Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Game On] Shadowrun 3rd "Just Another Day in Paradise." Chapter 2 "Paradise"
Posts
http://www.dust514stats.com
http://www.dust514stats.com
http://www.dust514stats.com
does this widely accepted character generator not have a function for output to anything but a giant html/xml table
because if I have to hand copy all this stuff I'm not going to be happy I did all this work
ps I made a troll with a bow and it's HILARIOUS. I should probably not be allowed to watch Duck Dynasty while making shadowrun characters
Due the the highly limited job market for 10 foot tall rednecks covered in Humanis tattoos, he works as an itinerant longshoreman, deckhand, and more often "perfessional perswazion, doncha you know" for smuggling crews.
He's about 10 foot 4, goes "bout haf a fuckin' ton" when he steps on the scale, and his likes include long walks on the beach, fire, and "dem tittays"
Despite his oversold redneck personna, he works out strictly, and despite sharing every good swamp rat's knowledge of "the three ems" (Meth, moonshine, and mushroom) restricts substance abuse to epic end-of-fishing-season binges. He can do all the things listed in the song "country boy can survive" except "run a traut line" - he prefers to dive and and extract the gators and catfish personally.
He has just spent an entire season's fishing wages on bone reconstruction and rapid healing after getting in a fist fight with a bear while wandering the streets of Prudo bay, Alaska late at night, and is hungry for work. And food.
Body 10(12)
Quickness 5
Strength 10
Charisma 2
Intelligence 3
Willpower 4
Essence 4.35
Run Mult. 3
Magic 0
BioIndex 0
Reaction 4
Init. Dice 1
Skills
Wilderness Survival/Forest [1/3]
SW:Humanis Policlub(KNO) [3]
Intimidation/Physical [1/3]
SW:Paranormal Animals(KNO) [1]
Etiquette/Street [1/3]
IN:Combat Biking(KNO) [1]
Projectile Weapons/Pull Bows [5/7]
IN:Cooking(KNO) [1]
Throwing Weapons/Knives [3/5]
IN:Gambling Card Games(KNO) [1]
Underwater Combat [1]
Home Brewing [2]
AC:Chemistry(KNO)/drugs [1/3]
Edged Weapons [5]
Biology(KNO)/natural drugs [1/3]
Athletics [6]
English(LAN) [2]
English(LAN) (RW) [1]
Stealth/Sneaking [2/4]
Bike [1]
French(LAN) [2]
French(LAN) (RW) [1]
Projectile Weapons B/R [1]
Shotguns/street sweeper [1/3]
SV:Navigation(KNO) [2]
Unarmed Combat-SR3 [4]
Motorboat [1]
Cyberwear:
Bone Lace, Plastic E:0.50 sr3.302|Unarmed = (STR+2)M Stun, +1BOD
Internal Air Tank E:0.25 mm.29|75 minutes of air, -1 TN to floating or treading water
Smartlink E:0.50 sr3.302|-2 to TNs for firing a Smartlinked weapon
Datajack E:0.20 sr3.298|
Internal GPS E:0.10 mm.17|Same as NavDAT GPS
+ Eyes, Disp Link E:0.10 sr3.300|Display text in field of vision
Contacts:
Yukon Pedro: Smuggler: Canadian of Hispanic descent, YP (aka "Wipe" ) is smuggler working the Seattle coast Vancouver, lev 1
Micky Slim: Flamboyant Fabulous Fence Mickey is a camp gay by night, and one of the few smugglers that can get things in and out of the tir by day. Seattle/Tir/ 1
Gear
Secure coat
Survival Knife(EDG) TrMod (STR+2)L 6 - 0.75
Combat Axe(EDG) TrMod (STR)S 2 2 2
Standard Bow (for STR10) (Bow) TrMod 12M 2 1+ 1
Bow Accessory Mount - -1 - 0.1
Explosive TrMod (See Rules) -1 - (As arrow)
[20]Barbed TrMod (As bow) -1 - (As arrow)
[5]Hammerhead TrMod (See Rules) -1 - (As arrow)
[5]Incendiary TrMod (See Rules) -1 - (As arrow)
[4]Throwing Knife (TK) TrMod (STR)L 9 - 1
Street Sweeper ShtG (Tasr) TrMod None 10S(f) - 5 10 12 15 SS 1(b) 3
[2]Shock Lock Rnds (1) (See Rules) 8 0.15
[50]Regular Rnds - 8 2.5
[3]Offensive HE Grenade B:-1/m(N) 10S 6 0.75
Sling - - - 0.1
Meshback hat with reprogrammable LED logo.
