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Moo2 (never played 1) is just the total package. It remains my favorite space 4X game to this day. The research, the ship design, the colony management, everything is there, relatively balanced and easy to get into.
Seconding this.
I've had MoO 2 since October of last year, but just installed it yesterday. I was blown away. It very much lives up to the hype.
A few bits are clunky, but most of it is very smooth and easy to understand.
Some of the fantastic things are 'leaders' who you can recruit and rescue. Each leader has unique stats - for example, an agricultural leader gives +X% to growing food in their solar system - and they gain levels (the bonus gets bigger). Other cool things include the presentation - it's very easy to build a custom race, for example, though it's not made terribly clear how difficult a time you'll have of it. Each star system is governed by a star of varied age - red giants have fewer planets, and those are less likely to support large populations, they tend to be dangerous environments, and so on.
I'm sure I'm just getting the short end of the RNG, but I keep starting in a red giant star system with my nearest neighbor 7 parsecs away. Seems to take a while to research the proper engines and fuel cells to get out even that far. Usually by the time I have a neighboring star settled, I get a message saying that one of my rivals has 8 systems and is still expanding.
My only real complaint is that the galaxy map doesn't represent distances visually. Two stars might appear equidistant, but one might be 12 parsecs and the other 2.
What I'm saying is, buy this game.
Someone should make a clone that has updated graphics but the exact same gameplay.
It's a truly superb game, that I cannot recommend strongly enough.
I think MoO 2 is better than X-Com. X-Com is fun and all, but it has some pretty horrible shit in there. Pretty much on every level, from the interface to the gameplay. MoO 2 on the other hand is an example of quality. The AI, the interface, the mechanics, it all shines from a high level of polish in MoO 2.
I'm interested in this, too. I've had MoO1+2 since they came out on GoG, yet I've never played them. I played SoaSE, and I know there's some fundamental differences, but everytime I've tried playing a 4x game lately (GalCiv2, MoO, even Civ V), it's been intimidating to say the least.
Yes it does. But those nebulae? On the map? Those aren't there for show. Those will slow you down considerably.
But yes everyone should buy that game.
What? There's talk of an AC sequel?
I double-checked, because I am the novice here, but
and
Those look about equal, and my intuition is they should be the same. What's probably happening is that, during the calculation, the 6 ended up just a smidge under 6.5 and the 7 is a smidge over, and rounding took over - mechanically, not visually.
The complaint is the most minor of nitpicks; I'm not saying it's super bad, but that it's not as accurate as it may be could be.
(also, can you guess which government type I picked?
Point still stands.
They said it wouldn't be the real title essentially at the same time they announced the game.
I just saw on their facebook. That's crazy. I have it for 360 but I may have to go ahead and pick it up, at this point, for PC. Ease of use with aiming and all.
EA registered a bunch of Alpha Centauri trademarks last August.
If they actually do one, hopefully they can pry Brian Reynolds away from Zygna. Otherwise, I have very little faith in the effort.
This never would have happened if Remedy hadn't gotten the rights back from Microsoft. (Alan Wake is self-published on PC.)
Yup, plus remedy put a lot of work into the PC build, it looks amazing and it is definitely one of the better 'ports' out there. I doubt the same level of love would have been put in had Microsoft retained the rights and decided to bring it to PC.
My Backloggery PSN: Bigisy24
Wait, does the GoG version of Alan Wake actually use GFWL? Doesn't that go contrary to their No-DRM policy? And didn't Remedy explicitly shy away from GFWL?
No, but it would if Microsoft had gotten their hands on it.
Ah, a distinct whoosh moment on my part. Apologies.