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[Endless Space] It is a Space 4X! Similar to MoO2! IT IS OUT! It is Worth It.
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Then, way down on the list, I see, "Revamp battle System" with a big "X" next to it, stating this feature won't be looked at because it is "either not possible or simply not in our vision".
I am just hoping this means a large scale revamp, which is not what is needed. But combat as it stands now, mainly ships being unable to target multiple ships and the balance between different hull types really undermines all the other great stuff in the game. I don't mind anything else about the game (AI goosery will always be a thing) and of course there will always be some balance issues, but these are some basic, game breaking problems. Sure, I can just ignore that destroyer swarms will dominate everything in single player and play the game "as thematically intended," but it really removes the multiplayer aspect which is what keeps games like this fresh after several play throughs.
Hopefully I am just overlooking it. At the very least, the space on the bigger ships needs a bump to compensate if for some coding reason making them target multiple ships isn't doable. Maybe just make it a card that divides up total damage to entire enemy fleet? Of course, if that card could be countered, that is all a swarm would ever play...
*edit* Ok, it was further down under the User Interface section: "Prioritising Targets - Players ability to prioritise targets during ship battles." It's still only rated as, "Master nice to have" though. Hopefully this includes being able to target multiple ships. I will let the game age and eagerly await the next update.
El Dorado: Never forget and The Defense of Minas Tirith, Capital of India
I haven't played, but I'd assume that having two colonies effectively doubles your pop growth. Which is, you know, kinda awesome, as long as you can feed everyone.
This is not how it works - pop growth works on a system level, not a planet level. Each population on a planet contributes food based on the planet. So the only way you could get faster pop growth in a system by colonizing two systems would be to go to colonize a planet that provides more food per unit of population.
I think diplomatic victory is nonfunctional right now?
You could go for a tech victory or an industrial victory.
OK, how do I do either of those then please?
Sorry, it's been a really long morning...!
The bottom and right tech trees I believe each have a victory tech at the end. The one on the right requires you to build a specific improvement in 5 systems, and I'm not sure what the one on the bottom is, but the other options that I know of are diplomatic victory, which I have heard is only slightly functional due to the AI, conquest victory, which you have ruled out, influence victory, which requires you to have 3x as much influence or as many systems or something like that, as every other player in the game combined.
I may be missing one, but I think that about covers it.
Economic victory. Which is something like 500,000 dust+x per the number of players over the lifetime of the game.
Excuse me, sir, but I would like to buy the galaxy.
The... the galaxy?
Yes. Both of them, indeed. You'll find that everything has its price.
...yes sir.
Should be like , -30 happiness, +5 dust per pop.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
all the victories are in. Diplomatic victory is just incredibly slow. You get a certain number of points for each agreement/treaty you have with another player. Reach a threshold and boom diplomatic victory. But it's a pretty stupid long wait. Pretty much you have to aim specifically for it and then other victories would still be much easier.
"You can be yodeling bear without spending a dime if you get lucky." -> reVerse
"In the grim darkness of the future, we will all be nurses catering to the whims of terrible old people." -> Hacksaw
"In fact, our whole society will be oriented around caring for one very decrepit, very old man on total life support." -> SKFM
I mean, the first time I met a non-white person was when this Vietnamese kid tried to break my legs but that was entirely fair because he was a centreback, not because he was a subhuman beast in some zoo ->yotes
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
You would probably get an economic victory by mistake before a Diplo victory popped.
That's kind of what I meant.
In other news, I tried a couple new strategies in recent past. One poster in this thread recommended a sower strategy of 0% taxation and only ever generating industry. Seems to be working very well- I could see it going other ways, of course, whether its optimal I don't know, but it is certainly functional. Absolutely. Even without the planet techs, it works very well. At about 100-150 turns or so, I have an empire of over a dozen systems, of which only one or two complete new improvements in more than one turn. My dust is constantly hovering within a turn of being 0, since any time I take a planet off of dust duty to improve it, I lose a massive chunk of cash, but the balancing game there is actually pretty fun. And the science shoots off too.
Also started a game as the cravers last night. I'm surprised how quickly a military strategy can get started. If you focus on science in the beginning until you can get a decent core of systems, you can very quickly get some immense fleets out there, in the time most people would probably be researching their own colonization, industry, or economy. By essentially researching economy only up to infinite supermarkets (and +2CP per fleet), you save yourself about half a thousand science, and then when you take your 50%Ind->Sci off in favor of building fleets, your core systems begin to churn out military machines very quickly. We'll see how this goes, but I think I'll be able to eliminate two of the four players in this game in another 15 turns easily.
That was the game where I grabbed galf the galaxy practically before the game begun and within a hundred turns I could go for like three different win conditions at will.
Makes for interesting decision making though. Like, do you want to use him to develop a newly colonized world, or give him on a developed one that is churning out ships.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
It really becomes a matter of stacking happiness structures. Pile on as many as you can on each of your systems and then tick it as much as you can without losing ecstatic.
Right now the bonus is good only when you're so late in the game that it barely matters. For the majority of the game, the happiness penalty isn't even offset by the production bonus, and then you lose dust and science too.
Patch?
Notes?
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
Well there goes my strategy out the window...
D:
thats a decent change, it's a lot easier to keep your systems happy in the 25-50% tax range, should help boost industry by a lot early game.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
They were the most powerful race by an incredibly ridiculous margin.
I only got the game this past weekend and I'd say that they're still a bit too good. It wasn't difficult for me to shoehorn myself into 1st place mid game by provoking a war with the #1 faction (the warrior bug people, can't recall the name) and producing ships to the Nth degree. By the time I had them on the ropes, my fleets were mightier than the other 2 races combined (and multiplied). The fact that I was easily 100 turns behind everyone else in research was never even a factor that I had to consider.
Before anyone asks, this was normal difficulty, 4 species, 2 arm spiral galaxy. Vanilla game options.
http://forums.amplitude-studios.com/showthread.php?6378-Endless-Space-Releases-on-July-4th
A bit disappointing only because it really isn't ready yet
Which race is best race?
Yay!
This thread has been torturing me since I instituted a strict rule about not buying games based on 'potential' and always waiting until the game was out and had reviews to buy it. Glad to see it may be finally out.