Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Chaos] CitOW Game 83 - In doldari's 8th Old World, who will be able to destroy it?

168101112

Posts

  • susansusan Registered User regular
    1 hit off of 7 dice. Lovely.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • AegisAegis Not Quite TorontoRegistered User regular
    To be fair, the Rat's miss just there was completely unexpected. This game's current record of screwing me made 3 hits off 2 dice a near 90% probability in my books.

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • peskypesky Registered User regular
    Quicken Decay into the Badlands.

    5/6PP

  • doldaridoldari Registered User regular
    edited July 2012
    Round 5-3. Summon Phases

    game83state51.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.

    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects

    @susan active.

    doldari on
  • peskypesky Registered User regular
    @doldari I have one less leper in the Empire. :)

  • doldaridoldari Registered User regular
    pesky wrote: »
    @doldari I have one less leper in the Empire. :)

    Sorry~ Fixed.

  • susansusan Registered User regular
    edited July 2012
    Convocation (M) to Norsca moving both Bretonnia Cultists there, 5/6.

    EDIT: And a Warrior for free; forgot to type that.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • LoserForHireXLoserForHireX Registered User regular
    edited July 2012
    Warp Token Cache (M) to Tilea

    4/6 PP

    LoserForHireX on
    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • AegisAegis Not Quite TorontoRegistered User regular
    susan wrote: »
    Convocation (M) to Norsca moving both Bretonnia Cultists there, 5/6.

    EDIT: And a Warrior for free; forgot to type that.

    Please don't go. The Axes need you. They look up to you.

    Bloodbath to Troll Country. 6/7 PP

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • peskypesky Registered User regular
    Leper into border princes. 4/6PP

  • susansusan Registered User regular
    ...We back? We back.

    Cultist to Troll Country, 4/6.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • doldaridoldari Registered User regular
    Round 5-3. Summon Phases

    game83state53.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.

    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
    Tilea : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.

    @Rius active.

  • doldaridoldari Registered User regular
    @Rius active.

  • LoserForHireXLoserForHireX Registered User regular
    Vermin Lord to Troll Country

    1/6 PP

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • AegisAegis Not Quite TorontoRegistered User regular
    Bloodsworn from Bretonnia to The Empire. 5/7 PP

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • peskypesky Registered User regular
    Leper into the Badlands. 3/6PP

  • susansusan Registered User regular
    Cultist to Troll Country, 3/6.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • doldaridoldari Registered User regular
    Round 5-3. Summon Phases

    game83state54.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.

    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
    Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
    Tilea : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.

    @Rius active.

  • LoserForHireXLoserForHireX Registered User regular
    Strength in Numbers (M) into Estalia

    Can I use my extra card slot from Council of 13 without the slots being full? I'm curious, because I'd totally play this in there. Never really occurred to me before.

    Anyway,

    0/6 PP

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • AegisAegis Not Quite TorontoRegistered User regular
    Not according to the wording of the upgrade. Your upgrade is "when a region's chaos cards spots are full, 1/round play a card into that region". If a region's chaos card spots are still unoccupied, your upgrade wouldn't trigger and you'd take the first available spot.

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • AegisAegis Not Quite TorontoRegistered User regular
    Oh and,

    Bloodsworn from Bretonnia to Kislev. 4/7 PP

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • peskypesky Registered User regular
    Plaguebearer into Kislev 2/6PP

  • susansusan Registered User regular
    Hrm, tricky...

    Cultist from Badlands to Troll Country, 2/6, +1 VP.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • doldaridoldari Registered User regular
    edited August 2012
    Round 5-3. Summon Phases

    game83state55.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.

    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
    Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
    Estalia : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
    Tilea : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.

    Horned Rat rest.
    @Rius active.

    doldari on
  • doldaridoldari Registered User regular
    edited August 2012
    Round 5-3. Summon Phases

    game83state56.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
    Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.

    Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
    The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Norsca : Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
    Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
    Estalia : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
    Tilea : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.

    Horned Rat rest.
    @Aegis active.

    doldari on
  • AegisAegis Not Quite TorontoRegistered User regular
    Bloodsworn from Bretonnia to The Badlands. 3/6 PP

    +1 VP

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • peskypesky Registered User regular
    Leper into Tilea. 1/6PP

  • susansusan Registered User regular
    Havoc to Troll Country over Rapturous Excess, summon a Warrior there for free, 0/6 and rest.

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • RiusRius Registered User regular
    Whatever floats your boat, Tzeentch!

    Move the Keeper of Secrets from Troll Country to Norsca; 0/6 PP and rest.

  • AegisAegis Not Quite TorontoRegistered User regular
    Tzeentch is being nice to me? O_o

    Bloodsworn from Bretonnia to Troll Country. 2/6 PP

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • peskypesky Registered User regular
    Plaguebearer to Troll Country and rest. 0/6PP

  • AegisAegis Not Quite TorontoRegistered User regular
    Bloodsworn from Kislev and from the Empire, both to The Badlands. 0/7 PP

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
  • susansusan Registered User regular
    edited August 2012
    Alright, I can salvage this, just need 6 hits off of one die:

    Norsca: 0! ...Aww.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • AegisAegis Not Quite TorontoRegistered User regular
    Look, if I can't hit this game then I forbid anyone else from getting any hits :P

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 31 | Melee +4/1d8+2 | Spell +4/DC 12
Sign In or Register to comment.