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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg

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Posts

  • SavantSavant Registered User regular
    edited May 2012
    Invictus wrote: »
    Savant wrote: »
    Dracil wrote: »
    That's the thing that doesn't make sense to me. Does the same piece of armor just give different armor rating to different classes? Or wouldn't everyone just have the same armor rating at end game (sans stats and perk differences)
    Well, strength gives armor bonus, so the effect will be different class by class. But the armor provides the same base number across classes. I don't really see why that number would need to be class dependent.

    But is there any penalty to wearing heavier armor, or are we all just trying to find the heaviest armor available?

    I've seen no indications of any penalties for heavy armor at all, nor would I expect them. There weren't penalities for heavy armor in D2, it just had required stats.

    And armor is just one of the many stats you are considering when picking items, so all else being equal yes you'll just want the item with more armor, but all else won't be equal. I think some of the random affixes provide armor bonuses, so you have to consider that, along with strength, in the calculus of determining what is the phattest loot for whatever your purposes are.

    Savant on
  • ScosglenScosglen Registered User regular
    edited May 2012
    Dracil wrote: »

    But is there any penalty to wearing heavier armor, or are we all just trying to find the heaviest armor available?

    Abolish from your head any notion of "heavy" armor, as opposed to "light" armor or something. It's all just armor. Wear the best armor with the biggest numbers you can find.

    Scosglen on
  • SkabSkab Registered User regular
    edited May 2012
    Invictus wrote: »
    Skab wrote: »
    Forar wrote: »
    Invictus wrote: »
    Sorry to be the n00b bugging everyone today, but I just actually preordered and downloaded last night, so now I'm getting ready properly. Does equipment have any prerequisites besides character level? Is there some cost to wearing heavier armor, or is everyone just trying to find the heaviest armor they can?

    There are some items that are class specific (witch doctor off hand items, for example).

    No, just level as far as I recall (might be some class specific armour? Can't recall off hand), but it'll depend on what you want. Other than the intrinsic value of the baseline armour (which I'm sure will be considerable in the choicest pieces) it's all about the affixes that will determine who gets the most out of a given item.

    No class specific armor at all, nor are there armor classes. (light/heavy, or cloth/leather/mail/etc)

    The only class specific stuff is weapons and off hands. And the special followers items.

    The Game Guide says there are Barb-only belts, DH-only cloaks (torso armor), and monk/WD/wizard only hats.

    Whoops, I stand corrected. I completely forgot about that stuff.

    How could I have forgotten my lovely voodoo masks? :(

    Skab on
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  • ImperfectImperfect Registered User regular
    GnomeTank wrote: »
    Hmmmmmmmmmmm.

    I have some space on PADev, and I've been looking for an RoR project to whip out really quickly. What do you guys think of a little site that lets people get in touch with our community crafters? Maybe a nice interface to put in requests and see the crafters current queue? Setup times to meet them in a game to get stuff from you?

    I would totally love this app. I mean, I was basically planning on collecting the battletags of a few people who self-id as crafters and going with that, but if you wanna roll up a more comprehensive system, that's cool too.

  • GnomeTankGnomeTank Registered User regular
    I've already started. Just spooled up Rails 3 on my PADev account.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, D3: Brainling#1998, NintendoID: Brainling
  • InvictusInvictus Registered User regular
    edited May 2012
    Savant wrote: »
    I've seen no indications of any penalties for heavy armor at all, nor would I expect them. There weren't penalities for heavy armor in D2, it just had required stats.

    This is false. Heavy armor both increased stamina drain and (more importantly) slowed you down in D2.

    As far as 'abolish the notion of heavy armor' goes, that seems inefficient. It sure would be nice to have words that mean 'armor that has a relatively high/low defense value,' and luckily enough, we do have such words! The question is whether armor types that generally have higher defense value have any negative attributes in virtue of being the type of armor that generally has higher defense value, and thanks for letting me know that it is not so.

