Thing heard in game or apply to things in game
b = back, fall back, they're coming for you
back = fall back, they're coming for you
care = be careful, they may be coming for you
oom = out of mana
focus = To target a player. Meaning that as a team you all will all focus on a specified hero to kill first.
top, mid, bottom = the lanes in LoL. With the flip camera option, the top and bottom may be switched for some people.
lane = the road like expanses that contain towers and lead to and from the bases
river = The river which cuts across the map diagonally
jungle = The mass of trees and paths that exist between the lanes
neutrals = The creep-enemies who live in the jungle
bp, pill, pilling = blue pilling, going back to base
base, basing = blue pilling, going back to base
shop,buy = To go back to base to go shopping
brush/grass = The large grass in LoL which causes your hero to be hidden to people outside of the brush
sigils = Temporary buffs granted to a player by defeating the Golem and the Elder Lizard. These buffs transfer to the killer in the event that the hero dies with the sigil.
buff = Typically a temporary increase to some stat(s)
passive = An ability which is not activated but helps a character. For example, Morgana's passive allows her to heal a small % of the damage her spells inflict. Passives usually apply only to the hero who has them.
aura = A 'passive' which applies not only to the hero who has it, but also to heroes within the given range for the aura. A shareable passive.
dd = direct damage ability. Typically DDs are unavoidable: Click ability, click target, profit. For example: Annie's Q fireball.
skillshot = an ability that fires a projectile that can be dodged. For example: Morgana's cage, Ashe's ultimate arrow
aoe = area of effect
pbaoe = point blank area of affect. The area of effect is centered around the caster such as Nunu's Ultimate or any aura.
backdoor= To attack the enemies towers and base without the cover of your creeps there
ult = ultimate ability. The R Ability.
unique = In LoL certain auras/passive are unique, meaning they do not stack.
last hit = Getting the very last hit, or killing blow.
AP = Ability Power. The stat which boosts the effectiveness of abilities.
miss, mia = Missing, missing in action. Commonly used to describe when a hero is missing from a lane and may indicate to the team that a gank may happen.
juke, juking = When being chased, juking is to fool your pursuers. Typically this happens in the jungle. A successful juke could range from eluding the enemy by exploiting line of sight, or could simply cause the enemy to mistarget a spell.
feed = A player who dies constantly feeds the other team (via the gold reward for killing someone). Being called a feeder is not a compliment. A player who is fed has a lot of kills.
gg = good game.
gj = good job.
ms = movement speed
Riven = the best character ever who is also an adorable bunny.
baron, nashor, worm = the big worm like boss that gives a noticeable buff to the whole team when killed.
gl hf - good luck, have fun, usually an encouraging sportsmanlike phrase said before a game, sometimes sarcastically used "gl solo baron"
push - to gather up a creep wave and attempt to destroy an enemy tower "I'm going to push bottom"
d, defend - to sit at a tower and/or inhibitor and attempt to avoid confrontation while stopping the enemy from killing the objective "I'm gonna d mid"
gank - to go (often with more than one player) to try and kill an enemy, often by surprise "lets gank bottom"
tp - summoner spell telleport used to traverse the map "Ill tp back in"
heal - either the summoner spell, a champion ability, or the act of returning to base to regenerate HP and mana "you should heal"
harass - to annoy the enemy with small bursts of non lethal damage, often forcing them to go heal or be set up for a gang.
bait - to deliberately appear in a position to be easily ganged so as to lure 1 or more players to be gangked by your team "go bait them in to the jungle"
Disable = A Disable is a debuff that usually prevents some kind of action on the player. Stuns, roots, silences are all examples of disables
Stun = A debuff which prevents any action by a champion (summoner spells excluded)
Root = A debuff which prevents any movement by a champion (summoner spells excluded)
Silence = A debuff which prevents any abilities being used by a champion (summoner spells excluded)
Farm = Farming involves the amassing of gold for player. This is usually best done by killing a lot of creeps and killing them very quickly. Certain Heroes like Ashe and Tristana are great farmers: The first has a +gold passive, and the latter has an AOE passive.
leash/pull - when someone other than the jungler attacks a jungle creep so that it comes towards them while the jungler attacks it; the leasher leaves the range so the jungle creep returns to the jungler; allowing several free hits/spells on the creep for the jungler.
