Rage of Bahamut
It's all about sending my team of five cards against some other fool's five cards to take their hard-earned treasure and money. It's about trading for super rare cards.
And yes, scantily clad anime girls.
This game grabbed me pretty quick. Now, every few waking hours I'm getting new cards and making trades. (UPDATE: I don't play anymore. It got too tedious.) This is FTP, with options to buy expensive card packs with random cards, but you get new cards every day for nothing. I haven't paid a single penny and I don't feel like I'm missing anything.
When you first register to play on your Android phone, you can enter a referral code to get a rare card and 100,000 extra rupies. The results are all the same for all the codes, but the referrer gets a rare card and money as well.
Once you create your account you get to choose a faction: Men, Demons or Gods. Take the one you like best -you cannot change it later
. It is rumored that demons slightly favor attack, gods slightly favor defense and man is balanced. I chose Man and I love it. All the factions have great cards and you can use all of them, but you get a bonus to attack or defend with cards that match your chosen faction.
You'll collect cards by questing. Questing is pretty boring, just tap tap tap to attack; a treasure chest falls from the sky and you tap again to open it. But you'll get new cards, rupies or collectable treasure, with which you can:
: Cards of the same type can be evolved into more powerful forms, i.e.: Two imps evolve into Imp+, add another imp for Imp++, and a fourth imp will raise the rarity and get a final, more powerful form.
: You can then raise the level of a card by "enhancing" it. This is where you feed common cards into the target card to raise its level and add to its attack and defense power.
: Finally, you can level a card's Skill to increase the percentage it enhances attack or defense numbers in battle. Skills can boost the attack or defense of a single card, a particular faction, or even your whole deck; this is the difference between winning and losing pretty often.
The real strategy comes in building your deck. You can choose 5 cards for your ATK deck and 5 for your DEF deck. But you can build custom decks for each type of enemy, Divine, Demon or Man. If you guess (you can't see your opponent's deck before you attack, just their leader card) they're heavy in demon cards, you send your best anti-demon deck, based on the skills that your cards have. The real trick comes in choosing the -order- of your cards. The first card in your deck is guaranteed to activate, after that it is a diminishing percentage (see Jakarrd's section below).
When it's time to battle, you just choose your target, choose your deck, target a treasure (ALWAYS DO THIS) and tap to watch the results. You hope your card's skills go off and that your attack total is more than their defense total. That's it. Win or lose. If you lose, you might lose some rupies. If you win, you might win up to 10,000 rupies -and- steal a treasure that helps you form a set of 6, giving you a unique card.
***Deck Building and Skill Effect Info (written by @Jakarrd
Listing of God, Man and Demon cards with what skill the cards have. Useful when searching for certain skills you want.
Card Base and Skill Info
This page goes over the approximate % that you will see a skill boost will give.
Skill activation based on card slot:
Center card = First card placed in your deck
Left of Center = Second card placed
Right of Center = Third card placed
Left side Outside = Fourth card placed
Right side Outside = Fifth card placed
Center card = 100% proc
Left of Center = 50%
Right of Center = (2nd skill activation 45% / 3rd skill activation 30%)
Left side Outside = (2nd skill activation 25% / 3rd skill activation 15%)
Right side Outside = (2nd skill activation 20% / 3rd skill activation 10%)
***End guest contribution, thanks Jakarrd!***
My early advice is: Evolve each type of card fully once. There are archive bonuses for getting one of each card, and the +, ++ and final forms count. Think twice before sacrificing your time and rupies on low-level cards -don't bother max enhancing cards that aren't at least high normal. Wait until you've got a final evolved form that you will use for awhile.
Farm feeder cards (for enhancing cards) in Quest area 2-2. Farm money in area 4-5. Farm skill-up feeder cards in 18-4.
Update: after a card hits about level 14, it becomes more efficient to evolve your feeders into high normals and feed 10 of those into said card. The cards from 2-2 work just fine for this.
*NEW* A Bazaar system has now been put in place. You get 5 tickets a day (you can only hold a maximum of 5 at a time) that allow you to buy or sell cards. The better the card, the more tickets it costs you to buy or sell it. This has made getting things move around is much faster. Otherwise you can only trade with fellows or order members, which costs no tickets.
Dracil put together a great Google Docs page for PAers to list their RoB name, their order and their haves/wants for trading. Check it out here:
Penny Arcade RoB list on Google Docs
Install from here: https://play.google.com/store/search?q=rage+of+bahamut
Main site: http://rage-of-bahamut.com/index.php
(requires free registration)
This is a good site to get questions answered and pick up the basics: http://ragetrades.blogspot.com/2012/05/rob-newbie-starter-gude.html
Decent starter guide: http://www.gamespot.com/rage-of-bahamut/forum/starter-guide-62954742/
Forums for the game: http://robforums.com/
The wiki: http://wiki.rageofbahamut.com/index.php?title=Main_Page
(check out the strategies and tips and trick section)
Card Evolve/Enhance stat calculator!: https://sites.google.com/site/gamingank/home/rage-of-bahamut/atk-def-stat-calc
Japanese site: http://www.cygames.co.jp/bahamut/