    Invictus on
  • ScosglenScosglen Registered User regular
    edited May 2012
    Drez wrote: »
    Diablo 3 is online only?

    I don't really give a shit, but I didn't know that.

    The game's network backend is basically set up like an MMO, so yeah.

    Scosglen on
  • GnomeTankGnomeTank Registered User regular
    edited May 2012
    Armor that is meant for a Wizard will have a lot of intelligence, and naturally lack a lot of armor. You could, in theory, put high str/high armor stuff on your wizard, but strength isn't your primary stat.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, D3: Brainling#1998, NintendoID: Brainling
  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    Are the servers going to be a la starcraft 2? Will I need to buy multiple copies if I want to play with Euro/US friends?

    Also, I will be making a monk named E Honda on every server

    Box Live: TIFunkalicious
    LoL: Nerf Love
    Steam: TIFunk
  • InvictusInvictus Registered User regular
    GnomeTank wrote: »
    Armor that is meant for a Wizard will have a lot of intelligence, and naturally lack a lot of armor. You could, in theory, put high str/high armor stuff on your wizard, but strength isn't your primary stat.

    Huh. Interesting. So the affixes available to an item depend not just on which slot that item has and whatever the equivalent to item level is, but also precisely which type of armor it is? Or are you saying that some armors available to wear to everyone innately come with intelligence/strength on them, without having magical affixes?

  • ScosglenScosglen Registered User regular
    edited May 2012
  • ArkadyArkady Registered User regular
    Anyone who isn't playing the RMAH for a living isn't going to make squat off it. Serious auctioneers will already have a program to start collecting AH data and trends. Since the RMAH was announced I've predicted that a minority of "players" (read: farmers) will corner their respective markets and that will be that. Prices will bend to their will.

    D3's rmah isn't some podunk WoW server. That level of price manipulation is a lot, lot, lot more difficult when you're contending with hundreds of thousands, if not millions of users instead of the 15kish you see on a populated WoW server.

    untitled-1.jpg
    LoL: failboattootoot
  • SkabSkab Registered User regular
    edited May 2012
    Invictus wrote: »
    GnomeTank wrote: »
    Armor that is meant for a Wizard will have a lot of intelligence, and naturally lack a lot of armor. You could, in theory, put high str/high armor stuff on your wizard, but strength isn't your primary stat.

    Huh. Interesting. So the affixes available to an item depend not just on which slot that item has and whatever the equivalent to item level is, but also precisely which type of armor it is? Or are you saying that some armors available to wear to everyone innately come with intelligence/strength on them, without having magical affixes?

    Its more that some of the class specific stuff wont roll stats that are useless to them. But, this is only for the main stats (int/dex/str/) and not the other properties that can roll.

    The non class specific stuff can roll anything and everything.

    Skab on
    steam_sig.png
  • GnomeTankGnomeTank Registered User regular
    Invictus wrote: »
    GnomeTank wrote: »
    Armor that is meant for a Wizard will have a lot of intelligence, and naturally lack a lot of armor. You could, in theory, put high str/high armor stuff on your wizard, but strength isn't your primary stat.

    Huh. Interesting. So the affixes available to an item depend not just on which slot that item has and whatever the equivalent to item level is, but also precisely which type of armor it is? Or are you saying that some armors available to wear to everyone innately come with intelligence/strength on them, without having magical affixes?

    I'm trying to think of a way to describe it using only limited beta knowledge (I played the crap out of the beta, but it was limited), and without just going "Wait and see what we mean!". I guess what I'm saying is the loot system in this is very very complex. It's very smart. It's not going to create logically inconsistent items.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, D3: Brainling#1998, NintendoID: Brainling
  • ScosglenScosglen Registered User regular
    Invictus wrote: »
    GnomeTank wrote: »
    Armor that is meant for a Wizard will have a lot of intelligence, and naturally lack a lot of armor. You could, in theory, put high str/high armor stuff on your wizard, but strength isn't your primary stat.

