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[Risk Legacy PbP] Game 4: Adapt to Change [Major SPOILERS]

1246

Posts

  • MrBodyMrBody Registered User regular
    Done with your turn?

  • HippieHippie Registered User regular
    Yes

  • MrBodyMrBody Registered User regular
    (resource cards)

  • HippieHippie Registered User regular
    Drew a coin card.

    Drew a new resource card: 16(1 Coin) and discarded 21 - Two Coins

    Deck ⇨ A. 16 - One Coin ⇨ B. 12 - One Coin ⇨ C. 19 - One Coin ⇨ D. 41 - One Coin ⇨ Discard

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    I am going to be a jerk and say that I'll be away from my house for the next week making updates...difficult.

    Rorus Raz on
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  • MrBodyMrBody Registered User regular
    I actually had a dream about radiation symbols and mutants last night =(

    Suspense: killing

  • azith28azith28 Registered User regular
    Muhahaha....your nightmares are only beginning.

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    I am back! Updates will resume shortly.

    57SICde.png
  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    Round 1.4
    Reference Post
    round14.png
    SeGaTai has been Knocked Out! If any legal starting territories are available, he may rejoin the war on his turn with half of his starting troops.

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai:
    Capfalcon: (★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody: (★)

    Resource Cards
    Deck ⇨ A. 16 - One Coin ⇨ B. 12 - One Coin ⇨ C. 19 - One Coin ⇨ D. 41 - One Coin ⇨ Discard

    Coin Cards Remaining: 5/10

    Scars Cards
    All players except Capfalcon have a scar card.

    @EvilBadman is up next.

    Rorus Raz on
    57SICde.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Die Mechaniker
    I. Recruit 3 into 18.
    II. Expand conquer the Brown Continent, losing 2 troops to Shorepoint and NLO, and leaving the remainder of forces in 14.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • MrBodyMrBody Registered User regular
    Sorry, I gotta do it!

    Recruit 3 to 11.

    Expand 10 into 10.

    Attack 9 /w 9 troops.

    A (9) - 5,3
    D (9) - 6,5 (6,4)

    Attacker loses 2.

    A (7) - 5,4
    D (9) - 5,3 (5,2)

    Both lose 1

    A (6) - 6,4
    D (8) - 5,1

    Defender loses 2

    A (6) - 5,2
    D (6) - (accidentally rolled another 3 die attack here, rerolling) 6,3 (6,2)

    Attacker loses 2

    A (4) - 4,3
    D (6) - 4,2 (4,1)

    Both lose 1

    A (3) - 6,6
    D (5) - 6,4 (6,3)

    Both lose 1

    A (2) - (Rolling 2 dice) 4,1
    D (5) - 5,3 (5,2)

    Attacker wiped out

    Good lord that was horrific. Even the double 6 was a mixed bag. Statistically I should have been inflicting close to 2 to 1 casualties. I guess the lesson is expect phenomenal rolls going south, terrible ones going north.

    Someone come give me a knockout power!

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    Recruit 3? to 5
    Attacking 4 from 5 w/ 2 armies

    attacker at 2, defender at 1
    attack roll: 5, 3
    defense roll:3

    defense loses 1, wiped out

    Taking a coin card.
    New card is: 11 (2 coins)
    Deck ⇨ A. 11 - 2 Coins ⇨ B. 16 - One Coin ⇨ C. 12 - One Coin ⇨ D. 19 - One Coin ⇨ Discard

    New resource card has even number of coins so drawing an event card.

    Resistance - - All minor cities containing 1 or 2 troops lose 1 troop.

    I think 17 and 19 both lose 1 troop if I have that right.

    SeGaTai on
    PSN SeGaTai
  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    Round 2.2
    Reference Post
    round15.png
    The Mechaniker have lost their grasp at Shorepoint and NLO due to local resistance fighters.

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai:
    Capfalcon: (★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody: (★)

    Resource Cards
    Deck ⇨ A. 11 - 2 Coins ⇨ B. 16 - One Coin ⇨ C. 12 - One Coin ⇨ D. 19 - One Coin ⇨ Discard


    Coin Cards Remaining: 4/10

    Scars Cards
    All players except Capfalcon have a scar card.

    @Capfalcon is up next.

    Rorus Raz on
    57SICde.png
  • MrBodyMrBody Registered User regular
    Shouldn't there by 6 troops in 14?

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    Oh right, I forget about the recruitment.

    I blame the new draft rules.

    57SICde.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Goddamn, I should just roll over all the HQs and call this a game.

    Edit: Now offering knock-out powers to factions for your HQ. SIGN UP NOW!
    This is a joke.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    Recruit 3 troops in 9

    Attack 10 with 6 troops

    Attacker (6): 1d6=6, 1d6=3, 1d6=4
    Defender (2) 1d6=5, 1d6=3

    Defender wiped out (accidentally gave them 2 dice, but it didn't matter :D )

    Attack 11 with 5 troops

    Attacker (5): 1d6=3, 1d6=3, 1d6=5
    Defender (1): 1d6=5

    Attacker loses one

    Attacker (4): 1d6=1, 1d6=2, 1d6=5
    Defender (1): 1d6=1

    Defender wiped out.

