes. Kill all Acolyte.


    Ouchie...

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • OverhamsterenOverhamsteren Registered User regular
    Place 2 daemonettes in Troll Country

    make art until someone dies
  • doldaridoldari Registered User regular
    edited May 2012
    Round 4-6. End Phases

    game74state53.png

    1. Remove Chaos Cards from the Board.
    Ultimate Plague remained in The Empire.

    2. Hero Tokens are resolved.
    Kislev : Bloodletter
    The Empire : Nurgle choose one figure.
    Bretonnia : Keeper of Secret

    3. Resolve Old World cards. - None

    4. Score Ruined Regions.
    Kislev : +8VP, +4VP

    5. Advance Threat Dials - Horned Rat ticks twice, each god ticks once.
    23 - Upgrade
    22 - Upgrade
    15 - Score 3 VP
    19 - Upgrade
    12 - Score 3 VP
    16 - Upgrade

    Updated VP
    29VP
    28VP
    13 + 3 = 16VP
    17 + 8 = 25VP
    19 + 4 + 3 = 26VP

    6. Check for Game end - The game does not end.

    Things that need to happen:
    1. @BoardGamer to kill one your figure in The Empire.
    2. @Rius to choose an upgrade.
    3. @BoardGamer to choose an upgrade.
    4. @Overhamsteren to choose an upgrade.
    5. @Cutfang to choose an upgrade.

    doldari on
  • BoardGamerBoardGamer Registered User regular
    Hero kill a Leper in The Empire.

  • RiusRius Registered User regular
    This would be a really close game if it weren't for Vermin Outbreak + Nurgle's commanding lead in the Empire. Kind of exciting =)

  • OverhamsterenOverhamsteren Registered User regular
    Keeper of Secrets Upgrade

    make art until someone dies
  • CutfangCutfang Registered User regular
    edited May 2012
    I'll take the Vermin Lord upgrade

    Completely forgot to use my Under Empire. Would have moved two clan rats to the Empire.

    Cutfang on
    Dancing Bagel
  • BoardGamerBoardGamer Registered User regular
    Plaguebearer Upgrade.

  • doldaridoldari Registered User regular
    edited May 2012
    Round 5-1. Old World Phases

    Morrslieb Eclipsed
    In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)

    game74state55.png

    doldari on
  • doldaridoldari Registered User regular
    edited May 2012
    Round 5-2. Draw Phases

    Tzeentch may choose to discard one card before drawing.

    Draw 2, 5 in hand, 11 left in deck, 8 discard
    Draw 2, 4 in hand, 13 left in deck, 7 discard
    Draw 2 or 3, 5 in hand, 10 or 11 left in deck, 8 or 9 discard
    Draw 2, 6 in hand, 13 left in deck, 5 discard
    Draw 1, 5 in hand, 13 left in deck, 6 discard
    Cutfang, you draw more card in Round2. So just draw 1 card in this round.

    Things that need to happen:
    1. @LoserForHireX decide whether or not to discard chaos card.
    2. @Cutfang decide whether or not to discard Warp Token Cache for +2PP.
    3. @Rius to decide whether or not to sacrifice.
    4. @BoardGamer to decide whether or not to sacrifice.
    5. @LoserForHireX to decide whether or not to sacrifice.
    6. @Overhamsterento decide whether or not to sacrifice.
    7. @Cutfang to decide whether or not to sacrifice.
    8. Start summon Phase.

    doldari on
  • LoserForHireXLoserForHireX Registered User regular
    Not discarding

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
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