    Huh. Interesting. So the affixes available to an item depend not just on which slot that item has and whatever the equivalent to item level is, but also precisely which type of armor it is? Or are you saying that some armors available to wear to everyone innately come with intelligence/strength on them, without having magical affixes?

    Class restricted gear is more likely to roll affixes that are useful for that class, i.e. You're probably going to see Int on a Wizard Orb far more frequently than Dex or Str.

    General armors have more even weights for rolling affixes.

  • InvictusInvictus Registered User regular
    So the probability of certain affixes occurring on certain kinds of armors is weighted with a variety of considerations in mind. Huh. I am interested in the details; are certain combinations of affixes (on certain items) simply impossible, or just very rare? I don't expect people to have answers to that, I'm just walking through it. If it's true that there are some that are very rare, I imagine you'd get collectors looking for a certain look for their character having the relevant stats.

  • BasilBasil Registered User regular
    edited May 2012
    And that is something which will make the Auction House hilarious. Certain armor tiers are going to have fans who want that look and just that look, no other looks need apply. If only all their stats weren't wro- OOH. BUY BUY BUY.

    The high end clown suits are going to be horrifying to behold.

    Basil on
    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
  • KalTorakKalTorak Registered User regular
    Invictus wrote: »
    _J_ wrote: »
    Blendtec wrote: »
    GnomeTank wrote: »
    I give the over under as three days before someone is in the thread causing huge arguments with posts that start with things like "I know everyone is loving this game, but I think it's mostly shit because of X, Y, Z".

    There inevitably will be someone who somehow doesn't know that it's online only, starting a huge debate about the availability of internet access today.

    I'm always amazed by the group of people who care enough to get upset, but didn't care enough to read about it before launch.

    That's a very strange category of person.

    Eh. It includes the category of person who is pretty easily upset, and that is not trivial.

    Add to this everybody who rages anytime servers have to go down for maintenance for an hour between 4 and 5 am.

  • GnomeTankGnomeTank Registered User regular
    Invictus wrote: »
    So the probability of certain affixes occurring on certain kinds of armors is weighted with a variety of considerations in mind. Huh. I am interested in the details; are certain combinations of affixes (on certain items) simply impossible, or just very rare? I don't expect people to have answers to that, I'm just walking through it. If it's true that there are some that are very rare, I imagine you'd get collectors looking for a certain look for their character having the relevant stats.

    Yeah, we don't have those answers yet, and won't until we're all knee deep in to the game. Right now, all we can say is that from the beta, it seemed like the armor system was pretty smart. It would be naturally detrimental to build a wizard with a ton of armor, but there is no restriction in doing so.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, D3: Brainling#1998, NintendoID: Brainling
  • Custom SpecialCustom Special Registered User regular
    GnomeTank wrote: »
    milk ducks wrote: »
    GnomeTank wrote: »
    Hmmmmmmmmmmm.

    I have some space on PADev, and I've been looking for an RoR project to whip out really quickly. What do you guys think of a little site that lets people get in touch with our community crafters? Maybe a nice interface to put in requests and see the crafters current queue? Setup times to meet them in a game to get stuff from you?

    Sounds good, man. I mean, I don't mind if people just message me on the forums or something, but it'd be nice to have something a bit more formal. Just let me know if there's any way I can help.

    You can help me test it when I get it working :P I'll use you as my guinea pig.

    Gnome if you need more hamsters, I'll be glad to help how I can.

    Join the League of Legends | XBL: F4ll0ut Wolfoid | LoL: F4ll0ut | STEAM
    3DS FC : 4270-0980-2372
  • Foolish ChaosFoolish Chaos Registered User regular
    GnomeTank wrote: »
    Armor that is meant for a Wizard will have a lot of intelligence, and naturally lack a lot of armor. You could, in theory, put high str/high armor stuff on your wizard, but strength isn't your primary stat.

    I am almost certain that a wizard piece of gear and a barbarian piece of gear, of equal level and rarity, would have the same armor value, as shown on the armor.

    The wizards might be: 100 armor, +15 intelligence. While the barbarians: 100 armor, +15 strength.