Things heard outside of the game or apply to outside of the game
vent = Ventrilo. It is voice communication software used to coordinate as a team. LoL has its own vent server: See the sticky in the beta general for more information.
build = how a champion and its summoner is built. For champions this may includes the items one buys on a champion, and the order one gets a champion's skills. For summoners, this refers to their masteries and rune selections.
carry = A character who, if played properly, wins late game fights for a team. Typically these heroes are weak early game and require a lot of farming.
tank = Character with a lot of HP and likely armor/resistance. Whose job is to initiate battles with the enemy players/turrets as to draw damage onto himself.
dps = Damage per second. Also referes to characters who job it is to deal damage (As opposed to support and tanks)
burst = A large volume of damage done quickly and typically then very little sustained follow up damage.
support = Characters who job it is to support other characters: Healers, buffers, etc
runes = Refers to LoL's rune system, however this term is overloaded and some players also refer to sigils as runes
talents = A non-canon term for masteries
mastery, masteries = The talent-tree system of LoL
DotA = Defense of the the Ancients. A mod for War3 that virtually launched the moba genre
HoN = Heroes of Newerth. Another moba game that is in direct competition with LoL.
moba = multiplayer online battle arena
elo = The score a person has in the Ranking system.
http://en.wikipedia.org/wiki/Elo_rating_system
leave, leaver = To quit a game before it is over.
raqequit = To quit a game in anger (Being killed, losing)
disc, dc = disconnect from a game.
adjudicator = Either an older beta tester, or a beta tester whose skill in game or feedback out of game have been noted.
skin = Items that give a Champion a new look (Costumes, clothes, etc)
champion = The particular character that you as the summoner control
hero = non-canon name for a champion
summoner = Your representation in the game. Essentially you are the puppet master of your selected Champion and you have your own summoner abilities along with the champion's abilities.
deny, denies= Basically last hitting your own creep.
This mechanic does not exist in LoL. In DotA, this would prevent the other from earning the gold and experience for killing the creep.
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Do EWQQ, or EWQW to end at 80-100% health. You don't really need more than 1 point in E until you have to since you will get better returns from Q, W, and R.
Delphin Twitch Stream:
3DS FC : 4270-0980-2372
ok cool, i'll try that out. i was just thinking e was my main jungling tool and leveling affected cooldown.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Man, that $20 skin ain't got nothing on Commando Galio.
DEAL WITH IT
But Megadeth Galio does look pretty awesome (not sure ~$17 awesome, though).
3DS FC : 4270-0980-2372
There are a couple of things you can do with them
In laning:
1)Use them for brush control and vision
One of the things Cait can do is to build harass by shooting from the bush [headshot more often]. To do this effectively means that you either a) need to have your support in the other brush or b) need to be able to know when/if they're in the other brush to harass.
Placing wards in the brush and then letting your support wander in and amongst your creeps means that you can use the traps to create free harass opportunities for you while getting the most out of your supports ability to not care about last hitting when harassing the enemy carry.
In Fights:
1) Use them to control/create choke points in battle,
That is, often in a fight you want to be able to restrict enemy positioning by either limiting means of egress or entrance. Traps will let you do this by preemptively placing them where you don't want the enemy to go. Or don't want an enemy to come from. Since they last so long either the enemy has to carefully path around them, or burn flash/some other dash ability.
2) Use them as targeted roots
Smartcast them on a fleeing enemy or set someone up for a hook by smartcasting onto someone you want to yank.
This is one of the reasons why a Blitz/cait lane is so redonk. If, at any point an enemy gets outside of the creep line [so that blitz can make a grab] cait can simply stick a trap down right on their location which will give blitz enough time to grab.
