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Dishonored: You suck too much to do that no-kill run; just shoot them with magic.
Posts
I think it's successfully it's own thing, if we're having this much trouble coming up with a label that fits. It's a weird science dystopia.
Well dieselpunk is like steampunk but with some sort of fuel instead.
In this case, whale oil.
But I agree with you anyway, the setting is unique enough to be pretty unique!
Yeah I'm basically getting a Dark Messiah in City 17/Columbia vibe
Which is awfully glib but also awesome
A terrible future in which a small elite rules with an army of genetically engineered hot ladies.
preorder confirmed.
This sort of thing needs to happen more. It gives the world mutability, and adds to replay value.
Lots of games have promised that sort of thing, to differing extents
Sin: Episodes was supposed to have it but the first release had too little enemy variety to showcase it and the follow-ups never happened, so...
http://www.gameinformer.com/b/features/archive/2011/07/27/dishonored-interview-modeling-morality-part-1.aspx
World mutability is probably the "next big thing", especially in MMOs.
Once a game breaks through and delivers on the idea, everyone's going to have to follow suit.
ME3 does a pretty good job of it and it's still pretty easy to find the strings if you spend any time looking for them at all.
Even if it's just flavor though, if it's done well it might be pretty neat.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
The only limit...is your imagination.
But yeah, the whole "static world model" for creating gaming environments is sorely outdated. We just need a studio to come along who has the drive and the funding to let something get fully baked before release. Even possibly find a way to work mutability into a game dev engine, so its easier for ensuing games to build it in.
the last map in Dark Messiah, if you went full stealth, was so much fun. You could ghost through the whole thing, and one hit kill every enemy, and never have them ever know you were there. It was amazing.
What? The undercity place? I remember there being some fights in that. There were definately the liches and the zombies and whatever.
All I remember of the place was moving through the ruins and never being seen, and killing, like, 30 guard patrols
Just hanging out with my bow, slicing through support ropes with a well placed shot
It was one of the few games I owned where I'd immediately replay a segment I'd just completed just to play through it slightly differently
I mean there was so much wrong with that game but there was so much right with it too
yeah that is pretty much the most astute description
I had it memorized so perfectly that I kept screwing up that section in the full game because of slight differences
Dark Messiah combat, four-player co-op, versus a human dungeon master triggering traps and spawning enemies and preferably arranging prefabs Neverwinter Nights style to make "unique" maps
If it's an officially licensed Dungeons & Dragons product, so much the better
Train oil punk, obvs.
fuck someone beat me to it
-I am The Alpha and The Omega-
Colour me intrigued.
Which this certainly seems to have.
This game looks damn cool. Hope it lives up to the promises. I like the sound of gameplay reacting to how you play your character.
Just a big pile of punks with a couple of punks underneath them
Moshpitpunk
everything is moshpits.
Just sweat and hair and crevices, as far as the eye can see
Great titanic vessels drifting through the perpetual midnight, their spectrum of lasers casting about in rapid synchronized movements searching for sight of foes among the foul clouds. During these brief periods of peace the sub-stereollistics are powered down, and the mosh furnace runs at half-capacity. The mosh furnace. That's where you found yourself if you had no title, no talent, no money. Or just a plain lack of luck. Slamming each other against the kinetic absorbers just to stay alive. Because if you didn't party hard, if you didn't party like it was the last night of your life, it was. Damn the metalhead nobility. Damn the 'Tallican ship that keeps us here!
so Final Fight