    The difference is that with the two melee classes, their primary stats are offensive as well as defensive. A monk will get dodge with dex and a barb will get more armor with strength.

    Rend wrote: »
    "Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.

    You can see my consternation." - Khorne Thrall
  • GnomeTankGnomeTank Registered User regular
    GnomeTank wrote: »
    Armor that is meant for a Wizard will have a lot of intelligence, and naturally lack a lot of armor. You could, in theory, put high str/high armor stuff on your wizard, but strength isn't your primary stat.

    I am almost certain that a wizard piece of gear and a barbarian piece of gear, of equal level and rarity, would have the same armor value, as shown on the armor.

    The wizards might be: 100 armor, +15 intelligence. While the barbarians: 100 armor, +15 strength.

    The difference is that with the two melee classes, their primary stats are offensive as well as defensive. A monk will get dodge with dex and a barb will get more armor with strength.

    Then that was a recent beta change. It used to be that the intelligence item would actually have less armor, but the way you describe it would make a ton more sense and be easier to figure out for players.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, D3: Brainling#1998, NintendoID: Brainling
  • AumniAumni Registered User regular
    edited May 2012
    We won't have to worry about clown suits too much because you can dye armor. So at least you can make any ugly combination color coordinated!


    E: Or, invisible dye!

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425
  • SavantSavant Registered User regular
    Invictus wrote: »
    Savant wrote: »
    I've seen no indications of any penalties for heavy armor at all, nor would I expect them. There weren't penalities for heavy armor in D2, it just had required stats.

    This is false. Heavy armor both increased stamina drain and (more importantly) slowed you down in D2.

    As far as 'abolish the notion of heavy armor' goes, that seems inefficient. It sure would be nice to have words that mean 'armor that has a relatively high/low defense value,' and luckily enough, we do have such words! The question is whether armor types that generally have higher defense value have any negative attributes in virtue of being the type of armor that generally has higher defense value, and thanks for letting me know that it is not so.

    Oh yeah, I forgot about the stamina drain, but that tended to only matter before you spent eleventy billion points on vitality.

    Anyways, "armor the stat" is less dependent upon the base armor type, and more on affixes and what your character/spec is. I think it generally the case higher the item level/class (or whatever the underlying description is), the higher the base armor.

    It's abstracted even more in D3 because the same armor has a different unique appearance for each class. So say the same high end armor is more likely to make you look like a tank as a barbarian than as a wizard.

  • SavantSavant Registered User regular
    GnomeTank wrote: »
    Invictus wrote: »
    So the probability of certain affixes occurring on certain kinds of armors is weighted with a variety of considerations in mind. Huh. I am interested in the details; are certain combinations of affixes (on certain items) simply impossible, or just very rare? I don't expect people to have answers to that, I'm just walking through it. If it's true that there are some that are very rare, I imagine you'd get collectors looking for a certain look for their character having the relevant stats.

    Yeah, we don't have those answers yet, and won't until we're all knee deep in to the game. Right now, all we can say is that from the beta, it seemed like the armor system was pretty smart. It would be naturally detrimental to build a wizard with a ton of armor, but there is no restriction in doing so.

    I think it's fairer to say that building a heavy armor wizard has a cost, but for battlemages or even in general in inferno it might be worth it. Strength only gives them the armor bonus without the damage bonus barbs get, so wizards would want to focus on neutral bonus armor affixes to get the most for their value out of the armor. Wearing full on tanky barb gear would probably be a rather bad idea yes, due to the devaluation of strength.

    Intelligence also gives +all resists now, so the casters do get some built in defenses for gearing for damage with their primary stat, just from magic damage instead of physical. So on the flip side, the non-casters will probably focus more on specific +resist gear to build resists rather than stacking a bunch of int.

  • Big Red TieBig Red Tie sophomerr three yurrs aint picked a carurrRegistered User regular
    Invictus wrote: »
    Dracil wrote: »
    I am predicting a bubble economy at the AH as people buy and resell items they have no intention of using to other people buying and selling for the same purpose. Get in, get out, and don't be the one left holding the junk at the end when the bubble bursts.

