As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Risk Legacy PbP] Game 1: The Victor Emerges [BEWARE SPOILERS]

1246

Posts

  • Options
    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    I'm going to suggest people stop editing their play posts, particularly when it pertains to attack orders. :cough:

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Options
    StericaSterica Yes Registered User, Moderator mod
    EvilBadman wrote: »
    I'm going to suggest people stop editing their play posts, particularly when it pertains to attack orders. :cough:
    It's not a big deal since I can see edit histories.

    YL9WnCY.png
  • Options
    MrBodyMrBody Registered User regular
    edited May 2012
    Tayrun, Tayrun, you know I have your best interests at heart, right? Picking off your last army was a benefit. Instead of getting 4 armies only to in tun be wiped out again by me next turn, now you get 4 armies anywhere you want. Right on top of an easily defensible 2 coin resource territory in an uncontested continent no less!

    Those Balkanian fascists are promising that after me and you kamikaze each other for several turns, after the dust settles from him sweeping in, then kinda maybe sorta he won't attack you...after you've ground yourself down turn after turn while he's been getting 5 extra armies from Europe.

    Thing is with the Greenland plan he still can't attack you (aside from retaking Iceland from your 1 army), not without suiciding. You get to catch up with 2 coins in one turn, defend, and get free reign in North America. I'm sure we've all learned by now that the Enclave is the worst possible faction to start next to. Much better to share a border with those wussy Balkanians with nothing but their resource scooping power.

    Speaking of their power, if you do no take the resource card from Greenland then next turn they will in addition to controlling Europe. You still have an outside chance if we don't keep suiciding. The game is definitely over if you do Balkanias work for them as they occupy Europe and scoop up resources.

    (the only noble reason for suicide is to be eliminated first so we can open that sweet sweet card packet)

    Question: Once you have a territory resource card, no one can take it away from you by conquering that territory can they?

    MrBody on
  • Options
    TayrunTayrun Registered User regular
    Rejoin in 17.

    Attack 17 -> 14.

    Attack 4,3,2.
    Defense 1(1).

    Defender eliminated.

    Three troops from 17 (now 1) to 14 (now 3).

    No maneuver.

    Card draw: 17 - One coin.

  • Options
    MrBodyMrBody Registered User regular
    edited May 2012
    Maybe Australia and Asia can call a truce this turn to poach a Europe territory. Balkania is going to run away with the game if he's allowed to get those 5 armies (as in, he's going to win next round if he gets them).

    MrBody on
  • Options
    SeGaTaiSeGaTai Registered User regular
    Is Tayrun supposed to turn over the next territory card?

    PSN SeGaTai
  • Options
    MrBodyMrBody Registered User regular
    edited May 2012
    yup

    Though I guess it really doesn't matter who draws it, just as long as it's flipped before the next person goes.

    MrBody on
  • Options
    TayrunTayrun Registered User regular
  • Options
    HippieHippie Registered User regular
    You do realise i do not have all the europe territories, right? So i wont be getting the bonus anyway.

  • Options
    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    Hippie wrote: »
    You do realise i do not have all the europe territories, right? So i wont be getting the bonus anyway.

    I believe he is insinuating that you will at the conclusion of this turn.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Options
    StericaSterica Yes Registered User, Moderator mod
    OaKYy.jpg
    Khan reclaim their headquarters, while the other factions look towards the blue continent...

    Red Stars
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    MrBody (★)★
    Tayrun: (★)★
    Hippie: (★)★
    EvilBadman: (★)★

    Resource Cards
    Deck ⇨ A. 28 - Two Coins ⇨ B. 37 - One Coin ⇨ C. 5-Two Coins ⇨ D. 31- One Coin ⇨ Discard

    Coin Cards Remaining: 7/10

    Scars Cards
    SeGaTai and EvilBadman have scar cards.

    @Hippie is up.


    YL9WnCY.png
  • Options
    MrBodyMrBody Registered User regular
    edited May 2012
    EvilBadman wrote: »
    Hippie wrote: »
    You do realise i do not have all the europe territories, right? So i wont be getting the bonus anyway.

    I believe he is insinuating that you will at the conclusion of this turn.

    Yes. This turn he will take control of Europe. Unless The Republic and Mechs stop bashing each other long enough this turn for someone to snipe a Europe territory, neither me or Tayrun will be in a position to next turn. He will get the bonus 5 armies and win.

