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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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Witch Doctor is the only class I haven't tried yet. I found the wizard a little weak early on.
I probably won't be getting this at launch. I'm going to get a new PC in June or July and will probably get it then, thereby avoiding any major launch problems and not having to run it on lower settings.
But dammit, I didn't know I could dual wield crossbows! I played the whole beta with just one. D:
Yeah same here. Self heal? Teleport punches? HAMMER OF THE GODS?! Yes please.
One account signed in, playing, all is fine, for either.
Both accounts signed in, cannot start games with each other, cannot browse internet(!). Have to power-cycle router to get internet working again after D3 is closed on both PCs.
Solutions? Google wasn't helpful.
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
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Routers can be temperamental things.
YES. Spider + Mongrels + Snare = Enemies getting eaten alive by millions of spiders and three zombie dogs while I don't get scratched.
I've beat it with 4/5 classes so far, but haven't taken the characters past level 10. I'm liking all the classes to some degree, but I suspect I'll probably be playing wizard at launch. Barbarian was awesome, but I prefer having more range power. DH is also awesome, but it seems less awesome than both WD and wizard. WD was fun, but I'm not in love with minions at this point. Having all the spiders and zombie dogs was cool, but I think wizarding might be where it's at for me.
Probably not even going to bother with the monk at this point, as that will leave something fresh for me later and I'm pretty sure I want to start with a ranged class.
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That seems like it would be really, really powerful with some fast attack speed weapons
not sure if I'm gonna put the time in to try the other classes, may just watch some videos to help decide what I'm gonna play at launch. as of now most likely just the monk, I certainly enjoyed it.
There has to be some reward or punishment for choosing the skills you choose and when you choose them. If you can do a high end inferno encounter and use any skill you want for a certain part of a boss fight, and then switch to a different skill when he spawns a legion of minions and then switch right back then you trivialize every encounter that blizzard says they put a lot of time into making an actual epic encounter.
I don't care if people can change skills while doing regular pve at a regular pace, but you should NOT be able to access every skill during a long encounter - that is just ridiculous. The game has a million skills, access to that many skills during one encounter trivializes it completely and has no positive or negative choice to what skills you choose.
Also, people "so terrible" at the game that they try to min/max their skill load-out for each area are the people who will beat inferno first. Don't be a carebear and get angry because there are better players out there.
Yeah, I actually found the much-loved Barbarian really awkward despite how well they did with the animations! :^:
Is there a way to fix it? Or just some silly server error that I have to wait out?
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D3 Battletag: pierceneck#1369
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Forcing people to go back to town when they level up would not speed the game up
Sometimes joining a game works just fine when you can't start a new one.
Right now I think I'm choosing between witch doctor and demon hunter. I really like ranged units and have always preferred using guns, bows, etc. versus melee weapons or magic.
Do we know what the max level is going to be for characters? Or what is in store for a character when he reaches max? Is it going to be similiar to WoW?
Alrighty, I'll go do something else for awhile. Hopefully it'll sort itself out.
DS Friend Code: 2981-5734-4728
D3 Battletag: pierceneck#1369
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"Players must pay a flat listing fee per item (though Blizzard is leaning toward giving everyone a small number of free listings per week), and set initial bids and buyout prices."
Are we going to have some free listings each week? Or we do we not know yet?
Yeah because it will go much faster when they townportal to fix their skills, then have to come back to continue. Also it is a beta and most people dont know what anything does, so they are spending more time trying everything out than they will come release.
There is nothing wrong with being able to change skills on the field, it just prevents you from being stuck with a bunch of useless shit for the area. Or do you want to be playing with the fire wizard who suddenly encounters a horde of fire immune monsters and can no longer do anything?
Options, Elective Mode.
I think skills in the same category share a cooldown -- so a monk can't Dash and then immediately Heal, even if you have both of those skills keybound.
Options > Gameplay > Elective mode allows you to put any skill in any slot.
To anoffday:
When you hit 60 and beat Hell difficulty you can play through again on Inferno. Inferno is mega super hard. The weakest monsters in Inferno are at least a level above you (61). That's the end game so far. They will also be patching in PVP Arenas a few months after release (for free) so there is that too.
Each week players will be given a few free (number TBA) listings on the $ AH.
Example: you can rock a Monk with all four spirit builders if you want, there's even a passive skill that will boost your damage for every extra spirit builder you use.
Think I've decided on Monk for release. Will be playing with a RL friend who is rolling a barb, so the two of us will smash things into blood messes. I like the utility of warp punch. Did a public game and I just warped behind every large pack and worked my way to the front, or to the ranged monsters in the back. Also love that Monks get an pbaoe heal, rune for a pbaoe damage also.
so silly! time would be better spent checking out other classes to see what I like.
Well, every class got an achievement for killing the skelly king, and there's a bonus achievement if you do it with them all.
I mean the little stuff. but really it's just because the game is awesome, it's not a bad thing.
I actually died against the skeleton king with my DH. I don't feel like I was doing enough damage to him with either chain gang (to quickly wipe out his minions) or puncturing arrow. Rapid fire could do a bit of damage to him, but I just didn't seem to be able to do nearly the damage I could with my monk.
That could have been the weapon too. The highest damage weapon I've found for my DH is a 11.something light crossbow. And I've found no decent hand crossbows at all.
Done. No dice. Ugh.
Hope this shit is fixed in retail.
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
I'm probably gonna end up playing WD in retail as I think about it. I prefer ranged but standard wizards have never really done it for me. WD and monk feel like they fit in the hybrid area that I tend to prefer, so one or the other and eventually both, most like starting with WD