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Arkham Horror: Game Over! Ancient One Victory!

mi-go huntermi-go hunter Once again I'm back in the lab.Cleaning my knives, ready for stabs.Registered User regular
edited June 2012 in Critical Failures
arkhamhorror_02.jpg

The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?


The Rules: http://www.math.iupui.edu/~bramsey/AH_Rules.pdf

Gameboard:
7336618382_51a5e60755_b.jpg
GAMEUPDATE11 by konheong, on Flickr

Locations proceeding clockwise:

NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station

DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square

EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station

RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store

FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge

SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Socactiiety

UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital

MISKATONIC U (YELLOW):
Library
Administration
Science Building

MERCHANT DISTRICT (GREEN)
The Unnameable
River Docks
Unvisited Isle

Other World Locations from Top to Bottom:
R'lyeh

Plateau of Leng

The Dreamlands

Great Hall of Celeano

Yuggoth

City of the Great Race

Abyss

Another Dimension

Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

POLICE STATION:
Deputized Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed

YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.

RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

Gamestate:
ACTIVITY:
Rivertown Streets
French Hill Streets

TERROR LEVEL: 9

OPEN GATE LIMIT: 6
# of GATES OPEN: 5

OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 2

MONSTER LIMIT: 9
MONSTERS IN PLAY: 6

2 MONSTERS DRAWN FROM EACH GATE OPENING

Gate and Monster Locations:
GATES OPEN:
Another Dimension in the Historical Society - Symbol: Square, Modifier: +0
Great Hall of Celeano in the Graveyard - Symbol: Star, Modifier: - 1
Abyss in the Black Cave - Symbol: Hexagon, Modifier: -2
Yuggoth in the Witch House - Symbol: Circle, Modifier: -2
Yuggoth in the Unnameable - Symbol: Circle, Modifier: -2

MONSTERS IN PLAY:
Cultist in the Southside streets.
Ghost in the Black Cave
Byakhee in the Witch House
Mi-Go in the Witch House
Warlock in the Unnameable
Dimensional Shambler in the Unnameable

MONSTERS IN THE OUTSKIRTS:
Vampire
Dark Young

MONSTERS IN THE SKY:

TheRoadVirus as Michael McGlen:
MichaelMcGlen.png

Sanity: 1/2
Stamina: 4/4

SPEED/SNEAK: 4/2
FIGHT/WILL: 6/1
LORE/LUCK: 2/1

CURRENT LOCATION: Great Hall of Celeano Area 1

MONEY: $8

CLUE TOKENS: 0

INVENTORY: Tommy Gun

SPELLS: None

SKILL: +1 Luck
When you spend a Clue token to add to any Luck check, add one extra bonus die.

SPECIAL CARDS: None

ALLIES: None

MONSTER TROPHIES: Dimensional Shambler (Toughness 1), Nightgaunt (2), Ghoul (1)

GATE TROPHIES:

NoizRnel as Joe Diamond (FIRST PLAYER):
JoeDiamond.png

Sanity: 3/3
Stamina: 3/3


SPEED/SNEAK: 6/1
FIGHT/WILL: 5/0
LORE/LUCK: 0/3

CURRENT LOCATION: Arkham Asylum

MONEY: $5

CLUE TOKENS: 0

INVENTORY: .45 Automatic, Dark Cloak, Enchanted Knife

SPELLS: None

SKILL: +1 Sneak
When you spend a Clue token to add to any Sneak check, add one extra bonus die.

SPECIAL CARDS: None

ALLIES: Anna Kaslow (+2 Luck)

MONSTER TROPHIES: Fire Vampire (1), Gug (3)

GATE TROPHIES: City of the Great Race

GrimmyTOA as Kate Winthrop:
KateWinthrop.png

Sanity: 5/5
Stamina: 1/1


SPEED/SNEAK: 3/3
FIGHT/WILL: 4/0
LORE/LUCK: 3/3

CURRENT LOCATION: Hibb's Roadhouse

MONEY: $3

CLUE TOKENS: 0

INVENTORY: .18 Derringer, Axe

SPELLS:

SKILL: +1 Luck
When you spend a Clue token to add to any Luck check, add one extra bonus die.