    Don't I only have 1 army in 13?

    MrBody on
  • Options
    HippieHippie Registered User regular
    Can i get a quick clarification on recruiting, is it our territories divided by 3 rounded down plus 3?
    Or just the territories?

  • Options
    psolmspsolms Registered User regular
    Hippie wrote: »
    Can i get a quick clarification on recruiting, is it our territories divided by 3 rounded down plus 3?
    Or just the territories?

    (Territories + Population)/3, round down. Cannot be lower then 3.

  • Options
    StericaSterica Yes Registered User, Moderator mod
    Yeah, one army in 13. I'll post a corrected version in the next update

    YL9WnCY.png
  • Options
    HippieHippie Registered User regular
    edited May 2012
    Time to take back what is mine.

    Recruit 3 into 26
    Attack 25 from 26 with 3:6, 6, 5
    Defend: 5

    Both lose 1?

    Hippie on
  • Options
    StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    Attacker loses 1

    Attacker's highest roll: 6
    Defender's highest roll: 6 (5 + 1 from bunker)

    Defender wins tie


    You took the bunker into consideration with the 5, so Defender loses 1.

    Sterica on
    YL9WnCY.png
  • Options
    HippieHippie Registered User regular
    So the two 6's are meaningless?

    The defenders 5 is inclusive of the bunker bonus.

  • Options
    HippieHippie Registered User regular
    Excellent.

    Two troops move into 25, the rest remain at 26.

    Ill move one troop from 25 to 24.

    The Imperium is whole once more.

  • Options
    StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    You must move in the defeated territory with troops equal to or greater than the winning number of dice rolled. In this case, three.

    Three troops move into 25, and one can go to 24, if you wish.

    Also, you gain a coin card, and card 31 is discarded.

    Replaced with #27 - Two Coins

    6/10 Coin Cards remaining.

    Sterica on
    YL9WnCY.png
  • Options
    HippieHippie Registered User regular
    Yup, move him to 24.
    Sorry im still getting my head around this game, and playing it from my phone is a tad hard at times, haha

  • Options
    MrBodyMrBody Registered User regular
    edited May 2012
    Alright, Republic and Mechs, if neither of you take a Europe territory this turn, Balkania swoops into 14 with 9 armies next turn to take the Africa and South America HQs and wins.

    I highly suggest a truce between you two. Either go with a joint pounding of 24 or The Republic makes a grab at 24 on their own while Mechs can expand to 27 and attack the less defended 26 (grabbing the two coin card from 27 in the process). The two-pronged ploy would have a slightly better than 50% chance of succeeding at either end, while the joint pounding of 24 would be almost guaranteed and leaves less room for backstabbing (Republic eliminates a few and backs off before he loses all his armies, Mechs finish the job. Neither player is left defenseless against the other and Balkania does not auto win next turn).

    MrBody on
  • Options
    StericaSterica Yes Registered User, Moderator mod
    AIvSd.jpg
    The Imperials conquer the blue continent, giving themselves a seat of power from which to expand...

    Red Stars
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    MrBody (★)★
    Tayrun: (★)★
    Hippie: (★)★
    EvilBadman: (★)★

    Resource Cards
    Deck ⇨ A. 27- Two Coins ⇨ B. 28 - Two Coins ⇨ C. 37 - One Coin ⇨ D. 5-Two Coins ⇨ Discard

    Coin Cards Remaining: 6/10

    Scars Cards
    SeGaTai and EvilBadman have scar cards.

    @EvilBadman is up.


    YL9WnCY.png
  • Options
    HippieHippie Registered User regular
    That could happen except for one thing, I gave Khan Industries my word that I wouldn't attack them if they didn't attack me. They lived up to their end, so shall I.

  • Options
    MrBodyMrBody Registered User regular
    What's the word on territory resource cards? Do you lose them if someone captures the territory from you?

  • Options
    StericaSterica Yes Registered User, Moderator mod
    You only lose resource cards if you are Knocked Out (the player that knocked you out gets them).

    I don't think Tayrun had any resource cards when he was Knocked Out, but if he did then MrBody would get them.

    YL9WnCY.png
  • Options
    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    Saharan Republic
    You're so fine they'll never see ya leavin' by the back door, man.