    Given the sophisticated nature of the D2 trading community, yeah, you probably won't be able to effectively arbitrage the way you could in WoW. I and my group of friends definitely worked the AH in WoW to some serious virtual profit.

    Using charts and data your recorded by hand or by using one of those AH add-ons? I discovered an AH add-on several months before the rest of the playerbase caught on. Those were some good times... however, none of that would have been possible without that add-on recording historical data.

    Anyone who isn't playing the RMAH for a living isn't going to make squat off it. Serious auctioneers will already have a program to start collecting AH data and trends. Since the RMAH was announced I've predicted that a minority of "players" (read: farmers) will corner their respective markets and that will be that. Prices will bend to their will.

    The average player might make a buck or two here or there, but it'll take some serious time investment to really make some money off of it (virtual or otherwise).
    what addon is this, and will there be ones like it in/for the release version?

  • BasilBasil Registered User regular
    edited May 2012
    Aumni wrote: »
    We won't have to worry about clown suits too much because you can dye armor. So at least you can make any ugly combination color coordinated!


    E: Or, invisible dye!

    Oh yeah! Dye is good. I can live with dye.

    All my armor will be Spawn of Nurgle Green. Or Pink.

    Yeah, uh. If pink is available, pink.

    Basil on
    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
  • GoodKingJayIIIGoodKingJayIII Registered User regular
    Basil wrote: »
    Aumni wrote: »
    We won't have to worry about clown suits too much because you can dye armor. So at least you can make any ugly combination color coordinated!


    E: Or, invisible dye!

    Oh yeah! Dye is good. I can live with dye.

    All my armor will be Spawn of Nurgle Green. Or Pink.

    Yeah, uh. If pink is available, pink.

    There's a list of dyes out there I think... Ah, here it is: diablowiki.net/Armor_Dye.

    There is definitely pink.

    I'll probably just flap around with my CE wings and use one of those "smoky" dyes until I get bored with the color.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    This game is just sitting on my hard drive...taunting me. Hopefully I can get in some gametime with you folks, I don't have the best memories of D2 public play.

    farangu.png
    Spoiler:
  • ZekZek Registered User regular
    edited May 2012
    Dracil wrote: »
    That's the thing that doesn't make sense to me. Does the same piece of armor just give different armor rating to different classes? Or wouldn't everyone just have the same armor rating at end game (sans stats and perk differences)

    I think everyone will use the same base armor, class exclusives aside. It will be the stat bonuses that make it better suited to one class or another, such as +armor or +strength(which also buffs armor). The fact that only the Barb gains damage from Strength will mean he naturally has way higher armor.

    Zek on
  • Mostlyjoe13Mostlyjoe13 The Dream RealmRegistered User
    edited May 2012
    Added myself to the player list. I think I'm going to go Monk or Wizard.

    Royal Purple all the way myself.

    Mostlyjoe13 on
    steam_sig.png
    PSN ID - Mostlyjoe Steam ID - dungeondweller
  • AnakinOUAnakinOU Registered User regular
    I pre-ordered through a B&M retailer (the curse of gift cards)...I don't suppose there's any way for me to pre-load the game, is there?

  • XeddicusXeddicus Registered User regular
    Invictus wrote: »
    Dracil wrote: »
    I am predicting a bubble economy at the AH as people buy and resell items they have no intention of using to other people buying and selling for the same purpose. Get in, get out, and don't be the one left holding the junk at the end when the bubble bursts.

    Given the sophisticated nature of the D2 trading community, yeah, you probably won't be able to effectively arbitrage the way you could in WoW. I and my group of friends definitely worked the AH in WoW to some serious virtual profit.

    Using charts and data your recorded by hand or by using one of those AH add-ons? I discovered an AH add-on several months before the rest of the playerbase caught on. Those were some good times... however, none of that would have been possible without that add-on recording historical data.

