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[Endless Space] It is a Space 4X! Similar to MoO2! IT IS OUT! It is Worth It.
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My last war with the Empire the started with beams and my ships had defenses for that. Then they swapped to missiles. I lost two fleets before I could refit my fleets with flack. Then they swapped to kinetics but by that point my ships would wipe them out in a single barrage of near top of the line laser damage before they got a shot off. It was cool watching them adapt though.
I might have been distracted by something shiny.
You know what would be amazing but super hard to implement? A stealthy empire of shapeshifters/mind controllers/whatever that had the ability to secretly own other people's planets/ships. Like if "infestation" or "agents in play" or whatever got up to some high enough value, you could either instantly turn the planet or like leech off their production. Or something.
I don't know I feel like it would be super impossible but it might be fun times. I feel like the Skrull/V/They Live style secret alien overlords are a neat touchstone.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
The game is impressive. And the UI is right out of the design guide for Windows 8 Metro. Thought that was pretty interesting. I wonder if they are going to target tablets when that comes out.
But the more I play the more the lack of tactical combat gets more and more annoying. This is probably going to be #2 on my space 4x list for a long time (at least until GoG releases a version of Imperium Galactica 2 that works on my machine
they would need some sort of industrial and ship build cost bonuses,and a fleet size bonus, but I think it would work out well and be an interesting new way to play.
so at the start of the game instead of fleets of 3-7 ships, you would fly around with 20-30 horribly built things, fitted with like one of each of the starting weapons and barely any hp, just hoping to blow up a few enemies to get some new tech.
Love this. Their heroes could have massive ship tepair bonuses.
Also love the plant people.
If the cravers decide to fight me I am basically done for. I am in last place.
Obviously, I can kill everyone else. What else?
Science Victory = A tech on the far side of the right tree, with other techs in each other tree to make it easier to research.
Econ Victory= No idea, but it's there. It isn't money on hand, because I've been spending but still gaining % in it.
Kill Everybody= Kill Everybody
Those are the ones I know of, at least.
There's colonization/wonder victory, which you get by building enough copies of the Invincible Empire (the bottom of the planet settlement tree)
There's science victory, which you get by researching the 1.2 million science tech at the end of the science tree (which can be reduced by researching one of the last techs in each other tree (30% each))
OH and are there random events and any sort of traits an admiral or commander gets/ ala the total war series?
Sorry black fleet. I already colonized the Susan system.
They could even be a caste separated by genetics. I was thinking of proposing a race of beings that are red in color, back legs are short but powerful with hooves, front arms are very long with clawed hands, sometimes walk on the knuckles, sometimes walk upright. They would have a sharp edged, ridged carapace that's layered. They would have no real necks, sharp teeth and slit reptilian eyes. They could be the lower casts, workers and warrior-stock. The upper breeds would be thinner with actual necks and more upright posture, more brightly colored eyes, horns, and patterned carapaces to denote rank. They would not color them, but they can alter the patterns and colors to demonstrate rank. They too would have hoofed legs, both of their legs would have the long feet and heels that cows and dogs do. Maybe a learned caste that makes up scientists and such with weaker bodies but large heads and eyes, nubby little horns, but powerful legs and necks to support their bodies, with very long delicate fingers, and more fingers, to help in their work, also do fine machining that can't be trusted to workers or robotics.
Ah, good old Starflight. Ahead of its time.
The message just pop up and said I won the game
Does that look okay? I don't want them to be too much like Cravers who also have an insectoid caste system thing.
I could still make the Children of Fire like that, beings that millions of years ago evolved with Dust and conquered others of their species and controlled them, but the Dust and evolution made it so that that is literally all they're good for.
I've had two random events. The second one cut all movement speed on all of my ships by half. Something about my engineers getting too reckless and my engines tend to blow up when they hit max speed. The event didn't seem to do much due to my massive movement bonus from research. It seems it just effects base movement speed.
The other event was something about +1 science for every population I have in my empire. Or maybe that was a moon discovery...
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
I hope they don't look awful.
My other hope is a boarding party style tech. That would be kind of cool. Not sure how it would work but I would love to have a race who is good at boarding parties. Maybe not to commandeer ships but at least disable weapons and such.
This game has the potential to evolve over time to include stuff like that and more, and the fact that they are actively involving the community in the alpha + development makes me feel like it's very possible we will see those types of things brought in. I don't imagine spying would take much at any rate. Boarding parties might need a bit more tweaking of the combat mechanics and ship animations.
Looking in the game files the last 3 species are called Sowers, Amoeba and Resistance in them, you also see them mentioned in some Hero bio's.
Rumours say one is crystalline and/or synthetic, Amoeba sounds like organic specialization and resistance could be another human faction or something more original.
They have heroes who specialize in Spy/Espionage already without really anything attached to it, I'd think that'd be a sign that it's in the works.
Does the game keep track of the specific racial makeup of a planet, or is taking over a colony akin to wiping it out and replacing it with your own people?
Legend-
Blue=Me
Dark green=Horatio
Lime green=Hissho
Orange=Cravers
Light blue=The Empire
Example: sometimes civil engineer(op) shows up after labor 2 and sometimes it never shows up.
I think I need to start a new game- in mine I had a constellation all to myself and the AI isn't really much of a challenge after I freely colonized half the galaxy.
They show up depending on what your classes are, in other words making a Pilot/Commander have +Labor and +Wit will not benefit you other than those points do, you don't get corporate and production traits from doing it, only offensive/defensive ones.
Regarding the espionage... the Adventurer class does get an ability that allows you to steal Dust and Research from other races, if that hero is posted on a ship orbiting one of their planets. However, the rates seem incredibly slow: 0.3/0.4 per hero level per turn, I believe. I think it's also behind the skill that bumps up the Melee skill, for some reason.