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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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OR... does anyone have advice on killing 20 enemies at once with the monk? I think I'll drop a bell on them, probably the jar of souls even is my best chance.
No where is it said that first time boss drops are normal only.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
I'm with you on disliking the hammer; Rend is pretty awesome though, especially once you get the rune that increases its range.
I TRUST you people! Are you saying I'm being...LIED TO!?!?! :evil:
I probably should have worded that differently. If it IS like that I frown, but it's pretty minor overall.
Bash/hammer: Use bash against single targets, hammer against clusters. Same basic strategy as Bash/Cleave, but you are getting more damage!
dual wielding is a flat 15% IAS increase, so the quiver is probably actually the inferior source for DPS, as long as both your crossbows are the same DPS. You alternate which hand you fire with, so one great xbow and one shitty xbow can actually reduce your DPS. o.O
thread on dual wielding DPS: http://us.battle.net/d3/en/forum/topic/3229373216
this is neat too:
you can see his DPS go down when he goes from using a single high DPS axe to axe + club
I'm in love with it now, a friend from high school (almost 10 years ago) was on the beta and we played for a couple of hours today, it was really nice!
I died on him the first time that I fought him too but I think it was more because I under-estimated the amount of damage he could do. It was a long, drawn-out fight with me running around and wearing him down over time, then using pots & killing minions for health granules. I used Caltrops everywhere so that the spawning skeletons were easy to avoid. Rapid Fire was my go-to attack.
This is what I'm attempting to do. I have a decent one-hand bow & a quiver, although I only have 1 ring so far. The rest of my gold I was spending on the Blacksmith crafting. I upgraded chest, gloves, bracers & boots that way.
Add him by his battle.net email address instead of his battletag.
oh right, I was used to the automatic facebook attachment in sc2. thanks!
I guess if I see their name in sc2 I can just get their email from facebook and it will most likely be the same
Hi. I'd like to provide some more information to the statement I made earlier.
http://us.battle.net/d3/en/forum/topic/4427535127?page=2#21
"The SK only drops yellow on your first kill of him per character.
That is incorrect.The possibility of a boss (or anything, really) dropping magic gear or rare gear when you kill him remains intact on kills subsequent to your first. The probability may change, but it does not change to a probability of zero.
To be clear: On your first kill of a boss in normal difficulty, you are guaranteed a random rare and a class rare, as well as some blues and other stuff. All other kills on all difficulties result in standard drop probabilities. You have a decent chance of getting a rare or two every time you kill a boss."
I should have said it wasn't guaranteed on your next kill. My apologies.
Liver problems?
so hammer of the ancients does have a small AOE right? the tooltip is very unclear
They have discussed that in higher difficulities there will be diminishing returns on stuns and some bosses will be straight up immune.
Edit: You didn't need multiple demon hunters to do this on that patch - I had em stun locked while solo.
I believe it is the hunter filled with hatred. It's explained somewhat in the neat Demon Hunter prestory which I quite liked.
http://eu.battle.net/d3/en/game/lore/short-story/demon-hunter/
Time to read the Barbarian.
edit - oh, but big thumbs up to elective mode. Wizard with arcane fireball thing rather than the frost nova is a whole different paradigm
Hammer does way more damage than either of them. And they're too similar, you don't need a primary attack for both single and group targets. You can just use your secondary to compensate for the downside of your primary. There are too many extremely valuable skills to be able to waste two slots on slightly different primaries.
Their class specific weapons (the doll and orb) provide some very nice benefits which make other choices slightly less appealing.
And I'm sorry but a wizard with a battle axe is awesome.
This. My wizards in Skyrim and Oblivion have always wielded swords or axes, usually two-handers.
Yup.
Delphin Twitch Stream:
The change to skill damage keying off weapons addresses one of the biggest imbalances in D2. It needed to be done.
Different weapon types have different probability weights for rolling certain affixes. Martial weapons are more likely to roll stats beneficial for Monks and Barbarians, whereas Wizards will find that wands and foci tend to roll better stats for them (intelligence, arcane power regen, etc.). This gives players some latitude for goofing around but still gently nudges them towards class appropriate gear.
At least it's just a few more weeks till release.
You have a 3 dog max. So if you're at that max (which you almost always will be) its not that useful. Yeah I think its a shitty passive. It sounds much better in theory than it is in practice. It was awesome the first time I got it to work, but it doesnt do much. The percentage is low, and you're almost always maxed anyway. There are much better zombie dog spawning runes and passives for sacrifice damage chains.
If it allowed an extra dog it'd be useful. So you summon 3 normally but can spawn a 4th with your passive.
Then Zombie Handler could grant a 5th dog. So you summon 4 normally, but can spawn a 5th with both COL and ZH
Its main use is probably for builds that dont actually use the summon skill. So you can have tanks popping up from your passive without needing to waste a skill slot if your build isnt summoner based.
No, it's just rare to get them from blues. Or rarer than from rares, anyway.
Bingo.
You can run 3 dogs without using the skill. Random summons, but with just running around in a level, I almost always had 3 dogs up. That leaves a slot open for running an additional ability (especially once you turn elective mode on, since you could run Grasp and Fire Bats at the same time).
I tried doing it without using the 3 dog summon skill, but it did not raise any dogs in an entire clearing of the 4th level cathedral and SK.
Which we can't have in the open beta, because they KEPT ALL THE GOOD TOYS FOR THEMSELVES.
Ahem.
And what do you mean we can't have sacrifice? I am using sacrifice / circle of life right now. Although the % of respawn doesn't make sacrifice worthwhile it seems, so I am just going to try summon and sacrifice combo.
There's a pretty good chance I just end up playing both.
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