Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[GW2]Making a new thread for the BWE. See you guys on Aspenwood soon!

CorehealerCorehealer The NevasSing for me, and I shall sing for you the song that ends the world.Registered User regular
edited June 2012 in MMO Extravaganza
PRE-ORDER/PRE-PURCHASE DETAILS HERE (NO CONFIRMED RELEASE DATE YET):
https://buy.guildwars2.com/ and wiki.guildwars2.com/wiki/User:Stephane_Lo_Presti/GW2_prepurchase_retailers_list
For PA GW2 Teamspeak 3 server info and FAQ, please scroll down to posts 3 and 4.

Welcome to the Guild Wars 2 Thread! (Wherein is discussed Arenanet's upcoming font of gold plated awesome, their sequel to their original MMO hit, Guild Wars).

The Venerable Wall of Erections:
God... Every time I come in this thread I need a change of pants.
Joshmvii wrote: »
Every time I come in my pants I visit this thread.
Zzulu wrote: »
I feel I don't even need any more info on the game. I've been sold for many months now and I just want to buy it and play it already.
Klyka wrote: »
I have to be completely honest here:

I would pay double price if I could have the game NOW.
I can't look at this topic any more. I'm so hard I can't even breathe.
Avynte wrote:
GW2 is going to force me to see a doctor because I don't think holding an erection until Q1/2 is going to be good for my health.
Sarksus wrote:
DROP THIS GAME INTO MY MOUTH ANET I WANT IT
naengwen wrote:
Coming into this thread is like Christmas.
The most important thing I've gotten out of this thread is that ice cream is god damn delicious. So I went out and got some.

Thank you.
Enig wrote:
I'm getting pretty concerned that GW2 will just be too much fun, and people won't be able to handle it. This could really hurt the game long term.
ironzerg wrote:
I know nothing about GW2 other that what I watched a couple hours ago. The manifesto video. My body is still trying to recover from the sudden explosion of blood that rushed into my penile extremeties.
Caedere wrote:
There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
Rend wrote: »
I'M STILL NOT ON THE WALL

We aim to please.

Welcome to Take 5 of our ongoing saga of Guild Wars 2 game hype, MMO industry discussion and offering praise to ArenaNet. Core is back to host, and everyone should thank Arthil for hosting the last thread. Also beta, that’s pretty important too. The old threads can be found in the MMO archive because I’m too lazy to waste space here linking to them, awesome as they were. They live on in an ever growing save file on my computer, brought here for your viewing pleasure. Enjoy!

As you might remember, Guild Wars was an interesting hybrid multiplayer RPG game with MMO elements released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions and countless patch updates. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
And now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated and 6 years+ in the making...

182577.png


Trailer:



Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)



Behind the Scenes Retrospective Video: (Another reason to have a boner for Guild Wars 2)



Various ArenaNet devs talking about the game and the community it has already built around it:



Those videos sure are great, but how about a bit more detail on what makes GW2 different and awesome? Here's the straight poop you need to know, and if you want more details, read on!

- No monthly fees. GW2 requires only the box purchase to play, and has a microtransaction store in game that sells optional consumables and cosmetic stuff; no pay to win items.
- Dynamic Events, or, imagine actually looking forward to running into other players in an MMO world. The dynamic event system replaces traditional questing with a system of events, some independent, some tied together, that play out in the world independent of player action. You automatically enter and leave them at will, and do not need to ask a quest giver for them or return to one after it's completion. All you need to do is participate, and everyone involved is rewarded based on how much they participate.
- A Truly Personal Storyline. Be a hero, make choices, learn about the overarching situation in the land of Tyria, Save the World, etc. Your character can experience a tailored, GW campaign style story in addition to the dynamic event system that you shape with your choices.
- Epic-scale PvP. Love sieges, keeps, chaos? Want blood for the Blood God? WvWvW, lovingly nicknamed wuvwuv, is three servers pitted against each other in vicious combat to dominate an inter-dimensional battlefield known as the Mists for glory and for the benefits victory brings to one's server. Think DAOC Borderlands skirmishes and sieges, but with no factions. Servers are unified against other servers.
- We also have Small-scale E-sport PvP. Think WoW battlegrounds/arenas, but more finely tuned and balanced.
- Sidekicking allows you to always be able to play with your friends, no matter what level you are.
- No Holy Trinity means you will always be able to play with anyone and not need to spam chat looking for tanks and heals for hours. Players need to be more skillful, self-sufficient and work as a team to succeed at challenging content.
- No grind. Thanks to the variable level sidekick system and dynamic event systems, the devs have little reason to drag out the leveling process. It follows a linear progression of about 1.5 hours per level up to a max level of 80.
- No gear treadmill. As in GW1, max-stat gear will be readily available as soon as you reach the max level. The challenge of dungeons, PvP and other high-end content will provide your character more awesome looking equipment and give marginal upgrades to stats and some unique abilities, but you can’t out-gear your problems in GW2.
- Beautiful graphics, smart user interface, extensive Armor-Dye System, and more! Such as:
- Useful and convenient Crafting system,
- Multiplayer Skill Combos,
- Complex Trait System for Character Skill Customization,
- A Fully Featured Auction House known as the Marketplace, with buy orders and other economical trend reports (like EvE) and,
- For quick fixes of fun and bar brawls, Fun Mini Activities. Think carnival games and tests of skill.

If any of this has piqued your interest, continue reading, watching and checking out the many links and articles.

Playable Races Section:

The 5 Races: (It isn't just humans anymore!)



The Humans:
Spoiler:

The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. Only through courage, will, and unity can the humans retain their storied culture and reach once more to rise above. The characters you played in the original Guild Wars won't be able to follow you here, but the human race still struggles on in their name to find a place among the new scheme of things, and this time they will need your help. They have also gotten a lot of upgrades in the last 2 centuries, which will be interesting to see when compared to the original game.

The Charr:
Spoiler:

Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle. Think steampunk meets bipedal sabertooth cats. With guns! These guys are no joke, and guaranteed to be the most rolled MMO race since the blood elves.

The Norn:
Spoiler:

The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks. The Vikings have nothing on these guys. If you ever wanted to become a polar bear and tear your opponents limb from limb, this is the race for you.

The Asura:
Spoiler:

The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans. This aesthetic feels similar to many a small yet smart race from other lore (Gibberlings in Allods, Gnomes in WoW and elsewhere, Halflings from LoTR and D&D, etc), but what these big eyed fellows lack for in originality they more then make up for in technology and and having enough differences in viewing the world around them to make them unique among those who love being small and mischievous.

The Sylvari:
Spoiler:

Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power. They are a race that was created at the end of a long quest in the original Guild Wars involving a peace loving centaur who planted his dream of a better world in the form of a tree which is now a forest from which this race has been born. I think this was a great idea for a new player race and i'll definitely be interested to see where their story goes.