You can do this in team fights too if you're OK with getting to within 850 or so of an enemy [800 placement range +135 trap range]
_____
Looking at her stats again i feel like maxing her traps first is the best idea. They gain 50 damage/level [compared to 40 damage/level for her q] and the CD reduction is really large, letting you use them repeatedly in fights.
Since the cost doesn't increase as you level this means you should be able to effectively use them as targeted harass [800 range targeted harass!] which does a lot of damage [80+50/level, so 180 damage when you're level 5 and 280 when you're level 9 which is more damage than any non-scaling ability for a ranged AD at that range.] and sets up headshots and is super cheap.
Per Guppies' lane with me last Thursday, Taric can dazzle you with his manliness and Caitlyn can throw them at your feet. It's a pretty great use of the skill, honestly. You could PROBABLY use the window from Lulu's slow to hit them, too.
Oh, and mark me a "maybe" on Galio.
World's Largest Dungeon 4E as Torbera
BSG Exodus Game 17 as Tom Zarek
Twilight Imperium Game 7 as Muaat
You really only need it for your first pass and since it doesn't give more protection and is still on a longish cooldown, you only want 1 point. Once you hit 6 your R passive eliminates all jungle problems and once you finish wriggles the jungle becomes a source of health. However Q and W are your tools for dealing with enemies and those go up in damage and down in cooldown with more ranks so you want them maxed as soon as possible.
Delphin Twitch Stream:
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I hope the reason is it took them a long time to get the licensing to use Nyan Cat for his ult animation. The entire map darkens (Nocturne style) and is populated with stars as the raging Nyan Cat rockets across Summoner's Rift, and for a moment all sounds are drowned out for the music.
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Sold!
COME FORTH, AMATERASU!
Big ol' farmer. Especially if they have a lot of sustain/Soraka.
Steam: Jacobontap
LoL: FutureBlues
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Same here but different five man. Jungle Jax ho! http://www.justin.tv/delphinidaes
Delphin Twitch Stream:
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But maxing hawkshot first is what you are supposed to do.
Ashe doesnt have the mana to use volley on cd anyway, and it has a 1:1 ad ratio so not important
Beyond 1 isnt that much benifit in Q either, so point in q point in w max that hawkshot.
I think the Pantheon and Renekton skins look a little... not cool. That Morgana skin is fantastic and I want to see the animations. That Irelia skin... as someone who loves to play Irelia, I want to see the particle animations and such. But it's a shorter-haired Irelia with cool looking blades, so I'm intrigued.
Athenes Unholy Grail
80 Ability Power
40 Magic Resist
15 Mana Regen per 5 seconds
15% Cooldown Reduction
Passive: Restores 12% of your max Mana on Kill or Assist.
UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing
Does not stack with Chalice of Harmony
Builds from Fiendish Codex, Amplifying Tome, Chalice of Harmony. Total cost: 2950
Sorry you inspired me with your jungle jax!
Speaking of which that started out slow but at the end once I got my Triforce they were foolish to not focus me. I was blowing up Olaf, Graves, and Anivia every fight.
thwap-thwap-thwap-thwap cardboard tubes make the best sound.
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Jax is kind of an inevitable force. Once he puts together a triforce he's really hard to stop since he's innately so tanky. It's hard to get him away from your sensitive carries since he's pretty mobile and he just crushes people. He's one of the easiest characters to carry out of the jungle with due to his ridiculous innate steroids.
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After a legendary Galio skin? What were the chances!
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I also haven't seen anyone Irelia top in ages. Those nerfs right after I bought her sadden me. Anyone had success?
Seems legit to me. :3
1) It depends on the top, but a melee top that is behind literally just goes in and dies. A carry that is a little behind can still catch up in midgame.
2) Bot tower also has a defender there still after a gank who may or may not be able to clear the wave safely. It is comp dependent.
3) No, if you can't do something about the enemy mid roaming you are a bad mid or are otherwise losing. If the enemy mid roams and you don't take the free tower, you're doing it wrong. Concerns about the jungler aren't important because if they're threatening mid, it's not a 4-man dive on bottom.
the resolute smite nerf was an accident that they fixed, iirc
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