Also, looks like you forgot to set the chargen to only allow core book options. None of the fancy arrows nor the Shock Lock rounds are in the core book, they're all in a splat somewhere.
http://www.dust514stats.com
It was not a serious offering, but I'll leave him on the table if it really cracks up the GM
Vehicle armor is actually in an entirely different class from body armor and has additional rules - I believe non armor piercing weapons are halved against it to start with. It's actually very hard to take out a car with a single shot in SR
Here is a real character:
Pavel was a part of the Asatru revival in Scandinavia and thinks of himself as an inheritor of the berserk tradition. His participation in anarchist protests and rioting has put a stain on his head and so he finds himself in the great port of Seattle, trying to earn enough money as muscle to pay off the Russian mobsters who smuggled him into the country.
Physically, he's well over 7 feet, maintains an aggressive stance on weightlifting, and studies the aggregate martial arts of Europe, including Sambo, boxing, Ringen, the german longsword, italian fencing, etc. He has a shaved head, and dresses generally in a low key punk look, but has a selection of knockoff suits for nightclub work. His light green skin is covered from neck to waist in runic tattoos including a large backpiece of the World Tree and a vegvísir over his heart. He also has twin nautical stars on his knees - the russian mafia's symbol for one who refuses to snitch or kneel.
He sees his current vocations through deep lenes of religious fervor and ironic detachment, and holds himself slightly superior to "mere" muscle with no code
Stats (a)
b 6(9)
q 6
str 6(8)
char 3(2)
In 4(3)
will 5
R 4(8)
Init 1d6(3d6)
Mag 6
C.pool 7
Magic (B) - Physad
Powers
Killing Hands lv 1 (light phys damage)
Enhanced Athletics Level 4
Pain Res. Level 1
Vision Magnification (eqiv. of optical level 3)
Improved scent (Equiv of a canine)
Improved Sense(Ultrasound)
Improved Sense(Select Sound Filtration lv 5)
Improved Reflexes Level 2
Skills C
Edged Weapons [6]
Unarmed Combat/Russian Sambo[5/7]
Pistols [6]
P:Athletics/Free Running [5/7]
P:Stealth [6]
Biotech [1]
Build/repair edged Weapons[1] *
Negotiation [1]
Intimidation [1]
Demolitions [1]
Build/repair firearms[1] *
English(LAN) [2]
English(LAN) (RW) [1]
Russian(LAN) [2]
Russian(LAN) (RW) [1]
Norw.(LAN) [2]
Norw.(LAN) (RW) [1]
SW:Metahuman Politics(KNO) [3]
SW:Magic(KNO) [3]
Religions(KNO)/asatru [2/4]
Edged Weapons Background Knowl.(KNO) [2]
IN:Weightlifting(KNO) [2]
Race: D (ork) Confers stat bonuses already included and Lowlight vision
Edges and flaws
Ambidexterity +8 (this is something I see as an extension of his powers)
Brave +1 (to reflect a positive and negative to his beserker philosophy)
Good Looking and Knows it (this is how he gets away with being such a douche all the time) +2
Dark Secret -2
Combat Monster -1 (to reflect a positive and negative to his beserker philosophy)
Police Record -6 (In keeping with his russian mob/convict expat backstory. The conviction that landed him in a Russian prision was a two-year hitch for "negligent killing" when he swatted the ref aside and "finished" an MMA opponent - thus seeing him drummed out of pro sports as a career, He has done a few other short hitches for weapons violations and one "Violation of Maritime Law" best not closely examined. )
Resources: e (5000)
One month of Low lifestyle (mob owned tenement; gets a few extras for collecting rent)
Gear
Earplug Cell Ph
Survival Kit @sr3.2
Ascent/Descent Kit @sr3.295,fof.56#
Basic Medkit @sr3.304 #
Fine clothing (knockoff suits)
Gun main kit#
Knife maint kit#
Military Ruck#
Weapons
Combat Axe
Survival Knife w concealable sheath # (left arm draw, rigged to right) #
Predator I, quick draw holster, underbarrel weights x 2 (double cross draws) ##
Ares Monosword #
knives x 4 # (two per boot)
two extra mags, four loads of explosive ammo#
Armor
Securetech lined coat 4/2#
securetech vest 2/1#
Forearm Guards (plus 0/1 in melee)#
(5/2 no penalty)
banking: 22 yen on a low-limit certified cred
Contacts
Chernebog: Russian Mob street mage with whom he often works as a magical support/hit squad for other vory assets
Papa Geif: Former pro fighter in Mother Russia, he now works as a fixer and underground fight promoter, using Jotun for both fights and runs
A slightly crazy Russian ex-pilot, drummed out of the corporate air-force just before retirement after a work-related accident left him with a prosthetic arm. Took up smuggling to keep himself active. Makes his own vodka.
