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Okami director disappointed: TP vs. WW-- Fight!
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You pretty much hit the nail on the head. The overworld was just too boring. The rest looked awesome.
Miyamoto insisted that his underlings not waste time improving TP's graphics, and instead concentrate on getting the Wii controls right.
Good call. You can overlook the graphics, but you can't overlook the controls.
and apparently that meant forgoing any sort of basic option to map your attack to a much more responsive button press.
i dunno, i expected more out of it than a bare bones gc port with better aiming and worse combat mechanics. had i played the cube version instead, idve probably been alot more impressed. but even then, graphically, the cube has some much better looking games that are years older than TP. for one of nintendos flagship series, they REALLY seemed to half-ass it.
and the longevity of the game, too..."biggest, longest zelda game ever! with 4 times the backtracking!"
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
Wind Waker was a gorgeous game, as inspired by similarly beautiful cel-shaded games that came before it as Okami was with it, but the dude is 110% spot-on with his criticisms of Twilight Princess.
The criticisms I REALLY don't understand are the ones that say "the controls aren't intuitive", but that's a different thread.
Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
At least for me, it's not that aren't intuitive; it's that they aren't the most effective way of doing things. Motion control works great for aiming the bow / slingshot / boomerang / probably some other stuff I haven't gotten yet, but the gestures for offensive maneuvers don't feel right. Especially when they're not all gestures. The finishing move is just "Z target, then hit A." Why then, can't I choose to map the standard slash to A instead of a gesture?
Maybe I'm not doing it right, but button presses feel more precise to me, and I want precision in my fights. I don't want Link to not do a spin attack because I didn't get the gesture right. I want him to fucking do a spin attack every time I want him to do one.
And, again, about the art: I'm much more concerned about whether or not a game's graphics can actually communicate what the game wants it to express, over whether or not it's "too muddy" or whatever. Again, while some parts of Hyrule Field are, indeed, too barren, the majority of the time I feel the game succeeds very well in this regard.
Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
Those are the stylistic choices they made for this game and at least it's consistent. One thing about Zelda though is that I'm sure we'll be seeing something different next time, for better or worse.