Professions Section: All classes are now revealed. We all agree they are all awesome and alt worthy; the big question is, which one will you play first?

3 Scholar Professions:
Spoiler:
Elementalist. The Mage/Shaman-esque caster class who calls upon the four traditional elemental powers of Earth, Air, Fire and Water to do everything from nuke things to healing allies, buffing their abilities, modifying their attacks and generally making things explode. They use an Attunement system to focus the elemental powers to the element most suited to their needs in any given situation. GW2 Site link: http://www.guildwars2.com/en/the-game/professions/elementalist/.
Spoiler:
Necromancer. Anyone who knows anything about time honoured fantasy IPs, like D&D and Everquest, know that Necromancers are feared, dark magic using spellcasters, who create vile diseases with their evil spells and summon up terrifying undead minions from the very earth to smite their enemies. In Guild Wars 2, they are very much akin to this ideal, and can be seen as a WoW warlock turned up to 11 with more AoEs and, in this game's case, a monopoly on fear mechanic skills, as well as many deadly attacks that hurt opponents while healing allies and giving the Necromancer an exclusive energy type known as life force, with which they can fuel their most potent skills. Another fine, and certainly scary, addition to the profession list. (Now officially confirmed after the Gamescon reveal.) GW2 Site link: http://www.guildwars2.com/en/the-game/professions/necromancer/
Spoiler:
Mesmer. Do you like being FABULOUS? How about shooting laser beams? Teleporting around the battlefield and fucking with your enemies? Then mesmers are for you. These masters of illusion and charm can change the flow of a battle and distract and fool enemies with a wide variety of cool abilities, including splitting into mirror images that shatter and damage close foes, AOE invisibility and mantras, abilities which can be charged up prior to an engagement and then used in conjunction with other skills at any time for powerful combos. They are among the more complex classes in GW2, but are sure to delight anyone interested in a unique magic profession that can do some pretty incredible fakeouts and tricks. And look great while doing it! (Officially confirmed after a short pre-reveal by some European game journalists who linked the skill trailer (in French) to Youtube two days early, thus spoiling Arenanet's humorous "Minstrel" class reveal stunt, which still went ahead and was still full of fun and bad vocals. The first of many Mesmer tricks to be sure). GW2 Site link: http://www.guildwars2.com/en/the-game/professions/mesmer/

3 Adventurer Professions:
Spoiler:
Ranger. The bow and arrows trailblazer, a survivalist of the wild who is the master of the lonely places of the world and nature, calling forth a loyal animal companion and the spirits of the elements to aid them and their party in any situation. Versatile and awesome, think WoW's hunter with less retarded pets and more interesting skillsets. This profession was a fan favourite of the original and promises to be all that and more in GW2. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/ranger/
Spoiler:
Thief. This is the trademark rogue style class, a sneaky and stealthy assassin who sticks daggers in mans and dances around the battlefield picking enemies off at will. This incarnation of the rogue style class structure comes with some marked differences over a WoW style rogue, among the biggest being the limited, tactical nature of stealth, the use of small firearms as active weapons, and the ability to steal generic objects from a target (and not their inventory) which creates new, powerful skillsets on a whim to be used against the target with devastating results. Thieves are all about being subtle, graceful, ambushing from the darkness and keeping an enemy preoccupied, as well as setting traps, and will fit in nicely with support groups in need of a backup plan. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/thief/
Spoiler:
Engineer. Engineers are a sexy departure from regular MMO class conventions. They throw down turrets like Team Fortress 2's beloved practical problem solver, concoct grenades and alchemical healing potions among other things to aid in battle and help allies, and generally control the tactical situation of the battlefield with mines, traps and a good old fashioned firearm at their side. This class, the much hypothesized gun class of GW2, as well possesses tool kits and other useful skills to further customize their role in the field, making Engineers that much more expert at what they do. These guys are no joke, and are sure to be the bane of many a foolhardy player in PvP. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/engineer/

2 Soldier Professions:
Spoiler:
Warrior. The typical damage sponge plate wearing melee fighter. Warriors have a variety of skill and damage options related to the variety of weapons they can use in game. They use an adrenaline system, similar to WoW warrior's rage, to build up the energy nessecary for performing a variety of cool abilities, including burst abilities for quick attacks. They also use a variety of buffing abilities related to Shout commands and the use of banners to target enemies and buff allies on the fly in combat. (Now officially confirmed, this class was in the previous Guild Wars and has been mentioned in various Guild Wars 2 Combat and Gameplay articles released so far, side by side with the released Elementalist. It's safe to say Warriors will be returning to GW2, and their combat videos attest to not only their awesomeness, but to the fluid appearance and natural flow of combat gameplay in GW2). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/warrior/
Spoiler:
Guardian. The penultimate paladin-esc class described aptly by Ravious of Kill Ten Rats as "a warrior steak with a side of monk potatoes and a small helping of ritualist carrots all covered in paragon gravy". Guardians excel at battle control, defence and support of their allies without the need to make red health bars go up or hold aggro on big scary monsters, preferring instead to think more like a tactician and leader. They can put up wards and shields, buff themselves and allies, and put the hurt on enemies as good as any other. Roll this profession if you want to play Guild Wars 2 as a more support minded character, minus the strict role settings of the Trinity design. (Confirmed by ArenaNet, this class is the second Solider plate wearing class in GW2 as well as the noteworthy first major game reveal of 2011. Grab your popcorn! It's only going to get better as the months pass). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/guardian/

Guild Wars 2 Skill Calculator (Work in Progress, input race, class and weapon to see preliminary skills and their descriptions available to that combo):
http://gw2.luna-atra.fr/skills_tool/?lang=en

Dungeon Section: (This section will expand as we gain more information on Dungeons in the game, indexed based on level requirements.)

From what we know from this article (http://www.pcgamer.com/2010/10/19/gu...ngeon-reveals/), courtesy of reVerse, dungeons are entered for the first time in a setting known as Story Mode, where your characters interact with one or more members of the adventuring group known as Destiny's Edge. These characters will guide a group through their personal story and connect it to the overarching plot as well as what's going on story wise in the instance, and aid the player in combat.
Explorable Mode unlocks afterwards for when you return each time to the instance once you've beaten it in Story Mode. Explorable mode is a random generation dungeon type where the actions you took with your group in Story Mode have consequences to what enemies will spawn and what events will occur within the instance.
This is intended as being a replay friendly mechanic, so that dungeons remain vibrant and fun after the first few runs.
Both modes will have loot, including sets for each profession, and grouping is reported to be very easy, in lieu of as of yet unreleased game systems for grouping. NPC heroes like those from GW1 will not be returning, so expect to group like in other MMOs with players for GW2, which is arguably better anyways.

