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Edinburgh Manor (Mini Phalla) Day 6: Mafia and Princess Victory!
Posts
:winky:
:winky:
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
TylerJ on League of Legends (it's free and fun!)
There is nothing at all aligned with the village between when it starts telling you how you win and when it stops.
differentiate between your fluff and your actual goal, guys.
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
My fluff reasoning behind Bedlam was that he was just there to get the prince and princess and get out. Petty squabbles and some dead guy's treasure were none of his concern.
Except that leading into that sentence it talks about how we were aligned with the village. Why would we care about the village if we're ONLY survivals?
TylerJ on League of Legends (it's free and fun!)
This. I really don't understand all the hate for the trap mechanic. Ignore for a second that you could do anything about it, since some of you are convinced it was impossible to have. That's just a second mafia kill that only landed 4 out of 7 times. And it was guardable. And it was bus-drivable. It just couldn't be blocked (because the trap was already there). The guard/roleblock would have just stopped/diverted the target from landing in the laid trap.
This would be a neat mechanic, the thing would be to make more of a "sudden death" type scenario. If the wrong (or right) person(s) die, the game becomes deadlier. You just make the incoming danger not so much a player as simply a death mechanic. Immune to the vote etc. But able to just rp as their role.
Also, I had fun being attached to TRV
The trap could not be stopped via roleblock, because the Saboteur lays his traps at 7 PM. It comes first, along with the lock (which never actually got used). Obifett roleblocks GrimmyTOA that night, but the trap is already laid. There's nothing to roleblock. GrimmyTOA did not need to be alive and/or active for someone to die to the trap. The room itself was trapped.
Also, if Grimmy had died with traps still laid from other nights, those traps would remain and target the appropriate people should the village move there.
Roleblock what? If you understand that the trap exists, why would roleblocking him do anything?
Example:
GrimmyTOA lays trap B on Day 2 @7PM
Village moves to room with trap B
Village votes out Someone
Village/Mafia defensive powers activate GrimmyTOA is roleblocked.
Village/Mafia offensive powers activate Traps kills its target.
It's the same reason voting him out wouldn't prevent the trap. Or vigging him wouldn't prevent dieing to future traps.
Just providing feedback.
Maybe it was just the combination of 2 mafia kills plus a SK plus neutrals in a 25 player game plus not knowing what roles were out there or the extra death mechanics.
It just seemed harsh that after only 4 village on village deaths before they honed in on a perfect mafia/SK kill streak, the village still ended up losing.