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[Arkham Horror] The Lullaby of Yog-Sothoth: Monster Mashup

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Posts

  • NullzoneNullzone Tabletop [E] Registered User regular
    edited July 2012
    Fear began to set in around Arkham. The mysterious recent events were spreading rumors all across the city, and panic was taking hold. The kind of panic that a twisted mind could capitalize on and cause some real damage to a town and its citizens.

    So it was that one such individual set about the task of terrorizing citizens in the darkness. The news on the radio began to coin him "The Southside Strangler" thanks to his methods and his frequent attacks in the southern districts. Police had no leads on this suspect, but were offering a reward to anyone who could provide information that would lead to his capture. Inquiries could be made at Ma's Boarding House.

    It didn't help things when another gate was sighted to the north, in Independence Square, making both ends of the city seem unsafe. Harvey Walters saw some of the gypsies that typically lived in the Square run screaming into the night, yelling something about the great cursed sign of the hound and the tremorbeast that accompanied him. This last part puzzled him, but he didn't have long to consider it before the meaning became apparent: the entirety of Arkham shook violently as the muffled but still deafening roar of some unworldly creature erupted from the ground below. The tremors it caused continued for several agonizing minutes, causing practically everyone in the city to suffer various injuries from falls or collisions.

    Suffice it to say, things were not good.
    Spoiler:

    Nullzone on
  • NullzoneNullzone Tabletop [E] Registered User regular
    Board has been updated. @Majestic Goat is first.

  • NullzoneNullzone Tabletop [E] Registered User regular
    edited July 2012
    >:)

    Nullzone on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited July 2012
    No Change
    SPEED/SNEAK: 2/3
    FIGHT/WILL: 2/2
    LORE/LUCK: 3/4

    Gain 1 Sanity from Healing Stone.

    Move to second area of Other World.

    stever777 on
  • NullzoneNullzone Tabletop [E] Registered User regular
    Er, why did you lower your max sanity?

    If you did it off the rumor, that only happens if the Ally deck runs out.

  • GrimmyTOAGrimmyTOA Registered User regular
    Did anyone end up with the flute of the outer gods? Those two jerks up in the square might be candidates for a flutin'.

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  • El SkidEl Skid The frozen white northRegistered User regular
    I have a flute, but literally cannot make it there this turn with my slider at max speed (where it is) :(

    I'll move to the unnamable and be in a position to move there next turn, in case they decide to stay put. Also continuing to stop gates opening there, with SCIENCE!

    Sliders to:
    SP/SN: 4/2 <- changed
    FI/WI: 1/3
    Lo/Lu: 4/2

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • GrimmyTOAGrimmyTOA Registered User regular
    edited July 2012
    So, lets talk about the Rumour. For my money, this isn't the worst possible one to have gotten. The allies leaving isn't great, of course, but we were unlikely to be spending gate trophies to buy them anyway with this Ancient One, and the failure penalty isn't really that bad. I'm inclined to suggest that we just ignore it and concentrate on sealing more gates.

    On the other hand, @Majestic Goat has enough clues to deal with it outright, so maybe it should be considered. Thoughts?

    EDIT: Hey @Nullzone, a couple of questions: What symbol is on the Yuggoth Gate at Independence Square? How many gate tokens remain in the draw pile? Thanks!

    GrimmyTOA on
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  • NullzoneNullzone Tabletop [E] Registered User regular
    Yuggoth is a circle. There are 9 gate markers left in the deck.

  • GrimmyTOAGrimmyTOA Registered User regular
    Cool, thank you. So we don't have to worry about inadvertently succeeding ourselves to death, at least (If there aren't any gate markers left and we need to draw one to open a gate, the AO wakes up).

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  • CayrusCayrus Registered User regular
    edited July 2012
    Set Slider:
    SPEED/SNEAK: 3/4
    FIGHT/WILL: 3/2
    LORE/LUCK: 0/3 (Change)

    Chill in Celeano.

    Cayrus on
    Former Secret Service Agent Nathaniel Ford in Call of Cthulhu: Whispers in the Darkness

    Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before

    Lord Augustus Cumberbatch in Eclipse Phase
  • GrimmyTOAGrimmyTOA Registered User regular
    No change to sliders in upkeep.

    I'm inclined to head Hibbswards and snap up that clue token for my turn, but as I'm the fifth or sixth player I won't be making that official yet.

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  • GrimmyTOAGrimmyTOA Registered User regular
    So, @Majestic Goat hasn't posted in a while. What say, in the name of keeping on keeping on, we sort of move him at speed down towards the rooming house? Next turn he can deal with the rumour and so on.

    Sound like a plan? We can keep him in the streets to a) probably not totally screw him if there's a bad encounter/mythos draw and b) maximize ol' Ashcan's less than stellar speed. I was thinking, specifically, of the Miskatonic U. streets.

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  • CayrusCayrus Registered User regular
    Sounds good to me.

    Former Secret Service Agent Nathaniel Ford in Call of Cthulhu: Whispers in the Darkness

    Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before

    Lord Augustus Cumberbatch in Eclipse Phase
  • NullzoneNullzone Tabletop [E] Registered User regular
    Worth noting that the hound moves directly to an investigator in an encounter space. If you want to avoid it completely, you should be on the streets, counterintuitive as that sounds.

  • NullzoneNullzone Tabletop [E] Registered User regular
    So you're having Pete move to Miskatonic University streets? Or did you want to give him an encounter at someplace like the River Docks?