SPECIAL CARDS: Silver Twilight Lodge Membership

ALLIES: None

MONSTER TROPHIES: Formless Spawn (Toughness 2)

GATE TROPHIES:

Bedlam as Sister Mary:
SisterMary.png

Sanity: 4/5
Stamina: 1/1

SPEED/SNEAK: 1/4
FIGHT/WILL: 3/1
LORE/LUCK: 4/3

CURRENT LOCATION: Another Dimension Area 2

MONEY: $0

CLUE TOKENS: 0

INVENTORY: Cross, Cabala of Saboth, Knife

SPELLS:

SKILL: +1 Fight
When you spend a Clue token to add to any Fight check, add one extra bonus die.

SPECIAL CARDS:

ALLIES: Ryan Dean (+1 Will, +1 Sneak)

MONSTER TROPHIES: Cultist (Toughness 1), Ghoul (1), Cultist (1)

GATE TROPHIES: R'lyeh

Mr. Mojo Risin as "Ashcan" Pete:
AshcanPete.png

Sanity: 2/3
Stamina: 3/3


SPEED/SNEAK: 2/4
FIGHT/WILL: 4/3
LORE/LUCK: 2/1

CURRENT LOCATION: Rivertown Streets

MONEY: $1

CLUE TOKENS: 0

INVENTORY: Sword of Glory

SPELLS: None

SKILL: Exhaust to reroll a SPELL CHECK

SPECIAL CARDS: None

ALLIES:

MONSTER TROPHIES: Byakhee (Toughness 1), Ghost (1), Zombie (1), Cultist (1), Shoggoth (3), Cultist (1)

GATE TROPHIES:

Cayrus as Professor Harvey Walters:
HarveyWalters.png

Sanity: 5/5
Stamina: 1/1


SPEED/SNEAK: 3/2
FIGHT/WILL: 3/0
LORE/LUCK: 6/1

CURRENT LOCATION: French Hill Streets

MONEY: $2

CLUE TOKENS: 0

INVENTORY: Elder Sign

SPELLS: Shrivelling

SKILL: +1 Sneak
When you spend a Clue token to add to any Sneak check, add one extra bonus die.

SPECIAL CARDS:

ALLIES: None

MONSTER TROPHIES: Dark Young (3)

GATE TROPHIES: R'lyeh


Ancient One:
Cthulhu.png


DOOM TRACK: 9/13

ELDER SIGNS: 2/6

Enviroment, Rumors, and Modifiers:
ENVIROMENT:
Mythos58.png

RUMOR:
Mythos13.png

WORSHIPPERS ABILITY:
Cultists - Horror Rating of -2 and Horror Damage of 2 Sanity.

Special Cards: http://www.arkhamhorrorwiki.com/Special

Common Items: http://www.arkhamhorrorwiki.com/Common_item

Unique Items: http://www.arkhamhorrorwiki.com/Unique_item

Spells: http://www.arkhamhorrorwiki.com/Spell

Skills: http://www.arkhamhorrorwiki.com/Skill

Allies: http://www.arkhamhorrorwiki.com/Ally

Monster Encylopedia: http://www.arkhamhorrorwiki.com/Monster

The Worlds Beyond: http://www.arkhamhorrorwiki.com/Gate_marker

Players:
@TheRoadVirus
@Cayrus
@NoizRnel
GrimmyTOA
@Bedlam
@Mr. Mojo Risin

Reserve:
Kirindal
Greeper
Cerberus
blahmcblah
Bogart
sportzboytjw
Nullzone
El Skid
GrimmyTOA
TheRoadVirus
jdarksun
Cayrus
Cythraul
Bedlam

mi-go hunter on
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