UPDATE (06/24/11): Watch these videos and read this blog article for more updated info, impressions and a showcase of one of GW2's premiere mid range dungeons, Catacombs of Ascalon.

The videos:
Spoiler:

The article: Dungeons article at GuildCast (Courtesy of Enig)

Corehealer on
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Posts

  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    edited June 2012
    Part 2 of the OP:

    PvP Section:

    Clash.jpg
    I considered writing something thoughtful and provocative here, but really, all you need to know about how amazing this game's Player versus Player components are can be found in the below image:
    Spoiler:

    And some videos:
    Spoiler:

    You got World versus World versus World, which is three servers fighting over an inter-dimensional battlefield filled with castles and stuff to capture, and you have more structured PvP formats like the Battle of Kyhlo, where the focus is smaller and more traditional and very skill based. All of this is separated from the PvE experience to prevent griefing and factional server splits. ArenaNet is committed to creating a PvP experience that is both accessible to the wider playerbase found in PvE and making it exciting and engaging for them to try from time to time, while also making the system balanced and deep enough so as to support competitive E-sports style PvP on both a large and small scale.

    scaled.php?server=856&filename=mmunclesam.png&res=landing

    You better believe a lot of us here on the forums will live and breathe GW2 PvP. Commander Corehealer is looking for a few good men to take that keep up on the hill...

    If you haven't got the patience to play EvE's PvP scene or you missed out on DAoC's borderlands skirmishes and keep sieges, or you are simply bored of WoW's stale format and want something different, here is where your server pride will be resurrected in a crucible of fire. Get ready to kill some mans.
    OCD Guide to GW2's economy and resource system:

    VIrYg.png

    Gems = Currency bought with real money which can be traded within the in game economy for gold and services. Gems are used to purchase in game store vanity items.
    Gold = In game currency, acquired through various means, such as selling in game goods and services, PvP and PvE dynamic events. It is used for the majority of in game item and service purchases, much like in other games.
    Karma = A resource procured along with gold and experience from dynamic events and completing personal story objectives, among other things. It is used to purchase the PvE versions of gear upgrades for every 5 levels, up to the max of 80.
    Glory = The PvP version of Karma acquired in WvW and battleground PvP. Used to purchase the PvP versions of gear upgrades for every 5 levels up to a max of 80.
    (Note: All gear acquired in PvP and PvE, regardless of how, is useable in both PvP and PvE without any serious handicaps, and both can be upgraded using crafting skills as well).
    Supply = A WvW exclusive resource acquired from various control points and resource nodes found across the WvW maps. After they are captured for your server, players and caravans must transport limited amounts of supply from them in waves to keeps and other strong points to build up the defensive structures and traps of said areas, as well as hire NPC guards to defend them. They must also transport supply as well as a schematic (acquired at any large keep from a quartermaster for gold) for the specific type of siege weapon they wish to build at the site of a keep siege as an attacking force. Siege weapons include battering rams, catapults, trebuchets and Asuran siege golems. Supply cannot be used outside of WvW.
    Another resource, Renown, exists for guilds, but we do not presently know what it's function is in relation to guild advancement and the rest of the game economy.

    Press/Media Section:

    pax-gw2-logo.png

    Video Compilation Section: See previous OPs for video of 2010 video releases, primarily PAX Prime 2010 and Gamescon 2010 videos). Also check Google and Youtube.

    PAX East 2010 Guild Wars 2 Designing Dynamic Events Panel Playlist!: http://www.youtube.com/view_play_lis...69292ECAAB7B5E

    PAX East 2011 Demo Videos (For 2010 PAX Prime Demo videos, see Youtube and the previous thread OP, linked at the top of this one; this Demo focuses on the norn, the guardian, the thief, and various gameplay systems such as crafting and has an improved gear stat system in place over last year's Demo):

    Guild Wars 2 PAX East Panel, Parts 1- 4:

    Alienware Booth Presentation of the Thief Class in the Demo at PAX East (Long video from a streamed original, the good parts start at 14 min in and end at 45 min in, good quality): http://www.justin.tv/alienwarearena/b/281335903

    Gamescom 2011 Video Compilation: (Featuring Cynical Brit Totalbiscuit, PvP first looks and Playable, Redesigned Sylvari and Asura)
    Spoiler:

    GW2Live's Youtube Demo Videos in HD (good quality and played by people who played the first game extensively and know what they are doing, shows off skills and other gameplay features in some videos):
    Spoiler:

    GW2 Fan Trailer Contest:Winners got to go with a friend to ArenaNet's new Seattle Development Studio and play the game with the developers.

    Winning Entries (First one is better then second but they are both good and informative):
    http://www.youtube.com/watch?v=4wm9NMZDN-A

    http://www.youtube.com/watch?v=EtAREKLnyzI

    Art Section: (Some of the most beautiful fantasy artwork I've ever seen, watch in HD.)

    Relevant Site Links Section:

    http://www.guildwars2.com/en/ The Official Game Site.
    http://www.arena.net/blog/ Official ArenaNet Blog
    http://twitter.com/#!/guildwars2 Official Guild Wars 2 Twitter Feed (Best place for updates and FAQ clarification).
    http://www.mmorpg.com/gamelist.cfm/game/473/Guild-Wars-2.html MMORPG.com's GW2 Page, (With frequent updates on the game.)
    http://www.guildwars2guru.com/ MMOGuru's Guild Wars 2 Community Site.
    http://www.massively.com/category/guild-wars-2 Massively.com's Guild Wars 2 News and Updates Page.

    Be sure to check the thread as links with new info come in all the time as well!

    gw2_arch_blogheader.jpg

    And to tie up the end of the link roundup, a really weirdly awesome comic shared with us courtesy of reVerse, creator unknown:
    reVerse wrote:
    Spoiler:

    To conserve OP space, and because the FAQ has changed somewhat in the years this thread has been following the game, I'm providing a link to it rather then a wall of text from now on. Read the official site's Frequently Asked Questions here: http://www.guildwars2.com/en/the-game/game-faq/

    Also (as a outsider opinion piece attachment to the somewhat old FAQ page), a really good article you should read which eloquently details various innovative design systems and functions which will be in the game, why they are innovative and awesome, why they will most likely be pulled off, and why you might not like them now, but might learn to love them later:
    sidhaethe wrote:
    I don't like much about mmorpg.com, but this article by a regular forumer (and GW2Guru denizen) really nails, in exquisite detail, what has me so excited about GW2:

    The Tao of Arenanet

    If you have any suggestions for the OP/info that should be in it, let me know here and i'll get it updated.
    A big thanks to reVerse, Sidhaethe, Loki, Enig, zZulu, Arthil and everyone else who has contributed to the OP and the thread, and our resident ArenaNet insider, World as Myth, for providing us with art assets, up to date info and kind words. Let the BETA dissection recommence!
    ironzerg wrote:
    Re-read the OP. Ripped another pair of pants...if this keeps up, I'm not going to have anything to wear by release. Pun intended.

