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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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I've seen no indications of any penalties for heavy armor at all, nor would I expect them. There weren't penalities for heavy armor in D2, it just had required stats.
And armor is just one of the many stats you are considering when picking items, so all else being equal yes you'll just want the item with more armor, but all else won't be equal. I think some of the random affixes provide armor bonuses, so you have to consider that, along with strength, in the calculus of determining what is the phattest loot for whatever your purposes are.
Abolish from your head any notion of "heavy" armor, as opposed to "light" armor or something. It's all just armor. Wear the best armor with the biggest numbers you can find.
Whoops, I stand corrected. I completely forgot about that stuff.
How could I have forgotten my lovely voodoo masks?
I would totally love this app. I mean, I was basically planning on collecting the battletags of a few people who self-id as crafters and going with that, but if you wanna roll up a more comprehensive system, that's cool too.
This is false. Heavy armor both increased stamina drain and (more importantly) slowed you down in D2.
As far as 'abolish the notion of heavy armor' goes, that seems inefficient. It sure would be nice to have words that mean 'armor that has a relatively high/low defense value,' and luckily enough, we do have such words! The question is whether armor types that generally have higher defense value have any negative attributes in virtue of being the type of armor that generally has higher defense value, and thanks for letting me know that it is not so.
The game's network backend is basically set up like an MMO, so yeah.
Also, I will be making a monk named E Honda on every server
LoL: Nerf Love
Steam: TIFunk
Huh. Interesting. So the affixes available to an item depend not just on which slot that item has and whatever the equivalent to item level is, but also precisely which type of armor it is? Or are you saying that some armors available to wear to everyone innately come with intelligence/strength on them, without having magical affixes?
D3's rmah isn't some podunk WoW server. That level of price manipulation is a lot, lot, lot more difficult when you're contending with hundreds of thousands, if not millions of users instead of the 15kish you see on a populated WoW server.
LoL: failboattootoot
Its more that some of the class specific stuff wont roll stats that are useless to them. But, this is only for the main stats (int/dex/str/) and not the other properties that can roll.
The non class specific stuff can roll anything and everything.
I'm trying to think of a way to describe it using only limited beta knowledge (I played the crap out of the beta, but it was limited), and without just going "Wait and see what we mean!". I guess what I'm saying is the loot system in this is very very complex. It's very smart. It's not going to create logically inconsistent items.
Class restricted gear is more likely to roll affixes that are useful for that class, i.e. You're probably going to see Int on a Wizard Orb far more frequently than Dex or Str.
General armors have more even weights for rolling affixes.
The high end clown suits are going to be horrifying to behold.
Add to this everybody who rages anytime servers have to go down for maintenance for an hour between 4 and 5 am.
Yeah, we don't have those answers yet, and won't until we're all knee deep in to the game. Right now, all we can say is that from the beta, it seemed like the armor system was pretty smart. It would be naturally detrimental to build a wizard with a ton of armor, but there is no restriction in doing so.
Gnome if you need more hamsters, I'll be glad to help how I can.
3DS FC : 4270-0980-2372
I am almost certain that a wizard piece of gear and a barbarian piece of gear, of equal level and rarity, would have the same armor value, as shown on the armor.
The wizards might be: 100 armor, +15 intelligence. While the barbarians: 100 armor, +15 strength.
The difference is that with the two melee classes, their primary stats are offensive as well as defensive. A monk will get dodge with dex and a barb will get more armor with strength.
Then that was a recent beta change. It used to be that the intelligence item would actually have less armor, but the way you describe it would make a ton more sense and be easier to figure out for players.
E: Or, invisible dye!
Oh yeah, I forgot about the stamina drain, but that tended to only matter before you spent eleventy billion points on vitality.
Anyways, "armor the stat" is less dependent upon the base armor type, and more on affixes and what your character/spec is. I think it generally the case higher the item level/class (or whatever the underlying description is), the higher the base armor.
It's abstracted even more in D3 because the same armor has a different unique appearance for each class. So say the same high end armor is more likely to make you look like a tank as a barbarian than as a wizard.
I think it's fairer to say that building a heavy armor wizard has a cost, but for battlemages or even in general in inferno it might be worth it. Strength only gives them the armor bonus without the damage bonus barbs get, so wizards would want to focus on neutral bonus armor affixes to get the most for their value out of the armor. Wearing full on tanky barb gear would probably be a rather bad idea yes, due to the devaluation of strength.
Intelligence also gives +all resists now, so the casters do get some built in defenses for gearing for damage with their primary stat, just from magic damage instead of physical. So on the flip side, the non-casters will probably focus more on specific +resist gear to build resists rather than stacking a bunch of int.
Oh yeah! Dye is good. I can live with dye.
All my armor will be Spawn of Nurgle Green. Or Pink.
Yeah, uh. If pink is available, pink.
There's a list of dyes out there I think... Ah, here it is: diablowiki.net/Armor_Dye.
There is definitely pink.
I'll probably just flap around with my CE wings and use one of those "smoky" dyes until I get bored with the color.
PA D3 Battletags Form
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I think everyone will use the same base armor, class exclusives aside. It will be the stat bonuses that make it better suited to one class or another, such as +armor or +strength(which also buffs armor). The fact that only the Barb gains damage from Strength will mean he naturally has way higher armor.
Royal Purple all the way myself.
PSN ID - Mostlyjoe Steam ID - dungeondweller
He's talking about an addon for WoW. No addons for D3.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
ooooooh okay
phew, was worried I'd need to look into that, and there's not much time before release
So, if armor values were equivalent, that would work out fine.
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
It's dmg reduction, not armor.
http://us.battle.net/d3/en/forum/topic/4876967961
Also, use common sense and provide some context for your spoiler tags. A lone spoiler is silly. Posting something like "Middle of Act 1" or "ending spoilers" before you venture into spoiler land gives people an idea of what you're talking about. An obvious exception is if you're quoting spoilers with a spoiler. Ideally, someone provided context early on.
Oh, and this is really obvious, but quoting a untagged spoiler to yell at that person is incredibly stupid and you'll be punished as if you had made the spoiler yourself. Common sense, people.
You can download the client and load it no problem! Although I'm not sure where. Nose around for it.