    How could we resist such an open invitation to your home, Balkania? I'm going to use this rock by the door. There's no key under it, so i'll just chuck it throw the window.

    I. Recruit 3 into Territory 34.
    II. Manuever 2 from 30 to Territory 34.
    III. Expand 6 to Territory 1.
    IV. Expand 5 to Territory 2.
    V. Expand 4 to Territory 5.
    VI. Attack 20 from 5 with 3 Armies.
    a. Attack Roll: [3, 2, 5]
    b. Defense Roll: [ 2 ] Defender loses one army, and Territory 20.
    VII. Attack 21 from 20 with 2 Armies, playing Ammo Shortage scar.
    a. Attack Roll: [4,3]
    b. Defense Roll: [1-1=0] Defender loses one army, HQ, and Territory 21.

    Maneuver already utilized. Drawing Card 5 (Two coins).
    Deck ⇨ A. 40- 1 Coin ⇨ B. 27- Two Coins ⇨ C. 28 - Two Coins ⇨ D. 37 - One Coin

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Options
    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    Shit, I think I miscounted my armies there, hang on. Damn spherical world.

    Yes, I did. all my moves Should be minus one troop. I support @Rorus Raz's decision regarding this lapse of basic counting ability on my end.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Options
    TayrunTayrun Registered User regular
    Point for later: Rolls can't go lower than 1 or higher than 6 when applying modifiers. Doesn't change the result here.

  • Options
    SeGaTaiSeGaTai Registered User regular
    Where did that maneuver take units from?

    PSN SeGaTai
  • Options
    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    SeGaTai wrote: »
    Where did that maneuver take units from?

    30. Sorry. I edited that into the original post, as it was an omission, not an addition.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Options
    MrBodyMrBody Registered User regular
    edited May 2012
    Nice! Didn't even see that one. Thank Jesus for backdooring it!

    This game looks like it's going to get a lot more interesting once cities and more valuable territories start going down.


    Request: Can we display everyone's coin totals in the updates?

    Question: Do we shuffle turn order every game?

    MrBody on
  • Options
    SeGaTaiSeGaTai Registered User regular
    Placing 5 armies in 36.
    Explore 36 to 28 w/ 1 army
    Attack 33 from 36 w/ 4 armies

    Attacker:4 armies Defender:1 army
    Attack roll: 6, 3, 1
    Defense roll:2

    Defense loses 1=defeated

    No maneuver, Taking Territory card 28-two coins

    next card is Territory 4-1 coin

    Deck ⇨ A. 4- 1 Coin ⇨ B. 40- 1 Coin ⇨ C. 27- Two Coins ⇨ D. 37 - One Coin

    PSN SeGaTai
  • Options
    SeGaTaiSeGaTai Registered User regular
    That should be explore 28 from 36, changed my formatting as I was doing it

    PSN SeGaTai
  • Options
    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    The Saharan Empire recognizes the attack on 36 merely to gain the card for Territory 28.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Options
    SeGaTaiSeGaTai Registered User regular
    We attack because we love....our robots

    PSN SeGaTai
  • Options
    StericaSterica Yes Registered User, Moderator mod
    edited May 2012
    @EvilBadman's move is illegal because he attacked with fewer troops than his die rolled.

    He recruited three troops into 34 (now at four troops)
    He maneuvered two troops into 34 (now at six troops)
    Move 5 into Territory 1
    Move 4 into 2
    Move 3 into 5

    This leaves you with only two troops to attack with. As I have already gone over, you must leave one troop behind when attacking (so your maximum attacking force is always X - 1)

    EvilBadman must redo his attacks. @SeGaTai may opt to adjust his turn after this is done

    Sterica on
    YL9WnCY.png
  • Options
    EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Yeah I fucked up the count from the beginning.

    a. Attack 20 from 5 with two armies [4,4]
    b. Defense of 20, one army [6]. Yay.
    c. Attack 20 from 5 with one army, playing Ammunition Shortage, [5]
    d. Defense of 20, one army [5]. Amazing.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Options
    MrBodyMrBody Registered User regular
    Awwwww....

    It's now up to Segatai to defeat the evil Balkanians!

    For the children!

    (and those sweet 27+28 resource cards)

  • Options
    HippieHippie Registered User regular
    Evil? Im the one under constant attack. Silly savage.

Sign In or Register to comment.