    Corehealer on
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  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    edited June 2012
    Part 3 of the OP:

    PAthread.jpg

    Because it's just as much about the people you're with as it is about crushing skulls and storytime.

    This post is reserved for future beta information/how to get in/PA community stuff concerning beta and release. PA community being these guys and gals:

    QLSzs.jpg
    BETA STUFF:

    The NDA at this initial stage of closed beta is pretty tight; no leaking or screenies or whatnot permitted without prior authorization. NDA will be lifted for April's BWE and all following BWEs leading to release. (BWE = Beta Weekend Event, btw, as all betas we are aware of thus far have been on the weekend and all future ones we are aware of will be on the weekend. Future open betas closer to release may be handled differently).

    There was a brief 50 hour signup period for beta events in late February which accrued over a million hits in that time. Signups have since been closed, but will be reopened a few times more over the course of the beta events. There have been two beta events since closed beta was made available to the public; the first was in late February and was press only. The second was in late March, and was also mainly press with around 10,000 or so randoms picked from the million + crop that signed up.

    The next BWE was in late April and was able, with some hiccups and server crashes, to hold a larger population, larger because of the fact that pre-purchasing the game guarantees access to all future beta events starting with April as well as three day early head start access to full release. We have no confirmed release date for the game beyond confirmation that it will be releasing this year, though many estimate at the rate we are going through beta testing that we might see release come summer time or fall at the latest.

    OFFICIAL PA BETA GUILD - What A Nice Guild [NICE] (This is subject to change in open beta or release, but will serve as a nexus guild for any other guilds we create now or later for more specific purposes in PvP and PvE. The GW2 Guild system allows players to be in multiple guilds simultaniously, so we will be using a prime guild for networking between smaller, specialized guilds that will be focused on specific aspects of the game. More on all that later as we get closer to release).

    You can find PA people using GW2 UI's social networking style Contacts tab, shown in a few of the press beta videos, to search for familiar faces and the above guild. When I am in the beta, I will do my best to manage the guild and get the PA peeps in each event networked, so PM Trajan/Sarah Corehealer in game to get in touch with me. If nothing else, try asking in general chat for any PA people, specifically in starting areas or cities. Maybe drop a wang here and there.

    USEFUL/FUN TOOLS TO KEEP YOU FROM GOING CRAZY OVER LACK OF GW2:
    Allows for you to go through the character creation process, even 'choose' your look via screenshots.
    Streamchan

    Useful all around tool that has most skill/trait information. Disclaimer: It's in french, but there's a little button to make it show in the Queen's English. *Monocle*
    LUNA-ATRA

    Only provides the traits but all around seems to have a bit more information, sadly neither tools have info on all traits.
    GW2Tools

    VC INFO:
    For the April BWE we will be using the following Teamspeak 3 server provided by Draygo (seriously, look at how much effort he put into this thing):

    totallyawesomets2.png

    Server IP: 66.135.59.185:9999
    Password: pa
    Admins: Corehealer, Entaru, Draygo, Enig, Geod


    People in the BWE Spreadsheet (please add your info so we know how many people are going to be present in the guild, TS server, etc, for networking and stuff):

    This is to enter data

    This is to view the info

    This is most likely a permanent setup for the BWEs and future events/release now because Draygo has put a lot of work into this solution and has swayed myself and Entaru with it's beauty, icons, functionality and abuse of admin power. It also holds 100+ seats up to a maximum of about 300, more then we really need but excellent nonetheless.
    It is very unlikely that we will need help funding any server upkeep at this time. If we do we will put it up here.


    Entaru's now backup/support 20 man Vent server.
    GW2 PA Ventrilo: ventrilo.typefrag.com
    port: 24810
    Password on request, PM Corehealer or Entaru.

    Livestream: (ON HIATUS AGAIN WHILE I GET IT SET UP AND PLANNED OUT BETTER FOR THE NEXT BWE. WILL DO SOME TESTING IN MAY. HELP APPRECIATED).
    Also, I have a livestream that I'm currently playing around with and tweaking in preparation for GW2, with it being the main focus of my channel. Expect to see it and assorted other games there with live commentary by yours truly with some guest commentary via our GW2 Ventrilo/Skype. Link is here and in my signature. http://www.twitch.tv/corehealer

    Corehealer on
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  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    edited June 2012
    This post is now the Penny Arcade Guild Wars 2 Teamspeak FAQ, written by Draygo for everyone's convenience. Server seats 100+ people and everything you want to know about it can be found below or by asking Draygo, as he put it together and has been hosting these servers for years.

    Q) Where do I get it:

    Download teamspeak here: http://www.teamspeak.com/?page=downloads
    You can get teamspeak for windows, mac, and linux. As well as your Ithing and your android, if you so prefer.


    Q) Cool, I installed it, now what?

    Now you must connect to our totally awesome server. In order to do that you must first run teamspeak. Then hit Connections at the top. Select Connect.

    connections.png

    Now you must enter the server details:

    Server Address: 66.135.59.185:9999
    Nickname: Your forum or In Game Name
    Password: pa


    server.png

    Q) What does the banner in the top right do?

    PAthread.jpg

    The community thread banner when clicked on will open the most recent guild wars 2 thread on penny arcade.

    Q) How do I add a class or race icon next to my name?

    You do this by right clicking yourself, put your mouse over server group, then left click any of the categories named with the race or class you want to choose. You can uncheck them at any time to remove the icon.


    Q) Who are the server admins?

    They are Draygo, Corehealer, Entaru, Geod, and Enig.

    Q) So is there a skin/theme for this?

    totallyawesomets2.png

    Yes and you can download it from our lobby. Right click the lobby, and select open file browser. You will see the installer file at the top. Download and run that file to skin your client.

    filebrowser.png

    In order to activate the theme/skin you need to go to settings->options, and click design on the left.

    theme.png

    Then select Theme and change it to PA Guild Wars 2.

    Q) Who made the theme?

    Draygo did.

    Q) How do I change my name?

    Right click yourself and select change nickname. You can do this at any time. Do not change your name to impersonate an admin.

    Q) What rules can I expect?

    Don't be a dick. No personal attacks except 'silly goose', forum rules apply. If it is not appropriate on the forums, it is also not appropriate in teamspeak.

    Q) Someone is breaking the rules, or is being disruptive, but no server admins are online. How do I complain.

