"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
The Warrens Erupt! - In the end phase, players who collected only one dial advancement counter do not advance their dial. The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Norsca : Virulent Outbreak - 0 - This region is considered Populous.
Troll Country : Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Estalia : Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Tilea : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
The Border Princes : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
The Badlands : (M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Khorne and Tzeentch and Slaanesh rest. @LoserForHireX active.
A possibility I had considered. I considered it worth the risk verses the potential for shenanigans from the PP that the Rat could expend elsewhere. *shrug* Go Old World Victory, eh?
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
The Warrens Erupt! - In the end phase, players who collected only one dial advancement counter do not advance their dial. The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Norsca : Virulent Outbreak - 0 - This region is considered Populous.
Troll Country : Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Estalia : Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Tilea : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
The Border Princes : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
The Badlands : (M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
So has a game ever gone on to turn 5 before with only 1 area ruined and the Gods with such low VP? Are we legitimately looking at an Old World win here?
PS - Ratty, I am thoroughly annoyed you cost me 5VP up there in Estalia. I'm lagging behind in case you hadn't noticed.
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
So has a game ever gone on to turn 5 before with only 1 area ruined and the Gods with such low VP? Are we legitimately looking at an Old World win here?
PS - Ratty, I am thoroughly annoyed you cost me 5VP up there in Estalia. I'm lagging behind in case you hadn't noticed.
AWWWWWWW
I'm so sorry that you decided to come in there and screw up my ability to get a dial tick out of Estalia.
SO SORRY
SO SORRY
Alternatively - Eat a thousand dicks.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
The Warrens Erupt! - In the end phase, players who collected only one dial advancement counter do not advance their dial. The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Norsca : Virulent Outbreak - 0 - This region is considered Populous.
Troll Country : Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Estalia : Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Tilea : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
The Border Princes : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
The Badlands : (M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Domination Step
Norsca : +2VP
Troll Country : +5VP
Bretonnia : +3VP
Tilea : +2VP DAC, Move your figures to adjacent region.
The Border Princes : +1VP DAC
The Badlands : +1VP
CorruptionStep
Norsca : +2 DAC
Troll Country : +5 DAC
Kislev : +2 DAC
The Empire : +2 DAC
Bretonnia : +4, +2 DAC, Ruined
The Badlands : +4 DAC
Check for Ruination
Bretonnia 1st : +3VP, +3VP, +3VP, +3VP (If you move to Bretonnia)
Things that need to happen:
1. @LoserForHireX decide whether or not to move your figures from Tilea to adjacent region. (The above image is the result to move one clan rat from Tilea to Bretonnia.)
2. @pesky select an upgrade.
3. @susan select an upgrade.
4. @Rius place two noble tokens any region.
5. @LoserForHireX select an upgrade.
doldari on
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I like how, notwithstanding the fact that everything is screwing with me this game, I am in the lead with VP and have amassed 27 VP without any upgrades.
...Yes I'm clutching onto any ray of sunshine here that I can.
I will be using Skitterleap, one Clan Rat into Bretonnia. Also, I will take the Under Empire upgade.
LoserForHireX on
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Closing the Portal
Place one Warpstone token in every region with six or more total corruption tokens (not counting Warpstone already in that region). - Players cannot draw more than one card during the draw phase.
Place a Warpstone token in Troll Country, The Badlands.
Tzeentch may choose to discard one card before drawing.
Draw 1, 2 in hand, 12 left in deck, 10 discard Draw 1, 1 in hand, 12 left in deck, 11 discard Draw 1, 3 in hand, 8 left in deck, 13 discard or Draw 1, 2 in hand, 8 left in deck, 14 discard Draw 1, 2 in hand, 12 left in deck, 10 discard Draw 1, 3 in hand, 12 left in deck, 9 discard
Things that need to happen:
1. @susan decide whether or not to discard chaos card.
2. Start Summon Phase.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Goddamnit, I was looking forward to drawing my 2 cards.
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens. The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.) The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Posts
2011 PAX Warmachine/Hordes Champion
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
2/8 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
- Old World Card Effects
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Troll Country : Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Estalia : Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Tilea : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
The Border Princes : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
The Badlands : (M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Khorne and Tzeentch and Slaanesh rest.
