Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[PHA/LLA WARS] Cyberspace WEBGAME :: Iteration 1, GAME OVER
InfidelIt's not Infidel,it's INNNNNFIDELRegistered Userregular
P H A / L L A • W A R S Personalized Holographic Avatar / Laplacian Lattice Architecture
A Blarnfidel Production
Originally created as a webgame portion for the Phalla game of the same name, the online PHA/LLA Grid system allowed players to interact and investigate in real-time. Stripping away the Phalla game part, we'll be repurposing this game to function as a standalone one about competing factions engaged in a cyberspace turf war. The good news being this is already functional and just needs to be modified into a state that works and is balanced for the standalone goals.
THIS IS NOT A PHALLA GAME
@MrBlarney and I will be doing some design work on this (he hasn't been told this yet har har) but feel free to pitch in on the design and balance and goals and all in this thread. I'll keep people posted about decisions made and state of the game. A couple screenshots of the game as it was in the Phalla game are below.
What's the game this time?
There are four factions. Sanguine Zealots, Choleric Knights, Melancholic Militia, and Phlegmatic Partizans.
You will receive a PM with your faction and game link. Every player will get the exact same PM, except that the URL and faction name are the appropriate ones.
There is no sharing of the PM through any means. Screenshots, adding to the conversation, etc. is strictly against the rules. You will not know who is on your team at the start. You will have to find them.
Upon logging into the system, you'll take note of your Tasks and Memory. This varies with player, and your starting macros may vary as well.
When a system is brought under control (>50% of the players in the system are of one faction), the clock will start for that faction. Each hour, 1 point will be awarded for that system.
When the system is under full control (for a system of size X, there is at least X more of one faction than all others combined) then the clock starts again and will award X points for holding.
If control is dropped below the threshold, the clock still runs but will award only the single.
Systems with no players or no clear majority will award no points. The data trunk nodes (8x) have no part in the control goal.
Scoring will not be updated realtime. The tally will be given at each maintenance, each faction's score will be public. Also note that control will not be counted until 12:00 of Cycle 1, to give players some time to spread out.
The game will continue until the end of Cycle 14, at which point highest scoring faction declares victory.