    First, I hope you can all be gentlemen and resolve disputes by yourselves. If someone is being a dick, you can fill out a complaint. Right click someone and click make a complaint. Do not abuse this feature. If 5 people complain about one person in a short amount time, that person will be temp banned from the server. Do not abuse this. Admins will see the complaints that lead to the temp banning and will be unhappy to fix it.

    Q) Can I make my own channels?

    Yes!
    Teamspeak is setup that you can make your own channels in any of the major channels (Except Admin HQ, Lobby, and Afk, for obvious reasons) First enter the channel you want to make the sub-channel in. Right click the parent channel and select, create sub channel. You can enter a name, even a password, as well as set any description you want. After you create the channel, make sure the Audio Codec selected is high enough audio quality.


    Right click the channel you created and click edit channel. Click the audio tab and increase the Quality slider. Also decrease the latency slider to reduce lag time. Quality 7, latency 1 are the recommended settings.
    These channels are temp only, when the last person leaves them they are automatically cleaned up.


    channel.png

    channel2.png

    The person who created the channel is the op of the channel and can kick people from the channel (not server). So if you created your own channel and want to remove someone, you can password protect it and remove the troublesome individual.


    Q) Is there an overlay plugin?

    Yes. There is a built in overlay plugin. To enable it, select settings then plugins. Check the teamspeak overlay plugin and then click settings on the bottom to configure it. Here you can configure any color of each of the elements, as well as transparency settings. I recommend you change the input settings to enable mouse polling, and change the initialization mode to minimal. Minimal mode only displays the one person who is talking, the other mode displays everyone in your channel even those that are talking.

    Q) Does teamspeak work with my G15 keyboard.

    Yes. There is a plugin for that. Pretty easy to configure again settings->plugins, and enable the G15 keyboard.

    Corehealer on
    fLl2cwm.jpg
  • DarkewolfeDarkewolfe Registered User regular
    So: Thieves. Broken as shit. When we were in one of the arenas, there were two thieves from the same guild running the same thief build. It involved them being invisible at pretty much all times. They'd have to pop out for a second to attack you, but always before you could kill them they'd be gone again. And if they traded back and forth with each other, you'd never actually be able to put a hurt on either. That combined with their burst as a team meant they killed EVERYONE. And the few times that we managed to kill one, they apparently have the ability to make their corpse vanish too? You could either stand around and wait 10 seconds to kill them properly, or not ignore all the objective movement going on. They need a serious nerf.

    "Well, look at this. Appears we got here just in the nick of time. What's that make us?"
    "Big Damn Heroes, Sir."
    "Ain't we just."
  • ArthilArthil Henchman 21 Registered User regular
    AoE, that is all.

    Youtube PSN: Honishimo GW2: Akeche.4867 Steam FitocracyCwcuLUM.jpg
  • unintentionalunintentional Registered User regular
    the trait that made all thief stealths last 1 second longer seems problematic to me

    i'm out, follow me on twitter @uninten , steam is GaryMyNemesis
  • naengwennaengwen Registered User regular
    I found that playing as a hammer warrior resolved a lot of my thief woes.

    Can't bounce around so easy with yer ass on the floor, can ya!?

    /swap to rifle

    /killshot

    VQnLrrE.jpg
  • MalkorMalkor Registered User regular
    I hate invisibility in pvp.

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • reVersereVerse Never odd or even Registered User regular
    Stealth is always a bad idea for PvP games and it annoys me that devs keep on shoving it in.

  • MazloMazlo Registered User regular
    OP needs guild group photo from the BWE.

  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    naengwen wrote: »
    I found that playing as a hammer warrior resolved a lot of my thief woes.

    Can't bounce around so easy with yer ass on the floor, can ya!?

    /swap to rifle

    /killshot

    A hundred times this. Warrior with rifle switch to 2h hammer combo is amazing. So much stunlock and smacking around.

    fLl2cwm.jpg
  • CorehealerCorehealer The Nevas Sing for me, and I shall sing for you the song that ends the world.Registered User regular
    Mazlo wrote: »
    OP needs guild group photo from the BWE.

    On it, will add other points of view from other people on request.

    fLl2cwm.jpg
  • steejeesteejee Registered User regular
    OP needs the secret code to access the beta servers at any time.

    ..

    I can dream right?

    The Great DAMNED STEAM SALES AND WII/U Backlog
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  • REG RyskREG Rysk Lord Rageface Rageington Registered User regular
    I predict an additional twenty pages in, oh, I dunno, about 30 days springing up quickly over a 48 hour period.

    Until then, we have a thread to continue!

  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    I wanna play my mesmer some more. Things were just clicking into place once I got around level 13 and I'd figured out a lot of what made it work, and was starting to take on large groups of enemies at once.

    Also, Portal Entre/Exuent is the best skill in the game. Bar none.

    I maaaaaay have been dropping it under black moas during the beta endgame, with the other end far, far, far away. I think I managed to get 30 players at once with it, once. :mrgreen:

    FWnykYl.jpg
  • Gustavo MGustavo M Registered User
    Corehealer wrote: »
    A hundred times this. Warrior with rifle switch to 2h hammer combo is amazing. So much stunlock and smacking around.

    Oh, yes. Specially against greatsword mesmers with their "hit-and-run" tactics.
    Never felt so... good.

    Then again, allow me to cooperate with this thread adding a bit of my BWE repertoire to this. It's right on the spoilerrific below.
    Spoiler:

    My personal highlight was making wuvwuv (Lotsa It), and flipping something magical.
    Dragging enemy forces inside their castle, scared by the looks of your 2h sword, even while being absurdely outnumbered?
    Yes....oh, yes.

  • DedwrekkaDedwrekka What Would Nyarlathotep Do? Registered User regular
    Whelp, thread ended while I was typing this sooo...
    Vivixenne wrote: »
    guys I just realized

    as a Guardian, who does not have nearly as many skills as an Elementalist or Engineer, I could:

    I found the engineer lacking in skills actually. There was plenty of fun stuff, especially the utility skills, but I tended to get my rotation down pretty quickly, pick two weapon types I liked and just stuck with those. It wasn't really even an issue in massed combat since the Engineer's healing skill is available at level 1 and usable with every single weapon combo so there was no trade off to go with different situations.

    Elementalists seemed to suffer from an overage of choices at first, but what it came down to in combat was:
    Want to do single target damage? Yes? Pick element A.
    Want to do group damage? Yes? Pick element B.
    Want to heal? Yes? Pick water.
    Want to mitigate damage? Yes? Go earth.

    It seems like a lot of choices but once you equip a weapon set you can't trade out for another in combat so it comes down to only using different elements situationally. Personally I never bothered with the water element if I wasn't unlocking that skill set because it does less damage as a whole and the healing isn't that great in non-group situations.
    Air focuses on group damage and blinding, but trades off with fire for group damage on certain weapon sets, while fire is straight up damage and burning.
    Earth was underwhelming because of what I saw as a reliance on bleed effects with small amounts of damage, which mean longer battles, which mean less chance of survival. Though earth was the only real skillset with damage mitigation other than one short and situational air skill, so I only tended to swap over to when I really needed to.