Race: E - Human
Magic: D - None
Attributes: C
Body 2
Quickness 6
Strength 3
Charisma 2
Intelligence 6
Willpower 5
Essence 1.80
Run Mult. 3
Reaction 6
Init. Dice 1
Skills: A
Active
Pistols [3]
Shotguns [6]
Negotiation [2]
Gunnery [4]
Car [5]
Rotor Aircraft [5]
Fixed-Wing Aircraft [4]
Gunnery B/R [2]
Pistols B/R [2]
Shotguns B/R [4]
Car B/R [4]
Rotor Aircraft B/R [4]
Fixed Wing Aircraft B/R [4]
Brewing alcohol [1]
Knowledge
AK:Greater Seattle(KNO) [2]
SV:Navigation(KNO) [4]
SW:Corporate Politics(KNO) [2]
SW:Corporate Procedures(KNO) [2]
SW:Corporate Security(KNO) [3]
AC:Chemistry(KNO) [3]
AC:Engineering(KNO) [4]
AC:Gunsmithing(KNO) [4]
Smuggling Routes(KNO) [4]
NAN Border Patrol Tactics(KNO) [2]
Language
Russian(LAN) [4]
Russian(LAN) (RW) [2]
English(LAN) [3]
English(LAN) (RW) [1]
Japanese(LAN) [2]
Japanese(LAN) (RW) [1]
Resources: B
Lifestyle
5 Months Medium - Refurbished warehouse in industrial areas.
2 Months Low - Safe house distant from main accommodation.
Cyberware
Vehicle Ctrl Rig [2] E:3.00
Datajack E:0.20
Obv. CyberArm E:1.00
Armour
X:Secure Long Coat 10 4 2
X:Secure Vest 15 2 1
Weapons
X:Survival Knife(EDG)
X:Rmngton Roomsweeper ShG(HPist)
+X: Concealable Holster
X:Defiance T-250 (ShtG)
+X: Shock Pads (RC:1)
+X: [100]Regular Rnds
+X: [100]Flechette Rnds
+X: [50]Gel Rnds
+X: [50]Explosive Rnds
X:Micro Flare Launcher None
+X: Micro Flares 6M 10
+X: Micro Flares 6M 10
Gear
Ration Bars (10 Days) @sr3.295
Ration Bars (10 Days) @sr3.295
Tent @sota.75
Survival Kit @sr3.295
Canteen and Mess Kit @sota.75
Sleeping Bag @sota.75
Basic Medkit @sr3.304
[20]Medkit Supplies @sr3.304
Rope (50 meters) @sr3.295,fof.56
Binoculars @sr3.290
Flashlight, pocket @sr3.290
Goggles, Low-Light @sr3.290
Nav-Dat GPS @sr3.295,cc.122
Respirator @sr3.295
Pressure Reg. for Respirator @sr3.295
DocWagon: Basic Service @sr3.304
Vehicle Kit @sr3.288
General Kit @sr3.288
Gunsmith Kit (Pistol) @sr3.288,cc.72
Gunsmith Kit (Shotgun) @sr3.288,cc.72
Vehicle Shop @sr3.288
Gunsmith Shop @sr3.288,cc.72
General Shop @sr3.288
Handset Cell Phone @sr3.287 (Burner)
Handset Cell Phone @sr3.287
Scanner [4] @sr3.290
Vehicles
MCT-Nissan Roto-Drone
- Remote Control Encryption [3]
GMC Bulldog Stepvan
- Rigger Adaptation
- Remote Small Turret (Pop-up)
- - Ingram Valiant LMG + Customisation kit
- - Ammunition Bin (600 Tracer, 1400 Regular)
- Folding Bench Seat
- Drone Rack
- Morphing License Plate
- Library Transponder Chip [4]
- Anti-Theft System [6]
Rigger
Remote Control Deck Rating [5]
R-C ECCM Rating [3]
R-C Encryption Module [3]
Intercom System
Audio/Visual Screen Display
Hitcher Jack
Storage memory 200Mp
Contacts
Koresh Fixer (1) - Fixer who recruited Lyov for smuggling after departure from corp airforce.