  • GrimmyTOAGrimmyTOA Registered User regular
    The issue with moving him to the river docks is that he's still two turns (ie 4 spaces) away from dealing with the rumour. Also the hound thing. I'd suggest the Misk. U. Streets.

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  • El SkidEl Skid The frozen white northRegistered User regular
    So my understanding is if you are the closest to the hound (or have the lowest sneak in the case of a tie) it'll move to you.

    So ignore the cthonian and just be in a location closest to the hound, and it'll come to you!

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • El SkidEl Skid The frozen white northRegistered User regular
    Ah I see- it's not it moving that's the problem, it's the activation.

    Well, let's talk about this then.

    - Can you get to the hospital this turn, jdark?
    - Can we get someone who can kill the hound to be closest to it?
    - What's going to happen right now if you bugger off?

    I am in a meeting at work atm so can't really look stuff up, but we should probably strategize a bit more this turn.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • El SkidEl Skid The frozen white northRegistered User regular
    Nope, reroll should be free and clear for you jdark.

    Assuming no curse/blessing, 10 dice for 3 hits is good odds (you hit on 2/6 = 1/3 dice on average, so 9 dice for 3 hits is square on the average line) 6 dice for 2 successes is also average.

    Given we have a reroll available and can't make it to the hospital this turn anyway, and that you have pretty good odds of going in there and beating them up you should probably try that. Then you can go lick your wounds for a few turns while we breathe a sigh of relief.



    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • El SkidEl Skid The frozen white northRegistered User regular
    Good luck!

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • NullzoneNullzone Tabletop [E] Registered User regular
  • GrimmyTOAGrimmyTOA Registered User regular
    One tiny issue: You'll be licking your wounds in Yuggoth, I think. Or can you simply choose not to enter a gate?

    If you're still going after them, consider the reroll yours to use this turn if necessary.

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  • El SkidEl Skid The frozen white northRegistered User regular
    ...time for a new plan? Or is getting rid of two of the nastiest monsters worth that risk as well?

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2012
    It turns out everybody has their current items/stats/spells etc in the OP for the thread. I found this out yesterday, and boy does that make life easier :D

    e- no whiskey, it seems :(

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • NullzoneNullzone Tabletop [E] Registered User regular
    I know folks are still discussing, but I'm going to summarize the moves as I read them right now:

    Ashcan Pete: No slider changes. Move to Miskatonic University streets.

    Sister Mary: No slider changes. Gain 1 Sanity from Healing Stone. Move to Celeano 2.

    Harvey Walters: ???

    Kate Winthrop: Set Speed/Sneak to 4/2. Move to The Unnameable.

    Mandy Thompson: No slider changes. Move to Hibb's Roadhouse.

    Jenny Barnes: ???

    Joe Diamond: Still cursed. Set Lore/Luck to 0/3. Move to Celeano 2.

  • GrimmyTOAGrimmyTOA Registered User regular
    Jdark, maybe it's best if you head to the asylum this turn and brain up for your fight.

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  • GrimmyTOAGrimmyTOA Registered User regular
    jdarksun wrote: »
    GrimmyTOA wrote: »
    Jdark, maybe it's best if you head to the asylum this turn and brain up for your fight.
    I'm full on Sanity (7/7), I'm just about to fall Unconscious from lack of Stamina (1/3).

    Ah, I see. Never mind then.

    Hmm. You could come get the Silver Key from me (or I could hand it off to you on the way to Hibbs somehow). That would let you auto-pass an evade check. So you could kill the Cthonian on the way to Yuggoth, auto-evade the Hound, and you'd still have one use of the Key in case of nastiness appearing in the Other World. Presumably at some point the hound will jump away from the gate and can be dealt with at that point.

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  • NullzoneNullzone Tabletop [E] Registered User regular
    Yes, if you survive the monster fights you would be pulled through the gate on your Arkham Encounters phase and then have an Other World encounter.

  • GrimmyTOAGrimmyTOA Registered User regular
    So we just need @Bedlam right?

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  • NullzoneNullzone Tabletop [E] Registered User regular
    Think so, yeah

  • NullzoneNullzone Tabletop [E] Registered User regular
    @El Skid The gate to Celeano is at The Unnameable, are you sure you want to move there?

  • El SkidEl Skid The frozen white northRegistered User regular
    ...I did not see that. No, no I do not. One moment please...

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • El SkidEl Skid The frozen white northRegistered User regular
    Make it the Science building instead, please!

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • NullzoneNullzone Tabletop [E] Registered User regular
    Okie dokie. Revised moves:

    Ashcan Pete: No slider changes. Move to Miskatonic University streets.

    Sister Mary: No slider changes. Gain 1 Sanity from Healing Stone. Move to Celeano 2.

    Harvey Walters: No slider changes. Move to Velma's Diner.

    Kate Winthrop: Set Speed/Sneak to 4/2. Move to the Science Building.

    Mandy Thompson: No slider changes. Move to Hibb's Roadhouse.

    Jenny Barnes: ???

    Joe Diamond: Still cursed. Set Lore/Luck to 0/3. Move to Celeano 2.

    So yeah, as stated, just need @Bedlam

  • BedlamBedlam Registered User regular
    @Nullzone

    Did we skip encounters last turn? I remember fighting the ghost but I thought I had a chance to do the gate as well in the same turn?

  • BedlamBedlam Registered User regular
    Otherwise set lore/luck to 4/2 and read the book of Dyzan

    3d6 → [1,1,2] = (4)

    Or fail at reading. As always.

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