Current version:
1.7.2 ALPHA
Chernarus.
A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.
Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.
This is Day Z. This is your story.
(From the
official DayZ homepage.)
You've probably heard of it, the increasingly popular mod for ARMA II. Day Z takes place in Chernarus, the whole 225 square kilometers are explorable and you have one objective: Survive.
World is persistent, as in, you will keep your gear, health and location even if you log out, or change servers.
It is a
very dangerous world. You have to fight (fast) zombies and (player controlled) bandits as well, you need to eat, drink water and avoid catching a cold if you want to live. Getting shot or hit by zombies can cause you to bleed, enter shock or break a bone, all which if not treated immediately can signify certain death. Once you're dead, you're dead. There's no respawning with your character, all your gear is lost to whoever loots your corpse.
This also isn't your daddy's shooter: Unlike 99% of all FPS games out there, bullets come out of your weapon (Instead of the top of your head) and have realistic ballistics applied to them. Bullet speed & gravity are a factor, weapons have weight to them, and simple things such as running around will mess up your aim if you're winded.
Currently, there is no penalty for killing other players other than losing humanity, so it is
strongly encouraged to move with a group, and avoid large-PVP-heavy cities such as Chernogorsk, Elektrozavodsk, Stary Sobor or the Northwest airbase.
You will start with very basic gear, most important tip: GET OFF THE DAMN COAST!
It is full of bandits (Players who only kill survivors to loot their bodies) and staying too long there will only get you killed. You start without a map or even a compass. Look at the Sun or the stars to find your North (Or when you first login, look at the bottom right to know where you spawned, and based on that check an online map) and just head inland. Loot spawns in almost any enterable building, but all buildings spawn zombies (zeds). They react to sight and sound, shoot only if absolutely necessary.
Some people though, they say you should actually check out the coastal cities. I guess it depends on the servers:
My current starting strategy has been to do a loop through either Elektro or Cherno to gear up, then head north in an attempt to get to Stary Sobor and it's military camp. I won't head inland until i have at least a set of matches, non-einfeld rifle, large pack (czech or alice), extra meds, extra food and one spare water bottle. It's easily doable in either city if you make sure to hit the fire stations and general stores. I haven't really worked with anyone yet other than one nice fellow who gave me a transfusion.
VIDEO!http://www.youtube.com/watch?v=KRpPIyJDSEQ
JOIN US!
We have 2 servers now!
SERVER INFO
**TARKOVSKY & LEM are now OFFLINE**
Why? Because this:
Since the introduction of of regularcheck, server IO performance has taken a huge hit. If you are running multiple instances off of your server, this problem will be amplified. The best solution to the problem is to upgrade your server with SSDs. Larges sizes are not needed, so this can be done on a budget.
In the worst case scenario regularcheck can be turned off by changing the line to “regularcheck = "";.” Deleting your regularcheck line will not turn off regular checks.
BIS is working on addressing these issues and future updates may include a solution for the excessive IO usage.
Orik ran both instances on one server, and wasn't about to drop $$$ for an SSD because of a bug.
Fret not, we have these two other servers:
THE CLAM BAKE!
Search for: The Clam
Regular difficulty, no nametags, 3rd person enabled, no sidechat.
TS3 info for The Clam Bake:
Address: 66.150.164.58
Ask here for the password.
Here's our brand new SECOND server!
Managed by Gnometank.
Search For: US 899 or Brainling
Difficulty: Veteran, 3DP: on, CH: on
TS3 Info:
us899.typefrag.com:7430
Ask here for the password.
How do I play this?
You need to have ARMA II: Combined Operations in order to play this.
One alternative is to download
ARMA II Free and then buy Operation Arrowhead, but I believe you will have low res textures for ARMA II assets.
Helpful stuff:
Wictro's Day-Z Help Center
I have this link bookmarked on my Steam internet browser, that way I can quickly use those loot maps without having to ALT TAB out of the game.
Low contrast night map.
For when navigating at night you don't get all the glare from the default white map.
Loot cheat sheet.
Information of what spawns where.
Official DayZ download.ARMA 2 BETA patch
Anything you'd like to add, tell me!
Posts
here are the instructions:
DAYZ INSTALL TOOL
This program will automatically download and install the latest version of DayZ Mod for you. You don't have to copy or extract anything.
1) Download the Updater from http://www.worrom.com/
2) Point at at your Arma 2: Operation Arrowhead folder.
3) Go to Steam and right click Arma 2: Operation Arrowhead, go to 'Properties', 'Set Launch Options', add "-mod=@dayz -nosplash" without quotes in the target line. If you are using retail go to the Arma2:OA main directory and right-click on "Arma2OA.exe" and add "-mod=@dayz -nosplash" without quotes to the target line.
DayZ Install Tool thread: http://dayzmod.com/forum/showthread.php?tid=2001
Twitch: KoopahTroopah - Steam: Koopah
http://www.youtube.com/watch?v=KRpPIyJDSEQ&feature=related
This is last months build. A pretty large group is playing together. Looks awesome though for a sandbox. Wish the graphics and animations were a little better, kind of throws me out of the action.
Twitch: KoopahTroopah - Steam: Koopah
Shogun Streams Vidya
And I can't play it until I get home in a month. Godfuckingdamnit.
___
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Throw me a PM if you add me
Wait what? Steam can't play?
Twitch: KoopahTroopah - Steam: Koopah
False. Beta patch works just fine on the the steam version. The steam version doesn't even require steam once it's installed.
Edit: To be clear, it is slightly trickier to setup a shortcut that runs Combined Operations, Beta, and Dayz, but it does work just fine.
Sounds like a hassle. Hope they fix that. Also no clipping zombies that run through walls, wtf.
Twitch: KoopahTroopah - Steam: Koopah
It's not so much that it's a hassle as that there are literally like 20 different ways to launch the game depending on if you have retail vs steam, combined ops vs arma 2 + OA, or current patch vs beta patch . Then there's the question of if you are launching it from steam, from a shortcut, or from a fucking .bat file. Then if more than one person starts helping you they will inevitably be trying to do two separate things that don't necessarily work together, which winds up with everyone being confused as to why it's not working.
Ok yea it's a hassle. Currently I have it on steam and run CO+Beta+Dayz using a shortcut. The shortcut parameters are messy as hell because it was automatically creating by the Spirited Machine launcher, but it works. If I get some time after work I will try to clean up the shortcut and post what I have which should work for most everyone assuming they have everything installed properly to begin with.
I just shot a zombie at least 100 yards from anything else and aggroed half a fucking town.
http://forums.steampowered.com/forums/showthread.php?t=2705492
It will install DayZ for you, and create shortcuts in your Desktop for the normal patch and the Beta patch. Edit the CMD file the shortcut is directed to, in the bottom to remove the -window command that is there, or the game will launch windowed.
Rut Rooooow.
That was one of the reasons the chester was so boss. Hell on zombies and quiet enough to manage.... weak on players....
now its an air horn to zombies?
Ok, yea, that seems like the simplest way.
Twitch: KoopahTroopah - Steam: Koopah
I read somewhere (might have even been here), that he upped the aggro range to 125 metres... for comparison, the CZ's is 150 metres.
It's still pretty good, as you can carry a shitton of easy to find ammo. You just have to be a little more careful with it.
Oh and retard number one is me: the way I found out, I a shot a cow on the outskirts of Myshkino. Ended up having to fight off the hoard, but it's okay, I got 8 raw meats out of it! But no, I have to accidentally hide the cow's body instead of looting it. /slaphead
We've been moving around in a largish group of 4-6 people, it has mostly been hassle free, I guess other players see us and try to avoid us as much as possible. However I am quite looking forward to when we encounter another large group, that's when it will get tense.
Rigorous Scholarship
That said I haven't played it in a while, I think I'll be checking out some of this new stuff soon.
The former issue is mostly due to the problem that people are dicks. Nothing the developers can do about that, really, though it would be nice if they could implement some sort of permanent "asshole" system so that somebody that plays like an asshole is always pegged that way regardless of new characters and new servers. Though since the devs mentioned that people have been clamoring for new skins, another way to keep people from being jerks would be to let them use custom skins only if they don't join the bandit brigade, which should be doable.
Oh, and making it so that firing on a bandit can't turn you into a bandit, or at least the penalty for it is something like 1/20th that of shooting a normal person. I've heard that there are issues with people becoming bandits by defending against bandits, so that would be a good way for that to be dealt with.
I'm really looking forward to the whole skins being lootable deal, it will be easier to make ourselves indentifiable, and possibly denote how long you've been surviving at a glance. Most hopefully we'll soon get a system where people with high humanity will be distinguishable from others.
IMHO, what the game could benefit from is things that humanize other players, I know that the game saw a definite uptick in player on player violence when direct channel microphone communication has been on the fritz. My guess is further "emoticons" like the salute would see fewer people treating their fellow players as The Other, a form of body language and tone, something we often take for granted as signaling to us if someone is friend or foe. Or perhaps the ability to holster one's weapon.
I don't think I've been killed by a person with a bandit skin even once, meanwhile I have died dozens of times to survivors because I thought "well he doesn't have a bandit skin so maybe he won't shoot me".
Disclaimer: I'm not an expert at this game, and in fact I've only been playing for a few days.
When I first started playing, I decided to run towards a building to look for loot. This was mistake #1: Running is loud, and you're highly visible while standing up. On the right of your screen you'll see eye and ear icons; a dial next to each will fill up to tell you how easy you are to detect. A standing run will usually fill both of these, and sure enough, before I got anywhere near the doorway zombies I hadn't even seen were screaming and chasing me.