Takuma Tsukino Technician(1) - Tech met through Koresh, provides electronics expertise.
Eduard Volkov Mechanic(2) - Partner during corp airforce. Runs mechanics shop and supplies parts.
Cash/Credsticks
Standard Credstick (Rating 2 - Lyov) - 500
Certified Credstick (Rating 3) - 1094
Looks like I accidentally got some non-corebook stuff. Is a tent and sleeping bag going to be an issue? Turning that output into a post was a pain.
EDIT: Updated with post Rigger 3 additions
@Steelhawk Glad to see you are still around the forums as well.
By my count we have a rigger, a muscle adept, and a gunfighter. That's a good start but to be well rounded you will want at least one magic user and a decker.. otherwise things might get tricky.
http://www.dust514stats.com
Ooo. Combat Mage or Combat Decker......both characters I did not play back when I played 2nd edition. This could be fun!
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
In Shadowrun shapeshifter means a magic-using animal which can look like a human, but yeah.
if we were playing fourth I'd play an exorcist/ghost hunter type adept, but the way those particular powers are priced in the old system is kind of nuts
QUI 2 (3)
BOD 1
INT 4
WIL 4
CHA 6 (8)
18 points
ESS 6
MAG 6
REA 5
skills:
Athletics 1 (2)
Car 2 (7)
Disguise 3 (int[7])
Stealth 3 (qui[7])
Computer 3 (int[7])
Etiquette 4 (12)
Interrogation 4 (12)
Intimidation 3 (11)
Instruction 2 (10)
Negotiation 5 (13)
30 points
20 from Int:
Knowledge [Literature] 2 (6)
Plays 2
Knowledge [Psychology] 2 (6)
Knowledge [Adept Magic] 2 (6)
Corporate Politics 3
Seattle Politics 3
Current Fashion 1
Sperethiel 4
Japanese 4
English 4
20 points
Gear:
3xFine clothing: 1500Y
3xOrdinary clothing: 150Y
Camo full suit: 1200Y
Micro-transceiver 2: 2000Y
Subvocal mic: 500Y
Platinum DocWagon Contract: 50,000Y
High lifestyle (home and meeting place): 10,000Y
2xMiddle lifestyle (safehouse and meeting place): 10,000Y
2xLow lifestyle (safehouse and meeting place): 2,000Y
2xcredstick, rating 5, Standard: 50,000Y
IDs: Lucy Jackson, Terese McHugh
Credstick, rating 10, Silver: 10,000Y
Ford-Canada Bison: 150,000Y
Contacts:
Johnny, information broker, level 1 (free)
Simone, gear retailer, level 1 (free)
Dr. McGillicuddy, scholar and Mr. Johnson, level 2 (10,000Y)
Jasper Homewood, police dispatcher, level 1 (5000Y)
Cynthia Fujiwara, Ares secretary, level 1 (5000Y)
Kenneth "Two-toes" Dominic, Mafia majordomo, level 1 (5000Y)
Willem de Loyer, Novatech researcher, level 2 (10,000Y)
Price: 322,350Y
adept powers:
Commanding Voice .5
Empathic Reading 3 .75 (-3 to determine lying)
Enthralling Performance (oration) .5
Facial Sculpt 1
Kinesics 1 (-1 Etiquette/Negotiation, +1 social test, +2 bluff)
Melanin Control .25
Voice Control .5
Total 4.5
Ugggggh.