@LoserForHireX active.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
2011 PAX Warmachine/Hordes Champion
1/8 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
0/8 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
- Old World Card Effects
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Troll Country : Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Estalia : Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Tilea : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
The Border Princes : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
The Badlands : (M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Battle Dice
Norsca : 1 Dice
Troll Country : 1 Dice, 3 Dice
Bretonnia : 2 Dice
Estalia : Havoc! +1 Corruption, +1 Corruption
The Border Princes : 2 Dice
The Border Princes: 1 Hit, the loneliest number, nothing dies.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Troll Country (3d6.hitsopen(4,6)=1) The Plaguebearer dies! Barely.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Uh oh still no upgrade. :P And next time work harder and kill more acolytes!! One more would have been nice.
PS - Ratty, I am thoroughly annoyed you cost me 5VP up there in Estalia. I'm lagging behind in case you hadn't noticed.
2011 PAX Warmachine/Hordes Champion
AWWWWWWW
I'm so sorry that you decided to come in there and screw up my ability to get a dial tick out of Estalia.
SO SORRY
SO SORRY
Alternatively - Eat a thousand dicks.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
- Chaos Card Effects
Troll Country : Daemonic Subtlety - 0 - Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase.
Estalia : Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value. and Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Tilea : Verminous Horde - 1 - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
The Border Princes : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
The Badlands : (M) Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region. and Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
Domination Step
Norsca : +2VP
Troll Country : +5VP
Bretonnia : +3VP
Tilea : +2VP DAC, Move your figures to adjacent region.
The Border Princes : +1VP DAC
The Badlands : +1VP
CorruptionStep
Norsca : +2 DAC
Troll Country : +5 DAC
Kislev : +2 DAC
The Empire : +2 DAC
Bretonnia : +4, +2 DAC, Ruined
The Badlands : +4 DAC
Check for Ruination
Bretonnia 1st : +3VP, +3VP, +3VP, +3VP (If you move to Bretonnia)
Updated VP
13 + 3 + 3 = 19VP
7 + 3 = 10VP
5 + 1 + 3 = 9VP
17 + 7 = 24VP
9 + 3 + 3 = 15VP
Things that need to happen:
1. @LoserForHireX decide whether or not to move your figures from Tilea to adjacent region.
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved.
The Empire - Leper
3. Resolve Old World cards.
Khorne do not advance their dial.
4. Score Ruined Regions.
Bretonnia : +8VP, +4VP
5. Advance Threat Dials - Each god ticks once except Khorne.
13 - Upgrade
20 - Upgrade
16 - Place 2 Nobles
16 - Upgrade
Updated VP
19 + 8 = 27VP
10VP
9 + 4 = 13VP
24VP
15VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. @LoserForHireX decide whether or not to move your figures from Tilea to adjacent region. (The above image is the result to move one clan rat from Tilea to Bretonnia.)
2. @pesky select an upgrade.
3. @susan select an upgrade.
4. @Rius place two noble tokens any region.
5. @LoserForHireX select an upgrade.
...Yes I'm clutching onto any ray of sunshine here that I can.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
2011 PAX Warmachine/Hordes Champion
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Closing the Portal
Place one Warpstone token in every region with six or more total corruption tokens (not counting Warpstone already in that region). - Players cannot draw more than one card during the draw phase.
Place a Warpstone token in Troll Country, The Badlands.
Tzeentch may choose to discard one card before drawing.
Draw 1, 2 in hand, 12 left in deck, 10 discard
Draw 1, 1 in hand, 12 left in deck, 11 discard
Draw 1, 3 in hand, 8 left in deck, 13 discard or Draw 1, 2 in hand, 8 left in deck, 14 discard
Draw 1, 2 in hand, 12 left in deck, 10 discard
Draw 1, 3 in hand, 12 left in deck, 9 discard
Things that need to happen:
1. @susan decide whether or not to discard chaos card.
2. Start Summon Phase.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
2011 PAX Warmachine/Hordes Champion
Rampage to Estalia. 6/7 PP
Annnnnnd...1 Hit, killing a rat. 21% there, sure, why not. Tzeentch and the Rat up next!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
- Old World Card Effects
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
@susan and @LoserForHireX roll a dice
2011 PAX Warmachine/Hordes Champion
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche