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[Parsely] Ran three events, sans vox!

Jared A. SorensenJared A. Sorensen Registered User
edited April 2012 in PAX Archive
Thanks to everyone who attended my Parsely games. Sorry about the weirder-than-usual format — hopefully my voice comes back soon. Fortunately, us antisocial game design types seldom need to actually talk to people, so I should be ok for awhile.

We made magic happen! Sometimes, the best thing you can ask for when designing a game is a random constraint...

- Jared

memento mori theatricks / memento-mori.com

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