    It was still an awesome class to play, but the "Massive number of choices" actually boiled down to about a handful of really useful skills and a bunch of situational ones in my experience.
    reVerse wrote: »
    Dibby wrote: »
    reVerse wrote: »
    I love it that GW2 can get hard as balls even when you're just walking about in the world doing your own thing. In WoW it's all like "walk up to mob, hit ability, bam crit dead". That's not very satisfying. I really hope they keep the overworld in GW2 hard, even if it costs them a player or two. There's no other genuinely hard MMO out there right now.

    Yeah, completely agree. Don't get me wrong! I love that it's really challenging and forces you to utilize everything your character's got. But as previously said, there's a difference between "challenging" and "soul crushing". When something kills me in one hit, or I have no idea why I died, or whatever, that's not fun. Nor challenging. There's nothing to learn from that, I just get frustrated cause I have no idea how I died.

    I think it's just a matter of tuning, probably. I did actually find a thread in the official forums which got an ANet response, regarding one of the quests I mentioned:

    Yes, there is definitely a handful of crap out there that isn't hard, just bullshit. I just hope that while they fix those issues, they don't "fix" the overall hardness of the game.

    One of the things I noticed was that certain classes and class/companion combos had a definite disadvantage in certain personal story quests.



    Someone mentioned Mystic Keys and Mystic Chests being found from normal drops. I found two dozen mystic chests in all on my characters this weekend and even got a Mystic Key as a personal story quest reward as a Charr.

    Also, it was slightly disappointing to make two Iron Legion Charr of different classes and find both of them following, essentially, the same story. It was enjoyable and the different routes you could take certainly made them feel a little different, but having my Engineer make a gun is one thing, having my Elementalist, who can't even use a gun normally, make a gun felt like a "Wait...what?" moment,

  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    I didn't get a chance to play this as much as I would have liked, but I put in enough time PvPing in the BG's to get a good feel for the Warrior. Jumping from level bullshit to level awesome is jarring, I must say... but once I got used to it, it felt good.

    I find weapon balance quite odd in this game. I see absolutely no reason for the Great Hammer to exist for the Warrior while the Greatsword is what it is (in PvP anyway). The Great Hammer has zero mobility, whereas the Greatsword has two moves that propel you at your enemy and another move that lets you throw your sword. Why they didn't give the Great Hammer a charge-like move is beyond me.

    I love the way the skills are setup in this game. I love that you can (and should) tailor your build towards your situation. I'm already seeing lots of different build options. For instance, if I was in a pre-made group I'd take more Battle Standards with me... whereas when I'm "solo" I take traits that give me CC breaks and mobility.

    I personally got rid of the gun as soon as I could and went with a Greatsword/Sword 'n Board for my weapon sets. I was amazed at how much my survivability shot up with a shield I could swap to. Block is amazing. Not just that, but between the Greatsword and Sword 'n Board I have TONS of moves that give me mobility despite sacrificing my ranged weapon.

    At first I thought Warriors felt squishier than I had imagined, but I was just playing wrong. You really have to let go of a lot of what you've come to expect in an MMO, otherwise you'll get rocked over and over again thinking the game is to blame. What's great though is that GW2 is setup in such a way it encourages experimentation without ever asking you to invest hundreds of hours just to find out whether or not a class is "for you".

    My only real beef with the Warrior is that it's not very flashy. Some of the other classes have super cool looking moves and utility that makes me envious. Even Guardian looks exponentially flashier than the Warrior.

    Hopefully we get at least one more BWE before launch. I'd like a bit more time to test out a couple other classes. I started with an Engineer, but just didn't have enough time to give it a fair shake. Can't wait for this game to launch! I'm excited to be excited about MMO's again.

    steam_sig.png
  • BoogdudBoogdud Registered User regular
    I really enjoyed my time in the beta this week. The one thing that bugged me all weekend though, was the bad optimization. I fully understand the fact that the engine is unoptimized and it was nearly 100% cpu bound. But the performance in general bothered me very much. Just this morning I realized what bugged me about it. I heard the exact same thing during mid/later beta waves of Warhammer. The entire beta 90% of the people were in the "it'll be better at launch, it's unoptimized right now!" camp. Until release, then a month, then two months after release and the game performed nearly the same in high pop pvp/pve situations. It completely ruined the game for me.

    So I'm left wondering if large scale pvp and open world pve are even possible. I mean, I want to believe...

    Granted, if I have faith in any team it's arenanet.

  • DemonStaceyDemonStacey TTODewback's Daughter Registered User regular
    i was absolutely tearing people to shreds in pvp, and the pve damage is excellent while grinding

    phantasms that are critting for 2k in pvp why not

    *with dual swords

    And those crits cause bleeding.

    Srs though surreality,

    You need to stop telling people how awesome dual sword mesmer is. Let's keep it between us.

    archer2.png
  • surrealitychecksurrealitycheck NONSTOP INFINITE CLIMAX POSTING you must go on i cant go on ill go onRegistered User regular
    sry i mean its poop from a butt buff buttmesmers pls :(

    obF2Wuw.png
  • unintentionalunintentional Registered User regular
    sry i mean its poop from a butt buff buttmesmers pls :(

    what utility skills were you running?

    i feel like portal is too trolly to not bring, the summon two phantasms one is too much damage to not bring, and mantra of causing daze is probably really good

    i'm out, follow me on twitter @uninten , steam is GaryMyNemesis
  • RendRend Registered User regular
    sry i mean its poop from a butt buff buttmesmers pls :(

    what utility skills were you running?

    i feel like portal is too trolly to not bring, the summon two phantasms one is too much damage to not bring, and mantra of causing daze is probably really good

    I was having very little trouble against melee mesmers, but it was the ones that used ranged attacks primarily that stumped me. They have a bunch of ranged attacks that aren't projectiles, and when they're not meleeing you, the clones are harder to tell apart.

    Evidently this doubleswords thing is pretty sweet?

  • steejeesteejee Registered User regular
    Boogdud wrote: »
    I really enjoyed my time in the beta this week. The one thing that bugged me all weekend though, was the bad optimization. I fully understand the fact that the engine is unoptimized and it was nearly 100% cpu bound. But the performance in general bothered me very much. Just this morning I realized what bugged me about it. I heard the exact same thing during mid/later beta waves of Warhammer. The entire beta 90% of the people were in the "it'll be better at launch, it's unoptimized right now!" camp. Until release, then a month, then two months after release and the game performed nearly the same in high pop pvp/pve situations. It completely ruined the game for me.

