Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Star Wars: [Phalla]nce in the Force - Sith Empire(mafia) Are Victorious
Posts
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
I'm going to continue saying that trying to find the Sith in the council at this point is a bad idea, however we go about it. We can be sure they will be protected plenty of ways tonight.
Also, since the non-Sith members of the council have a fairly short life expectancy at this point, I think whichever original is still alive on the council a few days from now will some 'splainin to do...
You really think someone is going to guess the proboards link (or search for it through proboards directory listing or whatever), register as a fake name or pose as someone else, day 1 or 2?
They would almost have to be. If its a "Council Secret" as to who is in which group, then its really a Council + Sith secret. So the only people being left out are the village at large.
My spreadsheet linked before lays out one way to simply assign 2 knights per council member.
_____________________________________________
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
With the Sith on the council, there shouldn't be any difference between the two at the moment. We can assume anything the council as a whole knows, they know. At this point, I think they are totally compromised and our focus shouldn't be on the old men, but on the working men on the ground. #OccupyCoruscant
I really like this in theory, but I'm not sure on the math. Assuming 10 Sith, that means EVERY group would be likely to have at least one. That still give them all the information to thwart what we are trying to accomplish. Before we group up, I think we need a little more information about who is on our side. I still think scanning our padawans and seeing who's accusing who (and who isn't) tomorrow gives us the best chance to work together in non-compromised groups. If some of us want to get started on taking planets tonight, that's fine as well, but I think our focus should be on clearing as many teams as we can.
Basically, just assign numbers 1-20 to Knights and 1-10 to Council, and roll 10#2d20 on Orokos, then replace all the duplicate numbers with unrolled numbers.
_____________________________________________
I think I remember in the phallakinetic finale that a search for Primaphorior led to our proboards quite easily
This could be a problem if there are Sith council members.
Work.
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
I don't expect it to be a role call, I'm sure ObiFett added in a few things (such as uncertainty or 'cover') to make up for it. If we simply let everyone do his/her thing without any overseeing control, people can claim what they want and mafia can hide where they want.
Quoted for truth! I put down a semi-joke vote on The Road Virus last night, but I think he's been acting VERY mafia-ish. He was very quick to post while PMs were still going out, has managed to suggest that we both meditate on the council AND meditate on padawans within five posts without providing a good rationale for either, AND he's maanged to go through this whole discussion without adding anything when we got serious.
I know I'm kinda new, but can we get this bandwagon rolling?
That isn't how probability works. We'd proably get 6-8 groups with 1-2 members, and a few groups with no mafia.
I've always thought clearing padawans/small jedi teams, and working from there seems best, because the ones that can prove trustworthy to each other can work well. Lots of mini networks would be hard to infiltrate.
However, it invariably comes down to
If 40% of the game has an alignment seer, then the Sith have a way of counteracting it. Maybe the Sith powers are very similar to the Jedi, but with the addition of "Hide Alignment + <something else>" so they can either choose to block seer attempts, or risk being discovered, but maybe get a vig or something (unlikely quite that powerful, but whatever).
I have no real way of proving myself since all of the abilities have been posted, though.
I didn't know that changing plans based on people coming up with better ideas than you was a crime, but oh well!
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
That's all well and good, except it's not really what happened. When you suggested looking at the council, people were agreeing with you. And then you went and said "there's more group, we should do the padawans" And then you stopped saying anything, until you showed up with some math on the group that I'd already posted.
Just seems a little mafia-ish to me
Hey Grunt's, take a look back at the last page. I think we're all in pretty good agreement that there is at least one (and probably two) Sith on the council at the moment.
There are some mechanics in the council which are designed for mafia to take advantage of (such as the successor lists being public rather than private)
Which is a safe bet. It's hard to know if it would be as rigid at the 2-4-4 split people suggested earlier, because that might make it very easy to find mafia, so I guess maybe SOME randomness would exist, but not too much.
The problem is that you're basically leveraging the Sith. Instead of having 10 or so, we're going to have 10 plus whatever dupes the sith masters order around.
I'll put them in spoilers here, for those who don't want to check the spreadsheet (editing):
Kias: Segatai & Pablo
Alegis: Cythraul & Feckless
Matev: Infidel & TRV
Warban: JABMonkey & mascara
MrBlarney: Akimbo & DaveFella
Anialos: Tzeentch & INANTP
CapFalcon: 38thDoe & Assuran
Smoove: REG Rysk & T_A
KetBra: MrT & ShinyNewToys
Padawans, find your knights.
_____________________________________________
I think people should act by themselves. A public plan helps the Sith more, I think. They know exactly who everyone is, so if orders are public, they (probably) have actions that can directly counteract most of that.
If people want to form small soft networks and try to confirm within them, that's fine, but they shouldn't be predetermined, is my point.
You are completely entitled to your opinion.
I've been posting as much as I can at work, so things may have been a bit sporadic
People agreed with looking at the council, yes. Thing is, if we are doing our own thing and not listening to the council at the moment, as seems to be the case, then knowing who is sith on the council is a bit of a moot point, as we can't do anything to get rid of them. If we can seer our padawans/other knights, we can actually unveil infiltrated folks that we CAN kill off.
Someone posted something saying that odds are that every group would have a sith in it, and I was trying to correct them by listing the other possibilities.
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
I would not assume that Grunt, I would more assume that there are other powers which will remove us from our station. We're just as suspect as the rest of the Order. However, we're an obvious target for "extracurricular activities" as well.
PAX Prime 2011 DM Challenge Champion
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Don't you get promoted if TRV dies?
I think that it's important to have at least some kind of coordinated plan across the full player base since there is so much interaction between everybody's abilities. Perhaps the plan we've got right now isn't the best, but it is a plan that involves everyone and has some potential. At the very least, it is creating discussion - so if a better plan comes out, then we can implement it.
Yeah, but I'd feel weird voting for my Master just so I could get promoted.
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
I don't really care which or even if we rip up these plans and go with plan C - (dancing anyone?) but my time zone difference means I'm going to have to be inactive for about 6 hours while I sleep
I guess I mostly mean as far as targets. Like I said, I find it highly unlikely that the Sith do not have countermeasures for the seer. If they know they're being seered, they can easily protect, and we either accept their alignment, and get infiltrated, or dont trust our results, so we wasted a day.
I'd also wager they have some way of screwing with Jedi missions if they know where they are headed.
How about... Orokos?
Look at the bit on combinatorials.
20p20 is 1 through 20 in random order, etc.
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Gotta think on plans yet but still too many meetings today.
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org