    Merc in 9.

    So, I get Territory 11, which gives me two coins, right?

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Yeah you have to take 11 since you own that territory. Draw a card, if the coin value of the NEW CARD is even, draw one from the event deck.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
  • MrBodyMrBody Registered User regular
    We wipe each other out to give each other magical powers. We're buddies like that.

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    Round 2.3
    Reference Post
    RYe9i.png
    Enclave of the Bear have been knocked out! MrBody may select a Comeback Power and rejoin the war on his next turn if possible.

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai:
    Capfalcon: (★★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody:

    Resource Cards
    Deck ⇨ A. 3 - 1 Coin ⇨ B. 16 - One Coin ⇨ C. 12 - One Coin ⇨ D. 19 - One Coin ⇨ Discard

    Coin Cards Remaining: 4/10

    Scars Cards
    All players except Capfalcon have a scar card.

    @Hippie is up next.

    Rorus Raz on
    57SICde.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    As much as I want 9 troops in 14, I think that's wrong.

    Double checking my math with an actual move-by-move: My turn started with 13 in 18, down to 11 in 19, 10 in 16, 8 in 17, 7 in 14, 6 in 15. Then I maneuver to end up with 6 total in 14.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    It should be six.

    I count gud.

    57SICde.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    You trying to turn a 6 into a 9, boy?

    Hahah 69.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    That's the greatest spam I have ever read.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • CapfalconCapfalcon Do you desire the POWER? Giant Mecha SuitRegistered User regular
    And it went something like WHAT? I must know!

  • HippieHippie Registered User regular
    Recruit three into 36. And one in my HQ at 37.

    Expand from 36 with three into 33 then two into 32 and one into 31.

    No maneuver, no draw.

    End turn.

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    Round 2.4
    Reference Post
    pMdVA.png
    If I don't have 14 right by now, then I give up. Find a new host.

    Enclave of the Bear have been knocked out! @MrBody may select a Comeback Power and rejoin the war on his next turn if possible.

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai:
    Capfalcon: (★★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody:

    Resource Cards
    Deck ⇨ A. 3 - 1 Coin ⇨ B. 16 - One Coin ⇨ C. 12 - One Coin ⇨ D. 19 - One Coin ⇨ Discard

    Coin Cards Remaining: 4/10

    Scars Cards
    All players except Capfalcon have a scar card.

    @EvilBadman is up next.

    57SICde.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Die Mechaniker

    I. Recruit 2 into 18 and 1 in 14.
    II. Expand to hold all of the brown continent, again.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • MrBodyMrBody Registered User regular
    Citizens of the free cities! Rise up again to overthrow the occupation forces of EvilBadman!

    I shall choose the stealthy comeback power.

    Recruit 4 into 26.

    Attack 26 to 14 /w 3 troops

    Assuming there are 5 troops in 14?

    Attacker (3) - 4,2
    Defender (5) - 6,5 (5,4)

    Of course! Attacker loses 2.

    Abort attack and attack 15 /w 1 troop

    Attacker (1) - 4
    Defender (1) - 6

    Of course another 6! Attacker wiped out.

    Turn over. No card.

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    Recruit 3 armies to 4

    Attack 3 from 4 w/ 4 troops

    Attacker at 4, Defender at 1
    attack roll:6, 6, 3
    defense roll:3
    defender loses 1

    Taking resource card 3 - 1 coin
    New card is 34 -1 coin

    Resource Cards
    Deck ⇨ A. 34 - 1 Coin ⇨ B. 16 - One Coin ⇨ C. 12 - One Coin ⇨ D. 19 - One Coin ⇨ Discard

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    What I wouldn't give for your attacker rolls.

    Can someone break control of brown continent?

  • SeGaTaiSeGaTai Registered User regular
    Cities are going to make it pretty difficult-though they will help keep in from expanding too quickly from the bonus for at least a round

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Hippie's in a good position to take 15 or 16. Hey, you'll get a coin out of it!

  • SeGaTaiSeGaTai Registered User regular
    Suppose w/ the extra 1 army at HQ that will be the easiest access to a card

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    And every card drawn is another chance his cities will rebel again :p

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    MrBody change picture to the more apt Littlefinger, thanks in advance.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • MrBodyMrBody Registered User regular
    Meeeeee manipulate? Mister negotiates for future nuclear missile favors.

  • MrBodyMrBody Registered User regular
    So what falls under "gaining a red star" for the missile powers? Is that just for trading in cards or completing missions? Capturing an HQ wouldn't count for that purpose would it?

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    As I said, it's gaining a red star token. So capturing an HQ doesn't count.

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