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Video Game Industry Thread: 300+ people lose their jobs. Curt Schilling still rich.
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Nintendo was not pleased, to put it mildly.
http://kotaku.com/5818044/her-it-is-an-official-pokmon-app
It's over a year old and still not out apparently.
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Because that is an idea worth flirting with, at least.
Nintendo Network ID: unclesporky
http://toucharcade.com/2011/07/05/pokemon-coming-to-the-app-store-this-summer/
Seems to only be up in Japan, though.
Also there's an Xbox Live app for iOS.
I wonder what the thought pattern was behind it?
The whole thing is silly regardless. I can see and appriciate the allure of Nintendo just going 3rd party ala Sega. But you have to be a real dip not to understand why they will not, especially in the near future.
Pokemon Black code - 3009 7390 5907 Send PM if you add me
http://odiousrepeater.wordpress.com/2012/04/20/dragged-kickstarting-and-screaming/
Some quotes:
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
http://arstechnica.com/gaming/news/2012/02/fake-pokemon-yellow-rises-to-no-3-position-on-itunes-app-charts.ars
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Then again, most developers like that aren't going to be investing heavily in Kickstarter. Which is the problem.
Steam | TF2 inventory
Yes. Which is a powder keg just waiting to explode in a huge mess of broken promises.
What really bothers me about a lot of kickstarters is that they have feature creep build into them. "If we reach 200%, we'll add this feature! 300% and we'll add this feature!" The problem is you can't just throw money on a lot of features and expect them to work. I expect a lot of people who end up getting overfunded will discover that even with the extra money, the scope of their project has ballooned so much that they can't manage it.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Pokemon Black code - 3009 7390 5907 Send PM if you add me
As for Nintendo's core franchises? Pokemon... maybe but movement would be annoying. Metroid? Yah right. Despite awesome platformers existing for the platform they have to be tailor made and are far from what I'd want from Mario. Zelda? No thanks.
The rise of mobile gaming and peoples insistence that Nintendo move toward them is not exactly something new. The reasoning behind it is the same reason why console wars are a thing. You are heavily invested in a platform and don't want to spend the time/money/effort to get something else to play a game you really, really want. Thus you must take it upon yourself to personally wage war on the 'others' so your platform is the only choice for developers.
I think everyone feels this way to some extent. Just today I expressed some annoyance in the Tales thread that those games never seem to make it to the Nintendo consoles. Since there are so many former gamers with smartphones I think it's only natural to hear some outcry for stuff they used to like.
Aside from the "no duh" element that people should obviously not be investing in people with no experience and nothing more to show for a game than some ideas and concept art, that guy is being far too harsh on the Kickstarter thing.
For one, the way he rips on the Kickstarter budgets like they're just inconcievably stupid. What about the massive budget bloat that publishers inflict on games? I've seen that complaint a lot from developers. It's well within reason that a veteran team can construct a great game for 2 million from an IP they've been working on as a hobby for years if they don't have a publisher breathing down their neck. That goes double for something like the Shadowrun Kickstarter where the game is being developed for iOS/Android/PC devices; choosing that level of hardware will automatically cut out a huge portion of the costs related to the sort of visuals that publishers demand. It's not going to be some mega-hit that pushes the envelope of modern technology, but that approach is generally a crutch anyway.
Or the fact that the Wasteland 2/Shadowrun folks would even dare to run their Kickstarter without having the game half-designed already. Guess what? A good reputation can translate into funding. Half the problem with publishers these days is that they seem to know jack shit about the people developing a given game or IP and only care if that IP tends to make a lot of money.
The whole article seems pretty useless to me. The meaningful bits of it could be summed up in "don't give money to people you don't know anything about or think that funding a hundred bucks into something will get you a game worth a hundred bucks." In other words, folks should use some common sense funding this stuff. Not a revolutionary idea.
DFA is kind of unique among the ones running that they built insight into the development process into the pitch with the documentary. Wouldn't be surprised if Shadowrun Returns or Wasteland 2 goes dark once they get underway.
I was just going to say that before you edited. They have a fallback. You are funding a game slash documentary, and the pitch even presented the prospect that the game might be a spectacular failure, but at least it will be caught on film!
And their rewards were carefully set up so as not to promise too many in-game rewards. You get art books and music, something that they can fairly easily deliver on even if the game as a whole falls through. None of this "we will name a city after you and put a statue of you in town and also rotoscope animate you into the game and let you do one of the main characters' voices."
