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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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What bothers me is the disconnect between what's supposed to be happening conceptually, what we're seeing on screen, and what's happening mechanically.
I'm actually fine with, say, magic missile being based on weapon damage. The wizard swings the sword, a magic missile flies off the end. Obviously, magic like that has a physical component, and the weapon serves as a focus. That's great- conceptual, mechanical, and visual all line up nicely.
A skill like Impale is different. You're throwing a dagger, that's great. Why does having a better bow make you throw a dagger harder? The conceptual and the visual don't line up with the mechanical.
The monk and the witch doctor suffer the most from this, because most of their skills just make their weapons teleport out of their hands. Why can't we have punch and kick damage based off of boots and gloves, like the Assassin from D2?
This I probably all a result of how they were still making drastic changes to the mechanics years after they made the character concepts. And I don't really see a way around it now, since there's no time to go back and redo all the skill animations that don't match the new mechanics.
Neal Stephenson
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You never noticed before? Are you new to Diablo?
You don't even have to hover over a target, just hold shift and your attack button and your character will swing away regardless.
Weapons are less involved in some skill animations in exchange for more elaborate and varied animations. Would Blow Dart make any more sense if the WD stabbed his dagger at the air in front of him and three poison blowdarts inexplicably shot out of his face?
I haven't played a Diablo melee class in quite a while.
They took that out the latest builds of D2 though.
Melee? Shift-Attacking was invaluable to ranged classes in D2.
With Shift-click: Whelp, that meteor is totally going to fall right into that pack of monsters.
Without Shift-click: OH GOD WHY ARE YOU RUNNING INTO THAT PACK OF MONSTER FUUUUUUUUUUUUUUUUUU
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
Alt is a close second though.
The fence reliably sells hand crossbows with 16dps that will turn you into a killing machine for a few thousand gold.
The monk was the only one where it felt really really out of place to me. The WD you're kind of doing other stuff and casting is kind of its own thing. But the monk, you are hitting them.. with the fists which were just holding powerful glowing axes.
Did it ruin my enjoyment of either class. Nope. Do I think it was odd and out of place? Yeah, a little.
Here's what I have:
Intel Core 2 Duo 1.86 Ghz
2 Gigs of RAM
Nvidia GeForce 7900 GS
Any hardware smart people on here that could suggest where my best bet would be in terms of performace:dollars? In the beta I could get decent performance out of running at the lowest 16:10 resolution with minimized graphics settings. With vsync on, I would be at 60fps while walking through empty hallways and 30fps during combat.
If I were to upgrade the video card, would it matter? Or do I have a processor and/or RAM bottleneck?
http://us.battle.net/d3/en/artisan/blacksmith/progression/#level=2
20% xp, looks like a solid crafted xbow to me
edit: ranged definitely looks a little more sparse than your melee options as you continue to progress, but it's not absolutely ignored, I guess you just have to supplement with solid drops/vendor usage.
Required level : 14
But yeah you can buy an okay xbow from the merchant if one doesn't drop for ya. I got a bunch in my beta run after level 6-7, but before then kinda sucked.
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Neal Stephenson
Video card would help a bunch and another 2GB of RAM would be good too. Assuming you have PCIE (which I think you would on that rig but there are AGP 7900s) you can get a good GPU upgrade for under 100 I would think. Something along the lines of a 6670 to a 6770 in AMD or a 550ti in nVidia. RAM would run you another 40 for 2GB of DDR2. That said you would probably swing a refresh of CPU/MOBO/RAM/GPU for under 400 that would blow it out of the water. Just depends on budget.
I don't recall it being strictly necessary to my necromancer or sorceress, but that was probably due to the trees I was using.
Different topic: Anyone aware of any $10-off promotions? I missed the Newegg preorder deal and am casting about for another.
I think you're stuck in a D2 mentality. There are no skill/rune levels, so how would an item add to a skill? Binding a weapon to a skill or rune is a terrible idea, IMO. I'd much rather have stats beneficial to my class so that I'm free to choose whatever skill/rune combos I want.
And I'm talking datamined stuff here, as well as logical thinking when faced with runed skills that are only 1/5th as powerful as their old level 7 counterparts.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Skill affixes have been known/confirmed for a little while now.
The general understanding is that they act how the different ranks of runes used too. (when runes were still drops)
Relentless makes your skills cost no Fury while below 20% health, while Dread Bomb expends all remaining fury to deal 3% * (each point of remaining fury) damage to targets within 12 yards of the point of impact.
This probably won't work like I think it might, but I can dream
I don't know, I made plenty of gold to blow on stuff during the beta.
recently? after they jacked the price up on everything, i never seemed to have enough.
Well, recently as in the weekend beta. I had no problems at all scrounging up a few thousand gold to buy stuff at the fence. Maybe they reduced prices dramatically for the weekend beta? I don't know.
Well they supposedly still exist in Nightmare+, so you can celebrate.
This is basically how I feel.
My head starts to hurt when people start talking about conceptual consistency in a game with wizards, demons and magic. Characters could bend over and shoot magic fire from their ass, and as far as I'm concerned, that's as internally consistent as anything else in a fantasy world.
Doing it as monk and deliberately blowing through the last couple of cathedral levels without 100%ing, I believe I ended up with about 11-12K total gold (since I sank into four or five crafting upgrades for giggles.) I don't know whether you consider that 'a lot' or not, but it's certainly enough to buy a full set of (lousy) fence items if you thought it was necessary.
I was a pretty casual D1/D2 player, but after eight hours of free play on Sunday, I'm primed for the release.
Right, which is just like in D2 where you can pick up a weapon from a vendor if nothing is dropping. Then by act4 if your luck doesn't improve things become very slow with vendor stuff and downright painful in act5. I played through D2 normal from scratch a few weeks ago with amazon and getting everything but that good weapon is a huge deal. Remains to be seen if D3 follows the same curve.
Maybe I'll like Wizzie more with electrocute. Perhaps it just isn't for me.
I feel so cold. it's going to be a rough couple of weeks.