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
The top. Level 4 has to be adept, and Level 3 is elf, so I can either be very rich or very poor. Adepts can't use focuses, right?
Man it's been a while, but they use weapon foci don't they?
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
That's pretty constraining. One point of alphaware? A friend for life hench character? Adepts can use certain focuses. I think power and weapon? And there are some adept-specific ones in other sourcebooks.
I made a mage. Dwarf, russian mafioso, Fenrir Shaman - basically a straightforward blaster, but if nobody shows up to play one, I'll switch.
As for Troll archers, you can easily get up to a 20M damage long bow by making a physical adept. Start your Strength at Max, use 5.5 of your 6 power points to buy 8 levels of Improved Physical Attribute for Strength. A custom bow with minimum Strength requirement of 18 does 20M damage. That's unfortunately not enough to penetrate a Citymaster (need an extra 2 levels of damage to get through the 10 armour), but a patrol car would be in for a hell of a shock. And if you get really lucky you could do it out to 1.2Km (base target number 9).
The other thing is, though, technically the GM can say they don't make a bow of that magnitude as the chart only goes to 12, and make you make one or have one customized
If people could be kind enough to take a look over things and let me know if there was anything vital I've forgotten, I'd appreciate it. I did come through pretty thing on the skills, but I might be able to shave off some attribute points to cover that.
Name: Wuzhi Mao
Race: Elf
Shaman (cat)
QUI 3
BOD 3
CHA 6
INT 5
WIL 6
ESS 6
MAG 6
REA 4
Combat Pool: 7
Spell Pool: 5
Skills:
Pistol - Ares Predator 2-4
Edged Weapon - Knife 2-4
Sorcery 5
Conjuring 3
Knowledge Skills:
Fences 2
Safehouse Locations 3
Magic 4
Sorcery 6
Cooking 5
Cuisine 1
Fashion 3
Language Skills:
English 4
Chinese 4
Gear:
Knife 30Y
Ares Predator - Smarlink I
Smart Shades I
3 clips Gel
3 clips ExEx
2x Concealable holsters 200Y
Secure Ultra-vest 350Y
Secure Long Coat 650Y
Tres Chic clothing 1000Y
Ordinary clothing: 50Y
Personal Comm Unit 2: 3000Y
Subvocal mic: 500Y
Middle lifestyle 5000Y
Low lifestyle (safehouse) 1000Y
Contacts:
Ork Hermetic Mage, level 1 (magical mentor)
Outcast Tir Noble, level 1 (society contact)
Magic:
Ball Lightning 4
Chaotic World 4
Flame thrower 4
Healthy Glow 1
Improved Invisibility 3
Stunball 3
Treat (exclusive) 6
Point buy system and priority are fine.
@Infidel It would be great to have you along! We'll be giving orokos plenty of hits. I'll be reposting your handy how-to guide for SR rolls. Thanks again!
So the revised count is:
Chrysis - Lyov Popov, a slightly crazy Russian ex-pilot.
Captain Carrot - Rosa Maria, Face adept.
JohnnyCache - Pavel Torson aka Jotun, the combat adpet
Rucdoc - Jeremy Collins aka "Squirlle," the dwarf
Gabriel_Pit - Wuzchi Mao, the Cat shaman
Once everyone has their finalized sheets please email the saved copy of the nsrcg file, I don't know what the extension is off the top of my head, but there shouldn't be many files in there to sift through. Email is Dirtybootsya@gmail.com
Looks like we should be able to get the ball rolling here sometime soon, we just need a decker. Well, you could probably get by without one, but it'll definitely put you at a disadvantage in the long run.
Pretty sure you can use both power and weapon focuses as an adept.
http://www.dust514stats.com
I edited my post upstairs ^^