Nintendo Network ID: unclesporky
I would be extremely surprised if they went completely dark. Even if they didn't delve into the specifics of the gameplay (which would be wise until it's already heavily solidified), it would still be in the best interests of the Wasteland 2/Shadowrun guys to at least update on things like art designs or music snippets or things like that.
The Kickstarter funding is only where things start; if these devs keep the backers supplied with info throughout the development process, that's that much more time for word of mouth to expand the number of people who notice the game and want to get it when it's released.
Honestly... I don't have much faith in the maturity of the internet to be calm and understanding. The loudest voices will very likely be those screaming for their money back.
Pokemon Black code - 3009 7390 5907 Send PM if you add me
Looks like there's going to be some kind of annoucement for Metal Gear Solid Rising Revengeance on April 30th at Metalgearsolid.com
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If the company takes the money and runs, I imagine you'd be able to involve the Better Business Bureau since, you know, they just stole your money. I'm not a lawyer of course.
I thoroughly expect the first scandal to be grab-and-run. The folks with reputations worth anything would almost certainly end up using their own money or finding alternate funding before simply throwing up their hands in defeat; it's the nobodies who wouldn't have anything to lose by walking with the money.
Actually they're not, they're just asking for money on their own homepage.
Nintendo Network ID: unclesporky
So you're one of my webcam subscribers, I take it.
Here's the numbers:
20/04/90 [NFC] Fire Emblem: Shadow Dragon and the Blade of Light - ? / 329.000
14/03/92 [NFC] Fire Emblem Gaiden - ? / 325.000
21/01/94 [SFC] Fire Emblem: Mystery of the Emblem - ? / 776.000
14/05/96 [SFC] Fire Emblem: Holy War Story - 228.578 / 429.763 (498.000 from sinobi)
28/08/99 [SFC] Fire Emblem: Thracia 776 - 30.104 / 158.695
29/03/02 [GBA] Fire Emblem: The Sealed Sword - 126.267 / 345.574
25/04/03 [GBA] Fire Emblem: Blazing Sword - 109.429 / 265.286
07/10/04 [GBA] Fire Emblem: The Sacred Stones - 146.026 / 246.719
20/04/05 [GCN] Fire Emblem: Path of Radiance - 100.357 / 156.413
22/02/07 [WII] Fire Emblem: Radiant Dawn - 73.337 / 171.924
07/08/08 [NDS] Fire Emblem: Shadow Dragon - 147.704 / 252.309
15/07/10 [NDS] Fire Emblem: Mystery of the Emblem - Hero of Light and Shadow - 147.045 / 247.248
19/04/12 [3DS] Fire Emblem: Awakening - 242.600 / NEW
It's safe to say we'll be seeing the series a lot more in the future.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Hunh, DLC people might actually be looking forward to for once and even buying the game just to get a chance at.
Curious, that.
None of that is new to FE.
This will probably end up as the second or third best selling FE game. Apparently these MC numbers do not count the bundles or some ridiculous amount of units Nintendo directly sold with some promotion.
I give all the credit to the box art.
I'm hoping they'll decide to do a DS/3DS player with the WiiU (like the Gamecube had), since it will basically function the same as a DS/3DS double screen with it's touchscreen controller.
If they do that, it will be the first time I've purchased a console at launch.
That's...actually a pretty sweet idea.
I guess they did do a decent amount of promotions. What with all the ads and the free release of Sacred Stones.
They did a decent amount of promotion too including headlining the original Nintendo Direct and more traditional ads as the game came close to release. They are also pushing early sales by offering free DLC for a limited time, a fantastically brilliant move that I can't believe other companies with more dlc experience didn't think of first. One of the main points of project ten dollars and online play codes is to get people to buy the game at full price on launch day. Instead of using the stick Nintendo decides to use the carrot and go, hey, free marth designed by this dude as long as you buy the game before May something or other.
Oh wow. Nintendo is absolutely doing this. This idea matches up immaculately with their philosophies of long-term planning and repackaging games.
Of course, we probably won't get that functionality until 2014, but it will happen.
3DS is very hot over there right now.
I thought Pokemon was wholly owned by Nintendo?
The Pokemon Company is, Game Freak is not. Though it's Nintendo that brought out the iOS app.
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