    So I'm left wondering if large scale pvp and open world pve are even possible. I mean, I want to believe...

    Granted, if I have faith in any team it's arenanet.

    They get a pass from me on this till launch day. If it's still bad after they launch then I'll be pissed, but as is I have no problem just being 'wait and see'.

    One big difference from Warhammer is that Warhammer was using Gamebryo, whereas GW2 is using an in-house engine (with a few 3rd party components for specific things, like Havoc) that's built off the GW1 engine. RIFT uses Gamebryo too, but clearly they figured out the large-groups thing a lot better.

    The Great DAMNED STEAM SALES AND WII/U Backlog
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    Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
  • EntaruEntaru Registered User regular
    edited April 2012
    Boogdud wrote: »
    I really enjoyed my time in the beta this week. The one thing that bugged me all weekend though, was the bad optimization. I fully understand the fact that the engine is unoptimized and it was nearly 100% cpu bound. But the performance in general bothered me very much. Just this morning I realized what bugged me about it. I heard the exact same thing during mid/later beta waves of Warhammer. The entire beta 90% of the people were in the "it'll be better at launch, it's unoptimized right now!" camp. Until release, then a month, then two months after release and the game performed nearly the same in high pop pvp/pve situations. It completely ruined the game for me.

    So I'm left wondering if large scale pvp and open world pve are even possible. I mean, I want to believe...

    Granted, if I have faith in any team it's arenanet.

    There is one thing that makes me not worry about this. On Friday night there were points where the lag was so bad that the game was actually pretty close to unplayable at points. It didn't matter where you were or what you were doing the lag would spike and you'd be frozen for a few minutes unable to do anything. even when it wasn't spiking it was still sluggish and hard to play.

    So what did Arenanet do? They took the servers down and worked on it for 30 minutes. It was back up and actually quite a bit better after that. the lag spikes were gone and the game was smoother. This shows they're paying attention to this stuff and are willing to work to fix it.

    Entaru on
    Mostly just huntin' monsters.
  • unintentionalunintentional Registered User regular
    Entaru wrote: »
    Boogdud wrote: »
    I really enjoyed my time in the beta this week. The one thing that bugged me all weekend though, was the bad optimization. I fully understand the fact that the engine is unoptimized and it was nearly 100% cpu bound. But the performance in general bothered me very much. Just this morning I realized what bugged me about it. I heard the exact same thing during mid/later beta waves of Warhammer. The entire beta 90% of the people were in the "it'll be better at launch, it's unoptimized right now!" camp. Until release, then a month, then two months after release and the game performed nearly the same in high pop pvp/pve situations. It completely ruined the game for me.

    So I'm left wondering if large scale pvp and open world pve are even possible. I mean, I want to believe...

    Granted, if I have faith in any team it's arenanet.

    There is one thing that makes me not worry about this. On Friday night there were points where the lag was so bad that the game was actually pretty close to unplayable at points. It didn't matter where you were or what you were doing the lag would spike and you'd be frozen for a few minutes unable to do anything. even when it wasn't spiking it was still sluggish and hard to play.

    So what did Arenanet do? They took the servers down and worked on it for 30 minutes. It was back up and actually quite a bit better after that. the lag spikes were gone and the game was smoother. This shows they're paying attention to this stuff and are willing to work to fix it.

    yeah that improvement was amazing

    i'm out, follow me on twitter @uninten , steam is GaryMyNemesis
  • DemonStaceyDemonStacey TTODewback's Daughter Registered User regular
    Rend wrote: »
    sry i mean its poop from a butt buff buttmesmers pls :(

    what utility skills were you running?

    i feel like portal is too trolly to not bring, the summon two phantasms one is too much damage to not bring, and mantra of causing daze is probably really good

    I was having very little trouble against melee mesmers, but it was the ones that used ranged attacks primarily that stumped me. They have a bunch of ranged attacks that aren't projectiles, and when they're not meleeing you, the clones are harder to tell apart.

    Evidently this doubleswords thing is pretty sweet?

    No it's awful SHHHHH.

    As for utility I took portal, blink, and decoy (and bird obviously for elite)

    Maximum trollface ENGAGE.

    archer2.png
  • reVersereVerse Never odd or even Registered User regular
    So did you guys actually get to set up your skills and shit for PvP? The one time I tried to PvP on my engineer it threw me in with a pre-made build armed with a rifle (I hadn't found a rifle in PvE yet).

  • unintentionalunintentional Registered User regular
    blink didn't feel like it was long enough of a range :(

    but then i guess i thought flash was terrible when i started playing league for the same reason...

    i'm out, follow me on twitter @uninten , steam is GaryMyNemesis
  • DedwrekkaDedwrekka What Would Nyarlathotep Do? Registered User regular
    edited April 2012
    Entaru wrote: »
    Boogdud wrote: »
    I really enjoyed my time in the beta this week. The one thing that bugged me all weekend though, was the bad optimization. I fully understand the fact that the engine is unoptimized and it was nearly 100% cpu bound. But the performance in general bothered me very much. Just this morning I realized what bugged me about it. I heard the exact same thing during mid/later beta waves of Warhammer. The entire beta 90% of the people were in the "it'll be better at launch, it's unoptimized right now!" camp. Until release, then a month, then two months after release and the game performed nearly the same in high pop pvp/pve situations. It completely ruined the game for me.

    So I'm left wondering if large scale pvp and open world pve are even possible. I mean, I want to believe...

    Granted, if I have faith in any team it's arenanet.

    There is one thing that makes me not worry about this. On Friday night there were points where the lag was so bad that the game was actually pretty close to unplayable at points. It didn't matter where you were or what you were doing the lag would spike and you'd be frozen for a few minutes unable to do anything. even when it wasn't spiking it was still sluggish and hard to play.

    So what did Arenanet do? They took the servers down and worked on it for 30 minutes. It was back up and actually quite a bit better after that. the lag spikes were gone and the game was smoother. This shows they're paying attention to this stuff and are willing to work to fix it.

    Not only that, but this morning/last night we gave them a TON of information to mull over in regards to massive area-instance-filling combat. They had multiple full overflow servers of people all fighting in the same place, the same time, the same enemies even. They now know how many overflow servers to expect when the entire server decides to go into one area. They got data on what happens when you have an entire server fighting in the same event, and what happens when you tell that server "Go kill things" and they do.
    They have all that data to look at, all those numbers, and all those optimizations to make. Man, the next BWE should move like butter.
    reVerse wrote: »
    So did you guys actually get to set up your skills and shit for PvP? The one time I tried to PvP on my engineer it threw me in with a pre-made build armed with a rifle (I hadn't found a rifle in PvE yet).

