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[GW2]Making a new thread for the BWE. See you guys on Aspenwood soon!
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Dagger offhand gives you a 3 second stealth for 5 initiative, with traits that provide 2 initiative every time you stealth and faster initiative regen in stealth.
Those hearts are NOT I repeat NOT dynamic events. Anet has tried to tell people this but they just don't get heard ; ;
Same for ranger greatsword leap...I couldn't even no target it and get airborne off the top of clock tower. I saw an ele do it with ball lightning though...maybe it has a better vertical...not sure...
Eh, yea and no. From what I was seeing the Zerg wasn't just about more people on one side than another, it was about 98% of one side being in the same space fighting the same enemies, forming a massive mob. There's plenty of non-zerg tactics that could be going on regardless of who has the biggest side. Breaking off and taking supply lines, fortifying castles, raiding multiple spots at one time. The zerg tactic is a real thing and it's when the vast majority of one side moves as a single mob of people.
If you want that kind of class, Guild Wars 2 doesn't and won't have it.
Stealth is about giving you some breathing time during a fight, letting your initiative recharge and then jumping back in.
AND I LOVE IT.
I think 'Zerg' has two meanings nowadays -
One is to simply overwhelm via straight numbers - to beat someone without any special tactics or planning, but simply by having way more doods.
The other is a general behavior in that support large numbers of players - where players ball up and move/fight as a big blob rather than adopting better strategies that require smaller groups.
The first isn't possible in these sort of PvP arenas where participant numbers are capped/balanced.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Definitely a good summary of the highs and lows of beta, though I suspect the whole thing would have sounded a bit different if the writer had played charr.
Me too! This is the kind of finesse character I love playing. I'm avoiding playing thief in the BWEs since I tried it out during my press event and I want it to be fresh when the game comes out... but I absolutely can't wait.
Didn't say they were, that's why my post was comparing them to static exclamation points...the dynamics were few and far between. PQs failed horribly in WAR and my big fear was these were just going to be 'hidden PQs'...
The heart did in fact lead you to some dynamic events however. The spider boss appearing from the orchard. The worm boss appearing from the farmer's field. I never really had an NPC run up to me but I didn't play all that much PVE as I said.
I actually made my build around the idea that MAX DPS NUMBERSLOLOL wasn't going to works as well when actual movement was involved and my mesmer build was 100% the same once I got to really try it out. It was a bloody amazing.
How far up did you get level wise? After 10 or so I seemed to be hitting Dynamic Events nearly constantly. There was an outpost in western Queensland that seemed to be in a constant back and forth with Centaurs.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
The funny thing is zerging doesn't work, I didn't post the fail screenshots but when we took a castle at like 3 am, our entire group died several times by just running in and attacking the door. We had to have siege equipment up and guardians using their cooldowns, and people focusing on the people on the wall and letting the trebuchet do its work
:lol: I was thinking the exact same thing about the charr.
On a totally different subject, for those of you who've read Dragonlance, do the sylvari sound eerily similar to the kender to you all as well? Because they sure do to me.
http://wiki.guildwars2.com/wiki/Sylvari
This part in particular stood out to me:
Yes I found all that stuff as I'm a ridiculous build whore and I love to engineer killer builds but as I said, 3-5 second to 18k damage necro bleed build pretty well instagibbing me every time I got on a target. It's why I had a max toughness since that's also the stealth line. I happened to be wearing tough/vit armor of the dolyak on top of that and was just hornswaggled at how fast bleeds could drop me even with health regen in and out of stealth and max toughness. I didn't spend much time on thief to be fair.
The only particularly worthy complaint I think that that article raised was the disconnect with wandering between renown heart areas. The rest is just general kvetching at MMO-type progression and how the game gives you lots of different options.
https://forum-en.guildwars2.com/forum/info/devtracker
I saw more praise than anything in that article.
He wasn't treating the game like the second coming or something... but he was barely complaining. I actually have way more negatives that I personally found in the game than that article mentioned.... of course I still found a billion positive things to outweigh the negative I found.
Well now, I can only roll Sylvari
@Thomamelas
(I hope you get this joke)
It is general kvetching, but... well... the experience there is the sort of way I feel a lot of players will approach the game. ArenaNet has a great opportunity here to help present this options in a light that will let players better understand that, hey, this isn't a typical MMO—don't approach it as such.
Oh only like level seven, so that's good to hear. I figured...you know like in most MMOs...the very early levels would be jam packed with all the new mechanics and they'd get more sparse as you level. I didn't want to spoiler too much stuff and be bored once if I were to be playing it later in retail also.
Charr are the most awesome fantasy race since forever and their starting area & story looked Hell times Infinity better. I wish I had PVE'd that instead of human. Oh well one less thing spoilered.
We call that an army.