Survival Suggestion #1: Don't run if you think there may be zombies around, even if you can't see them.
A good compromise if you want to move fast is a crouch run. You can crouch by pressing "x" ("c" is stand, and "z" is prone); running while crouched both reduces your noise and visual cues, but only reduces your speed slightly. As a bonus, it's a good deal harder for other players to spot someone crouched since they're less likely to silhouette against the sky. With a crouch run, you should be able to see zombies before they see you. Which lead me to mistake #2: Shooting at the zombies
Survival Suggestion #2: Don't shoot zombies if you can avoid it.
Don't worry; you'll get plentiful opportunities to shoot zombies in this game. But as tempting as it might be to pick off unaware zombies, it often brings more trouble than it's worth. Guns in this game are loud, and zombies can hear them from quite far away (100+ meters for some of the rifles). More than that, if you shoot at a zombie but it doesn't go down (either you miss, or get a body shot instead of a headshot with a low caliber weapon) it will screech and alert other nearby zombies.
If a zombie hasn't spotted you yet it may be better to crouch walk (hold or double tap shift) or even crawl past it; you can get surprisingly close as long as you're careful (tip: The surface you're on changes how loud you are; watch the indicator). While crawling I've gotten within 10 feet or closer of a zombie without it noticing me, though obviously you want to stay as far away as possible.
If crawling isn't possible, there are other ways to get past a zombie. If you're a good shot, you can try going for a long range headshot with a fairly quiet weapon (the starting pistol is fairly quiet); make sure you take it down before it can alert others, which with the starting pistol basically gives you time for two quick shots. Other alternatives are to get it to chase you and then lead it somewhere farther away to deal with it, or throw something to distract it (smoke grenades are best, flares second, and empty cans will do if you land them close enough).
Using techniques like this, you can often scavenge with a minimum of combat or ammo expenditure, but sooner or later you are going to end up chased by zombies.
Survival Suggestion #3: You will end up chased by zombies. Don't panic.
Zombies are, as you'll quickly notice, faster than you. However, they have to stop in order to attack, and if you're at a standing run you should move out of range of the attack before they can hurt you. So in theory you could just run forever and be safe, but since they wont stop chasing you you need to deal with them eventually.
The primary way of dealing with one or more zombies after you is to lead them into an open area away from other zombies, then wait for them to pause to attack you. Get out of range, then stop and quickly bring your gun up and snap off some body shots. You don't get crosshairs while moving, so this is an acquired skill, but you'll get plenty of opportunity for practice. You probably wont be perfect and will take some hits, but you should be able to bring them down.
Though I've never tried it, I've also heard that running down a sufficiently steep slope will cause the zombies to kill themselves. It might be worth trying if you're in dire straights, but be careful; a particularly steep slope will cause you to slow to a walk.
In the coast you find little to no cover and many people just camp the cities so they can kill and loot lone survivors.
If I can find a compass I'll be good to go. I printed off the map and I'm very good at orienteering.
Affected addons:
dayz_code 1.5.8.3
Changelog:
[FIXED] Temperature not increasing in sunshine
[FIXED] Cleanup not occuring on servers for loot (causing massive lag and FPS issues)
[FIXED] Fires can't be placed in buildings
[FIXED] Tent's cannot be placed easily (reduced object checking zone area)
Fuck. I ditched my tent last night because I couldn't place it at all.
This will bring less attention from zombies and humans, and will conserve your ammo (nothing says "free beans!" to a bandit like multiple panicked Makarov shots). It's only worth doing with lower powered weapons however, as things like the revolver and M1911 will take down a zed with a single body shot anyway.
Personally, I'd advise getting used to not using crosshairs and use the iron sights instead. They're a crutch that only really applies to regular servers and I've a feeling rocket will be taking them away eventually anyway (same with 3rd person).
Zombies also can't run indoors, this makes them quite easy prey. It's worth taking stock of any enterable buildings as possible points of retreat, just in case the shit hits the fan.
Last tip. Most towns aren't worth looting, but if you decide to risk it, it's best to identify the building you want to raid, and plan the shortest route directly to it from outside of town. I don't care if this means skirting all the way around instead of heading straight through... you'll live longer, trust me.
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Considering you can lose several hours of effort to a single gunshot, I have to disagree enormously that people shouldn't be visually penalized for being assholes on a regular basis. I'm fine with leaving the PvP stuff in the game, but if somebody wants to play like a bandit, they should be labeled as such simply so people don't need to worry about every person they come across.
As for humanizing people, that's not going to keep anybody from playing like a dick if that's the way they want to play. Bandit skins are a serious penalty and actually do something meaningful to keep people from just preying on everybody else. Whether or not it "fits" the game doesn't matter to me because this is a game. Getting pasted after hours of searching and having all of your shit stolen because you didn't know somebody is regularly hostile is, frankly, shitty gameplay and not fun.