    I felt it was a little ridiculous not to be able to swap out for the most basic weapons in the PvP areas, except for the borderlands where it's all your equipment. I would have gladly changed out the staff they gave my elementalist for the, toothpick by comparison, scepter and focus I had been using just before that, but it wasn't even an option to switch to weapons I had in my inventory.


    Oooh. Wanted to say one good thing though. Crafted stuff is amaaaaazing. It's easily 3x better than anything else available at that level.

    Dedwrekka on
  • DarkewolfeDarkewolfe Registered User regular
    I was trying really hard to figure out why pets suck so much ass. They're a bit too squishy, but the real problem seemed to be that they had huge problems pathing to targets. Sometimes my ranger pet would get just inside AOE range on a mob, but just outside range to actually attack them. Those times were great!

    I also picked up an awesome skill temporarily that let me send my pet to rez a downed player. That was cool, but if the player was more than 2 feet from me or in any way up or down, my pet's pathing broke entirely.

    "Well, look at this. Appears we got here just in the nick of time. What's that make us?"
    "Big Damn Heroes, Sir."
    "Ain't we just."
  • steejeesteejee Registered User regular
    edited April 2012
    I had noticed the lag improvement too - it's entirely possible they spotted one simple but major lag causer that was quickly fixed. I do software development and it's remarkable how often a simple and very easily fixed performance bottleneck is missed till you throw piles of people at it. There's usually a *lot* of low hanging fruit when it comes to optimization.
    Darkewolfe wrote: »
    I was trying really hard to figure out why pets suck so much ass. They're a bit too squishy, but the real problem seemed to be that they had huge problems pathing to targets. Sometimes my ranger pet would get just inside AOE range on a mob, but just outside range to actually attack them. Those times were great!

    I also picked up an awesome skill temporarily that let me send my pet to rez a downed player. That was cool, but if the player was more than 2 feet from me or in any way up or down, my pet's pathing broke entirely.

    On my ranger the major pet problems seemed to be:
    1. AoE was a nightmare. Other MMOs have put AoE dmg reduction on pets, I'd like to see something ismilar here (or much smarter AoE handling by pet...ie have it move out of it)
    2. AI is flaky. Sometimes it didn't react to mobs, or the F2 abilities would take 5 seconds to fire, stuff like that.
    3. Wasn't always clear what pets were good for what tasks. Whole thing needs to be clarified (and it was not entirely obvious how to get new pets till I accidently tamed one...)

    I didn't get to try out any pet traits, but it seems the default pet is a bit too squishy/gimp without them.

    steejee on
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  • ArtereisArtereis Registered User regular
    I'll be honest, the current guild restrictions and the lack of ease of browsing them have kind of soured me on the game itself, and I've been eagerly awaiting this for awhile. I'm sold on the world they've built, but it seems like a glaring flaw considering all the other convenience factors they've built in.

    steam_sig.png
  • DemonStaceyDemonStacey TTODewback's Daughter Registered User regular
    Boogdud wrote: »
    I really enjoyed my time in the beta this week. The one thing that bugged me all weekend though, was the bad optimization. I fully understand the fact that the engine is unoptimized and it was nearly 100% cpu bound. But the performance in general bothered me very much. Just this morning I realized what bugged me about it. I heard the exact same thing during mid/later beta waves of Warhammer. The entire beta 90% of the people were in the "it'll be better at launch, it's unoptimized right now!" camp. Until release, then a month, then two months after release and the game performed nearly the same in high pop pvp/pve situations. It completely ruined the game for me.

    So I'm left wondering if large scale pvp and open world pve are even possible. I mean, I want to believe...

    Granted, if I have faith in any team it's arenanet.

    It's funny I actually said to my GF on Sunday:

    "I'm truly amazed at how smooth lag free the gigantic battles in WvWvW were."

    So.. I dunno man. I thought it was pretty damn stellar.

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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    reVerse wrote: »
    So did you guys actually get to set up your skills and shit for PvP? The one time I tried to PvP on my engineer it threw me in with a pre-made build armed with a rifle (I hadn't found a rifle in PvE yet).

    I sure did. Warriors default to dual axes and that's not really my style.

    You have to go Into the Mists, complete a couple tutorial quests then you go to a staging area that has vendors and shit. The vendors there were giving away PvP gear... but I can only assume that will change come retail.

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  • steejeesteejee Registered User regular
    You have to go Into the Mists, complete a couple tutorial quests then you go to a staging area that has vendors and shit. The vendors there were giving away PvP gear... but I can only assume that will change come retail.

    That info should go in OP for next BWE :p

    I seriously had no fucking idea how to change my Structured PvP gearsets (never got into WvW due to queue, didn't feel like transferring).

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  • DemonStaceyDemonStacey TTODewback's Daughter Registered User regular
    reVerse wrote: »
    So did you guys actually get to set up your skills and shit for PvP? The one time I tried to PvP on my engineer it threw me in with a pre-made build armed with a rifle (I hadn't found a rifle in PvE yet).

    I sure did. Warriors default to dual axes and that's not really my style.

    You have to go Into the Mists, complete a couple tutorial quests then you go to a staging area that has vendors and shit. The vendors there were giving away PvP gear... but I can only assume that will change come retail.

    You don't even need to do the tutorial. You can just walk to the portal on the other side.

    But yea, just go to the mists and you can set up everything you need reVerse.

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  • ZellpherZellpher Hermit Registered User regular
    reVerse wrote: »
    So did you guys actually get to set up your skills and shit for PvP? The one time I tried to PvP on my engineer it threw me in with a pre-made build armed with a rifle (I hadn't found a rifle in PvE yet).

    I didn't like the set up they gave me either but there was an equipment vendor in the heart of the mists that let me get the weapons I wanted for free so I could switch to what I was comfortable with. It seems odd that all of the weapons were free but they didn't just give you them. I guess to save inventory space?

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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    steejee wrote: »
    You have to go Into the Mists, complete a couple tutorial quests then you go to a staging area that has vendors and shit. The vendors there were giving away PvP gear... but I can only assume that will change come retail.

    That info should go in OP for next BWE :p

    I seriously had no fucking idea how to change my Structured PvP gearsets (never got into WvW due to queue, didn't feel like transferring).

    Yeah, I stumbled upon it really.

    I should also add that there's a bug with the PvP gear vendor where you had to go through her dialogue EACH time you interacted with her to actual see the PvP gear. If you simply just go into her wares list, it'll be missing the weapons and runes.

    Be sure to buy runes for your new weapons otherwise you'll be slightly gimped. She also sells gems that you can use to tinker with your pre-equipped accessories.

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  • Fig-DFig-D Registered User regular
    I wasn't sure what class I was going to play, but I put quite a bit of time into Necromancer during beta. Now I'm not even sure if I *can* play another class, due to Necro being too. Fucking. BAWS.

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    SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
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