@LordOfMeep Thank you for posting that. I will tweak it to my liking a little bit but you saved me a ton of time by posting this!
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
I made the max possible crit chance + power build in PvP and my elite skill would kill the entire enemy team if they got hit, while my "unload" on my dual pistols would almost kill every single class I went up against. It's reeeeeally unbalanced and I only got downed if my elite skill was on cooldown and multiple enemies were attacking me.
Where in Queensdale? I found one but I was fighting Spiders, not Oozes.
Took me a bunch of tries to kill those fucking spiders too since they were 15 and I was only 12.
Charr are like what happens when the kzin and the Canim interbreed, with a dash of steampunk thrown in for good measure. So awesome. It's very, very clear that ArenaNet was inspired by Larry Niven, Jim Butcher, and Brandon Sanderson (among other authors) and I'm really glad they were.
I was talking to one of my friends last night about how GW2 is more like science fiction wrapped in fantasy trappings than it is pure fantasy. Whereas traditional fantasy is more about exploring myths and legends and such, science fiction tends to be a bit more about "what ifs" and speculation. Thanks to GW2 mixing things up from GW1, Tyria has become one of the most engaging and interesting settings I've ever encountered. For example, with the charr: They took a typical fantasy monster race archetype, and spun it on its head by examining their motivations and the consequences of their interactions with humans and other races. 250 years after the Searing, you now have a race that excels in industry and engineering, since it's the only way they can keep their edge against magic, gods, and other forces.
It's fucking cool.
I did the Human starting area simply because I figured it'd be the last one I'd do in retail anyways. I had 30 HoM points worth of Human in GW1, time to view it from the other races! (Plus I generally don't play human characters in MMOs/RPGs anyways)
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
https://forum-en.guildwars2.com/forum/game/story/Cliche-Cheesy-Script-Boring-Story/page/1#post57697
Incredible.
Did...Did he speak in a german accent?
Renown Hearts are different from Dynamic Events. DEs show up in Orange on the tracker on the top right, Hearts in Yellow.
Hearts are a static thing that are always there to give you something to do in an area when no DEs are running and as a way to get you to explore around the zone.
There is no stealth-based class in the game. In GW2, stealth is a temporary buff you can get occasionally. It's confined mostly to Thiefs and Mesmers. But yeah, this isn't like WoW or TOR. You can't run around in stealth all the time or the like.
I found physics and animations lined up really well in GW2. Unless there was bad lag of course. SWTOR I had way more problems with that sort of thing. (like animations taking a second to go, but the damage hitting instantly)
What I found I needed to get used to though was that many things in GW2 have a wind-up. The game doesn't give you a cast-time for anything, but it's there, even for melee moves.
The graphical issue you mention wrt outlines may be related to the painterly style they are going for btw.
Having NEVER even touched Guild Wars, I found the start of the personal story extremely boring (I spent most of the BWE doing Norn stuff) and really didn't feel compelled to dig into it. Granted, I never did more than a few quests, but that's how much I didn't care. Which was sad, because the opening cinematic which set the tone was awesome for the Norn, but then the opening sequence was a total let-down.
Nah, he uses his natural voice, basically just sounds like Drake for the most part.
Someone should totally make a male human thief traited for pistols that joins the Durmand Priory and try to make him look as much like Nathan Drake as possible.
Well, Countess Anise was hot as hell and her voice melts butter, but apart from that, nope!
From my experience it's not gonna blow your socks off, but it's no better or worse then any other MMO storylines.
The one thing is though that what race you choose and the character creation options you pick have a large but not at all predictable impact on the kind of story you experience.
It could be the Norn story, or the particular Norn story you chose, isn't your thing.
Scroll down and read the dev reply, which I quoted a little part of.
Its actually in the same cave as the spiders but just kinda hidden off the the side. The layout of the cave makes you think you have to run to the left at first, but if you run right and then leap across a gap onto a ledge, you'll run up into the true jumping puzzle area. I had to wander around for a while before I figured this out and I think all but like 2 people I entered the cave with missed it completely. I love that they have these things sprinkled around the world.
GW2: ScottyD.5824
Yeah I don't really understand the difficulty some people had with personal story, the only time I ever had any difficulty was on the last boss they let you fight there, and that was because I was underleveled and wanted to finish as much of it as I could before the final event of the BWE started. Maybe my bear was a good enough distraction or maybe greatsword is just overpowered.
Speaking of which, I didn't really encounter the AI problem people had with their pets not attacking, the only time they felt genuinely useless was when fighting any sort of group boss, like the Flame Legion shaman DE, because those bosses are all a walking instant death radius and most pets try to tank and spank everything. I mean you might get a devourer to work in those situations but there's still the issue of them being smart enough to stay out of the instant death radius of the boss.