    Anyone who isn't playing the RMAH for a living isn't going to make squat off it. Serious auctioneers will already have a program to start collecting AH data and trends. Since the RMAH was announced I've predicted that a minority of "players" (read: farmers) will corner their respective markets and that will be that. Prices will bend to their will.

    The average player might make a buck or two here or there, but it'll take some serious time investment to really make some money off of it (virtual or otherwise).
    what addon is this, and will there be ones like it in/for the release version?

    He's talking about an addon for WoW. No addons for D3.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • No Great NameNo Great Name Registered User regular
    The op should have a list of all the download clients

    Xbox Live: OGSirToons PSN: NoGreatName Bnet Tag: SirToons#1214 NNID: SirToons
    Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons check.php?c=sirtoons
  • Big Red TieBig Red Tie sophomerr three yurrs aint picked a carurrRegistered User regular
    Xeddicus wrote: »
    Invictus wrote: »
    Dracil wrote: »
    I am predicting a bubble economy at the AH as people buy and resell items they have no intention of using to other people buying and selling for the same purpose. Get in, get out, and don't be the one left holding the junk at the end when the bubble bursts.

    Given the sophisticated nature of the D2 trading community, yeah, you probably won't be able to effectively arbitrage the way you could in WoW. I and my group of friends definitely worked the AH in WoW to some serious virtual profit.

    Using charts and data your recorded by hand or by using one of those AH add-ons? I discovered an AH add-on several months before the rest of the playerbase caught on. Those were some good times... however, none of that would have been possible without that add-on recording historical data.

    Anyone who isn't playing the RMAH for a living isn't going to make squat off it. Serious auctioneers will already have a program to start collecting AH data and trends. Since the RMAH was announced I've predicted that a minority of "players" (read: farmers) will corner their respective markets and that will be that. Prices will bend to their will.

    The average player might make a buck or two here or there, but it'll take some serious time investment to really make some money off of it (virtual or otherwise).
    what addon is this, and will there be ones like it in/for the release version?

    He's talking about an addon for WoW. No addons for D3.

    ooooooh okay
    phew, was worried I'd need to look into that, and there's not much time before release

  • DerrickDerrick Registered User regular
    I thought I read something during character creation about monks and barbarians getting 30% extra armor (or just damage reduction?) that other classes don't get.

    So, if armor values were equivalent, that would work out fine.

    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • SkabSkab Registered User regular
    Derrick wrote: »
    I thought I read something during character creation about monks and barbarians getting 30% extra armor (or just damage reduction?) that other classes don't get.

    So, if armor values were equivalent, that would work out fine.

    It's dmg reduction, not armor.

    steam_sig.png
  • SkabSkab Registered User regular
    Spoiler Warning and Rules

    http://us.battle.net/d3/en/forum/topic/4876967961
    You should be especially cautious on May 14, as with the installer unlocking and worldwide releases taking place, the entire game will be available to be discovered and datamined. We also plan to populate the Diablo3.com game guide with item data that Monday, which may themselves be spoilers. If you care about spoilers, it may just be best to not go on the internet on May 14.

    steam_sig.png
  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    Needless to say, horrible things will happen to people that spoil shit.

    Also, use common sense and provide some context for your spoiler tags. A lone spoiler is silly. Posting something like "Middle of Act 1" or "ending spoilers" before you venture into spoiler land gives people an idea of what you're talking about. An obvious exception is if you're quoting spoilers with a spoiler. Ideally, someone provided context early on.

    Oh, and this is really obvious, but quoting a untagged spoiler to yell at that person is incredibly stupid and you'll be punished as if you had made the spoiler yourself. Common sense, people.

    57SICde.png
  • BasilBasil Registered User regular
    AnakinOU wrote: »
    I pre-ordered through a B&M retailer (the curse of gift cards)...I don't suppose there's any way for me to pre-load the game, is there?

    You can download the client and load it no problem! Although I'm not sure where. Nose around for it.

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This discussion has been closed.